• Title/Summary/Keyword: Screen Resolution

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A New Eye Tracking Method as a Smartphone Interface

  • Lee, Eui Chul;Park, Min Woo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.834-848
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    • 2013
  • To effectively use these functions many kinds of human-phone interface are used such as touch, voice, and gesture. However, the most important touch interface cannot be used in case of hand disabled person or busy both hands. Although eye tracking is a superb human-computer interface method, it has not been applied to smartphones because of the small screen size, the frequently changing geometric position between the user's face and phone screen, and the low resolution of the frontal cameras. In this paper, a new eye tracking method is proposed to act as a smartphone user interface. To maximize eye image resolution, a zoom lens and three infrared LEDs are adopted. Our proposed method has following novelties. Firstly, appropriate camera specification and image resolution are analyzed in order to smartphone based gaze tracking method. Secondly, facial movement is allowable in case of one eye region is included in image. Thirdly, the proposed method can be operated in case of both landscape and portrait screen modes. Fourthly, only two LED reflective positions are used in order to calculate gaze position on the basis of 2D geometric relation between reflective rectangle and screen. Fifthly, a prototype mock-up design module is made in order to confirm feasibility for applying to actual smart-phone. Experimental results showed that the gaze estimation error was about 31 pixels at a screen resolution of $480{\times}800$ and the average hit ratio of a $5{\times}4$ icon grid was 94.6%.

Eye-Gaze Interaction On Computer Screen Evaluation

  • Ponglangka, Wirot;Sutakcom, Udom
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.84-88
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    • 2005
  • Eye gaze positions evaluation on computer screen uses the human eye as an input device for computer systems is that it gives low resolution. We proposes a method to determine the eye gaze positions on the screen by using two-eye displacements as the information for mapping, and the perspective projection is applied to map the displacements to a position on a computer screen. The experiments were performed on 20 persons and a 17-inch monitor is used with the screen resolution of 1024x768 pixels. Gaze detection error was 3.18 cm (RMS error), with screen is divided into 5x8 and 7x10 positions on a 17-inch monitor. The results showed 100% and 96% correction, respectively.

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Displaying game screen with same aspect ratio in various resolution of mobile devices (다양한 해상도의 모바일 기기에 대한 동일 비율 게임 화면 출력)

  • Jung, InHoo;Kim, Sun-Jeong;Hong, Seokmin
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.99-110
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    • 2016
  • This paper proposes the adaptive way that intended screen applies the same proportion of the game screen to mobile devices having various resolution. Generally speaking, clipping is the way to show only part of screen with designated proportion and is widely used in game industry. It costs additionally because developers make game screens fit various resolutions. However, the proposed method of this study saves developing time and cost if automatically calculated output is possible according to designated screen proportion and devices' aspect ratio. This suggested algorithm makes it possible to display game screen in same proportion automatically to various resolution and the mini-map is automatically fixed regardless of the mobile devices' resolution.

A comparative study for resolution and density of chest imaging using film/screen, CR and DR (X-ray 흉부영상 FIlm/Screen, CR, DR Resolution과 Density 비교평가)

  • An, Byeong-Ju
    • Journal of the Korean Society of Radiology
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    • v.4 no.1
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    • pp.25-30
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    • 2010
  • The objective of this study was to compare the resolution and density appropriate to diagnosis in chest PA radiography. In comparing the resolution, we radiographed with conventional radiography, computed radiography(CR) and digital radiography(DR) using the linear resolution phantom(Nuclear Associates-Carle Place. N.Y.). 2 radiologists and 3 radiological technologists read the resolution value by the blind test. DR, conventional radiography and CR measured 3.95, 3.58, 3.48 resolution value respectively. In analysing the density, we chose the fifty normal chest CR and DR and conventional film. We estimated the density using by densitometer(X-rite company-Model 301) in seven regions(lung field, lung field margine, mediastinum I, mediastinum II, heart shadow I, heart shadow II, diaphragm) of chest film. We adapted to analysis the Japanese chest X-ray evaluating method and table. It was scored 0(farthest density value) to 2(nearest density value). DR scored 2 at mediastinum I, mediastinum II, heart shadow I, heart shadow II and diaphragm. On the contrary with, CR scored 2 at lung field and lung field margine. Consequently, DR superior than CR and conventional radiography film compairing density and resolution. It was due to small pixel size and post processing algorithm with digital radiography.

Wheel Screen Type Lamina 3D Display System with Enhanced Resolution

  • Baek, Hogil;Kim, Hyunho;Park, Sungwoong;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.5 no.1
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    • pp.23-31
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    • 2021
  • We propose a wheel screen type Lamina 3D display, which realizes a 3D image that can satisfy the accommodation cue by projecting volumetric images encoded by varying polarization states to a multilayered screen. The proposed system is composed of two parts: an encoding part that converts depth information to states of polarization and a decoding part that projects depth images to the corresponded diffusing layer. Though the basic principle of Lamina displays has already been verified by previous studies, those schemes suffered from a bottleneck of inferior resolution of the 3D image due to the blurring on the surfaces of diffusing layers in the stacked volume. In this paper, we propose a new structure to implement the decoding part by adopting a form of the wheel screen. Experimental verification is also provided to support the proposed principle.

Changes in the Emotion by the Expressive Definition of Visual Contents (영상콘텐츠의 표현밀도에 따른 감정의 변화)

  • Kim, Se-Hwa
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.192-201
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    • 2010
  • This research deals with expressive definition of visual contents by using the distance between a subject and a screen resolution, and what changes affect the emotion of those looking at the expressive definition. A visual image captured from a HDTV screen was shown to the 61 students attending a university in the Busan area and SAM evaluation method was used to measure 3 different emotions such as pleasant, arousal, and dominance. While comparing different resolution, looking at high resolution contents rather than low resolution resulted in a direction of pleasant, arousal, and dominance. Also showing a different resolution than consistently showing the same resolution had a more volatile emotional effect. Aftermath multiple comparison resulted in a tendency for emotions to become unpleasant and un-arousal when high resolution contents were shown and then switched to a low resolution contents. There was no result of any significance in the control variables. Also on the aftermath multiple comparison on short, medium and long distance between the subject and the screen resolution, short distance had a bigger pleasant, arousal, and dominance emotional numbers than the rest. In a multiple variable verification result, a resolution and the distance of happiness and excitement showed a positive correlation.

Effect of misconvergence on resolution of color CRT monitor (칼라 CRT 모니터의 misconvergence에 따른 분해능 평가)

  • 김태희;이윤우;조현모;이인원;최옥식;정봉교
    • Korean Journal of Optics and Photonics
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    • v.10 no.2
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    • pp.138-145
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    • 1999
  • By varying the beam current of a color CRT(cathode ray tube) monitor, the misconvergence, spot size, display luminance, and chromaticity coordinate of a white pattern were measured at 4 screen positions. The misconvergence was measured with a linear CCD (charge coupled-device). The resolution was obtained by using SQRI (square root integral) method. The misconvergence of a color monitor was not influenced by the beam current but by the screen position. The misconvergence on a screen perimeter caused the resolution to decrease.

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Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

Thermodynamic Behaviors of Carbonate Linking Group in Monomer and Dimer Liquid Crystals (단체량 및 이량체액정에서 나타나는 Carbonate 결합기의 열역학적거동)

  • 남수용
    • Journal of the Korean Graphic Arts Communication Society
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    • v.13 no.1
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    • pp.13-24
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    • 1995
  • The color filter os made in four methods ; dyeing, printing electrodisposition and pigment dispersed method. Among technologies for color filter manufacture, pigment-dispersed and hybrid method are dominant over all others in commercial manufacture of large scale, fine resolution color filter for liquid crystal display. In this paper to investigate the possibility of the color filter manufacture for LCD by screen printing method, we synthesyzed PVA/sbQ screen emulation for high resolution, estimated image of printed fine pattern and manufactured color filter by screen printing. Results of the study are as follow and found the screen printing method os useful and valid from it. 1. Fine pattern is formed due to photocyclodomerization of -C=C- bond at 342nm, on the other hand unexposured parts are removed in water. 2. sharpness and resolution of fine pattern is improved at mesh streching angle 22.5 and 45 than 0 degree. It is expected due to resistance between inks and mesh streching angles. 3. Spectral characteristics of sample inks were R(640nm), G(535nm), B(470nm), transmittance were R(92%), G(79%), B(70%) and chromaticity coordinate values were R(0.62,0.33), G(0.32,0.59), B(0.14,0.17)

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Touch Screen Panel by using Liquid Crystal Capacitance Variation embedded in LTPS AMLCD

  • Lee, Woo-Cheul;Ha, Tae-Jun;Park, Hyun-Sang;Lee, Jeong-Soo;Han, Min-Koo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.302-305
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    • 2008
  • We present a new touch screen method, which utilizes the variation of liquid crystal capacitance according to the touch event on the screen. It is integrated in the AMLCD with the conventional LTPS process. Its resolution is same as the display resolution as well as performs the multi-touch sensing function basically. The design concept and the operation are verified with the SPICE simulation.

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