• Title/Summary/Keyword: Screen Archery

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Adaptive screen archery system for user and installation environment (사용자 및 설치 환경에 적응적인 스크린 양궁 시스템)

  • Choi, Moo-kang;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.71-78
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    • 2018
  • Screen-based games often go to many places to install. In this case, there may be a change in the sensor or a difficulty in installation due to a difference in space configuration. Also, it is meaningful to experience the same thing as a real game, but there are cases where it is necessary to control the degree of difficulty to make it feel more fun. In this paper In the process of developing a screen archery game, which is a sensible game similar to screen golf, we will introduce a technique that facilitates installation according to changes in space. And we will explain how to control game difficulty automatically according to user's skill. And we will show you the results of the experiment.

Development of Archery Training Management System for Archer's Performance (양궁 수행력 향상을 위한 훈련관리 시스템 개발)

  • Jang, Young-Sool;Hong, Kil-Dong
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.213-222
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    • 2008
  • The goal of this research was to search for an optimum training program that increases archery performance skills in order to develop a performance training and support. For this research, by examining the existing sports statistics program, information management system, and other related documents, we were able to derive an athlete management realm as well as find archer factors. Also through a council we categorized the factors that constituted the training general management. The archery training general management system consists of six realms. First is the log-in and main screen realm. Second is the athlete information category. Third, the point of impact information category. Fourth, the shift-in-frequency analysis realm. Fifth, in the detailed analysis realm. Thus, the developed archery training general management system allows for a more generalized and scientific athlete management and support system. and it has turned out to be an adequate system for archer's performance.

Development of Projector Calibration Mapping Technology for Physically Interactive Sport Game (체감형 스포츠 게임을 위한 프로젝터 캘리브레이션 매핑 기술 개발)

  • Gil, Young-Ik;Seo, Hye-Ran;Lee, Hyeon-Ju;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.19 no.5
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    • pp.39-52
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    • 2019
  • Recently many studies has been conducted for interactive game to contents immersion through visual stimuli. Among them, Multi-Plane Image tech is suitable for projecting video in wide views, but it is difficult to perform calibration and mapping tasks for viewing separately. In this paper, we developed a calibration mapping applies to the field archery game space in the form of CAVE. As a result, we maintained the resolution confirmed the space through the video without distortion and expect to be applicable to the fields requiring presence, such as training contents.