• 제목/요약/키워드: Science-play

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과학적 사고력의 신장을 위한 과학비유탐구놀이 학습방법의 구안 (An approach to development of scientific thinking skills through science inquiry play of analogy)

  • 현동걸
    • 한국초등과학교육학회지:초등과학교육
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    • 제17권1호
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    • pp.61-73
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    • 1998
  • This research suggests science inquiry play of analogy as a teaming method to help the students in concrete operational stage to develop scientific thinking skills and to understand abstract science conceptions. The research focuses on/considers the characteristics and merits of the science inquiry plays, and the learning method by analogical reasoning. This learning through the science inquiry play of analogy can be considered as a meta-model for scientific thinking skill. The learning has the following processes: 1) Students analogize the abstract science conceptions and facts into play-type activities including the concrete contents such as students themselves, their physical-sensory motions, concrete objects, play methods, and play rules. 2) Students as analogized objects play a role physically and sensuously according to the methods and rules analogized in the play. 3) Students find out the concrete contents included in the science inquiry play of analogy, draw the results, and deduce the new conceptions from the results by reflective thinking and analogical reasoning.

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과학 놀이 활동이 아동들의 과학적 태도와 탐구능력에 미치는 효과 (An Effectiveness of Science-Play Activity on the Scientific Attitudes and the Scientific Inquiry Skills of Elementary School Students)

  • 김용권;이충형;이석희
    • 한국초등과학교육학회지:초등과학교육
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    • 제23권1호
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    • pp.17-26
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    • 2004
  • The purpose of this study is to verify the effect of science-play activity that isn't easily completed in a course of study, put in practice an development activity class on the scientific inquiry skills and the scientific attitude of elementary school students. For this purpose, the general activity was applied for the comparative group (40 students), the science-play activity was applied for the experimental group (34 students); they are composed of 5th and 6th graders elementary school students of 74, a class of an hour during a week. The results were analyzed by means of comparing between groups as well as within groups. The results of this research is as follows: Firstly, the science-play activity as an development activity was effective in the improvement of the scientific attitudes of elementary school students. Secondly, the science-play activity as an development activity was effective in the improvement of the scientific inquiry skills of elementary school students.

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과학 놀이를 이용한 과학수업이 과학 탐구 능력과 과학 관련 태도에 미치는 영향 (The Effect of the Science Process Skills and Science Related Attitude on the Science-play through the Science Class)

  • 허귀희;이지화;문성배
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.1-10
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    • 2014
  • The purpose of this study is to introduce the science-play in the regular class, stimulate the student's curiosity, motivate them and take active part in their science class. To make an effective science class, we developed the science-play activity instead of experiments in the text, and applied it to the class. The experimental group has statistically meaningful results in the science process skills, expecially in subordinate elements such as observation, deduction, expectation, data analysis and assumption establishments(p<.01). However, the comparative group has no meaningful results in the science process skills. Though the average value of the science related attitude in the experimental group had only a little increase and had no statistically meaningful results, that in the comparative group has decreased during the same period. As for the experimental group, the science-play activities were repeated and their science related attitude has increased a little. Even though there were no meaningful statistic results(p>.05), the science-play activity was effective in the science related attitude. As a result of this research, it could be said that the science-play activity can improve the student's science process skills and the science related attitude, and the science-play program should be further developed and applied to make easy and effective science classes.

다산 어린이 공원설계 (Design of the Dasan Children's Park)

  • 김성균
    • 한국조경학회지
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    • 제29권5호
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    • pp.51-59
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    • 2001
  • This paper presents a design of the Dasan Children\`s Park which is located Shindang- dong, lung-gu, Seoul which has an area of about 3,678$m^2$. Objectives for the design were to make nature-friendly space, learning space, interesting play space, space for every child, adventure play space, traditional play space, sense of place, and recycle space. For the space compositions a children\`s garden, a traditional play space, and a science play space were located around the S shaped main route. Facilities relating nature, science, culture. environment and adventure play were arranged in the 3 main spaces. The Children\`s Garden is a green space for learning and playing with natural elements. It is composed of a ecological learning space, a children\`s story garden, a children\`s song road, an environmental labyrinth, and a pall space leer handicap children. The Science Play Place is a place space for learning scientific theories through plays to which scientific theories were applied. It is composed of a total play structure, a math experience playground, a \"Keojunggi\" play space, a sound reflecting experience space, arid an infant playground. The Traditional Play Madang(space) is a space for traditional plays. It is composed of a traditional play pattern, a sun dial, and a floor fountain. The Recycle Road is a dragon shaped road fort learning about resource recycling and conservation. It is composed of a dragon head, body, tail space and a dragon bead(cint mani).int mani).

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유아교사의 놀이교수효능감 및 놀이 민감성이 유아의 놀이몰입에 미치는 영향 (The Influence of the Early Childhood Teacher's Play Teaching Efficacy and Play Sensitivity on Young Children's Play Flow)

  • 최인숙
    • 보건의료생명과학 논문지
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    • 제11권1호
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    • pp.49-57
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    • 2023
  • 본 연구의 목적은 유아교사의 놀이교수효능감 및 놀이 민감성과 유아의 놀이몰입 간의 관계를 분석하고 놀이교수효능감 및 놀이 민감성이 유아의 놀이몰입에 미치는 영향에 대해 알아보고자 한다. 이를 위하여 J도에 위치한 유치원, 어린이집에 근무하고 있는 유아교사 359명을 대상으로 설문조사를 하였다. 본 연구에 사용된 연구도구는 교사를 대상으로 한 '놀이교수 효능감' 및 교사 놀이민감성 척도'와 유아를 대상으로 한 '유아놀입몰입검사' 도구를 사용하였다. 연구결과 첫째, 놀이교수효능감 및 놀이 민감성과 유아의 놀이몰입간의 상관 관계는 교사의 놀이민감성 하위요인 중 놀이 관찰과 유아놀이몰입 하위 요인 중 시간감각의 변형 외 모든 변인 간에 정적인 상관이 있는 것으로 나타났다. 둘째 교사의 놀이교수효능감 및 놀이 민감성이 유아의 놀이몰입에 미치는 영향을 살펴 본 결과 부분적으로 정적인 상관을 나타내었다.

아동보육시설의 실외놀이 환경 디자인지침 개발 연구 (A Study on the Development of Design Guidelines for the Outdoor Play Settings in Child Care Center)

  • 최목화;변혜령
    • 한국생활과학회지
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    • 제16권4호
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    • pp.855-875
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    • 2007
  • The purpose of this study is to suggest a guideline for outdoor play settings in child care centers. From March to July, 2005, data were collected from 223 directors at child care centers through a structured questionnaire, field measurement survey and non-participatory observation in seventeen child care centers in Seoul and Daejeon. The statistical methods for analysing data were frequency, percentage, mean, $X^2$ and F-test. The results showed as follows: 1)the existing outdoor playground area in child care centers should be expanded more than $4\;m^2$ per child. 2) Outdoor play facilities should be equipped with two structured play sets, a play facility for unstructured play and an adventure facility to make child's various activities possible and to promote child development. 3)flooring materials for outdoor playground should be required to use more than three kinds such as solid coverings (cf. asphalt, standard concrete), wood, lawn, soil or sands. 4)to let children enjoy various activities, outdoor playground area should be composed of various play facilities like indoor play gyms and should be independent but have good connections between play facilities depending on characteristics of play activities. 5)Play spaces of outdoor playground should be composed of physical play space, unstructured and dramatized play space, rest space, space for nature and adventure space. In addition, appropriate play equipments should be provided in respective play space.

국민학교 저학년 아동을 위한 과학놀이 활동자료 개발연구 (The Materials of the play Activities for the Lowor Grades in the Elementary School)

  • 김현재;정은주
    • 한국과학교육학회지
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    • 제5권2호
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    • pp.113-137
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    • 1985
  • It is the purpose of this study that is to develop the materials of the Scientific activities by the medium of "play" having influence on the growth of the lower grades in elementary school. For the sake of this object, this study develops and presents the materials of tile basic logical thinking play and sense-thinking play activities. And it analyzes the degree that they can be applied to the elementary science textbook of nature current now. As a result this provides 39 of materials of the sense-play and 23 of materials of the logical thinking play activities. And then, if the materials presented here are changed adequatly and have the same main subject as contents of the present textbook, we shall be able to utilize them for the textbook of nature.

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키르기스스탄 영유아 성장발달을 위한 놀이도구 개발 및 사용효과 평가: 6~36개월 영유아의 상징적 기능 사고와 미세운동 발달 중심으로 (Development of a Play Toolkit for Supporting Infant and Toddler Development in Kyrgyzstan with a Focus on the Symbolic Functioning and Fine Motor Development of Infants 6 to 36 Months Old)

  • 전효진;도소연;정소윤;진수현;신현숙
    • Child Health Nursing Research
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    • 제25권2호
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    • pp.154-164
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    • 2019
  • Purpose: The study aimed to develop a play toolkit to facilitate infants' and toddlers' symbolic thought and fine motor development. Methods: This study used a methodological study design including two phases of development and evaluation. After reviewing the play culture and developmental health issues in Kyrgyzstan through a literature review and interviews with local experts and parents, the toolkit was developed and evaluated using content validity and utilization tests. Results: The toolkit was based on Westby's symbolic play and the fine motor milestones in the Bright Futures Guidelines. The Toolkits were composed of an overall suggested play schedule according to the child's age, four kinds of play props, and a utilization guidebook for parents. The play props were a felt book, sorting and assembling blocks, cup blocks, and a tangram. The guidebook contained age-appropriate operating methods and alternative ways to use the materials. Conclusion: A play toolkit was developed to enhance nurturing practices among parents of infants and toddlers. The findings may help facilitate effective interactions between parents and their children. Considering that nurturing care is critical for achieving better child health outcomes, enhancing parenting resources and parent-child relations could function as an effective strategy for promoting child health.

집단적 놀이치료가 발달장애아동의 사회성 기술 향상에 미치는 효과 (Effects of a Group Play Therapy of Social Skills in Children with Developmental Disorders)

  • 김소영;김민지;노효련
    • 한국임상보건과학회지
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    • 제2권1호
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    • pp.47-57
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    • 2014
  • Purpose. The purpose of this study is to investigate effects of group play therapy program on improvement of social skills of children with developmental disabilities. Methods. With 4-year children with developmental disabilities with developmental problems, group play therapy program with 16 sections, 40minutes for each section for 16 weeks was conducted, and by using Korean infant social skills test (K-SSRSP), social skills index (SSQ) between before and after applying group play therapy program on children with developmental disabilities were compared. Results. When group play therapy are applied on children with developmental disabilities, it was found that there was improvement of social skills including problem solving, emotional expression, sense of order and self-confidence. Conclusions. According to the result of this study, if more specific studies regarding group play therapy program are conducted and they can reflect on other integrated programs, then it is expected that there will be greater synergy effects on improving not only children with developmental disabilities but also social skills of them.

놀이중심의 컴퓨터과학교육프로그램이 초등학생의 창의성에 미치는 영향 (The Effect of Elementary Students' Creativity on Play-Centered Computer Science Educational Program)

  • 한병래;황산덕
    • 정보교육학회논문지
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    • 제17권2호
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    • pp.125-134
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    • 2013
  • 본 논문은 놀이중심의 컴퓨터과학 교육프로그램이 초등학생들의 창의성에 미치는 영향을 알아보기 위한 것이다. 학생들은 컴퓨터과학에서 추출된 학습내용을 놀이를 통해 문제에 다양하게 접근하여 각자의 해결 방법을 찾았다. 놀이중심의 교육프로그램을 투입한 결과 창의성의 하위요소인 창의적 태도에 있어 통계적으로 유의한 차이를 보였다. 학생들은 놀이에 적극 참여하였고, 놀이의 규칙을 적극적으로 지키고자 한 것을 알 수 있었다.

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