• Title/Summary/Keyword: Science fiction(SF)

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A Development and Application of Science Learning Material Including SF Movies (SF 영화를 활용한 과학학습자료 개발 및 적용)

  • Lee, Yong-Gyu;Guk, Dong-Sik
    • Journal of the Korean earth science society
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    • v.25 no.8
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    • pp.748-753
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    • 2004
  • The purpose of study is to develop the web-contents for web based instruction (WBI) with the Science Fiction Movie (SF) and investigate the effects of application to the science learning. The results are as follows. 1) Science fiction movies for the earth science classes of middle school were selected, that is the Armageddon, the Apollo13 and the Total Recall. They are related to the chapters, the Earth and the Stars in the 8th grade science textbook. 2) The developed WBI materials were applied to the science classes of the 2nd grade in middle school through the Internet Line. and then the changes of attitude on science and recognition on using the science fiction movies to the class were analyzed. The results show that the science fiction movies have so much related to the contents of science learning and the developed WBI materials are effective to the science classes(p<0.05), but no meaningful (p>0.05) to the attitude on the science excluding the students' interest to science learning.

Linguistics in Postmodern Science Fiction: Delany's Babel 17 and Stephenson's Snow Crash

  • Kim, Il-Gu
    • English Language & Literature Teaching
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    • v.12 no.2
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    • pp.41-59
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    • 2006
  • As the late partner to science fiction, various experimental languages such as animal language, telepathic language, newly invented language, alien language often appear as "unexpected and frightened situations" in SF. Like generative semanticists, some SF writers daringly delve into the sacred mystery of semantics in language whereas others avoid the dream of a universal language by holding themselves to manageable data. Samuel Delany's description of the ideal telepathic universal language in Babel 17 shows us humans' dream to be like God by showing to us the new process of communication in the factual interplanetary environment. Similar to the mystery of alien language in SF, the baby's babbling reveals how language is both simple and complicated. Children's language shows us the changing process of a soul revealed by language use and it is no wonder that many languages of AIs in SF often borrow their source from children's language acquisition processes. In short, science fiction as the repository of tropes illuminates other literary language studies and other literary genres. Especially in terms of the futuristic study of linguistics, the relationship between science fiction and linguistics is much closer than we thought.

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American Myth and the Spectatorship of SF Films: Reviewing Star Wars and "Deep Space Homer" of The Simpsons (미국적 신화의 관점에서 본 SF영화의 관객성 -『스타워즈』와 『심슨가족』의 "우주비행사 호머"를 중심으로)

  • Choe, Youngjeen
    • Journal of English Language & Literature
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    • v.54 no.4
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    • pp.461-482
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    • 2008
  • The science fiction was established as a typical genre of the American popular culture by the monumental releases of two series: Star Wars and Star Trek. Based on the popular science discourse, these two series have functioned as an ideological apparatus for re-appropriating Frontierism which reflects the essential values of American myth. Arguably, the SF genre owes its success mainly to the increasing popularity of science during the 1960s and 1970s, which was well represented in the space project of NASA. This power of popular science, however, tended to weaken in the 1990s as the public interest in NASA's project gradually decreased. "Deep Space Homer," an episode of The Simpson's fifth season, reflects the changing attitude of the American audience toward the new American hero created in the SF series of popular science in the previous popular culture.

Images of Costumes in Science Fiction Movies (공상 과학 영화에 나타난 복식이미지)

  • 김민자
    • Journal of the Korean Society of Costume
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    • v.50
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    • pp.51-68
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    • 2000
  • This study is intended to examine the common features of costume images in science-fiction (SF) movies that deal with current socio-cultural situations by examining their themes and tones about the future it can be generally concluded that costume images of SF movies are divided into two patterns : one inheriting traditional styles constructed on linear progress and the other based on dismantiling the tradition. this analysis is made through the research of actual cinematic contexts on the common features of multiple styles shaping the two patterns of costume images. The results can be summarized as the following: The former is related with the future built up on the basis of belief in reasonal progress rooted in the Enlightenment reasonable plan for ideal social order and strong faith in uniformity. So It shows functional uniformity disregarding wasteful competitiveness in consumption and luxuriousness and clothing that has the aesthetic value of purity without emphasizing human body or sensuality are presented. On the other hand SF movies which show the uncertain costume image as the meaning of dismantling of tradition take up a rather critical view of assumption that society can move toward utopian future as it searches future images in the notion of hetero-topia by emphasizing pluralism consequently as for clothing diversity and uncertainty in post-modern style are presented destroying modernistic dichotomy and the assumption of Utopian clothing made in the notion of modern progressivism.

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Research on the Characteristics of Virtual Space in Science Fiction Movies - Based on André Bazin's Film Ontology - (SF영화 속 가상공간의 특징에 대한 연구 - 앙드레 바쟁의 영화 존재론을 중심으로 -)

  • Geng, Heqi;Choi, Donghyuk
    • Journal of Korea Multimedia Society
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    • v.25 no.9
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    • pp.1356-1366
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    • 2022
  • In the display of virtual space, the degree of space virtualization cannot be judged only by the degree of material technology. Based on the non-material relationship, the virtual space that this research focuses on is a conceptual and ontological point of view (based on the conceptual and ontological viewpoints of non-material relations), including practical technical issues. The research on the characteristics of virtual space ontology not only has an impact on the space design of science fiction movies, but also becomes a powerful medium that brings changes to the world. In the future, there will be a large number of cases where fantasy things in science fiction movies are actualized. From this perspective, based on the study of several science fiction movies using virtual reality scenes, this paper puts forward a study on the representation characteristics of virtual space ontology. In addition, the study of the virtual reality is of great significance for verifying the possibility of virtual reality in the application of deep space technology in the future. At the same time, it provides reference value for the development of special effects film field from montage theory-based to Bazin theory-based expression, and contributes to the theoretical system of film space.

Analysis of the characteristic and types of 'Homo Mutant' in Science Fiction (SF 속 '호모 뮤턴트'의 특성과 유형에 관한 연구)

  • Kang, Bora
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.135-140
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    • 2009
  • The characteristic of mutant has long history, which is shown in various science fictions. There are different types and characters like Satyrs from Ancient Greek to superheroes in present. In fact, however, mutant as a cultural content has not been discussed sufficiently in Korea, even if related analyses were required indeed. In the thesis the characteristic and types of 'Homo Mutant' will be introduced and analyzed in many aspects and look for the reason why 'Homo Mutant' can be revealed and apply for further possibilities.

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Imagination of Infection in SF and Zombie Narratives (SF와 좀비 서사의 감염 상상력)

  • Choi, Sung-Min
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.45-77
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    • 2021
  • The aftermath of the COVID-19 virus continues. There are two potential fears behind the various preventive and quarantine measures. : the fear that "I may be infected" and the fear that "someone may infect me". This subconscious is built on the 'imagination of infection'. This paper attempted to analyze science fiction(SF) narratives and zombie narratives that influenced our imagination of infection. And this paper attempts to examine how SF novels and movies understand and express "infection", and how zombie narratives reveal "infection" and its horror. Mary Shelley's novel "The Last Man" revealed the paradox that the fear of an infectious disease gave humanity an opportunity for reflection. The films and showed that fear and aversion to infectious diseases can lead to riots and conflict. Zombie narrative is a genre that most dramatically expresses the horror of infection. Director Yeon Sangho's zombie trilogy, including , reveals that people around you can turn into the most dangerous source of infection. Through SF and zombie narratives, we can realize that humanity must have a humble sense of solidarity, ethics, and empathy in the face of infectious diseases. Through this narrative texts, we can realize the importance of the imagination of infection. Imagination of infection is the basis for understanding the causes and consequences of the spread of infection, the process and future prospects.

Future Costume through Movies (영화속에 나타난 미래 의상)

  • 이상례
    • Journal of the Korean Society of Costume
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    • v.48
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    • pp.133-150
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    • 1999
  • In future what kind of costume do we wear\ulcorner We can guess it is in advance through movie. Movie is a comnipresent medium and a mode of expression that reflect a distintive feature of the times like fashion. In many case costume design which belongs to a special era is based on the historic costumes but ostume design for future movie depends on the creativity of costume designer and director. Therefore it is interesting to research how costume designer get his/her design concept for future ccostume in movie how he/hse express his/her design concept through his/her costume and can we convince the design comes true practically in future. In this study I analyze the costume design of masterpieces among SF Film: (Metropolis/1926) (2001: A Space Odyssey/1968) (Star Wars/1977) (Blade Runner/1982) (The 5th Element/1977) Because this study is analyzed not through the original article but just through movie it has some limitation in exact materials or color.

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Design of Image Processing System Additional into Automatic Access Control Door (안면인식 시스템을 탑재한 출입문 자동제어 시스템 설계)

  • Lee, Jae-ung;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.261-263
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    • 2017
  • Future science fiction science film science fiction film can easily see the appearance of the futuristic inquiry. Even if a person does not open the door by force, the door is opened and closed by the system. Even now, such a door can be found easily. However, in the past, people who have not been able to perceive people have been used only in public places such as department stores and marts, where there are many people who are inundated. However, a lot of researches are being done now, and we are pursuing convenience in everyday life by integrating the image processing technology that has been developed and developed many times, by implementing the automatic door which is not infringed by the personal life and is impossible for anyone to access.

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Afrofuturism : Culture, Technology and Imagination of Solidarity (아프로퓨처리즘 : 문화, 기술 그리고 연대의 상상력)

  • Changhee Han
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.99-104
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    • 2023
  • This study aims to 1) summarize the definitions the definitions of afrofuturism through a theoretical review 2) through exploratory empirical research, and 3) recover the concept of reversal in relation to the turning point of future technological development. To this end, first, the theoretical background and conceptual discussion of Afrofuturism were examined, and works in the field of SF literature, music, and art were analyzed. Octavia Butler's science fiction confirms the idea that black people must liberate themselves from othered oppression by bringing the past of slavery to the forefront of the world. Janelle Monae's music presents a liberated utopia where technology allows minorities to connect with the outside world. In addition, Jean-Michel Basquiat's artwork reimagines a black identity that has been excluded and seeks to expand communal discussions. In light of their work, this paper proposes that the values inherent in African humanism can provide clues to the co-evolution that is generated by relating to the Other in the face of exponentially advancing technology.