• Title/Summary/Keyword: School Space Innovation

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Evaluation of Creative Space Efficiency in China' Provinces Based on AHP Method

  • Hu, Shan-Shan;Kim, Hyung-Ho
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.52-61
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    • 2020
  • The AHP method was used in 30 provinces of China to construct the index system of creative space efficiency evaluation and determine the weight of each index. The fuzzy comprehensive evaluation method was further used to score the indexes at all levels, and then the total efficiency score was sorted. The purpose of this study is to adjust the regional layout of creative space reasonably and implement financial policies accurately through the evaluation of the efficiency of creative space. The results is ranking top in weight of several indicators, which include the number of incubated Startups, the number of innovation and entrepreneurship mentors, the survival rate of incubator, the innovative training activities, etc. It was also found that Beijing, Shanghai, Jiangsu, Guangdong and Zhejiang ranked first in the score of creative space efficiency. This study is meaningful in that it was In order to effectively solve the problem of the imbalance of the creative space efficiency in China's province, by coordinating the regional pattern, establishing a sound service system and improving the efficiency evaluation system.

사용자 참여설계를 통한 교실공간계획에 관한 연구 - 인천광역시 학교공간 혁신사업 사례를 중심으로 - (A Study on the Classroom Space Planning through User Participation Design - Focusing on the case of School Space Innovation Project in Incheon -)

  • 손석의;김승제
    • 교육시설 논문지
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    • 제28권4호
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    • pp.11-17
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    • 2021
  • This study is aimed at presenting an efficient management plan of user participatory design in a situation where the School Space Innovation Project is in progress. 2 schools that were the targets of the Incheon School Space Innovation Project in 2019 were selected for this, and features such as the physical environment of that classroom, classroom usage plan, and the stepwise outcome of the user participatory design workshop were contemplated. Especially the workshop outcome was compared and analyzed quantitatively, focusing on the actual master plan and zoning plan, in order to identify the feature that opinions of various users are reflected on the actual plan. As a result, the following conclusion could be reached. Firstly, it was confirmed that the expression about the user preferential space influences the classroom usage plan of that classroom. Vague expressions about the whole space held a large majority of the objects for the linguistic expression of the preferential space. The expression mode as limited as the expression of the actions that users want to carry out in the space. On the other hand, when the usage purpose of the classroom was definite, it was confirmed that the demand for furniture·facility is relatively high. Secondly, according to the analysis of zoning for each function, it seems that the stereotype, which is arranged on the basis of the chalkboard at the front of existing classrooms, was applied in the case of the learning zone. However, in cases of other functions, a tendency was identified that the user carries out an image description that reflects the physical features of the space. Sufficient preparation will need to precede for the efficient management of the user participatory design workshop and the acceptance of various opinions. It seems that especially the classroom usage plan, number of workshops, consultation of each step, and the education about the space expression mode affect the master plan.

학교 현장 중심의 학교공간혁신사업을 위한 개선방안 - 강원도교육청 학교 감성화사업을 중심으로 - (A Study on the Improvements of School Building Innovation Policy - Focused on Policy of School Building Emotionalization in Gangwondo -)

  • 박성철;유해연;김현진;이상민;신은경
    • 교육녹색환경연구
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    • 제20권1호
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    • pp.11-18
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    • 2021
  • 본 연구는 교육부에서 2019년부터 국가수준에서 추진하고 있는 학교공간혁신사업의 학교 현장의 효과적인 운영을 위한 방안을 제시하기 위하여 대표적인 시도교육청 사업 중 하나인 강원도교육청의 학교 감성화 사업을 분석하였다. 2장에서는 학교 감성화사업의 추진프로세스와 단계별 주요 추진주체를 분석하였다. 3장에서는 단계별 주요 참여자들 대상의 면담조사를 통하여 주요 문제점들을 도출하였다. 마지막으로 4장에서는 사업설명회 실효성 증대, 퍼실리테이터 역량 강화, 가이드라인 개발 등 문제점들을 해결하기 위한 포괄적인 방안들을 제시하였다. 본 연구의 결과가 향후 지속적으로 추진되는 학교공간혁신사업을 학교 현장에서 효과적으로 추진하기 위한 정책 대안으로 활용되어 보다 학교 현장에 부합하는 혁신적인 학교 공간이 만들어지길 기대한다.

학교교육공간 혁신을 위한 교육기획 절차 모형 탐색 - 교육분야 사용자 참여 설계 사례를 중심으로 - (Exploratory Study on the Educational Planning Process Model for School Space Innovation - Focusing on User Participatory Design Practices -)

  • 홍선주;임지영
    • 교육녹색환경연구
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    • 제23권2호
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    • pp.1-10
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    • 2024
  • 본 연구는 미래형 교육과정을 수립하고, 미래형 교육과정과 연계하여 교육공간 혁신을 이루기 위한 방법으로 사용자 참여 설계 방법에 기반한 교육기획 절차 모형을 제시하는 데 목적이 있다. 이러한 목적을 달성하기 위하여 교육공간 혁신, 교육기획 절차, 사용자 참여 설계와 관련된 선행연구 및 실천사례를 검토하고, 그 결과를 토대로 교육기획 절차 모형의 초안을 마련하였다. 이를 초등학교 1개교의 개축 프로젝트의 교육기획 과정에 적용하고, 그 과정에서 발생하는 문제점에 대해 비판적으로 성찰하여 그 결과를 모형의 개선에 반영하였다. 이러한 과정을 통해 최종적으로 도출된 '사용자 참여 설계에 기반한 교육기획 절차 모형'은 총 4단계로 구성된다. 1단계는 사용자 참여를 위한 초기 탐색 단계로, 교육기획가와 사용자가 미래교육을 위한 공유된 관점을 형성하고, 교육기획가는 학교에 대한 충분한 정보를 수집하는데 초점을 둔다. 2단계는 미래교육으로 전환을 위한 구성원간 합의를 도출하는 단계로, 학교수준 교육과정에 대한 전반적인 방향성을 큰 틀에서 설정하고 중점 교육프로그램에 대한 아이디어 발산을 시작하는 데 초점을 둔다. 3단계는 미래학교 운영방향을 결정하는 단계로, 학교의 교육 비전 및 목표를 설정하고, 교수학습의 방향을 결정하며, 특색 교육공간에 대한 요구를 도출한다. 4단계는 교육기획을 마무리하는 단계이자 공간기획을 시작하는 단계로 기능할 수 있도록, 교육기획가와 공간기획가 간의 긴밀한 상호작용에 초점을 둔다. 마지막으로, 이러한 교육기획 절차의 이점과 제한점에 관해 논의하였다.

Knee-driven many-objective sine-cosine algorithm

  • Hongxia, Zhao;Yongjie, Wang;Maolin, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권2호
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    • pp.335-352
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    • 2023
  • When solving multi-objective optimization problems, the blindness of the evolution direction of the population gradually emerges with the increase in the number of objectives, and there are also problems of convergence and diversity that are difficult to balance. The many- objective optimization problem makes some classic multi-objective optimization algorithms face challenges due to the huge objective space. The sine cosine algorithm is a new type of natural simulation optimization algorithm, which uses the sine and cosine mathematical model to solve the optimization problem. In this paper, a knee-driven many-objective sine-cosine algorithm (MaSCA-KD) is proposed. First, the Latin hypercube population initialization strategy is used to generate the initial population, in order to ensure that the population is evenly distributed in the decision space. Secondly, special points in the population, such as nadir point and knee points, are adopted to increase selection pressure and guide population evolution. In the process of environmental selection, the diversity of the population is promoted through diversity criteria. Through the above strategies, the balance of population convergence and diversity is achieved. Experimental research on the WFG series of benchmark problems shows that the MaSCA-KD algorithm has a certain degree of competitiveness compared with the existing algorithms. The algorithm has good performance and can be used as an alternative tool for many-objective optimization problems.

학교시설의 사용자참여설계프로세스 비교분석에 관한 연구 - 연구 및 사업백서를 중심으로 - (A Comparative Analysis of the User Participation Design Process in School Facilities - Focused on the Research Reports and White Papers -)

  • 이광수;류수훈
    • 교육시설 논문지
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    • 제26권6호
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    • pp.39-49
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    • 2019
  • School is where students spend a lot of time. However, it is made up spaces which have got no consideration for students. Public buildings, such as schools, were designed by experts, not by users, while the opinions of users were reflected in a small part. As a result, school has become an uncomfortable place for students. User participation design has been proposed as a way to improve it. Recently, in designing schools, user participation design called "School Space Innovation Project" has been carried out actively and many kinds of guidelines have been suggested in project. But because it is unsystematic, In fact, it is hard to apply on site. Comparing and analyzing various User Participation Processes to figure out the similarities and differences is the purpose of this research and we want to suggest the result as a data that can be used as guidelines for project related to User Participation Design.

Spatial Structure and Dynamic Evolution of Urban Cooperative Innovation Network in Guangdong-Hong Kong-Macao Greater Bay Area, China: An Analysis Based on Cooperative Invention Patents

  • HU, Shan Shan;KIM, Hyung-Ho
    • The Journal of Asian Finance, Economics and Business
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    • 제8권9호
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    • pp.113-119
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    • 2021
  • With the increasing pressure of international competition, urban agglomeration cooperation and innovation had become an important means of regional economic development. This study analyzed the spatial characteristics of the Urban Cooperative Innovation Network in Guangdong-Hong Kong-Macao Greater Bay Area, found out the dynamic evolution law of innovation, provided suggestions for policy management departments, and effectively planned the industrial layout. According to the data of the State Intellectual Property Office of China, this study researched invention patents from 2005 to 2019. This paper constructed the urban cooperative innovation network, and took 11 cities in the bay area as the research objects, and used social network analysis to study the spatial structure and dynamic evolution of the urban innovation network. Every indicator reflected the urban cooperative innovation, but they all showed a certain decline in 2008-2010. And it is inferred that the innovation network space of each city will be "obvious fist advantages, significant spillover effect and weakening role of Hong Kong and Macao". This paper divided urban cooperative innovation of Guangdong-Hong Kong-Macao Greater Bay Area into three stages. Summing up the characteristics of each stage is helpful to recognize the changes of urban cooperative innovation and to do a good job in industrial layout planning.

중국의 전통가구에 나타난 짜임기법이 적용된 원룸용 모듈형 가구디자인 개발 (A Study on The Chinese Traditional Wood-joints Applied to Furniture Design of Shelf - Focusing on One-room -)

  • 로근;김정호
    • 한국가구학회지
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    • 제28권2호
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    • pp.95-102
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    • 2017
  • In the process of changing from modern society to contemporary society, innovation of various fields is considered as important with rapid social change and one of the consequences of this changing movement is the innovation of living space. In this paper, based on this motive, we will study a modular shelf that can create a private space, and serve function like role of partition that delimits space in the one-room. Modular shelves can provide openness, closeness, and autonomy to individual spaces in a one-room space without space divisions. In a small one-room for residential purpose, it is able to function effectively to show the atmosphere of personal space and display small items reflecting personal taste in addition to the function of storing books and items. In addition, a modular shelves considering disassembly and movement are proposed in order to take advantage of one-room that can make different space configurations as needed. It is aim to suggest a basic modular shelves structure that used traditional Chinese wood-joints during which techniques was sturdy while reducing the use of timber. Futhermore, the purpose of this study is to study the design of shelf furniture that can add individuality.

[ $H_{\infty}$ ] Multi-Step Prediction for Linear Discrete-Time Systems: A Distributed Algorithm

  • Wang, Hao-Qian;Zhang, Huan-Shui;Hu, Hong
    • International Journal of Control, Automation, and Systems
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    • 제6권1호
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    • pp.135-141
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    • 2008
  • A new approach to $H_{\infty}$ multi-step prediction is developed by applying the innovation analysis theory. Although the predictor is derived by resorting to state augmentation, nevertheless, it is completely different from the previous works with state augmentation. The augmented state here is considered just as a theoretical mathematic tool for deriving the estimator. A distributed algorithm for the Riccati equation of the augmented system is presented. By using the reorganized innovation analysis, calculation of the estimator does not require any augmentation. A numerical example demonstrates the effect in reducing computing burden.