• 제목/요약/키워드: School Design

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The 3D Shape Optimal Design of Transformer Tank Shield by Using Parameterized Design Sensitivity Analysis

  • Yao, Ying-Ying;Ryu, Jae-Seop;Koh, Chang-Seop;Xie, Dexin
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 추계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.80-83
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    • 2002
  • A 3D shape optimization algorithm integrates the geometric parameterizationi 3D F.E. performance analysis, steepest descent method with design sensitivity and mesh relocation method. The design sensitivity of the surface nodal points is also systematically converted into that of the design variables for the application to parameterized optimization. The proposed algorithm is applied to the optimum design of tank shield model of transformer and the effectiveness is proved.

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Airfoil Design for Martian Airplane Considering Using Global Optimization Methodology

  • Kanazaki, Masahiro;Utsuki, Motohiro;Sato, Takaya;Matsushima, Kisa
    • International Journal of Aerospace System Engineering
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    • 제2권2호
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    • pp.10-14
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    • 2015
  • To design airfoils for novel airplanes, new knowledge of aerodynamics is required. In this study, modified Parametric SECtion (PARSEC) which is a airfoil representation is applied to airfoil design using a multi-objective genetic algorithm to obtain an optimal airfoil for consideration in the development of a Martian airplane. In this study, an airfoil that can obtain a sufficient lift and glide ratio under lower thrust is considered. The objective functions are to maximize maximum lift-to-drag ratio and to maximize the trailing edge thickness. In this way, information on the low Reynolds number airfoil could be extracted efficiently. The optimization results suggest that the airfoil with a sharper thickness at the leading edge and higher camber at the trailing edge is more suitable for a Martian airplane. In addition, several solutions which has thicker trailing edge thickness were found.

Research on Digital Human Character Design Applicable to Stage Art

  • Zhihui Chen;Xinyi Shan;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제13권3호
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    • pp.227-233
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    • 2024
  • With the rapid development of digital technology, digital human character design has brought richer visual experiences and creative expressions to stage art. This thesis focuses on its unique application in stage art, exploring design and performance optimization, immersive experiences, and multimedia integration. The study shows that digital human character design enhances stage art with immediacy, interactivity, and multimedia integration, while also driving innovation in traditional stage art expressions.

Exploring Integrated Design Strategies for the Optimal Use of BIM

  • Park, Hyoung-June;Lee, Ji-Hyun
    • Architectural research
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    • 제12권2호
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    • pp.9-14
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    • 2010
  • This paper introduces an experimental design studio that explores the optimal use of current digital technologies in order to employ Building Information Modeling at the early phase of design process. Based upon the outcomes from the aforementioned studio, the paper discusses the integrated design strategies for BIM in the design process. In this paper, BIM is proposed as a design tool that increases an overal design productivity more effectively and efficiently compared to BIM as a construction tool with encouraging a design communication among different partakers in the design process.

치과용 임플란트의 안전성과 유효성에 대한 드릴 디자인의 효과 (The effect of drill design on stability and efficacy of dental implants)

  • 윤지훈;전계록;윤미정;허중보;정창모
    • 대한치과의사협회지
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    • 제53권2호
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    • pp.132-142
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    • 2015
  • Purpose : The objective of this research was to investigate an optimization of drill design factors for implant stability and efficacy through comparative evaluation by the cutting time, heat generation and initial stability. Materials and Methods : Three design factors were considered for the purpose of drill design optimization; the number of flute(2 flute, 3 flute), helix angle($15^{\circ}$, $25^{\circ}$) and drill tip shape(straight, 2-phase). Design factors were selected through comparative evaluation by temperature change, cutting time and ISQ value. Results : Heat generation and cutting time are influenced by all design factors(p<0.05). Drill tip shape was the only factors which influenced to the largest initial stability(p<0.05). Conclusion : Drills with 2 flutes, 2-phase formed drill tip, and 25 degrees of helix angle exhibit a better performance than other design.

Spatial augmented reality for product appearance design evaluation

  • Park, Min Ki;Lim, Kyu Je;Seo, Myoung Kook;Jung, Soon Jong;Lee, Kwan H.
    • Journal of Computational Design and Engineering
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    • 제2권1호
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    • pp.38-46
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    • 2015
  • Augmented reality based on projection, called "Spatial Augmented Reality (SAR)", is a new technology that can produce immersive contents by overlapping virtuality and real-world environment. It has been paid attention as the next generation digital contents in media art and human-computer interaction (HCI). In this paper, we present a new methodology to evaluate the product appearance design more intuitively by means of SAR technique. The proposed method first projects the high-quality rendered image considering the optical property of materials onto the mock-up of a product. We also conduct a projector-camera calibration to compensate a color distortion according to a projector, a projection surface and environment lighting. The design evaluation methodology we propose offers more flexible and intuitive evaluation environment to a designer and user (evaluator) than previous methods that are performed via a digital display. At the end of this research, we have conducted a case study for designing and evaluating appearance design of an automobile.

사용자 참여디자인 방법을 이용한 학교건축물의 리모델링 시행 - 서울시 학교 화장실 개·보수 사업 시행 사례 - (User Participatory Design Process in School Building Remodelling - Case study under the 'School Restroom Environment Remodeling Project in Seoul' -)

  • 반자연;이은주
    • 교육시설 논문지
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    • 제25권3호
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    • pp.3-12
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    • 2018
  • This study was executed by means of "user participatory design method", as a part of the public facility remodelling project supervised by the Seoul Municipality. This study aimed to complement and improve the methodology through reviewing the whole process of participatory design implementation and examining closely whether the activities, design methods and tools that have been applied at each stage were helpful to reflect the users' demands successfully. Given all of those, it implies; first, it is very meaningful that public facility remodelling project by "user participatory design" leads the ordinary users to have direct opportunity to participate in the public business and to change their perception of the restroom environment in school. Second, it is necessary to integrate the roles of the facilitator and the architect from the beginning stage of the process, which makes it feasible to reflect the users' needs to the final stage. Third, it is required to modify the design tools that enable non-professional participants to understand their tasks and to perform them effectively at the stage of decision making.

여고생의 교복 디자인에 따른 이미지 연구 (A Study on the Image of the Girls' High School Uniform Design)

  • 양은진;정수진
    • 한국의상디자인학회지
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    • 제18권2호
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    • pp.237-251
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    • 2016
  • The purpose of this study is to provide the improvement idea for an school uniform styling that better satisfies female high school students' changing demands, through evaluating images differences according to design variation in school uniforms. This study was carried out with a between-subject design by using the stimulant materials of school uniform design and image assessment scale. The stimulant materials used for this study were 27 designs with blazer/skirt ensemble and 21 designs with vest/skirt ensemble. The survey materials were collected through a questionnaire from a total of 192 female high school students living in Gyeongsangnam-do. As a result of analyses on a image of blazer/skirt ensembles, 4 factors were extracted such as neatness, uniqueness, activeness, and attractiveness. Blazer was the only variables that exerted significant effects on neatness, uniqueness, and attractiveness. As a result of analyses on a image of vest/skirt ensembles, 4 factors were extracted such as attractiveness, neatness, uniqueness, and activeness. Skirt was the only variables that exerted significant effects on attractiveness, neatness, and uniqueness. Neat image was perceived to be high in ensembles of standard blazer/standard collar/horizontal-seam skirt, standard vest/skirt with horizontal color combination, and buttons-down vest/horizontal-seam skirt. Unique image was perceived to be high in ensembles of blazer with bindings/standard collar/solid skirt, and vest with pockets/skirt with vertical bindings. Also, active image was perceived to be high in ensembles of vest with pockets/skirt with vertical bindings, and buttons-down vest/skirt with vertical bindings. Attractive image was perceived to be high in ensembles of blazer with bindings/peaked lapel/skirt with vertical bindings, and standard vest/horizontal-seam skirt. In conclusion, this study reveals that different items and pieces of school uniforms can be combined in many different ways to create quite diverse looks. Thus, this study provides important basic data for research on teenagers' fashion and clothing.

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홈 네트워크 사용자와 개발자의 관점 비교연구(인터뷰 조사내용을 중심으로) (A comparative study on user's viewpoint & developer's one in home-networking system by using method of interview)

  • 견재기;김주용;최용순;정지은;정지홍
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 2부
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    • pp.727-732
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    • 2006
  • 국내 홈 네트워크 시장은 여러 업체가 컨소시엄을 구성하여 시범지역을 확대하는 등 점차 보편화 되어가고 그 응용 범위를 확대해 나가는 단계에 있다. 하지만 홈 네트워크 시장의 서비스 및 제품들을 사용하는 사용자들이나 기획 / 개발하는 개발자들이 실제로 체감하는 홈 네트워크 시장의 활성화 정도는 아직 부족한 면이 있다. 홈 네트워크 시장의 활성화 정도가 부족한 원인에는 여러 가지 문제점들이 있지만 그러한 문제점 가운데에는 홈 네트워크 시장의 주 구성원인 사용자와 개발자가 가지고 있는 문제점에 대한 서로간의 관점 차이로 인한 부분도 있을 것이다. 본 연구에서는 홈 네트워크 제품 및 서비스 사용자와 개발자 인터뷰를 통해 문제점을 조사하고 이에 대한 관점의 차이를 분석하고자 하였다. 구체적 문제점 파악을 위해 개발자 관점에서의 개발 프로세스는 '기획, 개발, 판매, 유지보수'의 단계로, 사용자 관점에서의 사용 프로세스는 '구매, 설치, 사용, 이전, AS, 폐기'의 단계로 구분하여 조사하였다. 문제점의 비교를 위해 개발 프로세스와 사용 프로세스를 하나의 제품 및 서비스 라이프사이클로 통합 정의하였고, '판매, 유지보수 / 구매, 설치, 사용, 이전, AS, 폐기' 단계에서 공통된 영역을 찾을 수 있었다. 이 영역에서 사용자와 개발자의 문제점 비교를 통해 두 그룹간의 관점의 차이를 도출하여 각 단계별 홈 네트워크 문제점에 대한 관점의 차이를 확인할 수 있었다.

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슬라이드형 휴대전화기 측면 갭의 품질개선을 위한 부품 공차설계 (Tolerance Design for Parts of a Sliding-Type Mobile Phone to Improve Variational Quality of Its Side Gap)

  • 이래우;정하승;지해성;임현준
    • 한국CDE학회논문집
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    • 제17권6호
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    • pp.398-408
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    • 2012
  • This paper investigates the tolerance stack-up in a commercial sliding-type mobile phone model developed by a Korean electronics company, with focus on the dimensional quality of the gap between the sliding top and the main body. The tolerance analysis in this study is done using a commercial software package, which runs Monte Carlo simulations to produce the statistical distributions of the gap size at desired locations. Such an analysis revealed that the original design did not yield the desired dimensional quality of the gap. Through a series of systematic analyses and syntheses, an improved design is proposed for the nominal dimensions and tolerances of selected features of the parts. The proposed design was validated, through tolerance analysis simulation, to meet the desired requirement of the gap quality.