• Title/Summary/Keyword: Scheduling Broadcast

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PGM Method for Multicast Service in WDM Single-hop Broadcast Networks (WDM 단일홉 방송망에서 멀티캐스트 서비스를 위한 PGM 기법의 제안 및 성능분석)

  • 진교홍
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.86-89
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    • 2002
  • Recently, video conferencing, Web-casting service, and network sane service which use multicast-based service are popular in Internet. In order to support the broadband Internet services efficiently, more communication bandwidth are needed. The WDM single-hop broadcast network topology is coming into the spotlight in next-generation access networks area. In this paper, the new multicast scheduling algorithm, PGM, is proposed and is evaluated through the computer simulation. The PGM method shows the better performance comparing with existing multicast scheduling algorithm.

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A Hexagon Model-based Efficient Beacon Scheduling Approach for Wireless Sensor Networks

  • Lee, Taekkyeun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.43-50
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    • 2018
  • In this paper, we propose a hexagon model-based efficient beacon frame scheduling approach for wireless sensor networks. The existing beacon frame scheduling approaches use a lot of slots and subslots for the beacon frame scheduling. Thus, the data from source nodes are not efficiently delivered to a sink node. Also in case a sink node needs to broadcast a beacon frame to the nodes in the network, delivering the beacon frame to the network nodes is not efficient as well. Thus, to solve the problem, we use a hexagon model to find the number of slots and subslots for the beacon frame scheduling. By using them for the beacon frame scheduling, the proposed approach performs better than other approaches in terms of the data transmission delay, the number of received data, the beacon transmission delay and the number of relaying the beacon frames.

Parallel Video Processing Using Divisible Load Scheduling Paradigm

  • Suresh S.;Mani V.;Omkar S. N.;Kim H.J.
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.83-102
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    • 2005
  • The problem of video scheduling is analyzed in the framework of divisible load scheduling. A divisible load can be divided into any number of fractions (parts) and can be processed/computed independently on the processors in a distributed computing system/network, as there are no precedence relationships. In the video scheduling, a frame can be split into any number of fractions (tiles) and can be processed independently on the processors in the network, and then the results are collected to recompose the single processed frame. The divisible load arrives at one of the processors in the network (root processor) and the results of the computation are collected and stored in the same processor. In this problem communication delay plays an important role. Communication delay is the time to send/distribute the load fractions to other processors in the network. and the time to collect the results of computation from other processors by the root processors. The objective in this scheduling problem is that of obtaining the load fractions assigned to each processor in the network such that the processing time of the entire load is a minimum. We derive closed-form expression for the processing time by taking Into consideration the communication delay in the load distribution process and the communication delay In the result collection process. Using this closed-form expression, we also obtain the optimal number of processors that are required to solve this scheduling problem. This scheduling problem is formulated as a linear pro-gramming problem and its solution using neural network is also presented. Numerical examples are presented for ease of understanding.

Efficient Connection Scheduling Technique for Hosting Internet Services on a Cluster of Servers (서버 클러스터에서의 인터넷 서비스를 위한 효율적인 연결 스케줄링 기법)

  • 최재웅;김성천
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.7_8
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    • pp.352-358
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    • 2003
  • A cluster of servers is the most promising solution to provide highly scalable and highly available network services with low implementation cost. One of popular solutions is using dispatcher as a request distributor. However this solution has the problem that is can be the bottleneck or single-point of failure point of itself. ONE-IP, the previous work, solves this serious problem by using broadcast message for distributing the request packet in LAN. Using simple scheduling technique, in addition, the overhead due to dispatching the request becomes minimal. However, as ONE-IP using very simple static scheduling algorithm, it would spread the request among servers unevenly and downgrades the cluster performance consequently. In this paper, we propose an improved TCP connection scheduling technique solving this unbalanced distributing problem. Using Round-Robin(RR) scheduling instead of hashing clients IP address, proposed technique can more evenly distribute incoming service requests among the servers. Experiments show average 3.8% improved performance in throughput compared to original ONE-IP technique.

Study of Integrated Scheduling Guide in Terrestrial DTV (지상파 DTV 기반의 통합편성가이드에 관한 연구)

  • Moon Nam-Mee;Jang Ho-Yeon
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.311-319
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    • 2006
  • Platform operators adopted ATSC standard send only their own channel program schedule information, so in order for the viewer to see other channel information, they have to tune the channel to the other. This issue arises from the operators' lack of bandwidth and the business interest conflicts between the platform operators. This paper guides how ATSC standard could be used within Xlet based application to display other channel information through the ISG (Integrated Scheduling Guide) technology via interactive return channel services. Its own channel information can be displayed by using on-air PSIP (Program and System Information Protocol) data.

Data carousel scheduling based on user-request statistics for Digital Multimedia Broadcast (DMB) (디지털 멀티미디어 방송(DMB)에서 클라이언트 요구 기반의 데이터 캐러셀 스케줄링)

  • Choi, Sujeong;Park, Ik-Hyun;Kang, Sang-Hyuk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2B
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    • pp.129-136
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    • 2006
  • We propose a new data carousel scheduling algorithm for on-demand data broadcasting in DMB. The server divides data items into two sets named hot and cold, according to request statistics from clients. When constructing a data carousel, hot items are placed periodically with their upper limit of broadcasting frequency. If there are empty slots after placing hot items, cold items with high request ratio are placed until the carousel is full. A cold item is broadcast only once in the caroulsel. For the response on clients' requests, our proposed scheme is shown to have high success ratio with short waiting time.

An R-tree Index Scheduling Method for kNN Query Processing in Multiple Wireless Broadcast Channels (다중 무선 방송채널에서 kNN 질의 처리를 위한 R-tree 인덱스 스케줄링 기법)

  • Jung, Eui-Jun;Jung, Sung-Won
    • Journal of KIISE:Databases
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    • v.37 no.2
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    • pp.121-126
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    • 2010
  • This paper proposes an efficient index scheduling technique for kNN query processing in multiple wireless broadcast channel environment. Previous works have to wait for the next cycle if the required child nodes of the same parent node are allocated in the same time slot on multiple channel. Our proposed method computes the access frequencies of each node of R tree at the server before the generation of the R-tree index broadcast schedule. If they have high frequencies, we allocate them serially on the single channel. If they have low frequencies, we allocate them in parallel on the multiple channels. As a result, we can reduce the index node access conflicts and the long broadcast cycle. The performance evaluation shows that our scheme gives the better performance than the existing schemes.

Feasible Real-Time Data Broadcast Scheduling Algorithm Reducing Average Waiting Time in Mobile Computing Environments (모빌 컴퓨팅 환경에서 실시간 스케줄링을 고려하며 평균 대기 시간을 최소화 시키는 브로드캐스트(Broadcast) 스케줄링 기법)

  • 임성화;김재훈
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.229-231
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    • 2000
  • 이동컴퓨팅의 응용에서 대부분은 정보 송신축으로부터 정보 수신 축 방향으로의 통신량이 많으므로, 이런 비대칭 통신환경에서는 브로드캐스트(broadcasting)방법이 효과적이다. 본 논문에서는 기존에 제안된 마감시간을 갖는 주기적 정보전달과 빠른 엑세스시간이 요구되는 비주기적인 정보전달이 동시에 요구되는 환경에서, 실시간 정보들의 실시간 제약을 만족시키면서 비실시간 정보들의 평균 대기시간을 최소화시키는 효율적인 채널 할당 방법을 제안하고 성능평가를 하였다.

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Resource Augmentation Analysis on Broadcast Scheduling for Requests with Deadlines (마감시간을 가진 요청들에 대한 브로드캐스트 스케줄링의 자원추가 분석)

  • Kim, Jae-hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2981-2986
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    • 2015
  • In this paper, there are m servers to carry out broadcasts and the scheduling problem to serve the requests with deadlines is studied. If a server broadcasts a page, then all the requests which require the page are satisfied. A scheduling algorithm shall determine which pages are broadcasted on servers at a time. Its goal is to maximize the sum of weights of requests satisfied within their deadlines. The performance of an on-line algorithm is compared with that of the optimal off-line algorithm which can see all the inputs in advance. In general, the off-line algorithms outperform the on-line algorithms. So we will use the resource augmentation analysis in which the on-line algorithms can utilize more resources. We consider the case that the on-line algorithms can use more servers in this paper.