• 제목/요약/키워드: Scent Device

검색결과 12건 처리시간 0.022초

HMD용 발향장치 설계와 적용 (Application and Design of Scent Display Device for Head-Mounted Display)

  • 백민호;김민구;금동위;김정도
    • 센서학회지
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    • 제28권1호
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    • pp.52-57
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    • 2019
  • Studies to augment emotion and immersion in multimedia content through olfactory stimulation are being increasingly conducted in the past two decades, and a variety of scent devices have been developed. Most of the scent devices are very large and heavy; consequently, they are installed on a table rather than being attached to the Head-mounted Display (HMD). Even if such devices are mounted on the HMD, it is not possible to control the scent density because of the size limitation, and it is not easy to be immersed in the experience because of the noise caused by the scent device. In order for an actual virtual reality or an augmented reality system to work efficiently with the scent device, three conditions - noiseless, a compact design, and concentration control- must be satisfied. In this study, we design a scent device that satisfies these three conditions. By using a miniature piezoelectric pump, a small size scent device is designed so that it can be easily attached to the lower end of the HMD, and hardly any noise is generated. Moreover, it is possible to control the concentration of the scent by controlling the piezoelectric pump using amplitude and frequency.

마이크로 다공성 압전 진동자를 이용한 발향장치 설계 (Development of Scent Display Device using Micro-pore Piezo Actuator)

  • 이영준;임승주;김민구;이해룡;김정도
    • 센서학회지
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    • 제25권6호
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    • pp.399-405
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    • 2016
  • Scent diffuser using micro-pore piezo actuator achieved a commercial success because of its cheap production cost, but it is easy to be use for IT-based contents due to difficulty of scent intensity control. To solve this problem, we control the emission amount of scent diffuser by changing amplitude and frequency of input voltage applied to micro-pore piezo actuator. And, we analyzed the effect of density of cotton core on emission amount and a relationship between hole-size of mesh in piezo actuator and viscosity of scents to design a mechanically optimal scent device.

가상현실과 향 디스플레이 연동 (Interoperability between Virtual Reality and Scent Display)

  • 임승주;이해룡;박준석;김정도
    • 센서학회지
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    • 제25권6호
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    • pp.406-411
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    • 2016
  • The application of visual and auditory senses into virtual reality is easily taken for granted, but the sense of smell has been largely ignored. But many researches have shown that olfactory stimulation in virtual environments can increase the immersion and reality. In practical virtual reality, the use of scents is not always able to increase the immersion and reality. An ill-matched scent can decrease the reality. To solve this problem, we developed scent devices that can adjustable scents and scent intensity in order to display a well-matched scents in virtual reality. And we propose simple and practical way to program specific location to display scents and developed API function to control a developed scent device at virtual reality software.

Development of Scent Display and Its Authoring Tool

  • Kim, Jeong Do;Choi, Ji Hoon;Lim, Seung Ju;Park, Sung Dae;Kim, Jung Ju;Ahn, Chung Hyun
    • ETRI Journal
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    • 제37권1호
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    • pp.88-96
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    • 2015
  • The purpose of this study is to design an authoring tool and a corresponding device for an olfactory display that can augment the immersion and reality in broadcasting services. The developed authoring tool allows an olfactory display to be properly synchronized with the existing video service by applying the standardized format using ISO/IEC 23005 (MPEG-V) and the corresponding developed scent display device. To propose the proper data format for the olfactory display, we have analyzed both the multimodal combination and the cross-modality related to the olfactory display. From the results of the analysis, we derived a set of olfactory parameters for the olfactory display that are related to emotion. The analyzed parameters related to emotion in an olfactory display are synchronization, scent intensity, scent persistence, and hedonic tone. These parameters should be controlled so that the olfactory display can be in harmony with the existing media to augment emotion. In addition, we developed a scent display device that can generate many kinds of scents and that satisfies design conditions for olfactory parameters that are for use with broadcasting services.

후각 디스플레이 기술을 이용한 메일, 문자 및 전화 알리미 서비스 (Notification Service on Mail, Text Message and phone call using Olfactory Display)

  • 이영준;금동위;김정도;임승주
    • 센서학회지
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    • 제25권6호
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    • pp.412-417
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    • 2016
  • Scent display is used mainly to augment immersion, reality and emotion, besides provide more tension and suggestion. However, this paper pay attention to effect of smells as ambient media, and propose a notification service using scents without sound and vibration when a user has new mail, test message and phone call. And we designed a scent service platform and API function for easy application of scent notification service. We demonstrated feasibility by experiment using smart phone and self-producted scent device.

발향장치를 이용한 가상현실에서의 향 미디어 서비스 (Study on Scent Media Service in Virtual Reality)

  • 유옥환;김민구;김정도
    • 센서학회지
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    • 제27권6호
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    • pp.414-420
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    • 2018
  • To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

생체신호를 이용한 감정인지시스템의 설계 및 구현 (Design and Implementation of an Emotion Recognition System using Physiological Signal)

  • 오지수;강정진;임명재;이기영
    • 한국인터넷방송통신학회논문지
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    • 제10권1호
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    • pp.57-62
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    • 2010
  • 최근에 모바일 시장에서는 시각과 청각, 촉각에 의존하여 상대방에게 의사를 전달하는 기술이 발전되고 있지만, 인간이 의사소통을 하는데 있어서 시각 촉각 청각 후각 미각인 오감의 요소를 필요로 한다. 그러므로 본 논문에서는 음성과 체온, 맥박 같은 생체신호를 통하여 감정을 인지하고 향기가 나는 모바일 기기를 사용하여 상대방에게 의사를 전달 할 때 오감의 요소 중 후각적인 요소를 접목하였다. 또한 사용자 감정의 변화에 따라 적절한 향기를 발산하도록 하여 사용자의 감정을 컨트롤 할 수 있는 시스템을 설계하고 구현하였다.

말고기와 쇠고기의 부위별 향기와 올레산 비교 분석 연구 (A Study on the Comparative Analysis of Scent and Oleic Acid of Different Part of Horse and Beef Meat)

  • 육진수;강창수;박용수
    • 현장농수산연구지
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    • 제25권2호
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    • pp.30-35
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    • 2023
  • 본 연구에서는 E-nose 장비를 이용한 말고기와 소고기의 부위별 향기 특성을 확인하고, GC 분석을 통한 각 시료의 올레산 함량을 비교하여, 영양학적으로 높은 가치가 있으나 소비가 저조한 말고기 소비 시장에 대한 마육 가공식품의 대중화 가능성을 연구하였다. E-nose 분석 결과 말고기와 소고기의 향기의 종류에는 크게 차이가 없었다. 하지만, 부위별로 향기의 피크 최대치의 차이가 있어 향의 진하기에는 차이가 있는 것으로 나타났다. GC 분석 결과, 올레산 함량은 소고기가 높은 경향이었고, 말고기에서도 부위별로 유의한 차이가 있었다(p<0.05). 말의 부위별 차이에 대하여 향후 소와 말의 동일 부위별 지방산 비교 및 각 개체의 부위 간의 지방산 비교 연구가 필요하다. 본 연구 결과에서 소고기와 말고기의 육향은 차이가 없는 것으로 나타나, 비육마 가공식품은 소비자의 인식 변화 및 공급 유통망이 확보되면 제품 대중화가 가능할 것으로 판단된다.

음성 특징 파라메터를 이용한 모바일 기반의 OTP 설계 (Design of OTP based on Mobile Device using Voice Characteristic Parameter)

  • 차병래;김남호;김종원
    • 한국항행학회논문지
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    • 제14권4호
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    • pp.512-520
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    • 2010
  • 유비쿼터스와 모바일의 광범위한 응용과 더불어 통신 보안은 최근 중요한 관심사가 되고 있다. 따라서 각각의 보안 요소마다 다양한 기법 및 응용에 대한 연구와 시스템적 응용에 대한 연구가 활발히 이루어지고 있다. 본 논문에서는 음성의 특징을 이용한 모바일 OTP의 일회용 암호키를 생성하는 방법을 제안한다. 본 연구는 강력한 개인 인증에 사용되는 바이오매트릭스의 음성 정보를 이용하여 가변적이고 안전한 일회용 암호 키를 생성하였으며, 또한 제안 기법에 대한 덴드로그램(dendrogram)을 이용한 음성 특징점에 의한 준동형적(homomorphic) 가변성 그리고 음성 특징점의 분포를 시뮬레이션 하였다.

Design and Implementation of Scent-Supported Educational Content using Arduino

  • Hye-kyung Kwon;Heesun Kim
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.260-267
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    • 2023
  • Due to the development of science and technology in the 4th Industrial Revolution, a variety of content is being developed and utilized through educational courses linked to digital textbooks. Students use smart devices to engage in realistic virtual learning experiences, interacting with the content in digital textbooks. However, while many realistic contents offer visual and auditory effects like 3D VR, AR, and holograms, olfactory content that evokes actual sensations has not yet been introduced. Therefore, in this paper, we designed and implemented 4D educational content by adding the sense of smell to existing content. This implemented content was tested in classrooms through a curriculum-based evaluation. Classes taught with olfactory-enhanced content showed a higher percentage of correct answers compared to those using traditional audio-visual materials, indicating improved understanding.