• Title/Summary/Keyword: Scene Flow

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Measurement of Spatial Traffic Information by Image Processing (영상처리를 이용한 공간 교통정보 측정)

  • 권영탁;소영성
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.2
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    • pp.28-38
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    • 2001
  • Traffic information can be broadly categorized into point information and spatial information. Point information can be obtained by chocking only the presence of vehicles at prespecified points(small area), whereas spatial information can be obtained by monitoring large area of traffic scene. To obtain spatial information by image processing, we need to track vehicles in the whole area of traffic scene. Image detector system based on global tracking consists of video input, vehicle detection, vehicle tracking, and traffic information measurement. For video input, conventional approaches used auto iris which is very poor in adaptation for sudden brightness change. Conventional methods for background generation do not yield good results in intersections with heave traffic and most of the early studies measure only point information. In this paper, we propose user-controlled iris method to remedy the deficiency of auto iris and design flame difference-based background generation method which performs far better in complicated intersections. We also propose measurement method for spatial traffic information such as interval volume/lime/velocity, queue length, and turning/forward traffic flow. We obtain measurement accuracy of 95%∼100% when applying above mentioned new methods.

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Detection of Conflict Transition Scene Using Character Regions (인물 면적을 이용한 갈등 전환 장면 검출)

  • Park, Seung-Bo;Lee, Chang-Hyun
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.543-552
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    • 2021
  • The story is formed by the flow of the development and resolution of the conflict between the characters. Namely, the story consists of conflict setting, development, and resolution. Character region is an important expression technique to describe the emotions or states of characters and the relationship between characters and the environment. The purpose of this paper is to propose a method for detecting the transition of conflict from the graph of character region's change. To this end, we present a method of generating a change graph of a character region in a movie by calculating the character region and a method of detecting a conflict transition scene from a graph of character region's change. To verify the performance of the proposed method, an experiment was conducted to extract conflict transition scenes for 7 movies, and performance evaluation results of 73.57% accuracy and 77.26% recall were obtained. This proves that it is possible to extract conflict transition scenes based on the character region.

Terrain Geometry from Monocular Image Sequences

  • McKenzie, Alexander;Vendrovsky, Eugene;Noh, Jun-Yong
    • Journal of Computing Science and Engineering
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    • v.2 no.1
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    • pp.98-108
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    • 2008
  • Terrain reconstruction from images is an ill-posed, yet commonly desired Structure from Motion task when compositing visual effects into live-action photography. These surfaces are required for choreography of a scene, casting physically accurate shadows of CG elements, and occlusions. We present a novel framework for generating the geometry of landscapes from extremely noisy point cloud datasets obtained via limited resolution techniques, particularly optical flow based vision algorithms applied to live-action video plates. Our contribution is a new statistical approach to remove erroneous tracks ('outliers') by employing a unique combination of well established techniques-including Gaussian Mixture Models (GMMs) for robust parameter estimation and Radial Basis Functions (REFs) for scattered data interpolation-to exploit the natural constraints of this problem. Our algorithm offsets the tremendously laborious task of modeling these landscapes by hand, automatically generating a visually consistent, camera position dependent, thin-shell surface mesh within seconds for a typical tracking shot.

Anomaly Detection in Traffic Video Using Optical-Flow Based Scene Modeling (옵티컬 플로우 기반 장면 모델링을 통한 교통 영상 내의 이상 상황 인식 시스템)

  • Kwon, Eonhye;Noh, SeungJong;Jeon, Moongu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.488-491
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    • 2012
  • 최근 카메라 센서 및 알고리즘의 발달로 엔터테인먼트 목적의 영상 시스템을 비롯한 공정 기술, 교육 및 의료 등 다양한 목적의 영상 시스템이 개발 되고 있다. 또한 범죄 예방, 사고 상황 인식을 위한 감시 영상 시스템의 연구도 활발히 진행되고 있다. 본 논문에서는 이상 상황 인식을 위한 지능형 교통 시스템에 대해 제안하고자 한다. 제안하는 시스템은 크게 학습 과정과 이상 상황 인식 과정으로 나누어진다. 학습 과정에서는 CCTV와 같은 정적인 카메라에서 촬영된 도로 교통 영상에서 이동 객체의 특징을 추출하고 이를 추적하여 특징 벡터를 구성한다. 구성된 특징 벡터들은 클러스터링 기법을 통해 장면을 모델링하는데 이용되며 최종적으로 이 모델을 이용해 실시간으로 도로 교통 영상에서 이상 상황을 인식할 수 있게 된다. 실험을 통한 성능 평가를 통해 시스템의 우수함을 확인 하였다.

A Facial Expression Recognition Method Using Two-Stream Convolutional Networks in Natural Scenes

  • Zhao, Lixin
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.399-410
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    • 2021
  • Aiming at the problem that complex external variables in natural scenes have a greater impact on facial expression recognition results, a facial expression recognition method based on two-stream convolutional neural network is proposed. The model introduces exponentially enhanced shared input weights before each level of convolution input, and uses soft attention mechanism modules on the space-time features of the combination of static and dynamic streams. This enables the network to autonomously find areas that are more relevant to the expression category and pay more attention to these areas. Through these means, the information of irrelevant interference areas is suppressed. In order to solve the problem of poor local robustness caused by lighting and expression changes, this paper also performs lighting preprocessing with the lighting preprocessing chain algorithm to eliminate most of the lighting effects. Experimental results on AFEW6.0 and Multi-PIE datasets show that the recognition rates of this method are 95.05% and 61.40%, respectively, which are better than other comparison methods.

Video Road Vehicle Detection and Tracking based on OpenCV

  • Hou, Wei;Wu, Zhenzhen;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.226-233
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    • 2022
  • Video surveillance is widely used in security surveillance, military navigation, intelligent transportation, etc. Its main research fields are pattern recognition, computer vision and artificial intelligence. This article uses OpenCV to detect and track vehicles, and monitors by establishing an adaptive model on a stationary background. Compared with traditional vehicle detection, it not only has the advantages of low price, convenient installation and maintenance, and wide monitoring range, but also can be used on the road. The intelligent analysis and processing of the scene image using CAMSHIFT tracking algorithm can collect all kinds of traffic flow parameters (including the number of vehicles in a period of time) and the specific position of vehicles at the same time, so as to solve the vehicle offset. It is reliable in operation and has high practical value.

Study of Scene Directing with Cinemachine

  • Park, Sung-Suk;Kim, Jae-Ho
    • International Journal of Contents
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    • v.18 no.1
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    • pp.98-104
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    • 2022
  • With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.

Positive Attitude to Overcome Inner Suffering: Focusing on the Main Character Heathcliff in the Novel "Wuthering Heights" by Emily Brontë

  • Wooyoung Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.75-84
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    • 2024
  • The novel literature of the Romantic era was characterized by emotionally charged and imaginatively rich works. During this period, authors brought a new flow to the literary scene by exploring romantic themes in their unique styles. Various themes and genres emerged, diversifying the novel's target audience. It was during this era that Emily Brontë's "Wuthering Heights" was published. In this paper, we aim to explore the theme of alleviating internal turmoil within this novel, focusing on one enigmatic character, Heathcliff, among the main protagonists. We will illuminate Heathcliff's tumultuous past, analyzing the intricate connections of events that led to profound psychological anguish. By scrutinizing his actions and outward expressions, this paper seeks to understand the manifestation of his internal pain in interactions with other characters. We present a more comprehensive understanding of "Wuthering Heights," transcending the conventional boundaries of literary analysis. It not only proposes practical methods for alleviating internal turmoil but also sheds light on the timeless theme of divine love, offering readers a profound framework for interpreting the complexities of human relationships and the pursuit of inner peace.

A Study on Costume Designer in Cinema (영화 의상 디자이너에 관한 연구)

  • Lee Hee-Hyun;Lee Yu-Kyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.3
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    • pp.63-74
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    • 2005
  • The cinema costume designers carry out the creative works in a different way from the commercial fashion designers generating the new trends by season or year for a number of people. Costumes created by the cinema costume designers are for the people acting in the film screens such as heroes, heroines or extras. The cinema costume designers should not miss the overall flow of a cinema. Moreover, the prominent designers have to devise the costumes livening up every scene. Most cinemas with the prudent interests and attention on the costumes are favored by the public and gain the commercial success. In particular, the cinemas emphasize the visual effects such as setting, lighting and computer graphics and require the substantial budgets for preparing the costumes regardless of genres, while all other industrial fields will be the same. Such efforts are to deliver the meaning and aesthetics that the cinemas intend to show through the designs, colors and textures of costumes closed up in each scene. The costumes in cinemas are another linguistic system and have the symbolic form of compound and meaningful communication used by the directors. The costume design is required to produce the costumes that liven up the characteristics of heroes or heroines as well as to fit for the general artistic effects of films. Moreover, it has to express the characters in the films using the costumes suitable for the film genres. Cinema costumes are defined and refined, and the process can be angst-ridden. Each frame of film is a canvas and has its own proscenuium. Every garment worn in a theatrical production is a costume. Before an actor speaks, his wardrobe has already spoken for him. From the most obvious and flamboyant show clothing, to contemporary clothes using subtle design language, costume design plays an integral part in every film production. Costume design is a vital tool for storytelling. Costumes have always had enormous influence on world fashion. Costume designers are passionate storytellers, historians, social commentators, humorists, psychologists, trendsetters and magicians who can conjure glamour and codify icons. Costume designers are project managers who have to juggle ever-decreasing wardrobe budgets and battle the economic realities of film production. Costume designers are artists with pen and paper, form, fabric and the human figure.

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Perception of heading direction in dynamic random-dot and real-image motions (역동적인 무선점 및 실제영상 운동에서 관찰자의 진행 방향 지각)

  • 오창영;정찬섭;김정훈
    • Korean Journal of Cognitive Science
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    • v.10 no.3
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    • pp.67-75
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    • 1999
  • We investigated whether human could perceive the heading direction from the optic flow made from random dots and real images simulating the motion of the observer and objects. When an object moves across the focus of expansion(FOE) in random dot simulation. the observer perceived the focus of expansion biased toward the motion direction of the object. supporting the hypothesis that the direction repulsion is produced between the expansional and the horizontal planar motion components. With real image display observers tended to perceive one's heading direction biased toward the c center of the scene regardless of the direction and position of moving 0bcts. And it was observed that the deeper the depth of the background was the larger the judgment error was. These results suggest it is more likely that human depends on different cues than the optic flow when they perceive or judge one's heading direction in the real environment.

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