• 제목/요약/키워드: Scenario-based Design

검색결과 595건 처리시간 0.034초

페트리 네트 기반 멀티미디어 시나리오 작성기 설계 및 재생기 구현 (A Design of a Petri-Net-Based Multimedia Scenario Authoring Tool and Implementation of a Scenario Player)

  • 임재걸;이계영
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 1998년도 추계학술발표논문집
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    • pp.377-382
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    • 1998
  • 멀티미디어 시나리오를 표현할 수 있는 페트리넷을 제안하고, 멀티미디어 시나리오 작성기 제작에 이 페트리넷을 이용하는 방법을 제안한다. 또한 제안된 페트리넷을 포현된 멀티미디어 시나리오를 재생하여 주는 시스템 구현을 소개한다. 구현된 재생기는 처음부터 끝까지 차례로 출력하는 것 뿐만 아니라 '정지', '역방향 재생', '빠른 재생' 등의 기능도 갖고 있다.

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2016년 경주지진 원인단층의 시나리오 지진에 의한 국내 광역도시 지진관측소에서의 추계학적 강진동 모사 (Stochastic Strong Ground Motion Simulation at South Korean Metropolises' Seismic Stations Based on the 2016 Gyeongju Earthquake Causative Fault)

  • 최호선
    • 한국지진공학회논문집
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    • 제25권6호
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    • pp.233-240
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    • 2021
  • The stochastic method is applied to simulate strong ground motions at seismic stations of seven metropolises in South Korea, creating an earthquake scenario based on the causative fault of the 2016 Gyeongju earthquake. Input parameters are established according to what has been revealed so far for the causative fault of the Gyeongju earthquake, while the ratio of differences in response spectra between observed and simulated strong ground motions is assumed to be an adjustment factor. The calculations confirm the applicability and reproducibility of strong ground motion simulations based on the relatively small bias in response spectra between observed and simulated strong ground motions. Based on this result, strong ground motions by a scenario earthquake on the causative fault of the Gyeongju earthquake with moment magnitude 6.5 are simulated, assuming that the ratios of its fault length to width are 2:1, 3:1, and 4:1. The results are similar to those of the empirical Green's function method. Although actual site response factors of seismic stations should be supplemented later, the simulated strong ground motions can be used as input data for developing ground motion prediction equations and input data for calculating the design response spectra of major facilities in South Korea.

스마트시티 사용자 체험 시나리오 도출 연구 지역공간정보 및 페르소나 모델을 활용하여 (A Study on the Development of User Centered Smart City Experience Scenario - Using Local Spatial Information and the Persona Model)

  • 김소연;안세윤
    • 한국콘텐츠학회논문지
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    • 제18권6호
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    • pp.333-341
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    • 2018
  • 최근 사용자 중심의 스마트시티 서비스에 대한 관심이 높아지고 있다. 본 연구는 공간기반의 커뮤니케이션을 통한 스마트시티 서비스 시나리오 도출을 위해 공간정보유형을 검토하고, 사용자 중심의 체험요소 시나리오 도출을 위한 방향성을 마련하고자 한다. 본 연구결과는 향후 스마트시티 테스트베드에 적용 가능한 보행지도, 워킹맵으로서 시민이 스마트시티를 체험할 수 있는 공간시나리오를 제시하기 위한 기초자료를 제시하는 데 의의를 둔다. 특히 보행지도인 워킹맵을 통해 스마트시티 테스트베드 내 보행시나리오를 시뮬레이션 함으로서 사용자 요구사항을 기반으로 하는 서비스 방향을 실험하였다. 본 연구를 통해 기존 인프라를 통한 스마트시티 서비스가 다목적으로 활용될 수 있음을 확인하였다. 본 연구에서 제시된 공간정보 및 체험요소 연계모델과 페르소나 모델을 통한 워킹맵은 추후 스마트시티 테스트베드에 적용 가능한 예비시나리오로서 활용될 수 있다.

목표 시나리오를 이용한 비즈니스 프로세스 외부상황 평가 모델 (Evaluation Model of Business process Contextual Situations using goal-scenario)

  • 백수진;고종원;송영재
    • 한국콘텐츠학회논문지
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    • 제11권8호
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    • pp.43-50
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    • 2011
  • 초기에 예측하지 못한 환경에 대응하기 위한 핵심 요소로 비즈니스 활동 모니터링이 주목받고 있다. 그러나 기존의 이벤트 처리 기반 모니터링 시스템과 실시간 조기 경보 비즈니스 활동 모니터링은 고정된 환경을 가정하여 설계 시 룰 기반으로 표현하여 경보 여부를 결정하거나, 이벤트 속성값이 입력되는 매시점마다 측정하여 경보를 내리게 된다. 따라서, 복잡한 환경에서의 새로운 외부 상황 문제에 대한 발생 범위와 심각한 정도 등을 판별하는데 한계가 있으며, 추상화하지 못한다. 본 논문에서는 외부에서 발생하는 새로운 시나리오의 서비스 요구를 기존의 실행중인 모니터링을 통해 지속적인 서비스 제공을 보장하도록 목표 시나리오를 이용한 비즈니스 프로세스 외부상황 평가 모델을 제안하였다. 외부 상황에 따른 새로운 요구사항을 목표 시나리오 기반으로 분석을 하고, 유사 프로세스 모델을 찾아 유사도와 연관도를 합하여 파악한 뒤 프로세스를 사전에 중단 시키거나 원하는 방향으로 변경하도록 한다.

A Case Study on BIM-enabled Evaluation of Design Alternatives for an Actual Remodeling Project in Korea - Focusing on the Spatial Program Review in Early Phase of Design -

  • 김현정;이진국
    • 한국실내디자인학회논문집
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    • 제24권5호
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    • pp.117-127
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    • 2015
  • This paper depicts a case study of the BIM (Building Information Modeling)-enabled evaluation of design alternatives for an actual remodeling project in Yeongwol, Korea. The increase of urban population and income followed by the growth of economy has derived massive supply of grand scale housing project in Korea since 1970s. Consequently, building remodeling became one of the feasible resolutions for renovating such old housings in these days. This paper aims to introduce a technical approach to such remodeling projects based on BIM-enabled applications focusing on quantitative analysis of design alternatives. Among the technical issues of such building remodeling projects, this paper focuses on the BIM-enabled area analysis and comparison between design alternatives to support decision-making even in early phase of remodeling design process. BIM and its variety of applications have broadly influenced the domain of AEC-FM (Architecture, Engineering, Construction, and Facility Management) within the lifecycle of buildings. As one of the applications facilitated by BIM, the automated area calculation and scenario-based comparison between alternatives can play an important role in the early phase of remodeling project. We modeled three design alternatives (buildings) and three housing modules (units) based on the actual case in Yeongwol city, Korea using a BIM design authoring tool. Nine combinatorial BIM models were demonstrated for the BIM-enabled review process described in this paper. To determine the most optimal design scenario among nine alternatives, this paper demonstrates a result of the conducted spatial program review. The main subject includes specific spatial program issues on; 1) the number of unit spaces; and 2) area of individual/grouped and private/shared spaces.

모바일 환경에서 청각장애인을 위한 CTI시스템 설계 및 구현 (Design and Implementation of CTI System for Hearing-Impaired People in Mobile Environment)

  • 양승수;박석천
    • 한국인터넷방송통신학회논문지
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    • 제13권6호
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    • pp.47-54
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    • 2013
  • 본 논문에서 제안하는 시스템을 설계하기 위해서 CTI시스템의 기술 요소를 분석하고 IP기반 CTI시스템의 요구사항을 파악하였다. 이를 기반으로 청각장애인이 CTI콜센터 시스템의 서비스를 이용할 수 있는 모바일 기반 CTI시스템을 설계하였다. 또한 설계한 시스템을 구현하기 위하여 JAVA언어를 사용하여 서버에서 제공하는 voiceXML 시나리오 데이터 파싱 모듈을 구현하였다. 그리고 구현된 모듈을 통합하여 청각장애인을 위한 모바일 기반 CTI시스템을 구현하였다. 마지막으로 평가 및 테스트하기 위하여 모바일기반 CTI시스템 활용 시나리오를 작성하여 각 기능별 테스트 시나리오를 기준으로 반복 테스트를 진행하였다. 테스트 결과 정보획득을 위한 소요 시간이 기존 음성기반 시스템 보다 평균 20초 감소된 결과를 확인 하였다.

기후변화시나리오와 비정상성 빈도분석을 이용한 도시유형별 목표연도 설계강우량 제시 및 치수안전도 변화 전망 (Predicting the Design Rainfall for Target Years and Flood Safety Changes by City Type using Non-Stationary Frequency Analysis and Climate Change Scenario)

  • 정세진;강동호;김병식
    • 한국환경과학회지
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    • 제29권9호
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    • pp.871-883
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    • 2020
  • Due to recent heavy rain events, there are increasing demands for adapting infrastructure design, including drainage facilities in urban basins. Therefore, a clear definition of urban rainfall must be provided; however, currently, such a definition is unavailable. In this study, urban rainfall is defined as a rainfall event that has the potential to cause water-related disasters such as floods and landslides in urban areas. Moreover, based on design rainfall, these disasters are defined as those that causes excess design flooding due to certain rainfall events. These heavy rain scenarios require that the design of various urban rainfall facilities consider design rainfall in the target years of their life cycle, for disaster prevention. The average frequency of heavy rain in each region, inland and coastal areas, was analyzed through a frequency analysis of the highest annual rainfall in the past year. The potential change in future rainfall intensity changes the service level of the infrastructure related to hand-to-hand construction; therefore, the target year and design rainfall considering the climate change premium were presented. Finally, the change in dimensional safety according to the RCP8.5 climate change scenario was predicted.

Scenario-based 3D Objects Synthesizing System Design

  • Nam, Ji-Seung;Gao, Hui;Kang, Mi-Young;Kim, Kyoung-Tae;Son, Seung-Chul;Pom, Chung-Ung;Heo, Kwon
    • Journal of Information Processing Systems
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    • 제2권1호
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    • pp.18-22
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    • 2006
  • This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segments of cool animation. We focused on utilization of the existing motions to synthesize new motions for the objects. The framework is useful to build a 3D animation in game programming with a limited set of 3D objects. We also propose a practical algorithm to reuse and expand the objects. This algorithm is based on motion path modification rules. Both linear and nonlinear curve-fitting algorithms were applied to modify an animation by key frame interpolation and to make the motion appear realistic.

Power System Harmonic Estimation Based on Park Transform

  • Chen, Ya;Ji, Tianyao;Li, Mengshi;Wu, Qinghua;Wang, Xuejian
    • Journal of Electrical Engineering and Technology
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    • 제11권3호
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    • pp.560-574
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    • 2016
  • This paper presents a novel method for power system harmonic estimation based on the Park transform. The proposed method firstly extends the signal to a group of three-phase signals in a-b-c coordinate. Then, a linear fitting based method is adopted to estimate the fundamental frequency. Afterwards, the Park transform is utilized to convert the three-phase signals from a-b-c coordinate to d-q-0 coordinate. Finally, the amplitude and phase of a harmonic component of interest can be calculated using the d-axis and q-axis components obtained. Simulation studies have been conducted using matrix laboratory (MATLAB) and power system computer aided design/electromagnetic transients including direct current (PSCAD/EMTDC). Simulation studies in MATLAB have considered three scenarios, i.e., no-frequency-deviation scenario, frequency-deviation scenario and the scenario in the presence of inter-harminics. The results have demonstrated that the proposed method achieves very high accuracy in frequency, phase and amplitude estimation under noisy conditions, and suffers little influence of the inter-harmonics. Moreover, comparison studies have proved that the proposed method is superior to FFT and Interpolated FFT with the Hanning Window (IpFFTHW). Finally, a popular case in PSCAD/EMTDC has been employed to further verify the effectiveness of the proposed method.

Developing User Persona Based on the Factors of Visitor Recreation Activities in Hongneung Experimental Forest

  • Jang, Youn-Sun;Yoo, Rhee-Hwa;Lee, Jeong-Hee
    • 인간식물환경학회지
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    • 제22권5호
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    • pp.525-539
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    • 2019
  • Much research has been conducted on user behavior by taking surveys and interviews to plan the green space effectively. However, there is a limitation in understanding detailed user characteristics such as personalities and values. This study applied the Persona-based Scenario Method (PSM) to Hongneung Experimental Forest to understand the detailed needs and behaviors of the users in the forest recreation area. The PSM is a user experience modeling technique, which tries to understand the users by describing the type of users as real people. This study 1) extracts the factors of visitor recreation activities in Hongneung Experimental Forest based on the results of the survey, 2) develops user personas based on the results of survey and comes up with activity factors, and 3) designs user scenarios. As a result of applying the PSM, 64 factors of visitor activities were derived from the observation survey in 14 sites of Hongneung Experimental Forest and 25 key factors of visitor activities were chosen through observer's brainstorming. Second, three types of personas were developed considering the key factors and the results of user characteristics with quantitative and qualitative analysis. Lastly, context scenarios were designed by applying the key factors of visitor recreation activities to the persona model. We identified the design problems of the space and design requirements through the scenarios. This study has significance in that it takes an approach from the user perspective and was applied to the forest recreation area, which was mainly used in product design. The developed personas could be used for deriving design elements and setting the direction for planning considering detailed needs, behaviors and characteristics of users.