• Title/Summary/Keyword: Scenario-based Design

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Study of Game Development scenario using Web Based Thinking System -Focused on applying The conceptual system and its effects during the first step of game development process- (웹 기반 컴퓨터 지원 발상시스템을 이용한 게임 시나리오 개발에 관한 연구 -게임 제작 프로세스 초기 시나리오 개발에 대한 발상 시스템 적용과 효과를 중심으로-)

  • Chung Seung-Ho;Hwang Young-Sup;Han Kyung-Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.65-73
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    • 2005
  • The success or failure of a game depends on its creativity. Especially during the first period of the process. For this reason, requesting CGTS(Creative Group Thinking System) -previously developed system based on web- in the scenario process of the game designing development. In accordance, this study is to program the thinking performance in result of increasing creativity obect to shortening working hours.

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Development of Scenario-based Robot Design Process (시나리오기반 로봇디자인 프로세스의 개발)

  • Kim, Ji-Hoon;Oh, Kwang-Myung;Kim, Myung-Seok
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1354-1360
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    • 2006
  • 최근 놀라운 성장을 거듭하고 있는 지능형 로봇(Intelligent Robot) 기술은 기존의 주요 활용 분야였던 산업현장이나 연구실과 같은 전문가적 영역을 넘어서 지능형 엔터테인먼트(Entertainment)로봇이나 청소기 로봇의 예에서 볼 수 있듯이 인간의 주요 일상 생활 공간인 가정이나 공공기관의 서비스 분야로 점차 그 활용 영역을 넓혀가고 있다. 학습 보조 교사 도우미 로봇의 개발은 초등학교 교육 현장이 당면하고있는 각종 현안들을 로봇의 활용을 통해서 해결하고자하는 실용적인 목적에서 출발 했다. 이러한 관점에서 볼때 로봇 디자이너의 역할은 전체 개발 프로세스의 말단부에서 로봇 시스템의 외장(Appearance)을 마무리하는 역할을 넘어서 구체적 로봇시스템의 개발에 선행하여 학습보조 교사 도우미 로봇의 잠재적 활용 주체인 학생, 교사, 학부모의 입장에서 각 주체들의 내재적, 외재적 욕구를 효과적으로 만족 시킬 수있는 활용 시나리오(Application Scenario)를 도출, 개발 프로세스 전반에 걸쳐 각 개발 주체들에게 일관된 비젼(vision)과 이미지(image)를 제시하는것이라고 생각되었다. 본연구에서는 학습보조 교사 도우미 로봇 디자인 과제에 있어서 사용자 관찰(User Observation), 유저 다이어리(User Diary), 포커스그룹 인터뷰(F.G.I)등을 바탕으로 로봇의 역할 모델중심, 서비스 영역 중심, 초등학교 교육이념 구현 중심 등 3가지의 서로 다른 컨셉의 로봇 활용 시나리오(Application Scenario)를 제안하였다. 본 연구 결과는 현재 초기 단계에 있는 로봇 디자인 분야의 현실을 감안할때 전체 로봇 개발 프로세스내에서의 향후 산업 디자인이 수행해야 할 역할을 명확하게 보여준다는 점에서 그 의의가 있으며 관련 분야의 연구 활성화에 기여할 것으로 기대된다.

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A Systematic Approach to Accident Scenario Analysis: Child Safety Seat Case Study (체계적 사고 시나리오 분석기법을 이용한 유아용 안전의자 사례연구)

  • Byun, Seong-Nam;Lee, Dong-Hoon
    • IE interfaces
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    • v.15 no.2
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    • pp.114-125
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    • 2002
  • The objective of this paper is to describe a systematic accident scenario analysis method(SASA) adept at creating accident scenarios for the design of safer products. This approach was inspired by the Quality Function Deployment(QFD) method, which is conventionally used in quality management. In this study, the QFD provides a formal and systematic scheme to devise accident scenarios while maintaining objectivity. SASA consists of three key stages to be broken down into a series of consecutive steps:(1) developing an accident analysis tableau,(2) devising the accident scenarios using the accident analysis tableau,(3) performing a feasibility test, a clustering process and a patterning process, and finally(4) performing quantitative evaluation of each accident scenario. The SASA was applied to a case study of child safety seats. The accident analysis tableau devised 2828(maximum) accident scenarios from all possible relationships between the hazard factors and situation characteristics. Among them, 270 scenarios were devised through the feasibility test and the clustering process. The patterning process reduced them to 29 patterns representative of all accident scenarios. Based on an intensive analysis of the accident patterns, design guidelines for a safer child safety seat were recommended. The implications of the study on the child safety seat case were then discussed.

The Effect of Scenario-Based Education for Patients with Difficulty Urination on Nelaton Knowledge, Nelaton Confidence and Nelaton Catheterization Skill Ability of Nursing College Students (배뇨곤란 대상자 사례기반 교육이 간호 대학생의 단순도뇨 지식, 단순도뇨 자신감 및 단순도뇨 술기능력에 미치는 효과)

  • Ahn, Jun-Hee;Hwang, Eun-Suk
    • Journal of Convergence for Information Technology
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    • v.11 no.2
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    • pp.57-63
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    • 2021
  • This study examined the effects of scenario-based education for patients with difficulty urination on nelaton knowledge, nelaton confidence, and nelaton catheterization skill ability of nursing college students. The data for this study were collected from May to June 2019, and were conducted for the third grade nursing students located in J city. A non-equivalent control group pretest-posttest design was used in 75 junior nursing college students subjects who were assigned to the experimental group 37 and the control group 38. The collected data was analyzed through the ��2-test, independent t-test and paired-test. There were significant differences in nelaton confidence(t=4.60, p<.001), nelaton catheterization skill ability(t=3.46, p=.001). But scenario-based education was found to be insignificant in the nelaton knowledge of nursing students. Difficulty urination scenario-based education can be used as an effective educational intervention to improve nelaton confidence and nelaton catheterization skill ability. However, in nelaton knowledge, it is necessary to verify the effectiveness of education through additional research.

A Study on the Integrated STPA-Scenario Process Model for Efficient Safety Analysis Based on Operation Scenarios of AGV (AGV 물류 이동장치의 효율적인 STPA 안전성 분석을 위한 운영 시나리오 연계 분석 프로세스 모델 연구)

  • Myung-Sung Kim;Young-Min Kim
    • Journal of the Korea Safety Management & Science
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    • v.25 no.3
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    • pp.45-53
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    • 2023
  • In order to solve the rapidly increasing domestic delivery volume and various problems in the recent metropolitan area, domestic researchers are conducting research on the development of "Urban Logistics System Using Underground Space" using existing urban railway facilities in the city. Safety analysis and scenario analysis should be performed for the safe system design of the new concept logistics system, but the scenario analysis techniques performed in previous studies so far do not have standards and are defined differently depending on the domain, subject, or purpose. In addition, it is necessary to improve the difficulty of clearly defining the control structure and the omission of UCA in the existing STPA safety analysis. In this study, an improved scenario table is proposed for the AGV horizontal transport device, which is a key equipment of an urban logistics system using underground space, and a process model is proposed by linking systematic STPA safety analysis and scenario analysis, and UCA and Control Structure Guidelines are provided to create a safety analysis.

Analysis of Flood Control Capacity of Agricultural Reservoir Based on SSP Climate Change Scenario (SSP 기후변화 시나리오에 따른 농업용 저수지 홍수조절능력 분석)

  • Kim, Jihye;Kwak, Jihye;Hwang, Soonho;Jun, Sang Min;Lee, Sunghack;Lee, Jae Nam;Kang, Moon Seong
    • Journal of The Korean Society of Agricultural Engineers
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    • v.63 no.5
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    • pp.49-62
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    • 2021
  • The objective of this study was to evaluate the flood control capacity of the agricultural reservoir based on state-of-the-art climate change scenario - SSP (Shared Socioeconomic Pathways). 18 agricultural reservoirs were selected as the study sites, and future rainfall data based on SSP scenario provided by CMIP6 (Coupled Model Intercomparison Project 6) was applied to analyze the impact of climate change. The frequency analysis module, the rainfall-runoff module, the reservoir operation module, and their linkage system were built and applied to simulate probable rainfall, maximum inflow, maximum outflow, and maximum water level of the reservoirs. And the maximum values were compared with the design values, such as design flood of reservoirs, design flood of direct downstream, and top of dam elevation, respectively. According to whether or not the maximum values exceed each design value, cases were divided into eight categories; I-O-H, I-O, I-H, I, O-H, O, H, X. Probable rainfall (200-yr frequency, 12-h duration) for observed data (1973~2020) was a maximum of 445.2 mm and increased to 619.1~1,359.7 mm in the future (2011~2100). For the present, 61.1% of the reservoirs corresponded to I-O, which means the reservoirs have sufficient capacity to discharge large inflow; however, there is a risk of overflowing downstream due to excessive outflow. For the future, six reservoirs (Idong, Baekgok, Yedang, Tapjung, Naju, Jangsung) were changed from I-O to I-O-H, which means inflow increases beyond the discharge capacity due to climate change, and there is a risk of collapse due to dam overflow.

Design guides to resist progressive collapse for steel structures

  • Mirtaheri, M.;Zoghi, M. Abbasi
    • Steel and Composite Structures
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    • v.20 no.2
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    • pp.357-378
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    • 2016
  • The progressive collapse phenomenon in structures has been interested by civil engineers and the building standards organizations. This is particularly true for the tall and special buildings ever since local collapse of the Ronan Point tower in UK in 1968. When initial or secondary defects of main load carrying elements, overloads or unpredicted loads occur in the structure, a local collapse may be arise that could be distributed through entire structure and cause global collapse. One is not able to prevent the reason of failure as well as the prevention of propagation of the collapse. Also, one is not able to predict the start point of collapse. Therefore we should generalize design guides to whole or the part of structure based on the risk analysis and use of load carrying elements removal scenario. There are some new guides and criteria for elements and connections to be designed to resist progressive collapse. In this paper, codes and recommendations by various researchers are presented, classified and compared for steel structures. Two current design methods are described in this paper and some retrofitting methods are summarized. Finally a steel building with special moment resistant frame is analyzed as a case study based on two standards guidelines. This includes consideration of codes recommendations. It is shown that progressive collapse potential of the building depends on the removal scenario selection and type of analysis. Different results are obtained based on two guidelines.

Layered Object and Script Language Model for Avatar Behavior Scenario Generation (아바타 행위 시나리오 생성을 위한 계층적 객체 및 스크립트 언어 모델)

  • Kim, Jae-Kyung;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.61-75
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    • 2008
  • A script language, which represents and controls avatar behaviors in a natural language style, is especially remarkable, because it can provide a fast and easy way to develop an animation scenario script. However, the studies that consider avatar behavior interactions with various virtual objects and intuitive interface techniques to design scenario script have been lack. Therefore, we proposed a context-based avatar-object behavior model and layered script language. The model defines context-based elements to solve ambiguity problems that occur in abstract behavior interface and it provides user interface to control avatar in the object-based approach. Also, the proposed avatar behavior script language consisted of a layered structure that represents domain user interface, motion sequence, and implement environment information at each level. Using the proposed methods, the user can conveniently and quickly design an avatar-object behavior scenario script.

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Design of Scenario Creation Model for AI-CGF based on Naval Operations, Resources Analysis Model(I): Evolutionary Learning (해군분석모델용 AI-CGF를 위한 시나리오 생성 모델 설계(I): 진화학습)

  • Hyun-geun, Kim;Jung-seok, Gang;Kang-moon, Park;Jae-U, Kim;Jang-hyun, Kim;Bum-joon, Park;Sung-do, Chi
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.617-627
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    • 2022
  • Military training is an essential item for the fundamental problem of war. However, there has always been a problem that many resources are consumed, causing spatial and environmental pollution. The concepts of defense modeling and simulation and CGF(Computer Generated Force) using computer technology began to appear to improve this problem. The Naval Operations, Resources Analysis Model(NORAM) developed by the Republic of Korea Navy is also a DEVS(Discrete Event Simulation)-based naval virtual force analysis model. The current NORAM is a battle experiment conducted by an operator, and parameter values such as maneuver and armament operation for individual objects for each situation are evaluated. In spite of our research conducted evolutionary, supervised, reinforcement learning, in this paper, we introduce our design of a scenario creation model based on evolutionary learning using genetic algorithms. For verification, the NORAM is loaded with our model to analyze wartime engagements. Human-level tactical scenario creation capability is secured by automatically generating enemy tactical scenarios for human-designed Blue Army tactical scenarios.

Design of a Markup Language for Augmented Reality Systems (증강현실 시스템을 위한 시나리오 마크업 언어 설계)

  • Choi, Jongmyung;Lee, Youngho;Kim, Sun Kyung;Moon, Ji Hyun
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.21-25
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    • 2021
  • Augmented reality systems are widely used in the fields of entertainment, shopping, education, and training, and the augmented reality technology is gradually increasing in importance. When augmented reality technology is used for education or training, it must be possible to represent different virtual objects depending on the work stage even for the same marker. Also, since the training content varies depending on the situation, it is necessary to describe it using a training scenario. In order to solve this problem, we propose a scenario markup language for an augmented reality system that can create training content based on a scenario and connect it with an augmented reality system. The scenario markup language for augmented reality provides functions such as a method for connecting a scene, a marker and a virtual object, a method for grasping the state of equipment or sensor value, and a method for moving a scene according to conditions. The augmented reality scenario markup language can flexibly increase the usefulness and expandability of the augmented reality system usage method and content usage.