Browse > Article
http://dx.doi.org/10.20465/KIOTS.2021.7.1.021

Design of a Markup Language for Augmented Reality Systems  

Choi, Jongmyung (Department of Computer Engineering, Mokpo National University)
Lee, Youngho (Department of Computer Engineering, Mokpo National University)
Kim, Sun Kyung (Department of Nursing, Mokpo National University)
Moon, Ji Hyun (Department of Nursing, Mokpo National University)
Publication Information
Journal of Internet of Things and Convergence / v.7, no.1, 2021 , pp. 21-25 More about this Journal
Abstract
Augmented reality systems are widely used in the fields of entertainment, shopping, education, and training, and the augmented reality technology is gradually increasing in importance. When augmented reality technology is used for education or training, it must be possible to represent different virtual objects depending on the work stage even for the same marker. Also, since the training content varies depending on the situation, it is necessary to describe it using a training scenario. In order to solve this problem, we propose a scenario markup language for an augmented reality system that can create training content based on a scenario and connect it with an augmented reality system. The scenario markup language for augmented reality provides functions such as a method for connecting a scene, a marker and a virtual object, a method for grasping the state of equipment or sensor value, and a method for moving a scene according to conditions. The augmented reality scenario markup language can flexibly increase the usefulness and expandability of the augmented reality system usage method and content usage.
Keywords
Augmented Reality; Training; Scenario; Markup Language; Design;
Citations & Related Records
연도 인용수 순위
  • Reference
1 L. Cardoso, F. Mariano, and E. Zorzal, "A survey of industrial augmented reality", Computer & Industrial Engineering, Vol.139, Elsevier, Jan., 2020.
2 H. K. Wu, S. W. Lee, H. Y. Chang, J. C. Liang, "Current status, opportunities and challenges of augmented reality in education", Computers & Education, Vol.62, pp.41-49, 2013.   DOI
3 F. Chehimi, P. Coulton, and R. Edwards, "Augmented Reality 3D Interactive Advertisements on Smartphones," Int'l Conf. on the Management of Mobile Business, pp.21-21, 2007.
4 L. L. Faican, J. Jaen, "EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children", Computers & Education, Vol.149, 2020.
5 P. Gurevich, J. Lanir, B. Cohen, and R. Stone, "TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance", CHI, pp.619-622, 2012.
6 O. Candell, R. Karim., and P. Soderholm, "eMaintenance-Information logistics for maintenance support". Robotics and Computer-Integrated Manufacturing, Vol.25, No.6, pp.937-944, 2009.   DOI
7 K. Lee, "Augmented Reality in Education and Training", Techtrends, Vol.56, pp13-21, 2012.   DOI
8 G. Westerfield, A. Mitrovic, and M. Billinghurst, "Intelligent Augmented Reality Training for Motherboard Assembly", In'l Journal of Artificial Intelligence in Education, Vol.25, pp.157-172, 2015.   DOI
9 S. Webel, U. Bockholt, T. Engelke, N. Gavish, M. Olbrich, and C. Preusche, "An augmented reality training platform for assembly and maintenance skills", Robotics and Autonomous Systems, Vol.61, No.4, pp.398-403, 2013.   DOI
10 XML Schema, available at https://www.w3.org/2001/XMLSchema, visited 21. Dec. 2020.
11 J. Zhu, S.K. Ong, and A.Y.C. Nee, "A context-aware augmented reality assisted maintenance system", Int'l Journal of Computer Integrated Manufacturing, Vol.28, No.2, 2015.
12 T. Visser, "A survey of XML languages for augmented reality content." Study Tour Pixel 2010 - University of Twente, pp.1-7. 2010.
13 K. Gajananan, A short tutorial of the scenario markup language, NII Technical Report, 2013.
14 J. Yoon, Developing a Technology for Scene-based Video Contents Service Using Scenario Mark-up and Natural Language Processing, Korea Creative Content Agency, 2004.
15 A. D. Kaplan, J. Cruit,M. Endsley, S. M. Beers, B. D. Sawyer, P. A. Hancock. "The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A Meta-Analysis". Human Factors. Feb. 2020.