• Title/Summary/Keyword: SW platform

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Design of Elementary, Middle and High School SW·AI-based Learning Platform in IoT Environment (사물인터넷 환경에서의 초·중·고 SW·AI기반 학습 플랫폼 설계)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.117-123
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    • 2023
  • While applying new digital technologies, interest in software and artificial intelligence is quite high. In particular, many changes are being made for the development of software and artificial intelligence in the field of education. From 2025, software and artificial intelligence-related curricula will be applied to public education in elementary, middle and high schools. The Ministry of Education is also conducting various camps to experience software and artificial intelligence in various ways in elementary, middle and high schools before they are applied to public education. Several platforms for experience camps related to software and artificial intelligence are also being used. In this study, we intend to increase the educational efficiency of the learning method for software and artificial intelligence to be developed in the future by designing a model for software and artificial intelligence experiential learning platforms.

The Spatial Characteristics on the Mobile Industry's Value Chain in Daegu-Gyeongbuk Region (대구.경북지역 모바일산업의 가치사슬 구조와 공간적 특성)

  • Jeon, Ji Hye;Lee, Chul Woo
    • Journal of the Korean association of regional geographers
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    • v.19 no.1
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    • pp.45-59
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    • 2013
  • This paper was to examine the spatial characteristics on the mobile industry's value chain based on the structure of value chain, the process of development, and the industrial linkages of mobile industry in Daegu-Gyeongbuk region. The mobile industry's value chain in Daegu-Gyeongbuk region consists of the infrastructure, mobile device, platform & embedded SW, and mobile contents sector. Among these sectors, the leading value chain sector in mobile governance is the mobile device sectors, especially the finished products sector. These sectors have developed by policies as well as networks with large enterprises such as Samsung and LG, and it forms a hub-and-spoke cluster. The infrastructure and mobile device sector are located in Gumi, Gyeongbuk, the embedded SW and mobile contents sectors are located in Daegu, which means decentralized agglomeration. The sectors of infrastructure and mobile device form the strong forward-backward linkages with firms in Daegu-Gyeongbuk region. For the embedded SW sector, the forward-backward linkages are active with firms located in Seoul metropolitan area. For mobile contents sector, the backward linkages are formed with firms in Daegu and the forward linkages are formed with firms in Seoul metropolitan area.

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A Hand Gesture Recognition Method using Inertial Sensor for Rapid Operation on Embedded Device

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.757-770
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    • 2020
  • We propose a hand gesture recognition method that is compatible with a head-up display (HUD) including small processing resource. For fast link adaptation with HUD, it is necessary to rapidly process gesture recognition and send the minimum amount of driver hand gesture data from the wearable device. Therefore, we use a method that recognizes each hand gesture with an inertial measurement unit (IMU) sensor based on revised correlation matching. The method of gesture recognition is executed by calculating the correlation between every axis of the acquired data set. By classifying pre-defined gesture values and actions, the proposed method enables rapid recognition. Furthermore, we evaluate the performance of the algorithm, which can be implanted within wearable bands, requiring a minimal process load. The experimental results evaluated the feasibility and effectiveness of our decomposed correlation matching method. Furthermore, we tested the proposed algorithm to confirm the effectiveness of the system using pre-defined gestures of specific motions with a wearable platform device. The experimental results validated the feasibility and effectiveness of the proposed hand gesture recognition system. Despite being based on a very simple concept, the proposed algorithm showed good performance in recognition accuracy.

Multi-threaded system to support reconfigurable hardware accelerators on Zynq SoC (Zynq SoC에서 재구성 가능한 하드웨어 가속기를 지원하는 멀티쓰레딩 시스템 설계)

  • Shin, Hyeon-Jun;Lee, Joo-Heung
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.186-193
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    • 2020
  • In this paper, we propose a multi-threading system to support reconfigurable hardware accelerators on Zynq SoC. We implement high-performance JPEG decoder with reconfigurable 2D IDCT hardware accelerators to achieve maximum performance available on the platform. In this system, up to four reconfigurable hardware accelerators synchronized with SW threads can be dynamically reconfigured to provide adaptive computing capabilities according to the given image resolution and the compression ratio. JPEG decoding is operated using images with resolutions 480p, 720p, 1080p at the compression ratio of 7:1-109:1. We show that significant performance improvements are achieved as the image resolution or the compression ratio increase. For 1080p resolution, the performance improvement is up to 79.11 times with throughput speed of 99 fps at the compression ratio 17:1.

Design and Implementation of Contents Verification Platform Based on Creative Commons License (Creative Commons License 기반의 컨텐츠 검증 플랫폼의 설계 및 구현)

  • Jung, Gyung-Hun;Eun, Ae-Cheoun;Park, Ji-Hyun;Yoo, Won-young;Ha, Young-Guk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.917-920
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    • 2010
  • Web 2.0 시대를 대표하는 핵심적인 컨텐츠는 단연 UCC이다. 사용자가 직접 만드는 컨텐츠를 의미하는 UCC는 유투브, 아프리카TV 등을 통하여 많은 수익을 거두며 관련 업계의 주목을 받고 있으나 복제와 수정, 전송이 쉬운 인터넷 환경에서 많은 저작권 문제를 내포하고 있다. 최근에는 웹을 중심으로 CCL을 통해 자신의 저작물에 대한 허용조건을 명시하여 다른 사용자에게 명시된 조건하에서 자유롭게 저작물을 이용할 수 있게 하는 방법이 널리 이용되고 있다. 그러나 CCL로 허용된 컨텐츠를 이용함에 있어서 CCL의 누락 및 위변조를 통해 저작물을 불법으로 이용하는 행위가 증가하고 있어 CCL 활성화의 장애물이 되고 있다. 또한 다양한 응용프로그램에 CCL을 적용하고 검증하기 위한 SW 플랫폼이 부재한 상태이다. 이에 본 논문에서는 효과적으로 컨텐츠에 CCL을 적용하고 CCL로 사용허가된 컨텐츠를 검증 할 수 있는 SW 플랫폼을 제안한다.

Designing Integrated Diagnosis Platform for Heterogeneous Combat System of Surface Vessels (다기종 수상함 전투체계의 통합 진단 플랫폼 설계)

  • Kim, Myeong-hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.186-188
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    • 2021
  • The architecture named IDPS is a design concept of web-based integrated platform for heterogeneous naval combat system, which accomplishes efficiency(decreasing complexity) of diagnosis process and reduces time to diagnose system. Each type of surface vessel has its own diagnostic processes and applications, and that means it also requires its own diagnostic engineer(inefficiency in human resource management). In addition, man-based diagnostic causes quality issues such as difference approach of log analysis in accordance with engineer skills. Thus In this paper, we designed integrated diagnostic platform named IDPS with simplified common process regardless of type of surface vessel and we reinforced IDPS with status decision algorithm(SDA) that judges current software status of vessel based on gathered lots of logs. It will enable engineers to diagnose system more efficiently and to use more resources in utilizing SDA-analyzed diagnostic results.

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Analysis of Computational Science and Engineering SW Data Format for Multi-physics and Visualization

  • Ryu, Gimyeong;Kim, Jaesung;Lee, Jongsuk Ruth
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.889-906
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    • 2020
  • Analysis of multi-physics systems and the visualization of simulation data are crucial and difficult in computational science and engineering. In Korea, Korea Institute of Science and Technology Information KISTI developed EDISON, a web-based computational science simulation platform, and it is now the ninth year since the service started. Hitherto, the EDISON platform has focused on providing a robust simulation environment and various computational science analysis tools. However, owing to the increasing issues in collaborative research, data format standardization has become more important. In addition, as the visualization of simulation data becomes more important for users to understand, the necessity of analyzing input / output data information for each software is increased. Therefore, it is necessary to organize the data format and metadata for the representative software provided by EDISON. In this paper, we analyzed computational fluid dynamics (CFD) and computational structural dynamics (CSD) simulation software in the field of mechanical engineering where several physical phenomena (fluids, solids, etc.) are complex. Additionally, in order to visualize various simulation result data, we used existing web visualization tools developed by third parties. In conclusion, based on the analysis of these data formats, it is possible to provide a foundation of multi-physics and a web-based visualization environment, which will enable users to focus on simulation more conveniently.

Development Strategy of Embedded Systems for Ship & Maritime Services (조선 해상용 임베디드 시스템 개발 방안)

  • Kim, Jae-Myoung;Lee, Joa-Hyoung;Jang, Byung-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.458-461
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    • 2011
  • IT related services are available in the shipborne and maritime area. As their service requirements are requested diversely, the safe and reliable embedded system based device needs increase. There are two categories in embedded system : communication/control system and various user interface needed service system. In this paper, we propose the classification of embedded system in the shipborne and maritime area and provide two reference embedded system platforms and their components. One is low-level embedded reference platform of communication/control system and the other is high-level embedded reference platform of user interface oriented system.

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A Study on the Metaverse Framework Security Service (메타버스 서비스를 위한 보안 모델 연구 )

  • Do-Eun Cho
    • Journal of Platform Technology
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    • v.10 no.4
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    • pp.82-90
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    • 2022
  • emerging. And it shows numerous possibilities and tremendous potentials in the virtual world. This metaverse is not limited to one type, but it is evolving and developing into a service in the form of a virtual convergence economy by breaking down boundaries. As a result, various security issues in metaverse are emerging. Metaverse performs all activities in the virtual space, so various problems such as privacy infringement, virtual asset theft, or fraud can occur. In this paper, a service security model is proposed to provide safe services on metaverse. To this end, we analyze security threats in the metaverse framework and propose a security service model to prevent threats. By evaluating the security of the proposed model, it was shown that safe services are effectively possible on the metaverse.

Design of Location Recognition and ID Identification for NFT Reports in Metaverse-based Field_study Trip (메타버스기반 체험학습 NFT보고서의 위치인식과 ID식별 설계)

  • Mingoo Kang
    • Smart Media Journal
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    • v.12 no.9
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    • pp.38-44
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    • 2023
  • In this paper, a blockchain-based platform of NFT(Non-Fungible Token) reports was proposed to ensure the reliable performance contents of field study trip. It is possible to identify and manage the personal multi biomeric authentication user ID of activity records for students in a mobile IP-based metaverse with the linkage of extended reality(XR). At this time, many quests and incentives of platform are provided to induce students to experience smart and fun field studying facilities by linking real trip experiences and virtual extended_reality studies in the metaverse interworking.