• Title/Summary/Keyword: SW Efficacy

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Effects of SW-Efficacy on Computational Thinking and STEAM Literacy in Robot-utilized SW Convergence Education: Dual Mediation Effects of Interests and Learning Engagement (로봇 활용 SW융합교육에서 SW효능감이 컴퓨팅 사고력, 융합인재소양에 미치는 영향: 흥미와 학습참여의 이중매개효과)

  • Huh, Mi-Seon;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.1-14
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    • 2020
  • This study investigated the effects of SW-efficacy on computational thinking STEAM literacy and the dual mediation effects of interest and student engagement in the relationship between SW-efficacy, computational thinking and STEAM literacy in robot-utilized SW convergence education. For achieving this purpose, robot-utilized SW convergence education targeting 146 middle schools students were carried out, post-survey regarding SW-efficacy, computational thinking, STEAM literacy, interest, and learning engagement were conducted. Collected data were analyzed by SPSS macro process for analysis of the dual mediation effect. Results were as follows: first, SW-efficacy had a significant effect on computational thinking and STEAM literacy. Second, interest did not mediate the relationship between SW efficacy, computational thinking and STEAM literacy, while student engagement mediated it. Third, SW efficacy had a significant effect on computational thinking and STEAM literacy dual-mediating effect of interest and student engagement. These results imply the roles of SW efficacy, interest and student engagement to improve computational thinking and STEAM literacy in robot-utilized SW education and provide implications with regard to robot-utilized SW education and instructional directions.

Analysis Teacher Efficacy and Satisfaction of SW Interactive Training Program for Elementary School Teachers (초등 교원 SW 쌍방향 연수 프로그램의 교수 효능감 및 만족도 분석)

  • Lee, Jaeho;Lee, Seunghoon;Shin, Taeseob
    • Journal of Creative Information Culture
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    • v.7 no.3
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    • pp.145-155
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    • 2021
  • In this study, a SW interactive education training program for elementary school teachers was developed in order to cultivate the SW competency of teachers who apply SW education to schools, and the effect was analyzed by applying it to the school training site. For the development of the training program, the training development direction was set based on the current SW teacher training program, and an interactive training program was opened so that training could be conducted in a non-face-to-face situation in the COVID-19 situation. The developed training program was applied to 104 elementary school teachers in Gyeonggi-do. In order to analyze the effectiveness of the interactive training program, a survey on professor efficacy and satisfaction was conducted, and positive results were confirmed in terms of professor efficacy and program satisfaction. As it is expected that various SW/AI education training for teachers will be conducted as interactive training in the future, it is judged that it is necessary to conduct an analysis study on the effect of SW/AI training training.

The Analysis of Difference in Software Education Teaching Efficacy according to Variables of In-service Elementary School Teachers (현직 초등 교사의 변인에 따른 소프트웨어 교육 교수효능감(SE-TE) 차이 분석)

  • Yi, Soyul;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.22 no.4
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    • pp.1-10
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    • 2019
  • In this study, we analyzed the differences of SW education teaching efficacy(SE-TE) according to variables such as gender, region, training experience, and attitude toward SW education. As a result, there was no difference according to the region, but there was statistically significant difference in the other variables. The correlation analysis and the regression analysis showed that the training experience and the attitude toward the SW education had the most correlation and explanatory power to the SE-TE. These results suggest that the training should be designed in order to enhance the teachers' SE-TE, to increase the opportunities of training, to provide continuous training, to operate the training hours efficiently, and to improve the teachers' personal SW education teaching efficacy.

Comparison of the effectiveness of SW-based maker education in online environment: From the perspective of self-efficacy, learning motivation, and interest (비대면 온라인 환경에서 SW기반 메이커교육의 효과성 비교: 자기효능감, 학습동기, 흥미도의 관점에서)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.571-578
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    • 2021
  • This study compares Online SW-based maker education in terms of self-efficacy, learning motivation, and interest after applying differently according to blended learning strategies. First, a SW maker program for blended learning was developed and applied as a live seminar-type class including real-time interactive and a support-providing class consisting of online content and Q&A. As a result of comparing the differences between students according to the two strategies divided into pre- and post- survey, in the self-efficacy part, there was a significant difference in the positive efficacy and the overall part, and in the learning motivation part, the live seminar form was significantly higher in the confidence part. In the interest part, the support-providing form showed a significantly higher average in the instrumental interest and nervous part. In order to maintain the effect of maker activities like existing face-to-face situations in Online learning, it is necessary to increase sharing time between students, an integrated learning environment, and sufficient provision of exploration time and learning materials.

An Correlation Analysis of Software Education Teaching Efficacy According to Elementary School Teacher Variables (초등 교사의 변인에 따른 소프트웨어 교육 교수효능감 상관 분석)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.213-214
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    • 2019
  • 본 논문에서는 초등 현직 교사 146명을 대상으로 실시한 소프트웨어 교육 교수효능감 검사지(Software Education Teaching Efficacy Belief Instrument, SE-TEBI) 조사 결과에 따라 교사의 성별, 지역, 경력, 연수 경험 및 시간, SW 교육에 대한 태도와의 상관을 알아보기 위하여 이변량 상관관계 분석을 실시하였다. 그 결과, 소프트웨어 교육 교수효능감(Software Education Teaching Efficacy, SE-TE)에 가장 높은 관련성을 보이는 것은 SW 교육에 대한 태도였으며, 그 다음의 관련성을 보이는 것은 연수 경험 및 시간이었다. 성별은 부적 상관을 보였으며, 지역과 경력은 통계적으로 유의한 상관을 보이지 않았다. 이러한 분석결과는 초등 교사의 SE-TE를 증진시키기 위해서는 SW교육에 대한 긍정적인 태도를 함양할 수 있도록 지속적인 연수 경험을 제공하여야 함을 시사한다.

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The Development of Teachers' Training Course about Educational Programming Language to Enhance Informatics Teaching Efficacy for Elementary School Teachers (초등 교사의 정보 교수효능감 향상을 위한 EPL 교육 프로그램의 개발 및 적용)

  • Yi, Soyul;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.20 no.5
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    • pp.35-47
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    • 2017
  • The purpose of this study was to develop and apply the elementary teacher training course for educational programming language based on TPACK in order to make elementary school teachers fully equipped with teaching efficacy for SW education. As a result, the informatics teaching efficacy of the teachers in the experimental group who participated in EPL training course developed based on TPACK was statistically more significant than the teachers in the control group(t=4.13, p<.001). The dependent sample t-test of the experimental group showed a statistically significant increase with t=4.57 (p< .001). It proved that TPACK-based teachers' training course is effective to improve teachers' informatics teaching efficacy. It is suggested that the development of SW education teacher training course should be systematically structured considering TPACK framework.

Analysis on the SW Education Teaching Efficacy of Elementary School Teachers Participating SW Education Basic Training (SW교육 기초 연수를 수강하는 초등학교 교사의 SW교육 교수효능감 분석)

  • Jeon, Yong-Ju
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.169-172
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    • 2018
  • 본 연구는 SW교육 기초연수를 수강하는 SW교육 초급교사의 SW교육 교수효능감을 측정하고, 그 현황을 파악하여 이를 바탕으로 수강자의 SW교육 교수효능감을 신장시킬 수 있는 연수를 기획 및 수행하는 기초자료를 마련하고자 수행되었다. 연구 결과 SW교육 기초연수에 참가한 교사의 SW교육 교수효능감 중에서 교사 자신의 교수능력에 대한 개인적 판단인 개인효능 영역에서 연령, SW교육 경험에 따라 큰 차이가 존재함을 확인할 수 있었다. 따라서 SW교육 기초연수에서 5년 미만의 저경력 또는 20년 이상의 고경력 교사와 SW교육 경험이 전혀 없는 교사의 개인효능을 향상할 수 있는 방법을 고민하고 이를 연수에 반영할 필요가 있다는 시사점을 도출하였다.

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Development of Team Project based Convergence Education Program for Improving Software Teaching Efficacy of Non-professional Teachers in Informatics (비 정보과 교사의 SW 교육 교수효능감 함양을 위한 팀 프로젝트 기반 융합교육 프로그램 개발)

  • Yi, Soyul;Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.387-388
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    • 2022
  • 본 연구에서는 비 정보과 교사들의 효과적인 SW 교육 교수효능감 함양을 위하여 팀 프로젝트 기반 융합 교육 프로그램을 개발하였다. 개발된 교육 내용은 융합교육 및 팀 프로젝트에 대한 이해를 바탕으로 수학, 과학, 정보 등이 융합된 다양한 프로젝트를 실습한 뒤, 직접 문제 해결을 위한 프로젝트의 설계 및 개발과 발표, 동료 평가 및 피드백의 과정으로 구성되어 있다. 이는 10주간 비 정보과 교사들에게 처치되었고, 사전-사후 t-검정 결과, 통계적으로 유의한 향상을 나타내었다. 하지만 본 연구의 실험은 단일집단을 대상으로 하였기 때문에 추후 통제집단과의 비교를 통하여 향상에 대한 통계적 비교가 필요로 된다.

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A Study on the Variables Impacting Learning Continuation Intention in Students Participating in SW-Education (SW교육에 참가하는 학생의 학습 지속의도에 미치는 변인에 관한 연구)

  • Song, Jeongbeom
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.91-102
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    • 2018
  • The purpose of this study was to identify the variables that influence the intention of students to continue participating in SW education. Based on the TAM and reference to existing research on IT introduction, subjective norms, activity promotion conditions, programming related self-efficacy, perceived easy of use, and perceived usefulness were set as factors. We also tried to identify the structural causality between these factors and the intention to continue learning. The samples of this study were 204 elementary students participating in SW education. We collected our data by conducting web survey with these students for 1 month. Among the eight hypotheses set out in this study, the two hypotheses 'subjective norms will have a positive (+) effect on perceived ease of use' and 'perceived ease of use will have a positive (+) effect on Learning continuation intention' were rejected. The characteristics of the results are as follows. First, perceived ease of use indirectly influences learning intention through mediation of perceived usefulness. Second, in order to increase the intention of continuing learning, programming self-efficacy proved to be the most significant factor. The results of this study suggest that the usefulness of SW education and the programming self-efficacy of students should be improved for effective support of elementary school students' SW education.

The Mediating Effect of Learning Flow on Affective Outcomes in Software Education Using Games (게임을 활용한 SW교육의 정의적 성과에 대한 학습몰입의 매개 효과)

  • Kang, Myunghee;Park, Juyeon;Yoon, Seonghye;Kang, Minjeng;Jang, JeeEun
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.475-486
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    • 2016
  • As software transforms the structure of industry, it becomes a key measure in determining market competitiveness. Therefore, various educational efforts have been attempted in Korea to cultivate software professionals to secure software competitiveness. While previous studies had focused mainly on the cognitive effectiveness of software education, the authors tried to focus on affective perspectives. The authors, therefore, aimed to analyze the predictive power of the recognition of software importance and learning flow on affective outcomes, such as efficacy of computational thinking skills, and attitude toward, and satisfaction with, software education. The data were collected from 103 sixth grade students who participated in a software education. Results show that software importance and learning flow had significant predictive power on affective outcomes; Learning flow mediated the relationship between software importance and affective outcomes. This study provides practical implications for improving affective outcomes in the design and implementation of software education.