• Title/Summary/Keyword: STEAM Education

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The Effects of Mentoring Experience in STEAM Classes on Pre-service Mathematics Teachers' Teaching Competency for STEAM Education (STEAM 수업에서의 멘토교사 경험이 예비수학교사들의 STEAM 교수 역량에 미치는 효과)

  • Han, Hyesook
    • Communications of Mathematical Education
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    • v.32 no.1
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    • pp.1-22
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    • 2018
  • The purpose of the study was to examine the effects of mentoring experience in STEAM classes on pre-service mathematics teachers' teaching competency for STEAM education. The study was conducted with 23 pre-service mathematics teachers who participated in the mentoring program affiliated with free learning semester system during one semester. To investigate the changes of pre-service mathematics teachers' teaching competencies for STEAM education and the effects of the mentoring program, pre, post questionnaires, lesson journals, and whole group discussion data were collected. According to the results, pre-service mathematics teachers' competencies for 'knowledge of STEAM education', 'subject matter knowledge', 'teaching and learning methods', and 'learning environments and circumstances' categories were improved significantly after the mentoring program. Especially, some results indicated that pre-service mathematics teachers' teaching experiences in real STEAM classrooms were very helpful for the development of understandings of STEAM education and construction of practical knowledge.

To Analyze the Trend of Integrated Education from MST to STEAM on Mathematics Education (수학교육 관점에서 본 MST 교육에서 STEAM 교육까지 통합교육의 흐름 분석)

  • Kim, In Kyung
    • Journal for History of Mathematics
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    • v.29 no.1
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    • pp.45-69
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    • 2016
  • In this study, we investigate integrated educations as an alternative educational method. I look around the developments of the integrated educations from MST education through STEAM education, especially in mathematics education. I analyzed integrated educations such as MST, STS, STEM, STEAM educations and compare them to each other, in mathematics education. And I discuss how to apply STEAM education to Korean mathematics education. I suggest a proper integrated education, in particular, STEAM education, as one that is suitable for Korean mathematics education.

Examination of the Practical Model for STEAM Education through Case Studies (STEAM 교육 사례 분석을 통한 실천 모형 탐색)

  • KIM, Ji-Won;WON, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1676-1684
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    • 2015
  • The study was conducted to develop the Practical STEAM education Model. To achieve the goal, we did analysis advanced research, comprehensive review of literature, consultation with research team. As a result, the Practical STEAM education Model is consisted as follow; integrated subjects, object, value and aim, curriculum(method, assessment). The result has defined the concept and theoretical framework of STEAM education curriculum as application aspects, it would help to develop the program with STEAM education curriculum. Later in this study is to develop programs and organize. and It intends to become the base to be able to interest and interest in science education by structured around the status of problems that can be found in the life of around themes STEAM.

Elementary Pre-service Teachers and In-service Teachers' Perceptions and Demands on STEAM Education (융합인재교육에 대한 초등예비교사와 현직교사의 인식과 요구)

  • Lim, Cheong-Hwan;Oh, Boo-Jung
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.1
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    • pp.1-11
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    • 2015
  • The purpose of this study was to find out about the awareness and demands of pre-service and in-service elementary school teachers on STEAM education. For the purpose of this study, researcher administered survey questionnaires were conducted for 160 pre-service teachers and 191 in-service teachers who were sampled by convenience sampling method. The results were as follows. On the awareness and demand for knowledge and necessity on STEAM, first, on the understanding related knowledge, most respondents have heard of STEAM education(97.7%), and well aware of STEAM(91.4%) through the teacher training course(80.3%). Second, on the necessity, 60.4% respondents were located in "very necessary" and "necessary" entry. On the awareness and demand for applying STEAM, first, on the reasons of applying STEAM was to help the cognitive and affective development. Also 67.3% respondents would like to apply STEAM on their science class. The reason was necessity on STEAM, and the most suitable subject for blending with science of applying to STEAM was technology, on the other hand the most difficult subject was art. Second, on the effect of STEAM, most respondents had positive awareness on the all categories. Third, on the purpose of science education, also had positive awareness on the all categories of the purpose of science education. On the awareness and demand for blending ways of STEAM and improvements, first, on the blending ways of STEAM, topic centered blending related to real life had a majority. Second, on the improvements, to improve the STEAM education, many respondents pointed out the development of teaching and learning STEAM program and dissemination of related resources.

A Study on the Current Status of STEAM Education (우리나라 초·중·고등학교의 STEAM 교육 운영 현황 실태조사)

  • Park, HyunJu;Byun, Soo-yong;Sim, Jaeho;Baek, Yoon Su;Jeong, Jin-Su
    • Journal of The Korean Association For Science Education
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    • v.36 no.4
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    • pp.669-679
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    • 2016
  • The purpose of this study is to investigate the current status of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in schools by asking a variety of questions including "why and how often they implement STEAM education." This study conducted an online survey on 11,526 elementary, middle, and high schools in South Korea, with the response rate being 56.8% (N = 6,473). To highlight key findings, first, our descriptive analyses suggested that if those that did not respond to the survey were assumed not to have implemented STEAM education, approximately 27.1% (N = 3,127) of all schools in South Korea were believed to have implemented STEAM at best. The highest rate of implementation of STEAM education was found in elementary schools (30.8%), followed by middle (27.4%) and high (17.5%) schools. Second, in contrast with the result for the rate of implementation of STEAM education, high schools showed the highest level of satisfaction. Third, the most important reason for implementing STEAM education within a school was found to be teachers' voluntary efforts or intrinsic motives, followed by support from the provincial office of education. Fourth, the most important reason for not implementing STEAM education was found to be the lack of consensus among teachers. Together, findings highlight the importance of the role of teachers in implementing STEAM education. Offered are policy implications for the better implementation of STEAM education.

Development of STEAM Diagnostic Evaluation Tool to Strengthen the Implementation of STEAM Education (STEAM 교육의 실행 강화를 위한 학교 STEAM 역량 진단 도구 개발)

  • Park, HyunJu;Sim, Jaeho;Lee, Ji-Ae;Lee, Youngtae
    • Journal of Science Education
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    • v.45 no.3
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    • pp.349-363
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    • 2021
  • The purpose of this study is to develop an instrument for school STEAM education diagnostic assessment. Literature reviews, the developmental study of a prototype instrument, experts' advices, and pilot study were administrated. The school STEAM education diagnostic assessment was consist of five areas: 'STEM education action and sustainability plan,' 'STEAM curriculum and instruction,' 'STEAM professional development,' 'process-based evaluation,' and 'community and partnerships.' Each area had one to five sub-areas. A total of 14 diagnosis items were developed, including items that can diagnose the school's STEAM environment base and STEAM education execution level at the school unit and member level for each area. The validation of the diagnostic assessment was conducted through the content validity of the expert group and the validity of a survey targeting school teachers. For applying the instrument for STEAM Education School Assessment to schools, a total of 267 elementary, middle, and high schools participated. As a result, the average of the five areas was 1.46 to 2.18. This instrument comprehensively diagnoses and evaluates the implementation and effectiveness of STEAM education in schools, and is expected to be used as basic data and core data for implementing STEAM education.

Development of CT-STEAM Education Program Enhancing Integrated Thinking Skills for Elementary School (융합적사고력 신장을 위한 초등학생용 CT 기반 융합인재교육(CT-STEAM) 프로그램 개발)

  • Ham, Seong-Jin;Kim, Soonhwa;Park, Se young;Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.81-91
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    • 2014
  • STEAM education has been introduced to resolve the existing problems of science education since 2011. However, as ICT develops rapidly, the future of the schools with various educational technologies is demanding for a new type of STEAM education. Therefore, the current research suggests CT-STEAM (Computational Thinking & STEAM) education, the new approach to provide integrated thinking based education with all sorts of computing devices. Firstly, the instruction model was developed as a fundamental step to introduce CT-STEAM in the real education scene. Then, lesson plan was developed as a implementation strategy, and it was tested for validity by computer education experts. It is hoped that the results of this study can enhance the understanding of CT and STEAM Education, also to provide baseline information to develop various teaching methods for integrated CT education.

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Delphi Study about Mathematics Gifted Education Based on STEAM Education (수학영재를 위한 STEAM교육 방안 마련을 위한 델파이 조사)

  • Paik, Heesu
    • School Mathematics
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    • v.15 no.4
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    • pp.867-888
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    • 2013
  • The purpose of this paper was to investigate mathematics gifted educational methods based on STEAM education by Delphi study. As a result by total 3 round Delphi method, the concept of STEAM education for mathematics gifted students was education of developing capacity of Holistic Growth that can communicate diverse people through self-monitoring study as they can find and solve problems with integrative thinking and creative thinking. Thus this elicited the consensual agreements of experts about mathematics gifted educational goals, methods, contents, and evaluations etc. As a follow-up research will be developed mathematics gifted educational model based on STEAM education.

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Development and Application of STEAM based Education Program Using Scratch - Focus on 6th Graders' Science in Elementary School - (스크래치를 활용한 STEAM 기반 교육 프로그램 개발 및 적용 - 초등학교 6학년 과학교과를 중심으로 -)

  • Oh, Jung-Cheol;Lee, Ji-Hwon;Kim, Jung-A;Kim, Jong-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.15 no.3
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    • pp.11-23
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    • 2012
  • For this study, we reviewed theoretical background of STEAM education and domestic and international case studies in STEAM education. By doing so, we developed and applied the STEAM Education Program through the use of Scratch. This program is designed for the 3rd and 4th lesson of 6th graders' science in elementary school. As a result, the creativity index and positive attitude about science of the students who went through the researched program increased with meaningful difference compared to that of the sample population. The result of this study shows that the STEAM Education Program, using Scratch, can improve creativity. And it is sure that it brings positive changes for the science-related affective domains.

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Elementary School Pre-service, In-service, STEAM Leader School Teachers' Difficulties and Requirements in the relation to STEAM Education in G Area (G지역에서 융합인재교육(STEAM)에 대한 초등 예비교사, 현직교사, STEAM 리더스쿨 교사들의 어려움과 요구사항)

  • Choi, Eun-Young;Han, Kwang-Lae;Lee, Kyung-Hak
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.3
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    • pp.355-366
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    • 2015
  • The purpose of this study was to investigate the elementary school pre-service teachers' and in-service teachers' and STEAM leader school teachers' difficulties and requirements in the relation to STEAM Education. For this study, 49 pre-service teachers, 57 in-service teachers, 16 leader school teachers in G Area were selected. And they conducted the survey. The results of this study were as follows. First, in order to minimize elementary teachers' physical burden actually, it is necessary to distribute STEAM teaching materials including various and specific programs to the schools in the booklet. Second, for the fast and effective spreading of STEAM, it also should be permitted the pre-service teachers to access STEAM homepage, which is limited to teachers. Third, we should make circumstance to research on STEAM through collaboration with colleagues freely. Therefore, we should give intensive training and consulting opportunities to science teacher. Because they who is getting stronger in this field to do this can furnish other colleagues to teaching tips and information in the relation to STEAM education. By all this fulfillment simultaneously, STEAM will be settlement in elementary school in the short period.