• Title/Summary/Keyword: SPH technique

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Development of GPU-Paralleled multi-resolution techniques for Lagrangian-based CFD code in nuclear thermal-hydraulics and safety

  • Do Hyun Kim;Yelyn Ahn;Eung Soo Kim
    • Nuclear Engineering and Technology
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    • v.56 no.7
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    • pp.2498-2515
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    • 2024
  • In this study, we propose a fully parallelized adaptive particle refinement (APR) algorithm for smoothed particle hydrodynamics (SPH) to construct a stable and efficient multi-resolution computing system for nuclear safety analysis. The APR technique, widely employed by SPH research groups to adjust local particle resolutions, currently operates on a serialized algorithm. However, this serialized approach diminishes the computational efficiency of the system, negating the advantages of acceleration achieved through high-performance computing devices. To address this drawback, we propose a fully parallelized APR algorithm designed to enhance both efficiency and computational accuracy, facilitated by a new adaptive smoothing length model. For model validation, we simulated both hydrostatic and hydrodynamic benchmark cases in 2D and 3D environments. The results demonstrate improved computational efficiency compared to the conventional SPH method and APR with a serialized algorithm, and the model's accuracy was confirmed, revealing favorable outcomes near the resolution interface. Through the analysis of jet breakup, we verified the performance and accuracy of the model, emphasizing its applicability in practical nuclear safety analysis.

Position Based Triangulation for High Performance Particle Based Fluid Simulation (위치 기반 삼각화를 이용한 입자 기반 유체 시뮬레이션 가속화 기법)

  • Hong, Manki;Im, Jaeho;Kim, Chang-Hun;Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.25-32
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    • 2017
  • This paper proposes a novel acceleration method for particle based large scale fluid simulation. Traditional particle-based fluid simulation has been implemented by interacting with physical quantities of neighbor particles through the Smoothed Particle Hydrodynamics(SPH) technique[1]. SPH method has the characteristic that there is no visible change compared to the computation amount in a part where the particle movement is small, such as a calm surface or inter-fluid. This becomes more prominent as the number of particles increases. Previous work has attempted to reduce the amount of spare computation by adaptively dividing each part of the fluid. In this paper, we propose a technique to calculate the motion of the entire particles by using the physical quantities of the near sampled particles by sampling the particles inside the fluid at regular intervals and using them as reference points of the fluid motion. We propose a technique to adaptively generate a triangle map based on the position of the sampled particles in order to efficiently search for nearby particles, and we have been able to interpolate the physical quantities of particles using the barycentric coordinate system. The proposed acceleration technique does not perform any additional correction for two classes of fluid particles. Our technique shows a large improvement in speed as the number of particles increases. The proposed technique also does not interfere with the fine movement of the fluid surface particles.

Analyzing the Effects of the Initiation Sequences of the MDS Blasting Method on Rock Fracturing Using SPH-FEM Coupling Technique (SPH-FEM 연계기법을 이용한 MDS 발파법의 기폭패턴별 암석파괴 효과 분석)

  • Byung-Hee Choi;Young-Geun Kim;Ki-Chan Jeon;Se-Wook Oh
    • Explosives and Blasting
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    • v.41 no.3
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    • pp.13-25
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    • 2023
  • The conventional bench blasting method uses the bottom initiation in all blast holes in a round, whereas the MDS (mixture detonation system) method applies the bottom and top initiations alternately according to the spatial position or temporal sequence of each blast hole. The former and latter are respectively called the SMDS (spatial MDS) and TMDS (temporal MDS) methods. Another variant called MMDS (modified MDS) is designed for the specific use in the site having a fly-rock problem. This study compares the MDS method to the conventional method in the aspect of rock fracturing effect. The comparison is made by numerical simulations for a two-row bench blasting model in the LS-DYNA. The SPH-FEM coupling method is utilized for constructing the blasting model. The SPH elements are used for the rock in the near-field region of the blast holes, and the FEM elements for that in the far-field region. The RHT material model is used for the rock. As a result of the simulations, it was found that up to 0.4 m deeper damaged zone was appeared in the SMDS method than in the conventional method for the case of the burden 1.6 m and bench height 3.0 m. In addition, the fly-rock velocity to the normal direction of the bench slope was appeared about 2.0 m/s lower in the MMDS method compared to the other methods.

Real-time Simulation Technique for Visual-Haptic Interaction between SPH-based Fluid Media and Soluble Solids (SPH 기반의 유체 및 용해성 강체에 대한 시각-촉각 융합 상호작용 시뮬레이션)

  • Kim, Seokyeol;Park, Jinah
    • Journal of the Korean Society of Visualization
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    • v.15 no.1
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    • pp.32-40
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    • 2017
  • Interaction between fluid and a rigid object is frequently observed in everyday life. However, it is difficult to simulate their interaction as the medium and the object have different representations. One of the challenging issues arises especially in handling deformation of the object visually as well as rendering haptic feedback. In this paper, we propose a real-time simulation technique for multimodal interaction between particle-based fluids and soluble solids. We have developed the dissolution behavior model of solids, which is discretized based on the idea of smoothed particle hydrodynamics, and the changes in physical properties accompanying dissolution is immediately reflected to the object. The user is allowed to intervene in the simulation environment anytime by manipulating the solid object, where both visual and haptic feedback are delivered to the user on the fly. For immersive visualization, we also adopt the screen space fluid rendering technique which can balance realism and performance.

A Study on the technique of impact analysis against concrete target using Lagrangian and Smoothed Particle Hydrodynamics (라그란지안 기법과 입자완화동력학 기법을 이용한 콘크리트 표적 충돌해석 기법 연구)

  • 하동호
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.2
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    • pp.207-216
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    • 2002
  • In this paper, the study on the behavior of the deformation of brittle material, such as concrete, ceramic, was peformed by comparison of Lagrangian technique and Smoothed Particle Hydrodynamics using commercial nonlinear hydrodynamic numerical program, Autodyn_2D. The effect of SPH technique was proved by investigating the behavior of material deformation, velocity profile and pressure profile.

A Case Study of Fluid Simulation in the Film 'Sector 7' (사례연구: 영화 '7광구'의 유체 시뮬레이션)

  • Kim, Sun-Tae;Lee, Jeong-Hyun;Kim, Dae-yeong;Park, Yeong-Su;Jang, Seong-Ho;Hong, Jeong-Mo
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.3
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    • pp.17-27
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    • 2012
  • In this paper, we describe a case study of the film 'Sector 7' which was produced by technologies applied fluid simulation. For the CG scenes in the movie which include highly detailed fluid motions, we used smoothed particle hydrodynamics(SPH) technique to express subtle movements of seawater from a crashed huge tank, and used hybrid simulation method of particles and levelsets to describe bursting water from a submarine's broken canopy. We also used detonation shock dynamics(DSD) technique for detailed flame simulations to produce a burning monster, the film"s main character. At this point, the divergence-free vortex particle method was applied to conserve the incompressible property of fluids. In addition, we used an upsampling method to achieve more efficient video production. Consequently, we could produce the high-quality visual effects by using the domestic technologies.

Molten Metal Flow Analysis of Casting Process Using SPH Method (SPH 기법을 이용한 주조공정 용탕 주입 유동 해석)

  • Park, Byung Lae;Lee, Sang Wook
    • Journal of the Korean Society of Visualization
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    • v.16 no.1
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    • pp.54-60
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    • 2018
  • It is important to develop more efficient and productive casting processes for an automated high precision molten-metal casting system. Detailed analysis of molten-metal flow in the casting process by the numerical approach will help to optimize the control of a ladle. In this study, the smoothed particle hydrodynamics method was applied to analyze casting flow characteristics with different tilting angular speed and initial molten-metal level. The smoothed particle hydrodynamics technique has advantages to easily handle non-linear free surface behavior with the absence of a computational mesh. We found that tilting angular speed has relatively greater effect on the casting flowrate and that the effect of the initial molten-metal level is only minor. Further extensive study will be necessary to find an optimal condition for high efficient casting system.

MODELING UNCERTAINTY IN QUASI-HYDROSTATIC ISOTHERMAL SELF-GRAVITATING SLAB

  • Nejad-Asghar, Mohsen
    • Journal of The Korean Astronomical Society
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    • v.40 no.1
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    • pp.29-36
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    • 2007
  • The smoothed particle hydrodynamics (SPH) method is applied to construct the dispersion of fluctuations in quasi-hydrostatic configuration of an isothermal self-gravitating slab. The uncertainty of the implementation is evaluated, and a novel technique (acceleration error) is proposed to weaken this uncertainty. The two-fluid quasi-hydrostatic diffusion of small fluctuations is used to support the importance of the acceleration error. The results show that the uncertainty converges to a few percent by increasing of the SPH particle numbers. Considering the acceleration error weakens the uncertainty, and prohibits the serious dynamical consequences in slow dispersion of fluctuation in the quasi-hydrostatic evolution of the slab.

Non-fluid representation technique using fluid simulation (유체 시뮬레이션 기술을 이용한 비유체 표현기법)

  • Lee, Sung-Jun;Heo, Yeon-Jin;Shin, Byeong-Seok
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.51-61
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    • 2019
  • In this paper, we have implemented soil simulation using fluid simulation technology. A widely used NVIDIA FleX was used to represent the soil generated by excavation work. FleX is a particle-based physics simulation library that combines SPH (Smoothed-particle hydrodynamics) and Position Based Dynamics techniques. However, since the soil has not only fluid properties but also non-fluid properties, it is difficult to simulate with the functions provided by conventional FleX. In this study, we added a technique to simulate non-fluid behavior using existing Flex. This can lead to effective results improvement at low cost.

Bird Strike Analysis of Radome Using Smoothed Particle Hydrodynamics Technique (입자완화 유체동역학 기법을 이용한 레이돔 조류충돌해석)

  • Yun, Gangsik;Kim, Youngjin;Kim, Moon-soo;Kim, Jihyeon;Kim, Taehyeong;Yoon, Siyoung;Park, Sungkyun;Seo, Won-gu;Oh, Dongho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.6
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    • pp.743-751
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    • 2017
  • To evaluate the structural integrity of the helicopter radome, we performed bird strike analysis using SPH (Smoothed Particle Hydrodynamics) technique. Since the SPH method is a meshfree method, there is no phenomenon such as mesh tangling and it is suitable to predict the dispersion behavior of debris and debris cloud generated by high-speed impact. In order to observe the scattering direction of fractured bolts, the analysis were performed under the condition that the fracture occurs at the proof load. As a result of bird strike analysis, there is no secondary damage as well as the damage due to, the dispersion behavior of the bird model, and the scattering of the fractured bolts and radome. From the additional analysis that were performed to determine the actual bolt fracture, only plastic deformation is predicted since the maximum stress of the bolt does not exceed the ultimate stress.