• Title/Summary/Keyword: SPH simulation

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Low mass star formation using the SPH simulation

  • Yun, Hye-Ryeon;Son, Jeong-Ju;Huvver, David Anthony
    • 한국지구과학회:학술대회논문집
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    • 2010.04a
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    • pp.118-119
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    • 2010
  • star formation is one of the hottest areas in astromy and increasing evidence is showing that star formation is actually a highly dynamic precess driven and strongly influenced by turbulent dynamics of molecular clouds. despite significant progress ir observation in process of star formation, earliest stage of star formation remains imcomplete. so, computer simulations are essential tool since the complex dynamics of star formation. We have performed simulation about the process of low mass star formation using the SPH simulation. we use the dragon-code, the most advanced star formation N-body Smoothed Particle Hydrodynamics (SPH) codes. We present how change the internal properties and how should evolve, while changing the values for Mass turbulence, central density and so on. ( mass range of values is 0.1 < M < $5\;M{\odot}$) based on this results, we discussed their circumstellar, characteristics they were borned and how they will evove while the Birth of low mass stars from interstellar cloud.

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Quadrangular Splatting based on SPH (SPH 기반의 사각 스플렛팅 가시화 기법)

  • Shin, Seung-Ho;Yoon, Jong-Chul;Lee, Jung;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.4
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    • pp.27-33
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    • 2008
  • Physics-based graphic techniques are used when simulating and rendering natural phenomena such as smoke, water and flame with computational physics. We propose novel methods which render simulated particle data fast onto 3D using tetrahedron splat. We calculate the position and the normal vector of splat by SPH(smoothed particle hydrodynamics) method then we reconstruct splat into quadrangular pyramid to reduce seam. We implement this technique for SPH fluid simulation, and animate natural flow of water successfully.

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Study on the Effects of Computational Parameters in SPH Method (SPH 기법의 계산인자 민감도에 대한 연구)

  • Kim, Yoo-Il;Nam, Bo-Woo;Kim, Yong-Hwan
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.4
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    • pp.398-407
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    • 2007
  • A smoothed particle hydrodynamics (SPH) method is applied for simulating two-dimensional free-surface problems. The SPH method based on the Lagrangian formulation provides realistic flow motions with violent surface deformation, fragmentation and reunification. In this study, the effect of computational parameters in SPH simulation is explored through two-dimensional dam-breaking and sloshing problem. The parameters to be considered are the speed of sound, the frequency of density re-initialization, the number of particle and smoothing length. Through a series of numerical test. detailed information was obtained about how SPH solution can be more stabilized and improved by adjusting computational parameters. Finally, some numerical simulations for various fluid flow problem were carried out based on the parameters chosen through the sensitivity study.

Sensitivity Study of Smoothed Particle Hydrodynamics

  • Kim, Yoo-Il;Nam, Bo-Woo;Kim, Yong-Hwan
    • Journal of Ship and Ocean Technology
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    • v.11 no.4
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    • pp.29-54
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    • 2007
  • Systematic sensitivity analysis of smoothed particle hydrodynamics method (SPH), a gridless Lagrangian particle method, was carried out in this study. Unlike traditional grid-based numerical schemes, systematic sensitivity study for computational parameters is very limited for SPH. In this study, the effect of computational parameters in SPH simulation is explored through two-dimensional dam-breaking and sloshing problem. The parameters to be considered are the speed of sound, the type of kernel function, the frequency of density re-initialization, particle number, smoothing length and pressure extraction method. Through a series of numerical test, detailed information was obtained about how SPH solution can be more stabilized and improved by adjusting computational parameters.

Real-time 3D Visualization Method of Landslide disaster prediction Simulation using GPU (GPU을 이용한 토사재해 예측 시뮬레이션의 3D 실시간 가시화 방법)

  • Song, Sang-Min;Cho, Kwang-Joon;Ok, Soo-yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1630-1638
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    • 2015
  • In this paper, we propose a GPU-based interactive and plausible visualization method for the silt and landslide simulation results computed with SPH. By empirical experiments, we verify that our GPU-accelerated screen space mesh method can be effectively used for visualizing the landslide disaster simulation. The method proposed in this paper make it possible to overcome the limitation of previous simulations where the experience obtained by trials and errors plays the most important roles. Because the realtime visualization enables interactive observation of simulation results and efficient data assimilation, the accuracy of the simulation can be significantly improved in an efficient way.

Simulation of free falling rigid body into water by a stabilized incompressible SPH method

  • Aly, Abdelraheem M.;Asai, Mitsuteru;Sonoda, Yoshimi
    • Ocean Systems Engineering
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    • v.1 no.3
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    • pp.207-222
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    • 2011
  • A stabilized incompressible smoothed particles hydrodynamics (ISPH) method is utilized to simulate free falling rigid body into water domain. Both of rigid body and fluid domain are modeled by SPH formulation. The proposed source term in the pressure Poisson equation contains two terms; divergence of velocity and density invariance. The density invariance term is multiplied by a relaxed parameter for stabilization. In addition, large eddy simulation with Smagorinsky model has been introduced to include the eddy viscosity effect. The improved method is applied to simulate both of free falling vessels with different materials and water entry-exit of horizontal circular cylinder. The applicability and efficiency of improved method is tested by the comparisons with reference experimental results.

A Contact Algorithm in the Low Velocity Impact Simulation with SPH

  • Min, Oak-Key;Lee, Jeong-Min;Kim, Kuk-Won;Lee, Sung-Soo
    • Journal of Mechanical Science and Technology
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    • v.14 no.7
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    • pp.705-714
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    • 2000
  • The formulation of Smoothed Particle Hydrodynamics (SPH) and a shortcoming of traditional SPH in contact simulation are presented. A contact algorithm is proposed to treat contact phenomenon between two objects. We describe the boundary of the objects with non-mass artificial particles and set vectors normal to the contact surface. Contact criterion using non-mass particles is established in this study. In order to verify the contact algorithm, an algorithm is implemented in to an in-house program; elastic wave propagation is an analysed under low velocity axial impact of two rods. The results show that the contact algorithm eliminates the undesirable phenomena at the contact surface; numerical result with the contact algorithm is compared with theoretical one.

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Coin Drop Simulation based on Smoothed Particles Hydrodynamics

  • Kang, Han-bin;Pack, In-seok;Song, Ju-han;Lee, Dong-ug;Park, Min-hyeok;Lee, Seok-soon
    • Journal of Aerospace System Engineering
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    • v.7 no.1
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    • pp.19-25
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    • 2013
  • Smoothed Particle Hydrodynamics(SPH) method uses a grid of historical analysis and is not Lagrangian particles using the grid method. The Navier-Stokes equations were used to solve the viscous flow of the non-compressed. In this study, the numerical analysis of the three-dimensional Coin Drop Simulation using SPH method was performed, and the analysis results are compared with experimental results, and a similar behavior can be seen. The commercial program used was Abaqus/Explicit. SPH method to reduce the error by comparing the existing flow analysis or interpretation of the continuing research is needed in the future. That will enable real-time analysis of material obtained as a result of these numerical simulations similar to the actual flow phenomena, depending on the development of computer graphics technology to show visually. As a result, this method can be applied to the analysis fluid - structure interaction problems in a variety of fields.

Numerical simulation on jet breakup in the fuel-coolant interaction using smoothed particle hydrodynamics

  • Choi, Hae Yoon;Chae, Hoon;Kim, Eung Soo
    • Nuclear Engineering and Technology
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    • v.53 no.10
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    • pp.3264-3274
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    • 2021
  • In a severe accident of light water reactor (LWR), molten core material (corium) can be released into the wet cavity, and a fuel-coolant interaction (FCI) can occur. The molten jet with high speed is broken and fragmented into small debris, which may cause a steam explosion or a molten core concrete interaction (MCCI). Since the premixing stage where the jet breakup occurs has a large impact on the severe accident progression, the understanding and evaluation of the jet breakup phenomenon are highly important. Therefore, in this study, the jet breakup simulations were performed using the Smoothed Particle Hydrodynamics (SPH) method which is a particle-based Lagrangian numerical method. For the multi-fluid system, the normalized density approach and improved surface tension model (CSF) were applied to the in-house SPH code (single GPU-based SOPHIA code) to improve the calculation accuracy at the interface of fluids. The jet breakup simulations were conducted in two cases: (1) jet breakup without structures, and (2) jet breakup with structures (control rod guide tubes). The penetration depth of the jet and jet breakup length were compared with those of the reference experiments, and these SPH simulation results are qualitatively and quantitatively consistent with the experiments.

Numerical analysis of dam breaking problem using SPH (제체의 갑작스런 붕괴로 인한 충격파 수치해석 - SPH (Smoothed Particle Hydrodynamics)를 중심으로)

  • Cho, Yong Jun;Kim, Gweon Su
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.3B
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    • pp.261-270
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    • 2008
  • Even though there is a great deal of progress in a numerical method of high caliber like SPH, it is very rarely deployed in a water resources community. Despite the great stride in computing environment, depth averaged approach like a nonlinear shallow equation is still efficient tool for flood routing in large watershed, but it can give some misleading information like the inundation height of flood. In this rationale, we numerically simulate the flow into the dry channel, dry channel with an obstacle triggered by the collapse of a two dimensional water column using SPH (Smoothed Particle Hydrodynamics) in order to boost the application of numerical method of high caliber like SPH in a water resources community. As a most severe test of the robustness of SPH, we also carry out the simulation of the flow through a clearance into the wet channel driven by the rapid removal of a water gate. As a hydrodynamic model, we used the Navier-Stokes equation, a numerical integration of which was carried out using SPH. To verify the validity of newly proposed numerical model, we compare the numerically simulated flow with the others in the literature mainly from VOF and MAC, and hydraulic experiments by Martin and Moyce (1952), Koshizuka et al. (1995) and Janosi et al. (2004). It was shown that agreements between the numerical results in this study and hydraulic experiments are remarkable.