• Title/Summary/Keyword: SNOWBOARD

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The Development of Safety and Functional Snowboard Wear Design - Focus on the Safety Snowboard Pants for the Protection of Hip -

  • Kim, Mun Young
    • Fashion & Textile Research Journal
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    • v.15 no.3
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    • pp.364-370
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    • 2013
  • This research helps secure the safety of snow boarders in an activity that is currently recognized as a minor specific hobby. The research goal is to develop a new board wear product with intensified safety and activity through the development of a safe and convenient snowboard wear that is wearable in ordinary life. The participants consisted of 31 snowboard club members evaluated from January 12 to January 19 at Eden-valley Ski Resort and Phoenix-park Resort in Korea. The result are as follows. First, what domestic snowboard wear consumers consider design difference and brand recognition a significant priority in choosing snowboard wear versus the functionality or safety of clothes. Second, concerning the evaluation of the developed product, they recognize the necessity of safety gear; however, they demand the convenient use of a safety gear with a fixation that can be attached and detached. A unity-type board wear was developed that enables an attachment and detachment that reflects the evaluation results. In conclusion, this research showed various market possibility of board wear into sports casual wear to be able to make it a fashion product through different design and demand of mixing it with general wear rather than functionality or activity, though board wear is a professional sports wear.

Research on the Actual Condition of Snowboard Wear (스노우보드 웨어에 대한 착용 실태조사 연구)

  • 류신아;박길순
    • The Research Journal of the Costume Culture
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    • v.11 no.5
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    • pp.721-736
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    • 2003
  • As for the purposes of the research: First, on the wearers of snowboard wear on the market, I intend to investigate contents related with purchase, price, brand, style, etc., and grasp requirements and complaints. Second, I intend to know the evaluations of users according to itemized questions on the snowboard wear on the market. Third, I like to provide basic materials by investigating itemized requirements for the development of snowboard wear. On the male & female snowboarders on a skiing ground, I carried out a preliminary investigation in December, 2001, and a main investigation from January to February, 2002. The results are as follows: 1. Many of them purchased imported quality goods, and the rate purchase was high between 20~25 year. Loose two-piece suits of different colors were preferred. The most uncomfortable part proved to be a neck part. 2. The degree of general satisfaction with the snowboard wear on the market was 4.60. And in terms of itemized evaluation, dissatisfaction was found in Clothing construction, facility of laundry and handling, price and brand rather than in style, fiber composition and tactile sensation. 3. In the investigation of the requirements in case of snowboard wear development, the most common requirement was the facility of action. I believe this should be met by study on the choice of pertinent margin and the pattern development.

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Kinematic Study of Lower Extremity Movements in Unskilled and Expert Snowboarders During Snowboard Simulator Exercises (스노보드 시뮬레이터 운동 시 전문가와 비전문가의 하지 운동특성 분석)

  • Park, Sunwoo;Ahn, Soonjae;Kim, Jongman;Shin, Isu;Choi, Eunkyoung;Kim, Youngho
    • Journal of Biomedical Engineering Research
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    • v.36 no.4
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    • pp.109-114
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    • 2015
  • In this study, joint angles of the lower extremity and tibial acceleration and angular velocity were measured during a snowboard simulator exercises in order to evaluate the skill of snowboarders. Ten unskilled and ten expert snowboarders were recruited for the study. A three-dimensional motion capture system and two inertial sensor modules were used to acquire joint movements, acceleration and angular velocity of the lower extremities during snowboard simulator exercises. Pattern variations were calculated to assess variations in the snowboard simulator motion of unskilled and expert snowboarders. Results showed that expert snowboarders showed greater range of motion in joint angles and greater peak to peak amplitude in acceleration and angular velocity for tibia than unskilled snowboarders. The unskilled snowboarders did not show symmetrical shape(same magnitude but opposite direction) in tibial angular velocity during two edge turns in snowboard simulator exercises. The expert snowboarders showed smaller pattern variations for joint angle of lower extremity, tibial acceleration and tibial angular velocity than unskilled snowboarders. Inertial sensor data and pattern variations during the snowboard simulator exercises could be useful to evaluate the skill of snowboarders.

The Development of Game Simulator for Snowboard (스노우보드 게임 시뮬레이터 개발)

  • Kim, Dong-Jin;Yoon, Pyoung-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.510-516
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    • 2019
  • In this paper, a snowboard simulator that measures the user's motion and makes the user feel physical changes and enjoy actual snowboarding was developed. The speed and direction of the snowboard are determined by the user's center of gravity. The developed simulator is equipped with four springs on the snowboard plate, so that the slope can change according to the change in the user's weight center and be felt directly. The slope due to the change in the center of gravity of the user is measured using a three-axis acceleration sensor. The friction of the slope generated by the rotation of the snowboard is made possible by the user using the BLDC motor, and the rotation of the snowboard is measured using the hole sensor. For rapid data processing of the simulator, two MCUs are used to transfer the measured data to the PC using the acceleration sensor and motor separately. The developed simulator can experience slopes and friction of the slope directly, and wear measured data and HMD to enjoy more realistic snowboarding.

Lumbar Compression Fracture Following Snowboard Injury - Case Report - (스노우 보드 손상에 의한 요추 압박 골절 - 증례 보고 -)

  • Chung, Kook-Jin;Chung, Yung-Khee;Noh, Kyu-Cheol;Hong, Sung-Koo;Yoo, Jung-Han
    • Journal of Korean Orthopaedic Sports Medicine
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    • v.4 no.2
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    • pp.128-132
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    • 2005
  • With the introduction of working 5 days a week, people who are participating in sports activity has been increased so rapidly, therefore sports related injuries also has continued to grow. Among winter sports, snowboard has been gaining popularity among adolescents and young adults. But, snowboard related injuries, especially spinal injuries, has been rarely documented. We report a case of lumbar compression fracture following snowboard injury.

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Appropriate Ease of Men's Snowboard Upper Wear (남성 스노보드 상의의 여유량 설정에 관한 연구)

  • Park, Kil-Soon;Ryu, Sin-A
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.2
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    • pp.254-266
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    • 2005
  • The purpose of this study were to develop snow-board upper wear with improved functionality. The study consisted of figure out appropriate ease amount of snow-board upper wear and make products by applying it to pattern design. The results of this study were as follows : First, The results of examined the difference between naked body measurements of and basic wear. According to motion, chest circumference(4.7cm, 5.1%), back width(8.9cm, 20.7%), and waist back length(8.0cm, 18.3%) increased. Around the elbow the length increased by 4.4cm(21.9%) when it was bent 90 degrees, while it increased by 6.0cm(29.8%) when it was bent to the full(145 degree). Second, 3 snow-board upper wear were selected and evaluated their appearance, comforts, and functionality, and that of the biggest margin proved to be the best. Eases necessary for motion proved to be insufficient especially in neck, arm and wrist parts of upper clothing. Third, on the basis of the analysis of snow-board upper wear on market, 2 pieces of experimental snowboard upper wear were designed, produced, and evaluated the patterns of with different ease, and snowboard upper wear B for experiment was proved to be better, Fourth, Snowboard upper wear was produced and evaluated for experiment 2 by giving additional ease to specific parts. Therefore experiment 2 was presented pattern, ease, and size of snowboard upper wear for with snowboard upper wear with improved functionality.

Development of a Tangible Snowboard Training Simulator based on Virtual Reality (가상현실 기반의 체감형 스노우보드 시뮬레이터 개발)

  • Park, Changhoon
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.87-94
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    • 2014
  • In recent years, there has been an increasing interest in tangible sports simulators with the success of golf simulator. The main purpose of this study is to develop a tangible snowboard simulator for the beginner using virtual reality technology. This paper proposes an interactive virtual coach and high fidelity virtual environment for snowboard training. The virtual coach offers an intuitive guidance and personalized coaching feedback about the 5 fundamental riding skills. The virtual training environment uses the stereoscopic display system and motion platform to create more realistic training situation. We expect virtual reality will be used as a training aids in many sports such as taekwondo, baseball, archery and so on.

Appropriate Ease of Men's Snow-board Lower Wear (남성 스노보드 하의의 여유량 설정에 관한 연구)

  • Ryu Sin-A;Park Kil-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.4 s.152
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    • pp.582-594
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    • 2006
  • The purpose of this study were to develop snow-board lower wear with improved functionality. The study consisted of figure out appropriate ease amount of snow-board lower wear and make products by applying it to pattern design. The results of this study were as follows: On the basis of the analysis of snow-board lower wear on market, 2 pieces of experimental snowboard lower wear were designed, produced, and evaluated the patterns of with different ease, and snowboard lower B for experiment was proved to be better. Snowboard lower wear was produced and evaluated for experiment 2 by giving additional ease to specific parts. Therefore experiment 2 was presented pattern, ease, and size of snowboard lower wear with improved functionality. Sizes and ease of snow-board lower wear for presentation. waist circumference - 96.0cm(l6.4cm, 17.1%); hip circumference - 127.0cm(31.3cm, 24.4%); pants length - 112.0cm(9.6cm, 8.6%); crotch length - 90.0cm(26.8cm, 36.4%); thigh circumference - 78.0cm(23.4cm, 30.0%); knee circumference - 62.0cm(24.7cm, 39.8%); turnup circumference - 62.0cm(36.0cm, 58.1%). Above mentioned sizes and ease of lower wear are medium size(M) for male.

Psychological Injury Factors of Excellent Alpine Snowboard Athlete (우수 알파인스노보드 선수의 심리적 부상요인)

  • Yoo, Ha-Na;Choi, Jae-Won;Kang, Sung-Goo;Lee, Kyung-Ha
    • Journal of Convergence for Information Technology
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    • v.11 no.1
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    • pp.143-155
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    • 2021
  • The purpose of this study is to adopt qualitative research methods for alpine snowboard athlete to analyze their injury factors in depth from a psychological perspective. Therefore, in-depth interviews were conducted on four outstanding Alpine Snowboard athlete, and the results were as follows. Among the factors of the injury of Alpine snowboard athlete, the psychological point of view was derived from five factors: 'Trait Anxiety', 'Personality Characteristic', 'Expectancies of Significant Others, 'Discrepancy between ability and expectation' and 'Trauma Injuries'. The five psychological injury factors have expressed the raw data of the subject in a case-oriented manner, and empirical and field-oriented interview data will enable in-depth analysis of psychological factors related to injury to future Alpine snowboard athlete and coaches. It is expected to be used as a basis for injury prevention and countermeasures. All data can be used as a basis for positive effects on the quality of life of athletes and athletes in winter sports.