Browse > Article
http://dx.doi.org/10.5762/KAIS.2019.20.4.510

The Development of Game Simulator for Snowboard  

Kim, Dong-Jin (Department of Robotics and Automation Engineering, Hoseo University)
Yoon, Pyoung-Won (EMDYNE INC.)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.20, no.4, 2019 , pp. 510-516 More about this Journal
Abstract
In this paper, a snowboard simulator that measures the user's motion and makes the user feel physical changes and enjoy actual snowboarding was developed. The speed and direction of the snowboard are determined by the user's center of gravity. The developed simulator is equipped with four springs on the snowboard plate, so that the slope can change according to the change in the user's weight center and be felt directly. The slope due to the change in the center of gravity of the user is measured using a three-axis acceleration sensor. The friction of the slope generated by the rotation of the snowboard is made possible by the user using the BLDC motor, and the rotation of the snowboard is measured using the hole sensor. For rapid data processing of the simulator, two MCUs are used to transfer the measured data to the PC using the acceleration sensor and motor separately. The developed simulator can experience slopes and friction of the slope directly, and wear measured data and HMD to enjoy more realistic snowboarding.
Keywords
Accelerometer; AR; Game Simulator; HMD; Snowboard;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Kim Mi Suk, 2014 sports white pater, pp.127, Ministry of Culture, sports and Tourism, 2015.
2 Park Soo Jung, Kim Ji Hye, Yoon Jee In, "A meditation role of coping and safety on the relationship between perception of crowding and feelings of enhoyment", The korean journal of physical Education, Vol.53, No.3, pp.485-497, 2014.
3 Hyun Moo Sung, Lee Sang Ho, Jung Yeon Sung, Joung Ki Hong, Kim Hee Kyoung, Lee Seong Cheol, Ha Sung Il, Min Byung Nam, "The Comparison of Injury Types and Cause in First Time Skiers and Snowboarders", Korea society for Wellness, Vol.6, No.2, pp.425-434, 2011.
4 Park Sunwoo, Ahn Soonjae, Kim Jongman, Shin Isu, Choi Eunkyoung, Kim Youngho, "Kienmatic Study of Lower Extremity Movements in Unskilled and Expert snow boarders During Snowboard Simulator Exercises", Journal of Biomedical Engineering Research, Vol.36, No.4, pp.109-114, 2015. DOI: https://doi.org/10.9718/JBER.2015.36.4.109   DOI
5 Swinson D. B, "Physics and snowboarding", The Physics Teacher Vol.32, No.9, pp. 530-534, 1994. DOI: https://doi.org/10.1119/1.2344103   DOI
6 D. Tufts, J. Francis, "Designing digital low-pass filters - Comparison of some methods and criteria", IEEE Transactions On Audio and Electroacoustics, Vol.18, No.4, pp.487-494, 1970. DOI: https://doi.org/10.1109/TAU.1970.1162148   DOI
7 T. Wada, N. Yoshii, K. Tsukamoto, S. Tan aka, Development of virtual reality snowboard system for therapeutic exercise, IEEE, pp.2277-2282 2004. DOI: https://doi.org/10.1109/IROS.2004.1389748
8 David Lind, Sanders, Scott P., The physics of skiing : skiing at the triple point, AIP Press, 2013.
9 John Zumerchik, Encyclopedia of sports science, Macmillan Library Reference USA, 1997.