• Title/Summary/Keyword: Rule-based engine

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Design and Implementation of Psychological Diagnosis Expert System based on the SandTray (모래 상자 놀이 기반 심리 진단 전문가 시스템 설계 및 구현)

  • Son, Se-Jin;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.11
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    • pp.235-244
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    • 2017
  • This paper aims to design a system for psychological diagnosis in sandbox play by applying rule based expert system. Sandbox play is one of play therapy and it is a technique that can be combined with psychological diagnosis and treatment using sand and various kinds of figures. In this technique, we focus on psychological diagnostic factors and try to implement a system that automatically diagnoses psychological types when input values are given. Therefore, six kinds of language objects are set and the rules are created according to the types of figures, arrangement of figures, and production time in the sand box used as a reference element in the diagnosis method. In this system, it is assumed that the client recognizes the finished sandbox as a sensor device. Then, when the recognized state enters the input value, the rules based on the language object are ignited in order. Through this, the client is diagnosed with one of 26 types of psychology. As a result, the diagnostic process is simplified and automated. Accordingly, a more detailed psychological diagnosis and treatments are provided.

A Study on the Continuous Speech Recognition for the Automatic Creation of International Phonetics (국제 음소의 자동 생성을 활용한 연속음성인식에 관한 연구)

  • Kim, Suk-Dong;Hong, Seong-Soo;Shin, Chwa-Cheul;Woo, In-Sung;Kang, Heung-Soon
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.83-90
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    • 2007
  • One result of the trend towards globalization is an increased number of projects that focus on natural language processing. Automatic speech recognition (ASR) technologies, for example, hold great promise in facilitating global communications and collaborations. Unfortunately, to date, most research projects focus on single widely spoken languages. Therefore, the cost to adapt a particular ASR tool for use with other languages is often prohibitive. This work takes a more general approach. We propose an International Phoneticizing Engine (IPE) that interprets input files supplied in our Phonetic Language Identity (PLI) format to build a dictionary. IPE is language independent and rule based. It operates by decomposing the dictionary creation process into a set of well-defined steps. These steps reduce rule conflicts, allow for rule creation by people without linguistics training, and optimize run-time efficiency. Dictionaries created by the IPE can be used with the speech recognition system. IPE defines an easy-to-use systematic approach that can obtained 92.55% for the recognition rate of Korean speech and 89.93% for English.

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Fuzzy Inference-based Quantitative Estimation of Environmental Affecting Factor For Performance-based Durability Design of RC Structure Exposed to Salt Attack Environment (염해 환경에 노출된 RC 구조물의 내구성능설계를 위한 퍼지 추론 기반 환경영향지수의 산정)

  • Do Jeong Yun;Song Hun;Soh Seung Young;Soh Yang Seob
    • Proceedings of the Korea Concrete Institute Conference
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    • 2005.05b
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    • pp.237-240
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    • 2005
  • As a part of the effort for improving the durability design based on a set of the deem-to-satisfy specifications, it is important and primary to quantitatively identify the environmental impact to a target reinforced concrete structure. In this work, an effort is made to quantitatively calculate the environmental affecting factor with using a fuzzy inference that it indicates the severity of environmental impact to the exposed reinforced concrete structure or member. This system is composed of input region, output region and rule base. For developing the fuzzy inference system surface chloride concentration{chloride), cyclic degree of wet and dry(CWD), relative humidity(RH) and temperature (TEMP) were selected as the input parameter to environmental affecting factor(EAF) of output parameter. The Rules in inference engine are generated from the engineering knowledge and intuition based on some international code of practises as well as various researcher's experimental data. The devised fuzzy inference system was verified comparing the inferred value with the investigation data, and proved to be validated. Thus it is anticipated that this system for quantifying EAF is certain to be considered into the starting point to develop the performance-based durability design considering the service life of structure.

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Development of an Expert System for Optimum Fusible Interlining (최적의 접착심지 선정을 위한 전문가시스템 개발)

  • Yun, Soon-Young;Kim, Sung-Min;Park, Chang-Kyu
    • Fashion & Textile Research Journal
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    • v.11 no.4
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    • pp.648-660
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    • 2009
  • In this research, an expert system has been developed to select optimum well-matched fusible interlinings with a face fabric. First, a database of face fabrics and fusible interlinings has been constructed. And knowledge acquisition has been performed from the previous studies about the properties of fusible interlinings and fused composites as well as fusing prsocess quality control. Then, a rule-based knowledge-base has been constructed through knowledge classification. Finally, we have constructed an inference engine with the knowledge-base. The expert system enables us to easily select optimum fusible interlinings for a face fabric considering high quality fused composites and fashion trend.

A Constraint-Based Inference System for Satisfying Design Constraints

  • Cha, Joo-Heon;Lee, In-Ho;Kim, Jay-Jung
    • Journal of Mechanical Science and Technology
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    • v.14 no.6
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    • pp.655-665
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    • 2000
  • We propose an efficient algorithm for the purpose of satisfying a wide range of design constraints represented with equality and inequality equations as well as production rules. The algorithm employs simulated-annealing and a production rule inference engine and works on design constraints represented with networks. The algorithm fulfills equality constraints through constraint satisfaction processes like variable elimination while taking into account inequality constraints and inferring production rules. It can also reduce the load of the optimization procedure if necessary. We demonstrate the implementation of the algorithm with the result on machine tool design.

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Speech Recognition Chatbot IFTTT Service System based on Rule Engine (룰 엔진 기반의 음성 인식 챗봇 IFTTT 서비스 시스템)

  • Kim, KyeYoung;Lee, HyunDong;Cho, Dae-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.671-674
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    • 2017
  • 고객 상담 채팅은 비동기 상태에서도 메시지를 보낼 수 있기 때문에 고객이 메시지를 보낸 후 한참 후에 메시지를 읽고 답을 보내는 경우가 많아 하나의 고객 문의를 처리하는데 시간이 많이 소요된다. 이런 문제점을 해결하기 위해서 본 논문에서는 룰 엔진 기반의 챗봇 IFTTT 서비스 시스템을 제안한다. 이를 통하여 고객 상담 업무를 자동적으로 실시간 처리 할 수 있다.

Discrete Event Simulation with Embedded Distributed Expert System: Application to Manufacturing Process Monitoring and Diagnosis (분산 전문가 시스템의 기능을 갖는 이산사건 시뮬레이션: 제조 공정 오류 감지와 진단에의 적용)

  • 조대호
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.137-152
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    • 1998
  • One of the components that constitute the simulation models is the state variables whose values are determined by the time related simulation process. Embedding rule-based expert systems into the simulation models should provide a systematic way of handling these time-dependent variables without distracting the essential problem solving capabilities of the expert systems which are well suited for expressing the decision making function of complex cases. The expert system, however, is inefficient in dealing with the time elapsing characteristics of target system compare to the simulation models. To solve the problem, this paper provides an interruptible inference engine whose inferencing process can be interrupted when the variables' value, which are used as the parameters of the rules, are not yet determined due to the time dependent nature of the state variables. The process is resumed when the variables are ready. The elapse of time is calculated by time-advance function of the simulation model to which the expert system has been embedded. The example modeling shown exploits the embedded interruptible inferencing capability for the controlling and monitoring of metal grating process.

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Disambiguiation of Qualitative Reasoning with Quantitative Knowledge (정성추론에서의 모호성제거를 위한 양적지식의 활용)

  • Yoon, Wan-Chul
    • Journal of Korean Institute of Industrial Engineers
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    • v.18 no.1
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    • pp.81-89
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    • 1992
  • After much research on qualitative reasoning, the problem of ambiguities still hampers the practicality of this important AI tool. In this paper, the sources of ambiguities are examined in depth with a systems engineering point of view and possible directions to disambiguation are suggested. This includes some modeling strategies and an architecture of temporal inference for building unambiguous qualitative models of practical complexity. It is argued that knowledge of multiple levels in abstraction hierarchy must be reflected in the modeling to resolve ambiguities by introducing the designer's decisions. The inference engine must be able to integrate two different types of temporal knowledge representation to determine the partial ordering of future events. As an independent quantity management system that supports the suggested modeling approach, LIQUIDS(Linear Quantity-Information Deriving System) is described. The inference scheme can be conjoined with ordinary rule-based reasoning systems and hence generalized into many different domains.

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Design and Implementation of Rule Engine based Android Interactive Signage for Context Awareness (상황인지 지원을 위한 규칙엔진 기반 안드로이드 인터랙티브 사이니지 설계 및 구현)

  • Cha, Jun-Yeob;Chung, Sun-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.247-250
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    • 2020
  • 현재 전개되고 있는 대부분의 인터랙티브 사이니지는 SI 작업으로, 해당 응용 및 적용 현장에 맞게 하드코딩을 하여 고정된 방식으로 구현되고 있다. 따라서, 또 다른 현장의 응용 목적 사이니지 개발을 위해 다시 엔지니어가 재프로그래밍하여야 하는 불편 및 낭비가 존재한다. 본 논문에서는 안드로이드 사이니지 플레이어 환경에서의 더욱 유연하게 확장되고 개선된, 상황인지 지원 안드로이드 인터랙티브 사이니지 시스템 설계와 구현에 대한 개발 결과를 보고한다.

Design and Implementation of Interactive Digital Signage Service System based on Rule Engine (규칙엔진 기반 인터랙티브 디지털 사이니지 서비스 시스템 설계 및 구현)

  • Shin, Eun-kyu;Chung, Sun-Tae;Lee, Ju-ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.99-102
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    • 2020
  • 센서/외부사건 연동을 지원하는 인터랙티브 디지털 사이니지(Interactive Digital Signage)가 활발히 전개되고 있다. 그런데, 현재 전개되고 있는 대부분의 인터랙티브 사이니지 시스템은 정해진 인터랙션에만 맞추어 설계되어 지원되기 때문에, 추가적인 인터랙션 기능이 요구되는 경우에 재프로그래밍하여야 한다. 다양한 센서 입력, 외부사건 발생 등에 대한 반응을 유연하게 지원하는 데 있어서 규칙엔진 지원이 유용하다. 본 논문에서는 규칙 메타데이터 변환 및 이의 규칙엔진과의 동기화 방안을 제시하고, 이를 활용하여 다양한 센서/외부사건 연동 인터랙션을 유연하게 지원하는 규칙엔진 기반 인터랙브 기지털 사이니지 시스템의 설계 및 구현을 보고한다.