• Title/Summary/Keyword: Rule Based Component

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A Study on GIS Component Classification considering Functional/Non-Functional Elements (기능적/비기능적 요소를 고려한 GIS 컴포넌트 분류에 관한 연구)

  • Jo, Yun-Won;Jo, Myung-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.3
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    • pp.77-86
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    • 2002
  • Recently software industry in GIS(geographic information system) becomes an interesting issue by performing a large scale of national GIS application development as well as even small unit of FMS(facility management system). Also, there exist many cases to combine GIS with various business domains such as MIS(marketing information system), CNS(car navigation system) and ITS(intelligent transportation system). In this situation, in order to develop an efficient and useful GIS application for a short term, there must be a deep consideration of not only developing GIS component but also managing GIS component. In fact, even though there exist many certain components having high reusability, excellent interoperability and good quality, their reusability may be reduced because of their difficulty to access in a certain repository. Therefore, it is important to classify components having common characteristic based on their particular rule with reflecting their functionality and non-functionality before cataloging them. Here, there are two non-functional classification categories discussed such as GIS content-dependent metadata and GIS content-independent metadata. This cataloged components will help application developers to select easily their desired components. Moreover, new components may be easily producted by modifying and combining previous components. Finally, the original goal of all this effort can be defined through obtaining high reusability and interoperability of GIS component.

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A Study of the Planning for Development of Smart City Energy Service Module with Citizen Participation (시민참여형 스마트시티 에너지 서비스 모듈 개발 기획에 관한 연구)

  • Shim, Hong-Souk;Lee, Sung-Joo;Park, Kyeong-Min;Seo, Youn-Kyu;Jung, Hyun-Chae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.519-531
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    • 2020
  • Global warming is accelerating as greenhouse gas emissions increase owing to the increase in population and urbanization rates worldwide. As an alternative to this solution, smart cities are being promoted. The purpose of this paper is to suggest a plan for developing energy service modules for the Sejong 5-1 living area, which has been selected as a test-bed for smart cities in Korea. Based on the smart city plans announced by the government for this study, a survey questionnaire on 12 energy services was composed by collecting the opinions of experts. The survey was conducted with 1,000 citizens, the degree of necessity of energy service that citizens think of was identified. Principal Component Analysis and Association Rule Mining were conducted to describe 12 energy service items in a reduced manner and analyze the correlation and relationship of each energy service. Finally, three modules were suggested using the analyzed results so that 12 energy services could be implemented in an efficient platform. These results are expected to contribute to the realization of a smart city to make them easily accessible for those who want to promote platform services in the energy field and envision energy service items.

The Ontology Based, the Movie Contents Recommendation Scheme, Using Relations of Movie Metadata (온톨로지 기반 영화 메타데이터간 연관성을 활용한 영화 추천 기법)

  • Kim, Jaeyoung;Lee, Seok-Won
    • Journal of Intelligence and Information Systems
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    • v.19 no.3
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    • pp.25-44
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    • 2013
  • Accessing movie contents has become easier and increased with the advent of smart TV, IPTV and web services that are able to be used to search and watch movies. In this situation, there are increasing search for preference movie contents of users. However, since the amount of provided movie contents is too large, the user needs more effort and time for searching the movie contents. Hence, there are a lot of researches for recommendations of personalized item through analysis and clustering of the user preferences and user profiles. In this study, we propose recommendation system which uses ontology based knowledge base. Our ontology can represent not only relations between metadata of movies but also relations between metadata and profile of user. The relation of each metadata can show similarity between movies. In order to build, the knowledge base our ontology model is considered two aspects which are the movie metadata model and the user model. On the part of build the movie metadata model based on ontology, we decide main metadata that are genre, actor/actress, keywords and synopsis. Those affect that users choose the interested movie. And there are demographic information of user and relation between user and movie metadata in user model. In our model, movie ontology model consists of seven concepts (Movie, Genre, Keywords, Synopsis Keywords, Character, and Person), eight attributes (title, rating, limit, description, character name, character description, person job, person name) and ten relations between concepts. For our knowledge base, we input individual data of 14,374 movies for each concept in contents ontology model. This movie metadata knowledge base is used to search the movie that is related to interesting metadata of user. And it can search the similar movie through relations between concepts. We also propose the architecture for movie recommendation. The proposed architecture consists of four components. The first component search candidate movies based the demographic information of the user. In this component, we decide the group of users according to demographic information to recommend the movie for each group and define the rule to decide the group of users. We generate the query that be used to search the candidate movie for recommendation in this component. The second component search candidate movies based user preference. When users choose the movie, users consider metadata such as genre, actor/actress, synopsis, keywords. Users input their preference and then in this component, system search the movie based on users preferences. The proposed system can search the similar movie through relation between concepts, unlike existing movie recommendation systems. Each metadata of recommended candidate movies have weight that will be used for deciding recommendation order. The third component the merges results of first component and second component. In this step, we calculate the weight of movies using the weight value of metadata for each movie. Then we sort movies order by the weight value. The fourth component analyzes result of third component, and then it decides level of the contribution of metadata. And we apply contribution weight to metadata. Finally, we use the result of this step as recommendation for users. We test the usability of the proposed scheme by using web application. We implement that web application for experimental process by using JSP, Java Script and prot$\acute{e}$g$\acute{e}$ API. In our experiment, we collect results of 20 men and woman, ranging in age from 20 to 29. And we use 7,418 movies with rating that is not fewer than 7.0. In order to experiment, we provide Top-5, Top-10 and Top-20 recommended movies to user, and then users choose interested movies. The result of experiment is that average number of to choose interested movie are 2.1 in Top-5, 3.35 in Top-10, 6.35 in Top-20. It is better than results that are yielded by for each metadata.

Development and Evaluation of a Document Summarization System using Features and a Text Component Identification Method (텍스트 구성요소 판별 기법과 자질을 이용한 문서 요약 시스템의 개발 및 평가)

  • Jang, Dong-Hyun;Myaeng, Sung-Hyon
    • Journal of KIISE:Software and Applications
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    • v.27 no.6
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    • pp.678-689
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    • 2000
  • This paper describes an automatic summarization approach that constructs a summary by extracting sentences that are likely to represent the main theme of a document. As a way of selecting summary sentences, the system uses a model that takes into account lexical and statistical information obtained from a document corpus. As such, the system consists of two parts: the training part and the summarization part. The former processes sentences that have been manually tagged for summary sentences and extracts necessary statistical information of various kinds, and the latter uses the information to calculate the likelihood that a given sentence is to be included in the summary. There are at least three unique aspects of this research. First of all, the system uses a text component identification model to categorize sentences into one of the text components. This allows us to eliminate parts of text that are not likely to contain summary sentences. Second, although our statistically-based model stems from an existing one developed for English texts, it applies the framework to individual features separately and computes the final score for each sentence by combining the pieces of evidence using the Dempster-Shafer combination rule. Third, not only were new features introduced but also all the features were tested for their effectiveness in the summarization framework.

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Shaking Table Test of 1/3-Scale 3-Story Sam-Hwan Camus Precast Concrete Model (1/3축소 3층 삼환까뮤 P.C 모델의 진동대 실험)

  • 이한선
    • Proceedings of the Korea Concrete Institute Conference
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    • 1992.10a
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    • pp.140-154
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    • 1992
  • The objective of the research stated here was aimed at providing the information needed to establish the Korean Seismic Design Code Recommendations and Guides for precast concrete (P.C) large panel apartment buildings. This was accomplished by investigation and analysis of the response of P.C large panel structures subjected to shaking table excitation simulating earthquake ground motion. one of the test specimens used was 1/3-scaled 3-story box P.C model provided by Sam-Hwan Camus Corporation. The 4m $\times$4m shaking table was used to simulate the earthquake ground motion. the employed input accelerogram was the one recorded as Taft N21E component and the peak ground acceleration(PGA) was scaled depending on the desired level of seismic severity and the time according to dynamic similitude rule. Based on results obtained from shaking table test of this P.C model, the following conclusions were drawn . (1) As far as test specimen is concerned, the seismic safety factors turns out to be 7~8. (2)P.C model has damping ratio of about8% which is twice larger than in-situ R.C. structure. And (3)this model has global displacement ductility ratio of 2~3 through the energy dissipation by opening and sliding of joints.

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Evolving Cellular Automata Neural Systems(ECANS 1)

  • Lee, Dong-Wook;Sim, Kwee-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.158-163
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    • 1998
  • This paper is our first attempt to construct a information processing system such as the living creatures' brain based on artificial life technique. In this paper, we propose a method of constructing neural networks using bio-inspired emergent and evolutionary concept, Ontogeny of living things is realized by cellular automata model and Phylogeny that is living things adaptation ability themselves to given environment, are realized by evolutionary algorithms. Proposing evolving cellular automata neural systems are calledin a word ECANS. A basic component of ECANS is 'cell' which is modeled on chaotic neuron with complex characteristics, In our system, the states of cell are classified into eight by method of connection neighborhood cells. When a problem is given, ECANS adapt itself to the problem by evolutionary method. For fixed cells transition rule, the structure of neural network is adapted by change of initial cell' arrangement. This initial cell is to become a network b developmental process. The effectiveness and the capability of proposed scheme are verified by applying it to pattern classification and robot control problem.

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Implications of bi-directional interaction on seismic fragilities of structures

  • Pramanik, Debdulal;Banerjee, Abhik Kumar;Roy, Rana
    • Coupled systems mechanics
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    • v.5 no.2
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    • pp.101-126
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    • 2016
  • Seismic structural fragility constitutes an important step for performance based seismic design. Lateral load-resisting structural members are often analyzed under one component base excitation, while the effect of bi-directional shaking is accounted per simplified rules. Fragility curves are constructed herein under real bi-directional excitation by a simple extension of the conventional Incremental Dynamic Analysis (IDA) under uni-directional shaking. Simple SODF systems, parametrically adjusted to different periods, are examined under a set of near-fault and far-fault excitations. Consideration of bi-directional interaction appears important for stiff systems. Further, the study indicates that the peak ground accelertaion, velocity and displacement (PGA, PGV and PGD) of accelerogram are relatively stable and efficient intensity measures for short, medium and long period systems respectively. '30%' combination rule seems to reasonably predict the fragility under bi-directional shaking at least for first mode dominated systems dealt herein up to a limit state of damage control.

Use of Emotion Rule for Game Characters Emotion Structure (게임 캐릭터의 감정구조를 위한 감정규칙의 활용)

  • Park, Jun-Hyoung;Ko, Il-Ju;Sung, Bo-Kyung
    • Journal of Korea Game Society
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    • v.16 no.1
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    • pp.23-32
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    • 2016
  • A recent emotion research has attracted attention as an element to enhance the interaction with the user to play the game. Emotion expressed in the previous game was using a simple structure. However, increasing the user's needs of emotions that have been used in the game is necessary to structure the emotions caused. In this paper, it was utilized for the character of emotion in the game rules of the proposed emotion based on the principle of biological feelings. And it was classified a game component that affects the emotions and character provides a structure for recognizing the emotion from the game. This paper provides a structural framework to be considered in order to analyze emotions used in existing game to the role of emotion, to express emotion in the game.

Design of TSK Fuzzy Nonlinear Control System for Ship Steering (선박조타의 TSK 퍼지 비선형제어시스템 설계)

  • Chae, Yang-Bum;Lee, Won-Chan;Kang, Geun-Taek
    • Journal of Navigation and Port Research
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    • v.26 no.2
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    • pp.193-197
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    • 2002
  • This paper suggests a method to design TSK(Takagi-Sugeno-Kang) fuzzy nonlinear control system for automatic steering system which contains the nonlinear component of ship's maneuvering equation. A TSk fuzzy model can be identified using input-output data and represent a nonlinear system very well. A TSK fuzzy controller can be designed systematically from a TSK fuzzy model because the consequent part of TSK fuzzy rule is a linear input-output equation having a constant term. Therefore, this paper suggests the method identifying the TSK fuzzy model and designing the TSK fuzzy controller based on the TSK fuzzy model for ship steering.

The Design of Scene Modeler Component for 3D GIS Software (3차원 GIS 소프트웨어를 위한 장면 모델러 컴포넌트 설계)

  • Kim, Sung-Soo;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.81-84
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    • 2001
  • 3 차원 GIS 소프트웨어를 개발하기 위한 기술로는 공간데이터처리 및 공간분석기술, 컴퓨터그래픽스 및 가상현실 기술에 이르기까지 다양한 연구가 요구된다. 지리정보 가시화(Visualization)에 관한 연구는 여러 GIS 응용분야에서 주요한 부분이 된다. 현재 2 차원 기 구축된 데이터를 이용하여 3차원으로 가시화 및 분석을 수행할 수 있다는 것은 데이터와 소프트웨어 재사용 및 비용측면에서 중요한 의미를 가진다. 본 논문에서는 2차원 데이터와 최소한의 3차원 부가정보(빌딩높이, 도로폭등)를 이용하여 규칙기반 모델링(Rule-Based Modeling)을 통해 3 차원으로 모델링 해 낼 수 있는 3 차원 장면 모델러 컴포넌트 설계 방법을 제안한다. 시설물의 다양한 상세도 제어가 가능한 LOD(level-of detail) 모델러와 3 차원 장면을 효율적으로 관리하기 위한 장면 그래프(scene graph) 컴포넌트 설계 기술을 소개한다. 장면 모델러 컴포넌트 분석을 위해 처리하는 입력 데이터, 수작업 3 차원 모델링 여부, 소프트웨어 재사용성, 상호운용성, 구축 비용 등을 기준으로 분석하였다.

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