• Title/Summary/Keyword: Role-Play

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Children's Intersubjectivity in Social Dramatic Play: Relationships to Play Role Types and Peer Competence (사회극 극놀이에 나타나는 유아의 상호주관성과 역할유형 및 또래간 유능성간의 관계)

  • Kim, Hyun Ju;Kim, Hee jin
    • Korean Journal of Child Studies
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    • v.21 no.1
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    • pp.253-268
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    • 2000
  • The social dramatic play of seventeen five-year-old children was videotaped and transcribed for analysis of Intersubjectivity and play role types. The teachers of the children rated children's social competence. Results showed that children's Intersubjectivity in social dramatic play was related to their play role types and peer competence. Children with a high level of Intersubjectivity play leading roles during social dramatic play and were rated as socially competent by their teachers. The results were discussed from the Vygotskian perspective. Implications for early childhood teachers and suggestions for future studies were provided.

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The Effect of Father's Playfulness on Father-Child Intimacy - The Mediating Effect of Fathers' Play Participation - (아버지의 놀이성이 아버지-유아 친밀감에 미치는 영향 - 아버지의 놀이 참여 매개효과를 중심으로 -)

  • Jeon, Hey Young;Lee, Hee Sun
    • Korean Journal of Childcare and Education
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    • v.15 no.2
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    • pp.103-123
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    • 2019
  • Objective: The purpose of this study was to examine the mediating role of the father's play participation in the relationship between father playfulness and father-child intimacy. Methods: We conducted a survey of 500 fathers with 3~5 years olds attending kindergartens and located in Seoul and Gyeonggi province. Father's Playfulness Scale, Father's Play Participation Scale, and Father-Child Intimacy Scale were used as data measuring tools. The data collected in this study were analyzed using SPSS 22.0 Program. Results: As a result of examining sub-variables of play participation among fathers, it turned out that mediating effects occurred in physical play, role play, and function play. Conclusion/Implications: The results of this study suggest the necessity of developing a father education program to increase the intimacy between father and child as the role of father becomes increasingly important in the age of co-parenting.

The Effects of Gender-equal Parental Role Belief of Fathers and Maternal Gatekeeping Recognized by Fathers on Their Participation in Play and Father-Infants Intimacy (아버지의 양성평등한 부모역할신념과 어머니 문지기 역할이 아버지의 놀이참여와 영아기 자녀와의 친밀감에 미치는 영향)

  • Kim, KyungHee;Kim, Yumi
    • Korean Journal of Childcare and Education
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    • v.18 no.5
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    • pp.33-55
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    • 2022
  • Objective: The aims of this study is to investigate the internal and external environment surrounding fathers and to promote play-participation with children and father-Infants Intimacy by identifying the influence of a father's belief concerning gender-equal parental role and the mother's roles as a gatekeeper. Methods: The participants of this study were 291 fathers who had infants ranging from 1-36 months of age and were living in Seoul and South Chungcheong Province. The data were collected through the questionnaires and analyzed using the SPSS 24.0. Results: The main results are as follows. First, gender roles, livelihood keeper-father beliefs, importance of father rearing, and the mother's role as a doorkeeper affect the father's participation in play. This differs according to the characteristics of each type of play. Second, it was found that the father's gender roles and the mother's role as a doorkeeper had a significant effect on the intimacy between the father and the infant. Conclusion/Implications: The results of this study revealed that fathers' belief in gender-equal parenting and mothers' encouragement through opening the door as gatekeepers affect the formation of intimacy between fathers and their children in infancy, and are factors that influence play participation.

Play Interactions between Children with Autism and their Siblings in a European American and a Vietnamese American Family

  • Sage, Kara D.;Jegatheesan, Brinda
    • Child Studies in Asia-Pacific Contexts
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    • v.2 no.1
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    • pp.11-27
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    • 2012
  • We examined play interactions between siblings when one child has autism in a Vietnamese American and a European American family. Analysis was based on video recorded free play sessions with each set of siblings at their home. Interviews with the typically developing sibling and parents also provided supplemental data to aid our knowledge about their play behavior. This study describes the role of the typically developing sibling in play and the types of play engaged in by siblings. Findings indicate that the two sets of siblings differed in their play behavior. Specifically, significant differences were noted in the role of the typically developing sibling in play, and the types of play engaged in by the siblings. The perceptions of the typically developing siblings and parents regarding autism also differed across families, significantly affecting their play behavior. Implications for research are described.

The effectiveness of the change in perspective of the nature of science depending on subjects of the history of science-role play -The atomic model transition and the Mendeleev's periodic table - (과학사 주제에 따른 과학사-역할놀이가 대학생의 과학의 본성의 변화에 미치는 효과 -원자모형의 변천과 멘델레프의 주기율표의 변천 주제를 중심으로-)

  • Kim, Do Wook
    • Journal of Science Education
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    • v.39 no.1
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    • pp.15-27
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    • 2015
  • This study investigated whether there was a difference of the change in perspective of the nature of science depending on subjects of the history of science, after designing for two kinds of topics of role play programs based on the history of science to be transformed into a modern perspective. Before the history of science-role plays, the degree of the modern perspective was statistically no difference between group I(the atomic model transition-role play) and group II(the Mendeleev's periodic table-role play). However after treatment of the history of science-role plays for the each group, the degree of group I was higher than the degree of group II in the modern perspective. The results of this study indicate that the degree of changes into modern perspective of the nature of science by performing a history of science-role play may be depend on the subject of the history of science combined with the role play, and suggest the possibility that may be more effective to change the nature of science into the modern perspective, in case of performing of role play based on the history of science that includes the scientific knowledge established by a number of scientists with time series.

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Role-Play Training Factors that Positively Influence Training Satisfaction and Customer Service Orientation

  • Shin, Chung-Sub;Nam, Jae-Chul;Kim, Hey-Soo;Lee, Sang-Youn
    • Journal of Distribution Science
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    • v.13 no.9
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    • pp.29-36
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    • 2015
  • Purpose - The purpose of this study is to examine the influence of effective role-play and training on employee education satisfaction and customer orientation. Evidence of the suggested objective is obtained by monitoring the effectiveness of hotel service training. Research design, data, and methodology - Data were collected from 280 role-play sessions performed in a Korean Hotel and examined using a frequency analysis, reliability/validity assessments, correlation analysis, and regression analysis using SPSS 19.0. Results - 1) Entrepreneurs and training instructors should enthusiastically apply service education in order to enhance each employee d evaluation in terms of customer satisfaction and customer orientation. 2) The most effective factor on customer satisfaction and orientation is the instructor's qualifications. 3) Since a higher level of education-training satisfaction leads to better customer orientation, effective education-training is essential to achieve this result. Conclusions - The study was able to obtain practical evidence that can confirm that service education-training through role-play positively affects employee customer service orientation. In future advanced research on training effects on customer orientation, various internal factors of a business should also be considered.

Effects of Role-Play Method Related to the Global Warming and Ecosystem on High School Students' Knowledge Achievement as well as the Attitude towards Environment (역할극을 활용한 지구 온난화와 생태계 변화에 관한 수업이 고등학생들의 학업 성취도와 환경적 태도에 미치는 효과)

  • Kim, Dong-Ryeul;Son, Yeon-A;Moon, Doo-Ho
    • Hwankyungkyoyuk
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    • v.21 no.4
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    • pp.12-24
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    • 2008
  • In this research, we have carried out an experiment with grade 10 students. Students will be choosing their roles and creating their own script in relation to the environmental problems such as the seriousness of global wanning and the mutation of ecosystem. Throughout this process, they will come up with a solution to the problem In addition, we will assess students' knowledge achievement as well as the changes in attitudes toward environment, and analyze whether the role-play method of education is efficient or not. According to the research result, we have confirmed that the method of role-play as a education tool was more efficient than the traditional lecturing method. Students experienced higher rate of knowledge acquisition and more optimistic effects on their attitudes toward the mutation of ecosystem and also the seriousness of the global wanning. Students also pointed out in the interview that the role-play allowed them to share their thoughts with other classmates, which were not carried out frequently in the traditional education system In addition, each member of groups could participate cooperatively with teammates, which ultimately helped them to develop scientific and introspective ways of thinking.

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The Development of the Teaching-Learning Model Applying Role Play to High School Home Economics Education (고등학교 가정교과 가족관계 영역을 중심으로한 역할놀이 수업모형의 개발 및 적용)

  • 이시경;유태명
    • Journal of Korean Home Economics Education Association
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    • v.9 no.2
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    • pp.101-114
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    • 1997
  • The objectives of the unit ‘Family Relations’in high school Home Economics Education is to help the students cultivating proper values and self-esteem, maintaining harmonious personal relations not only by understanding human relationships in family, but also by acquiring role play, and is to wisely cope with many problems occurring in social life, which are indispensable for those living in modern society. But at present it is hard for the students to gain those abilities mentioned above, for the present unit ‘Family Relations’lays special emphasis only on memorizing specific knowledge about the understanding of a family. To improve the present educational situation, this study develops a new teaching-learning method based on the role play model concerning the ‘Family Relation’area of high school Home Economics Education curriculum. This study is theoretically based on the literature and previous studies on present problems of our various family relations, and solving its problems, and suggests lesson model of role play and its effect. This study was performed as following procedures: the ‘Family Relation’unit of the present high school Home Economics Education curriculum was analyzed, and surveyed students to discover the conflicts and their solutions the high school students are now experiencing in their family relations. Accordingly, a new lesson model of the ‘Family Relation’area, applying role play was developed. Based on the developed lesson plan, two-hour classes were experimented and positive evaluation was given by students.

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Theoretical Background of Games for Social Change (사회 변화를 촉구하는 기능성 게임의 이론적 배경)

  • Chu, Jean Ho
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.55-64
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    • 2022
  • Serious games are developed under particular purpose. This study provides a theoretical background on serious games for social change as a basis for future experiments and practice. By examining the elements of games and related theories, narrative immersion and critical participation are identified as the two main experiences of games, which are realized through role play. Based on educational theories for behavioral and cognitive change, this study suggests to use role play as a strategy on serious games for social change. Analyzing the cases of serious games in Korea, this study concludes that participants are able to experience the context of the situation through role play.