• 제목/요약/키워드: Role-Play

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발달장애아동의 놀이치료환경에 관한 공간분석 (An Analytical Study on the Environmental Design of Play Therapy from Children with developmental disability)

  • 리평;이은숙;임경란
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.247-250
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    • 2008
  • As society and culture becomes complicated and diverse, so do the ensuing problems. The symptoms from the stress there was mainly focused on the adult group, however, now, they are shown in children. So the play therapy attracts attention as a way to cure stress. This study is intend to analysis an environment of play therapy space which would play an active role during treatment through the understanding of children's playing behavior. Disable children's playing therapy and pattern should be considered in the playing environmental design, and their feelings also need to be considered. The cozy and relaxed environment is important to children, so that they can have a natural interaction with the environment during the therapies. Output the factor of environment for play therapy and suggest the space of play therapy which fit on it.

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만 2세 영아의 어머니가 가상/역할 놀이와 책읽기 맥락에서 사용하는 정신 상태 용어 (Mental-state Talks of Mothers with 2-year-olds in Pretense/Role-play and Book Reading Contexts)

  • 김희진
    • 한국보육지원학회지
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    • 제10권2호
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    • pp.133-151
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    • 2014
  • 본 연구는 어머니가 만 2세 자녀와 함께 가상/역할 놀이와 책 읽기의 두 맥락에서 상호작용하는 동안 어머니가 사용하는 정신 상태 용어의 특성을 살펴보고 비교하는 데 그 목적이 있다. 연구대상은 서울시에 거주하는 36쌍의 어머니-만 2세 자녀 쌍이었다. 연구결과 어머니들은 책 읽기 맥락보다 가장/역할 놀이 맥락에서 정신 상태 용어를 더 많이 사용하였으나 세 가지 유형의 정신 상태용어를 사용하는 비율은 맥락에 따라 다르지 않았다. 두 맥락 모두에서 욕구 상태 언어를 정서 상태나 인지 상태 용어보다 자주 사용하였으나 어머니들이 사용하는 욕구 상태, 정서 상태, 인지 상태 용어는 개인 별로 편차가 매우 심했고, 하나의 맥락에서 정신 상태 용어를 많이 사용하는 어머니들은 다른 맥락에서도 정신 상태 용어를 많이 사용하였다. 본 연구의 결과는 자녀의 마음이론 발달에 기여하는 어머니 역할에 대한 실천적 시사점을 갖는다.

놀이 공간으로써 유아교실에 대한 교사의 인식과 실천 연구 (A Study on Teacher's Perceptions and Practice of the Early Childhood Classroom as Play space)

  • 구가령;임부연
    • 한국보육지원학회지
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    • 제16권4호
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    • pp.111-133
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    • 2020
  • Objective: The purpose of this study is to find out how teachers organize and operate early childhood classroom, as play areas. Methods: Four teachers who had been aware of importance of play and were motivated to form an early childhood classroom as a play area were selected as research participants. Semi-structured interview and participatory observations were conducted to collected data. Results: The findings of the study are as follows. First, in regard to the role of the early childhood classroom as a play space, teachers supported the play of children and wanted to organize and operate the classroom as a play space. Second, as, play space, the teachers wanted to construct the space according to their own perception with children. Conclusion/Implications: The conclusions of this study are as follows. First, the teachers attempted to create play space by recognizing the contradictions that the classroom had. Second, the teacher organized the classroom into a play area and allowed the children to transform and create the space in their own.

한중일 경제협력과 자동차 산업의 중국 진출방향 (The Economic Cooperation of Korea, China and Japan & the Advance to China in Automobile industry.)

  • 김동기;신용하
    • 한국산업경영시스템학회:학술대회논문집
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    • 한국산업경영시스템학회 2002년도 춘계학술대회
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    • pp.217-226
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    • 2002
  • Under the sudden change of competitive environment, the economic cooperation as a part of survival strategy is being a big issue among countries. There was much discussion based on the geological adjacency as well as cultural homogeneity regarding the economic cooperation of three countries, Korea, China, Japan. It has been also known that major trade countries of the world concluded the treaty of region trade, then extended the number of export, and drew a success in foreign direct investment. Resent automobile industry is being ran by the center of America, Europe and Japan. Korea only has a successful experience of restoration of automobile industry in the half of a century after his beginning. It is true that China is trying to do best to raise his automobile industry. Also Japan is a leading automobile country guiding automobile industry all over the world. It can be considered that Korea will play a major role in the three countries' automobile industry based on Japanese demonstrated technology, Chinese resources, market and experience with their economic cooperation. Therefore it is expected that a big result will be achieved throughout such a role play of each country. This paper has a purpose to light up the distinctive quality and the present condition of each country in automobile Industry, and to promote the foundation of three countries' economic cooperation. It is convinced that the economic cooperation of three countries, Korea, China and Japan in automobile industry, will play a great role in the world automobile market.

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모바일 역할수행 게임의 시간 기반 재구조화 (Time-based Restructuring of Mobile Roleplaying Games)

  • 이진
    • 한국게임학회 논문지
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    • 제17권5호
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    • pp.39-50
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    • 2017
  • 본고는 모바일 미디어의 이동성을 중심으로 모바일 게임 플랫폼의 개념과 게임하기의 변화를 살피고, 모바일 매개의 시간 변수를 통해 재구조화된 모바일 게임의 텍스트를 역할수행 게임을 중심으로 분석한다. 이동하는 존재로서 플레이어는 모바일 미디어를 통해 게임 플랫폼과 결합한다. 모바일 미디를 통해 매개된 일상의 시간은 중첩된 시간으로 재구성되며, 모바일 게임 플랫폼에서 플레이에 영향을 미친다. 모바일 역할수행 게임의 캐릭터는 사건을 경험하는 아바타가 아닌 플레이어가 머무르는 플레이 거점이 되며, 이는 거주의 공간이 아닌 이동 중 거주의 공간으로서 비장소적 특성을 가진다. 자동전투는 비경험한 전투를 명시적 통합체의 형태로 반복 재생한다. 중첩된 시간에서 전투의 경험은 시각적 스펙터클로서 기능하며, 플레이어로 하여금 기경험한 전투들을 환기시킨다.

정보보호 학습을 위한 롤-플레이 기반 문제중심학습 (A Role-play base PBL(Problem-Based Learning) for Information Security Learning)

  • 이병록;지홍일;신동화;조용환;이준희
    • 한국콘텐츠학회논문지
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    • 제6권3호
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    • pp.85-92
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    • 2006
  • 문제중심학습(Problem-Based Learning)은 학습자 중심으로 학습이 이루어지는 구성주의 모델중의 하나이다. 본 논문에서는 정보보호에 대한 중요성을 학습하기 위하여 캐릭터를 이용한 역할놀이 기반 PBL을 제안하였다. 역할놀이 기반 PBL은 학습자의 특성, 학습과제의 특성을 반영한다는 점에서 다른 PBL 모델과 차별화된다. 또한 인터넷과 모바일 디바이스를 사용하여 학습자들이 주체가 되어 학습하는 학습지원 시스템이다. 실험결과 제안 방법이 정보보호에 대한 전통적인 교사 중심의 수업 방식보다 자기 주도적 학습, 협동학습, 콘텐츠 메이킹, 몰입성에서 효율적임을 보였다.

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R&D 조직의 지식 경영 활동이 R&D 성과에 미치는 영향 (The Effects of R&D Knowledge Management Activities on R&D Performances)

  • 김병수;한인구
    • 지식경영연구
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    • 제13권1호
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    • pp.25-39
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    • 2012
  • According to knowledge-based view, knowledge is an essential strategic resource for a firm to retain sustainable competitive advantage. As knowledge is created and disseminated throughout the firm, the firm can enhance its capability to respond to new and unusual situations. Thus, a lot of companies actively manage their knowledge and intellectual capital. Especially, knowledge management (KM) activities in R&D organizations play a critical role in enhancing R&D performances such as innovation capability. In this regard, this study develops a theoretical model to examine the effects of R&D KM activities on R&D performance. The research model posits KM participation, knowledge management system (KMS) use, and community of practice (CoP) as the main activities of R&D KM. This study proposes that R&D shared knowledge quality and R&D KM satisfaction play a mediating role between R&D KM activities and its performance. The proposed research model was tested by using survey data collected from 248 employees in an R&D department. PLS (partial least squares) was employed for the analysis of the data. The findings of this study showed that R&D KM activities play a significant role in enhancing R&D performance. The findings revealed that R&D shared knowledge quality is not significantly related to R&D performance, while R&D KM satisfaction significantly influences R&D performance. The theoretical and practical implications of the findings were described.

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한.중.일 자동차 산업의 현황 및 경제협력 (The Present Condition of Korea, China and Japan in Automobile Industry & the Economic Cooperation)

  • 김동기;신용하
    • 산업경영시스템학회지
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    • 제26권3호
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    • pp.10-17
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    • 2003
  • Under the sudden change of competitive environment, the economic cooperation as a part of survival strategy is being a big issue among countries. There was much discussion based on the geological adjacency as well as cultural homogeneity regarding the economic cooperation of three countries, Korea, China, Japan. It has been also known that major trade countries of the world concluded the treaty of region trade, then extended the number of export, and drew a success in foreign direct investment. It can be considered that Korea will play a major role in the three countries' automobile industry based on Japanese demonstrated technology, Chinese resources, market and experience with their economic cooperation. Therefore it is expected that a big result will be achieved throughout such a role play of each country. This paper has a purpose to light up the distinctive quality and the present condition of each country in automobile industry, and to promote the foundation of three countries' economic cooperation. It is convinced that the economic cooperation of three countries, Korea, China and Japan in automobile industry, will play a great role in the world automobile market.

환자-의사 의사소통 수업의 한의학전문대학원 학생에 대한 효과 (An Impact of Patient-physician Communication Curriculum on Students of Korean Medical School)

  • 이혜윤;임선주;윤소정;이상엽
    • 대한한의학회지
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    • 제42권3호
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    • pp.86-98
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    • 2021
  • Objectives: This study aims to evaluate the impact of patient-physician communication curriculum on students of Korean medical school in terms of cognitive, affective, and psychomotor level of communication skills. Methods: A communication curriculum was developed considering COVID-19 pandemic situation. Lectures, peer role-play, open interview with standardized patient (SP), discussion and feedback were conducted by online, and face-to-face 1:1 SP-interview was performed. Scores of written test, peer role-play of medical communication, SP-interview, self-evaluation on one's interview with real patients in clinical clerkship, and questionnaire of importance were collected and analyzed. Results: Converted to 100 point scale, the mean score of written test (cognitive level) was 91.2 while that of importance questionnaire (affective level) was 77.5. The mean scores of psychomotor level were 72.5, 77.5, and 62.5 for peer role-play, SP-interview, and real patient interview in clerkship, respectively. Conclusions: Students' performance is lower in higher level of competence. Curriculums should provide more opportunities of practices to students, and include evaluation focusing on performance skills.

자유선택활동의 의미와 교사의 역할에 대한 예비유아교사의 인식 (Early Childhood Teachers' Perception on the Meaning of Free Play and the Roles of Teachers)

  • 엄은나;서동미
    • 한국보육지원학회지
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    • 제11권1호
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    • pp.101-128
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    • 2015
  • 본 연구는 자유선택활동의 의미와 자유선택활동 시간의 교사 역할에 대한 예비유아교사의 인식을 살펴보는데 목적을 두었다. 이를 위해 현재 유아교육과 3학년에 재학 중이며 보육실습에 참여한 학생 69명이 실습 중에 작성한 반성적 저널 및 은유하기와 이미지 그림, 면담 기록을 분석하였다. 연구 결과, 예비유아교사들이 인식한 자유선택활동의 의미는 '가슴 설레는 축제', '울타리 있는 놀이터', '배움을 찾아가는 여행'으로 요약될 수 있으며, 자유선택활동 시간 교사의 역할에 대한 인식은 '함께 하는 교사', '끌어주는 교사', '바로잡아주는 교사', '북돋아주는 교사'로 정리될 수 있다. 이러한 결과를 통해 예비유아교사들이 자유선택활동의 의미와 교사의 역할 수행에 대한 균형 잡힌 시각과 인식을 형성할 수 있도록 돕는 교육이 직전교육과정을 통해 체계적으로 이루어져야 할 필요가 있음을 알 수 있다.