• Title/Summary/Keyword: Role Play

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An Analytical Study on the Environmental Design of Play Therapy from Children with developmental disability (발달장애아동의 놀이치료환경에 관한 공간분석)

  • Lee, Pyung;Lee, Eun-Suk;Lim, Kyung-Ran
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.247-250
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    • 2008
  • As society and culture becomes complicated and diverse, so do the ensuing problems. The symptoms from the stress there was mainly focused on the adult group, however, now, they are shown in children. So the play therapy attracts attention as a way to cure stress. This study is intend to analysis an environment of play therapy space which would play an active role during treatment through the understanding of children's playing behavior. Disable children's playing therapy and pattern should be considered in the playing environmental design, and their feelings also need to be considered. The cozy and relaxed environment is important to children, so that they can have a natural interaction with the environment during the therapies. Output the factor of environment for play therapy and suggest the space of play therapy which fit on it.

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Mental-state Talks of Mothers with 2-year-olds in Pretense/Role-play and Book Reading Contexts (만 2세 영아의 어머니가 가상/역할 놀이와 책읽기 맥락에서 사용하는 정신 상태 용어)

  • Kim, Hee Jin
    • Korean Journal of Childcare and Education
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    • v.10 no.2
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    • pp.133-151
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    • 2014
  • The purpose of this study was to examine maternal mental-state talks while mothers and their 2-year-old children interacted in two contexts which were pretense/role-play and shared book reading contexts. Thirty-six dyads of mothers and their 2-year-old children participated in this study. The results showed that the mothers made more references to mental-state in the pretense/role-ply context than in the book reading context, but the ratio of using the three types of mental state talks(i.e., desire, feeling, and cognition) did not vary with the contexts. The most frequently used mental-state talk by the mothers was 'desire' in both contexts and the tendency to use the three types of mental-state talks in the two contexts was related. The results of this study suggest implications for providing useful information on the role of mothers in the development of children's theory of mind.

A Study on Teacher's Perceptions and Practice of the Early Childhood Classroom as Play space (놀이 공간으로써 유아교실에 대한 교사의 인식과 실천 연구)

  • Gu, Ga Ryeong;Lim, Boo Yeon
    • Korean Journal of Childcare and Education
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    • v.16 no.4
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    • pp.111-133
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    • 2020
  • Objective: The purpose of this study is to find out how teachers organize and operate early childhood classroom, as play areas. Methods: Four teachers who had been aware of importance of play and were motivated to form an early childhood classroom as a play area were selected as research participants. Semi-structured interview and participatory observations were conducted to collected data. Results: The findings of the study are as follows. First, in regard to the role of the early childhood classroom as a play space, teachers supported the play of children and wanted to organize and operate the classroom as a play space. Second, as, play space, the teachers wanted to construct the space according to their own perception with children. Conclusion/Implications: The conclusions of this study are as follows. First, the teachers attempted to create play space by recognizing the contradictions that the classroom had. Second, the teacher organized the classroom into a play area and allowed the children to transform and create the space in their own.

The Economic Cooperation of Korea, China and Japan & the Advance to China in Automobile industry. (한중일 경제협력과 자동차 산업의 중국 진출방향)

  • Kim dong-ki;Shin yong ha
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.217-226
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    • 2002
  • Under the sudden change of competitive environment, the economic cooperation as a part of survival strategy is being a big issue among countries. There was much discussion based on the geological adjacency as well as cultural homogeneity regarding the economic cooperation of three countries, Korea, China, Japan. It has been also known that major trade countries of the world concluded the treaty of region trade, then extended the number of export, and drew a success in foreign direct investment. Resent automobile industry is being ran by the center of America, Europe and Japan. Korea only has a successful experience of restoration of automobile industry in the half of a century after his beginning. It is true that China is trying to do best to raise his automobile industry. Also Japan is a leading automobile country guiding automobile industry all over the world. It can be considered that Korea will play a major role in the three countries' automobile industry based on Japanese demonstrated technology, Chinese resources, market and experience with their economic cooperation. Therefore it is expected that a big result will be achieved throughout such a role play of each country. This paper has a purpose to light up the distinctive quality and the present condition of each country in automobile Industry, and to promote the foundation of three countries' economic cooperation. It is convinced that the economic cooperation of three countries, Korea, China and Japan in automobile industry, will play a great role in the world automobile market.

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Time-based Restructuring of Mobile Roleplaying Games (모바일 역할수행 게임의 시간 기반 재구조화)

  • Lee, Jin
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.39-50
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    • 2017
  • This paper explores the concept of mobile gaming platforms and changes in game play through mobile parameters, focusing on the role of role-playing mobile games through mobile parameters. As a move, the Player combines the mobile media with the game platform. The daily time of the mobile mid-dividualization is reconstructed with the principle of superposition, which affects play experience on the mobile gaming platform. The character of a mobile role-playing game plays a non-integrated play where the player is staying, rather than an avatar character, and exhibits a non-dwelling character as a residential space. Automatic battle also regenerates unused combat forces in the form of explicit integration. The experience of combat in overlapping hours serves as a visual spectacle, and the player inhabits the fighter jets.

A Role-play base PBL(Problem-Based Learning) for Information Security Learning (정보보호 학습을 위한 롤-플레이 기반 문제중심학습)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.85-92
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    • 2006
  • Problem-Based Learning(PBL) is one of constructionism's model which is learner-centered learning. In this paper, a role-play base PBL using character is proposed to study importance of information security. It is different from the other PBL models in that it reflects the characteristics of learners, learning task. And it is learning support system which the learners preside their own learning activities using Internet and mobile devices. By experimental result showed that proposed method was more effective than traditional teacher-oriented teaching method about information security in self-directed learning, cooperative learning, contents-making and attraction.

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The Effects of R&D Knowledge Management Activities on R&D Performances (R&D 조직의 지식 경영 활동이 R&D 성과에 미치는 영향)

  • Kim, Byoungsoo;Han, Ingoo
    • Knowledge Management Research
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    • v.13 no.1
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    • pp.25-39
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    • 2012
  • According to knowledge-based view, knowledge is an essential strategic resource for a firm to retain sustainable competitive advantage. As knowledge is created and disseminated throughout the firm, the firm can enhance its capability to respond to new and unusual situations. Thus, a lot of companies actively manage their knowledge and intellectual capital. Especially, knowledge management (KM) activities in R&D organizations play a critical role in enhancing R&D performances such as innovation capability. In this regard, this study develops a theoretical model to examine the effects of R&D KM activities on R&D performance. The research model posits KM participation, knowledge management system (KMS) use, and community of practice (CoP) as the main activities of R&D KM. This study proposes that R&D shared knowledge quality and R&D KM satisfaction play a mediating role between R&D KM activities and its performance. The proposed research model was tested by using survey data collected from 248 employees in an R&D department. PLS (partial least squares) was employed for the analysis of the data. The findings of this study showed that R&D KM activities play a significant role in enhancing R&D performance. The findings revealed that R&D shared knowledge quality is not significantly related to R&D performance, while R&D KM satisfaction significantly influences R&D performance. The theoretical and practical implications of the findings were described.

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The Present Condition of Korea, China and Japan in Automobile Industry & the Economic Cooperation (한.중.일 자동차 산업의 현황 및 경제협력)

  • 김동기;신용하
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.3
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    • pp.10-17
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    • 2003
  • Under the sudden change of competitive environment, the economic cooperation as a part of survival strategy is being a big issue among countries. There was much discussion based on the geological adjacency as well as cultural homogeneity regarding the economic cooperation of three countries, Korea, China, Japan. It has been also known that major trade countries of the world concluded the treaty of region trade, then extended the number of export, and drew a success in foreign direct investment. It can be considered that Korea will play a major role in the three countries' automobile industry based on Japanese demonstrated technology, Chinese resources, market and experience with their economic cooperation. Therefore it is expected that a big result will be achieved throughout such a role play of each country. This paper has a purpose to light up the distinctive quality and the present condition of each country in automobile industry, and to promote the foundation of three countries' economic cooperation. It is convinced that the economic cooperation of three countries, Korea, China and Japan in automobile industry, will play a great role in the world automobile market.

An Impact of Patient-physician Communication Curriculum on Students of Korean Medical School (환자-의사 의사소통 수업의 한의학전문대학원 학생에 대한 효과)

  • Lee, Hye-Yoon;Im, Sunju;Yune, So Jung;Lee, Sang Yeoup
    • The Journal of Korean Medicine
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    • v.42 no.3
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    • pp.86-98
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    • 2021
  • Objectives: This study aims to evaluate the impact of patient-physician communication curriculum on students of Korean medical school in terms of cognitive, affective, and psychomotor level of communication skills. Methods: A communication curriculum was developed considering COVID-19 pandemic situation. Lectures, peer role-play, open interview with standardized patient (SP), discussion and feedback were conducted by online, and face-to-face 1:1 SP-interview was performed. Scores of written test, peer role-play of medical communication, SP-interview, self-evaluation on one's interview with real patients in clinical clerkship, and questionnaire of importance were collected and analyzed. Results: Converted to 100 point scale, the mean score of written test (cognitive level) was 91.2 while that of importance questionnaire (affective level) was 77.5. The mean scores of psychomotor level were 72.5, 77.5, and 62.5 for peer role-play, SP-interview, and real patient interview in clerkship, respectively. Conclusions: Students' performance is lower in higher level of competence. Curriculums should provide more opportunities of practices to students, and include evaluation focusing on performance skills.

Early Childhood Teachers' Perception on the Meaning of Free Play and the Roles of Teachers (자유선택활동의 의미와 교사의 역할에 대한 예비유아교사의 인식)

  • Eom, Eun Na;Seo, Dong Mi
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.101-128
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    • 2015
  • The purpose of this study was to investigate early childhood pre service teachers' perception on the meanings of free play and the roles of teachers in charge of free play hours. For this purpose, this study analyzed reflective journals, metaphorizing, image drawings, and interview records made by 69 junior students majoring in Early Childhood Education and participating in the practice of child care. According to the results, the meanings of free play perceived by the early childhood pre service teachers were summarized into 'an exciting festival,' 'a fenced playground,' and 'a journey for learning.' In addition, their perceptions on the roles of teachers in charge of free play hours were summarized into 'accompanying teacher,' 'leading teacher,' 'correcting teacher,' and 'encouraging teacher.' These results suggest the need of systematic education through pre service curriculums that help early childhood pre service teachers form a balanced view and perception on the meaning of free play and the teachers' role performance.