• Title/Summary/Keyword: Role Learning

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Student Satisfaction and Achievement after Role-playing in a Pediatric Dentistry Class (소아치과 역할극 수업에 대한 학생들의 만족도와 성취도)

  • Kim, Min Jin;Song, Ji-Soo;Shin, Teo Jeon;Kim, Young-Jae;Kim, Jung-Wook;Jang, Ki-Taeg;Lee, Sang-Hoon;Hyun, Hong-Keun
    • Journal of the korean academy of Pediatric Dentistry
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    • v.45 no.3
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    • pp.280-289
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    • 2018
  • This study aimed to investigate the effects of learning with role-playing on student satisfaction and achievement regarding behavior management teaching in pediatric dentistry. 93 students were divided into 19 groups and randomly assigned to role-play as a doctor, patient, parent, assistant, or narrator. Their performances were evaluated by the instructor and the satisfaction survey was conducted. All participants took the written test and were asked to compare lecture and role-playing with regard to the effectiveness of learning. Statistical analysis was performed with Mann-Whitney U test, Independent T-test, and Kruskal-Wallis test. 68 students (73.1%) who believed that the role-playing was more helpful than lecture showed higher level of satisfaction than students who believed lecture was more helpful. But there were no differences in the tutor evaluation score and the written test scores. Participants in the patient management scenario showed higher level of descriptive question scores of the written test and tutor evaluation score than those who participate in the parent management scenario. There were no differences between the role groups. Role-playing may help students to become more interested and participatory in learning behavior management. The level of satisfaction may differ by the design and content of the scenario.

Asymmetric Semi-Supervised Boosting Scheme for Interactive Image Retrieval

  • Wu, Jun;Lu, Ming-Yu
    • ETRI Journal
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    • v.32 no.5
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    • pp.766-773
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    • 2010
  • Support vector machine (SVM) active learning plays a key role in the interactive content-based image retrieval (CBIR) community. However, the regular SVM active learning is challenged by what we call "the small example problem" and "the asymmetric distribution problem." This paper attempts to integrate the merits of semi-supervised learning, ensemble learning, and active learning into the interactive CBIR. Concretely, unlabeled images are exploited to facilitate boosting by helping augment the diversity among base SVM classifiers, and then the learned ensemble model is used to identify the most informative images for active learning. In particular, a bias-weighting mechanism is developed to guide the ensemble model to pay more attention on positive images than negative images. Experiments on 5000 Corel images show that the proposed method yields better retrieval performance by an amount of 0.16 in mean average precision compared to regular SVM active learning, which is more effective than some existing improved variants of SVM active learning.

The Study on the educational technology utilization of E-learning (E-learning의 교육적 기술의 활용에 관한 연구)

  • Kim, Kyung-Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.189-191
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    • 2014
  • This paper provides an overview of the E-learning service education on the last decade, In the early 2000's the emphasis of educational technology was on interactive multimedia- stand alone packages on computer hard disks or portable memory, which integrated a range of media forms in the lately. Customers handle finding the best sources of content.The system then uses social signals such as those coming from Facebook, Twitter, LinkedIn, delicious as well as clicks and views. The SNS and network infrastructure is sufficiently mature that the focus should shift to how to use the technology most appropriately to facilitate learning. As we study environmental conditions of the traditional internet and the mobile internet users in some ways. In this paper, analyze the nature of learning, role of educational and suggest alternative policy, innovation of e-learning service and effective e-learning environment in developing technology.

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A Study on Metaverse Learning Based on TPACK Framework

  • Jee Young, Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.56-62
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    • 2023
  • In the educational environment of the post-COVID-19 era, metaverse learning, which can improve the disadvantages of online learning and improve learning outcomes, is attracting attention. Metaverse is expected to play an important role as a learning experience platform (LXP) that can provide immersion and experience for learners. In order to successfully introduce and utilize metaverse learning that utilizes the metaverse platform, teachers' knowledge of metaverse-related technologies and pedagogical convergence is important. So far, teacher knowledge for educational use of the metaverse has not been explored. In this regard, this study explored the TPACK (Technological, Pedagogical And Content Knowledge) framework as a teacher's knowledge system for metaverse learning. Based on this, this study designed the class contents of metaverse learning. The results of this study are expected to diffuse the importance of TPACK required for metaverse learning and contribute to the development of teachers' competence.

Organizational Learning as Catalyst to Technological Innovation

  • Kim, Jongbae;Wilemon, David
    • Asia Marketing Journal
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    • v.16 no.3
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    • pp.35-56
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    • 2014
  • With rapid change and intensive competition in the global economy, the capability to capture, absorb, develop, and transfer new knowledge is a key organizational success factor. Through effective learning, companies are more likely to develop the innovation, quality, and responsiveness essential to meet the growing expectations of customers and the disruptive threats of competitors and new technologies. In the paper the role of technological innovation and its relationship to organizational learning in managing technology-based new products are examined. Several factors which can influence the rate and effectiveness of organizational learning are identified. Barriers to learning also are discussed. Finally, several managerial implications and propositions for future research on learning and technological innovation are advanced.

A study on a model of intercultural learning contents and methods

  • Jong Youl Hong
    • Smart Media Journal
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    • v.13 no.4
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    • pp.104-113
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    • 2024
  • This study is a model study on the contents and methods of intercultural learning. Starting with a discussion of the intercultural learning model construct, it presents key contents important for intercultural learning and learning methods that can increase the effectiveness of intercultural learning. Also, we actually conducted the above learning program at the learning site and discussed the observations and results. It was a case study that allowed us to test the effectiveness of cultural intelligence theory, the latest theory that can improve intercultural competency. In addition, in order for the cultural intelligence theory to be effective in the learning process, it was found that the PBL method, which allows learners to solve problems on their own, rather than cramming education, is useful. Additionally, it was found that the ARCS model was also very effective in motivating and maintaining learners' continuous motivation. At this time, the instructor was also able to see that the effect increases when the role of catalyst becomes the main one.

Study on Effective Visual Resources According to Their Role in Teaching-Learning Activity - In the “Regularity in Chemical Reactions” Unit in the Ninth Grade Science Textbook

  • Park, Jong Keun
    • Journal of the Korean Chemical Society
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    • v.60 no.5
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    • pp.327-341
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    • 2016
  • This study explores the effective visual resources in the “regularity in chemical reactions” unit of ninth grade science textbooks (2009 revised version). The frequency and role of visual resources were initially examined, and the students’ perceptions of visual resources were investigated. The results of the analysis represented the learning material presentation (68%), motivational categories (14%), guide to inquiry procedures (9%), and inquiry results and summaries (8%). According to the investigation of the students’ perceptions of visual resources, the most effective visual resource for motivation is a photograph depicting physical and chemical changes, such as in bread baking and the most effective for learning material presentations in mass conservation, definite proportion, and stoichiometric concept units were a cartoon, graph, and formula representing stoichiometric phenomena, respectively. The most effective resource for guide to inquiry (experimental) procedures were photographs of both instruments and sequential experiment processes; and in the inquiry results and summary category, incomplete tables and graphs for students to work on themselves. The aims of this research are to increase the usefulness of visual resources in the teaching-learning activity and provide informative supplements for the development and improvement of visual resources, according to the students’ perceptions.

Effects of learners' perceived roles of a tutor on Problem-Based Learning satisfaction in Problem-Based Learning (문제중심학습에서 학습자가 평가한 튜터 역할이 문제중심학습 만족도에 미치는 영향)

  • Kim, Soo-Jin;Kang, Hee-Kyeung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.4942-4949
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    • 2014
  • The aim of this study was to discover the effects of learners' perceived roles of a tutor on Problem-Based Learning (PBL) satisfaction. To this end, 100 students who took lessons with PBL in the department of nursing science were recruited and asked to fill out a survey. The data was collected and analyzed using the SPSS WIN 20.0 Program. The results show that there is relevance between the role of 'Stimulating integration of knowledge' and 'PBL satisfaction' among the four kinds of roles of a tutor, and the role of 'Stimulating integration of knowledge' influences on PBL satisfaction.

Improvement Plans in School Library Use Education for Self-Directed Learning (자기주도 학습을 위한 학교도서관 이용교육의 개선 방안)

  • 송기호
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.14 no.2
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    • pp.27-40
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    • 2003
  • In the society of lifelong learning, a school library has to play an important educational role in improving self-directed learning ability that school education is seeking. First of all, This study makes it clear that the goal of school library use education is to develop self-directed learning ability. It carries out a research into the present condition of school library use education which is an important educational role of a school library. Finally this study proposes some improvement plans in school library use education, as mentioned below : 1. Building an administration system of school library media center. 2. Re-establishing information literacy as culture education 3. Team teaching by a curriculum based approach

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The role of CCDL in the EFL classroom (와세다대학교-강원대학교 원격수업을 위한 의사소통 중심의 영어수업 모형개발)

  • Park, Kyung-Ja
    • English Language & Literature Teaching
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    • v.9 no.1
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    • pp.83-129
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    • 2003
  • This study explains a cooperative project between Kangwon National University (KNU) and Waseda University(WU), so called CCDLP (Cross-Cultural Distance Learning Project). The purpose of this project is to enhance the English proficiency of students at both universities by making their learning environments enjoyable and fruitful. The purpose of this paper is to emphasize the role of CCDL in the EFL classroom by discussing (1) how to create the situations where students at both universities get to know and understand each other through modern technologies, (2) how to encourage the students to work closely together VC (Video Conferencing), TeleMeet, chat systems, and e-mail, and (3) how to provide a new style of learning and teaching L2. The results from a questionnaire and a grammaticality judgment test show that students have a sense of satisfaction and achievement in the English proficiency at the end of the project. The result of this project will be of great importance for future works in the use of communication systems in L2 learning and teaching.

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