• 제목/요약/키워드: Role Learning

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소아치과 역할극 수업에 대한 학생들의 만족도와 성취도 (Student Satisfaction and Achievement after Role-playing in a Pediatric Dentistry Class)

  • 김민진;송지수;신터전;김영재;김정욱;장기택;이상훈;현홍근
    • 대한소아치과학회지
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    • 제45권3호
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    • pp.280-289
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    • 2018
  • 이 연구는 소아치과 행동조절 영역에서 역할극 수업에 참여한 학생들의 만족도와 성취도를 분석하여 역할극 수업의 효용성을 평가해보고자 하였다. 93명의 학생은 19조로 나누어져 의사, 환자, 해설자, 보호자, 진료 보조자군으로 역할이 무작위적으로 배분되었다. 역할극 후, 역할극 수행점수가 부여되었으며, 학생들은 설문지를 작성하였다. 모든 학생들은 지필고사에 응시하였으며, 강의와 역할극 중 효과적이었던 수업을 선택하도록 하였다. 결과는 Mann-Whitney U test, Independent T-test, Kruskal-Wallis test로 분석되었다. 역할극이 행동조절 영역의 지식습득에 효과적이었다고 평가한 68명(73.1%)의 학생들은 강의 선택군보다 높은 만족도를 보였으나, 역할극 수행점수와 지필고사에서는 차이가 없었다. 환자 관련 시나리오에 참여한 학생들은 보호자 관련 시나리오 학생보다 지필고사 서술형영역과 역할극 수행점수에서 높은 성취도를 보였다. 역할에 따른 차이는 없었다. 역할극에 대한 만족도는 구성 및 참여한 시나리오의 성격에 따라 달라질 수 있지만, 학생들이 흥미를 가지고 적극적으로 참여할 수 있는 효과적인 교육방법으로 활용될 수 있을 것으로 보인다.

Asymmetric Semi-Supervised Boosting Scheme for Interactive Image Retrieval

  • Wu, Jun;Lu, Ming-Yu
    • ETRI Journal
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    • 제32권5호
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    • pp.766-773
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    • 2010
  • Support vector machine (SVM) active learning plays a key role in the interactive content-based image retrieval (CBIR) community. However, the regular SVM active learning is challenged by what we call "the small example problem" and "the asymmetric distribution problem." This paper attempts to integrate the merits of semi-supervised learning, ensemble learning, and active learning into the interactive CBIR. Concretely, unlabeled images are exploited to facilitate boosting by helping augment the diversity among base SVM classifiers, and then the learned ensemble model is used to identify the most informative images for active learning. In particular, a bias-weighting mechanism is developed to guide the ensemble model to pay more attention on positive images than negative images. Experiments on 5000 Corel images show that the proposed method yields better retrieval performance by an amount of 0.16 in mean average precision compared to regular SVM active learning, which is more effective than some existing improved variants of SVM active learning.

E-learning의 교육적 기술의 활용에 관한 연구 (The Study on the educational technology utilization of E-learning)

  • 김경우
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제49차 동계학술대회논문집 22권1호
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    • pp.189-191
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    • 2014
  • This paper provides an overview of the E-learning service education on the last decade, In the early 2000's the emphasis of educational technology was on interactive multimedia- stand alone packages on computer hard disks or portable memory, which integrated a range of media forms in the lately. Customers handle finding the best sources of content.The system then uses social signals such as those coming from Facebook, Twitter, LinkedIn, delicious as well as clicks and views. The SNS and network infrastructure is sufficiently mature that the focus should shift to how to use the technology most appropriately to facilitate learning. As we study environmental conditions of the traditional internet and the mobile internet users in some ways. In this paper, analyze the nature of learning, role of educational and suggest alternative policy, innovation of e-learning service and effective e-learning environment in developing technology.

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A Study on Metaverse Learning Based on TPACK Framework

  • Jee Young, Lee
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.56-62
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    • 2023
  • In the educational environment of the post-COVID-19 era, metaverse learning, which can improve the disadvantages of online learning and improve learning outcomes, is attracting attention. Metaverse is expected to play an important role as a learning experience platform (LXP) that can provide immersion and experience for learners. In order to successfully introduce and utilize metaverse learning that utilizes the metaverse platform, teachers' knowledge of metaverse-related technologies and pedagogical convergence is important. So far, teacher knowledge for educational use of the metaverse has not been explored. In this regard, this study explored the TPACK (Technological, Pedagogical And Content Knowledge) framework as a teacher's knowledge system for metaverse learning. Based on this, this study designed the class contents of metaverse learning. The results of this study are expected to diffuse the importance of TPACK required for metaverse learning and contribute to the development of teachers' competence.

Organizational Learning as Catalyst to Technological Innovation

  • Kim, Jongbae;Wilemon, David
    • Asia Marketing Journal
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    • 제16권3호
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    • pp.35-56
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    • 2014
  • With rapid change and intensive competition in the global economy, the capability to capture, absorb, develop, and transfer new knowledge is a key organizational success factor. Through effective learning, companies are more likely to develop the innovation, quality, and responsiveness essential to meet the growing expectations of customers and the disruptive threats of competitors and new technologies. In the paper the role of technological innovation and its relationship to organizational learning in managing technology-based new products are examined. Several factors which can influence the rate and effectiveness of organizational learning are identified. Barriers to learning also are discussed. Finally, several managerial implications and propositions for future research on learning and technological innovation are advanced.

A study on a model of intercultural learning contents and methods

  • Jong Youl Hong
    • 스마트미디어저널
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    • 제13권4호
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    • pp.104-113
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    • 2024
  • This study is a model study on the contents and methods of intercultural learning. Starting with a discussion of the intercultural learning model construct, it presents key contents important for intercultural learning and learning methods that can increase the effectiveness of intercultural learning. Also, we actually conducted the above learning program at the learning site and discussed the observations and results. It was a case study that allowed us to test the effectiveness of cultural intelligence theory, the latest theory that can improve intercultural competency. In addition, in order for the cultural intelligence theory to be effective in the learning process, it was found that the PBL method, which allows learners to solve problems on their own, rather than cramming education, is useful. Additionally, it was found that the ARCS model was also very effective in motivating and maintaining learners' continuous motivation. At this time, the instructor was also able to see that the effect increases when the role of catalyst becomes the main one.

Study on Effective Visual Resources According to Their Role in Teaching-Learning Activity - In the “Regularity in Chemical Reactions” Unit in the Ninth Grade Science Textbook

  • Park, Jong Keun
    • 대한화학회지
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    • 제60권5호
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    • pp.327-341
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    • 2016
  • This study explores the effective visual resources in the “regularity in chemical reactions” unit of ninth grade science textbooks (2009 revised version). The frequency and role of visual resources were initially examined, and the students’ perceptions of visual resources were investigated. The results of the analysis represented the learning material presentation (68%), motivational categories (14%), guide to inquiry procedures (9%), and inquiry results and summaries (8%). According to the investigation of the students’ perceptions of visual resources, the most effective visual resource for motivation is a photograph depicting physical and chemical changes, such as in bread baking and the most effective for learning material presentations in mass conservation, definite proportion, and stoichiometric concept units were a cartoon, graph, and formula representing stoichiometric phenomena, respectively. The most effective resource for guide to inquiry (experimental) procedures were photographs of both instruments and sequential experiment processes; and in the inquiry results and summary category, incomplete tables and graphs for students to work on themselves. The aims of this research are to increase the usefulness of visual resources in the teaching-learning activity and provide informative supplements for the development and improvement of visual resources, according to the students’ perceptions.

문제중심학습에서 학습자가 평가한 튜터 역할이 문제중심학습 만족도에 미치는 영향 (Effects of learners' perceived roles of a tutor on Problem-Based Learning satisfaction in Problem-Based Learning)

  • 김수진;강희경
    • 한국산학기술학회논문지
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    • 제15권8호
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    • pp.4942-4949
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    • 2014
  • 본 연구는 문제중심학습에서 학습자가 평가한 튜터 역할이 문제중심학습 만족도에 미치는 영향을 알아보는데 목적이 있다. 이를 위해 문제중심학습으로 수업받는 간호학과 학생 100명을 대상으로 튜터 역할과 문제중심학습 만족도 도구를 가지고 설문조사를 실시하였다. 수집된 자료는 SPSS WIN(V. 20.0) 프로그램으로 상관관계 분석과 다중회귀분석을 실시하였다. 연구결과 4가지 튜터 역할 중 '지식통합촉진' 역할과 문제중심학습 만족도간에 관련성이 있었고 문제중심학습 만족도에 영향을 미치는 튜터 역할은 '지식통합촉진' 역할이었다.

자기주도 학습을 위한 학교도서관 이용교육의 개선 방안 (Improvement Plans in School Library Use Education for Self-Directed Learning)

  • 송기호
    • 한국비블리아학회지
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    • 제14권2호
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    • pp.27-40
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    • 2003
  • 평생학습 사회에서의 학교도서관은 교육이 추구하고 있는 자기주도 학습능력을 증진시키는데 있어서 교육적 역할을 수행하여야 한다. 본 연구는 우선 자기주도 학습능력의 계발이 학교도서관 이용교육의 주된 목적임을 밝히고자 한다. 다음으로 학교도서관의 중요한 교육적 역할인 이용교육의 실태를 분석하고자 한다. 끝으로, 이용교육의 개선 방안을 다음과 같이 제안하고자 한다. 1. 학교도서관의 연합운영체계 구축 2. 정보교육의 문화교육차원에서 재정립 3. 교육과정 기반 협동수업을 통한 이용교육 전개

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와세다대학교-강원대학교 원격수업을 위한 의사소통 중심의 영어수업 모형개발 (The role of CCDL in the EFL classroom)

  • 박경자
    • 영어어문교육
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    • 제9권1호
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    • pp.83-129
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    • 2003
  • This study explains a cooperative project between Kangwon National University (KNU) and Waseda University(WU), so called CCDLP (Cross-Cultural Distance Learning Project). The purpose of this project is to enhance the English proficiency of students at both universities by making their learning environments enjoyable and fruitful. The purpose of this paper is to emphasize the role of CCDL in the EFL classroom by discussing (1) how to create the situations where students at both universities get to know and understand each other through modern technologies, (2) how to encourage the students to work closely together VC (Video Conferencing), TeleMeet, chat systems, and e-mail, and (3) how to provide a new style of learning and teaching L2. The results from a questionnaire and a grammaticality judgment test show that students have a sense of satisfaction and achievement in the English proficiency at the end of the project. The result of this project will be of great importance for future works in the use of communication systems in L2 learning and teaching.

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