• Title/Summary/Keyword: Robot Intelligence

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Survey: Gesture Recognition Techniques for Intelligent Robot (지능형 로봇 구동을 위한 제스처 인식 기술 동향)

  • Oh Jae-Yong;Lee Chil-Woo
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.9
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    • pp.771-778
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    • 2004
  • Recently, various applications of robot system become more popular in accordance with rapid development of computer hardware/software, artificial intelligence, and automatic control technology. Formerly robots mainly have been used in industrial field, however, nowadays it is said that the robot will do an important role in the home service application. To make the robot more useful, we require further researches on implementation of natural communication method between the human and the robot system, and autonomous behavior generation. The gesture recognition technique is one of the most convenient methods for natural human-robot interaction, so it is to be solved for implementation of intelligent robot system. In this paper, we describe the state-of-the-art of advanced gesture recognition technologies for intelligent robots according to three methods; sensor based method, feature based method, appearance based method, and 3D model based method. And we also discuss some problems and real applications in the research field.

Grasping a Target Object in Clutter with an Anthropomorphic Robot Hand via RGB-D Vision Intelligence, Target Path Planning and Deep Reinforcement Learning (RGB-D 환경인식 시각 지능, 목표 사물 경로 탐색 및 심층 강화학습에 기반한 사람형 로봇손의 목표 사물 파지)

  • Ryu, Ga Hyeon;Oh, Ji-Heon;Jeong, Jin Gyun;Jung, Hwanseok;Lee, Jin Hyuk;Lopez, Patricio Rivera;Kim, Tae-Seong
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.363-370
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    • 2022
  • Grasping a target object among clutter objects without collision requires machine intelligence. Machine intelligence includes environment recognition, target & obstacle recognition, collision-free path planning, and object grasping intelligence of robot hands. In this work, we implement such system in simulation and hardware to grasp a target object without collision. We use a RGB-D image sensor to recognize the environment and objects. Various path-finding algorithms been implemented and tested to find collision-free paths. Finally for an anthropomorphic robot hand, object grasping intelligence is learned through deep reinforcement learning. In our simulation environment, grasping a target out of five clutter objects, showed an average success rate of 78.8%and a collision rate of 34% without path planning. Whereas our system combined with path planning showed an average success rate of 94% and an average collision rate of 20%. In our hardware environment grasping a target out of three clutter objects showed an average success rate of 30% and a collision rate of 97% without path planning whereas our system combined with path planning showed an average success rate of 90% and an average collision rate of 23%. Our results show that grasping a target object in clutter is feasible with vision intelligence, path planning, and deep RL.

A Study on the Technological Priorities of Manufacturing and Service Companies for Response to the 4th Industrial Revolution and Transformation into a Smart Company (4차 산업혁명 대응과 스마트 기업으로의 변화를 위한 제조 및 서비스 기업의 기술적용 우선순위에 대한 연구)

  • Park, Chan-Kwon;Seo, Yeong-Bok
    • Journal of Convergence for Information Technology
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    • v.11 no.4
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    • pp.83-101
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    • 2021
  • This study is to investigate, using AHP, what technologies should be applied first to Korean SMEs in order to respond to the 4th industrial revolution and change to a smart enterprise. To this end, technologies related to the 4th industrial revolution and smart factory are synthesized, and the classification criteria of Dae-Hoon Kim et al. (2019) are applied, but additional opinions of experts are collected and related technologies are converted to artificial intelligence (AI), Big Data, and Cloud Computing. As a base technology, mobile, Internet of Things (IoT), block chain as hyper-connected technology, unmanned transportation (autonomous driving), robot, 3D printing, drone as a convergence technology, smart manufacturing and logistics, smart healthcare, smart transportation and smart finance were classified as smart industrial technologies. As a result of confirming the priorities for technical use by AHP analysis and calculating the total weight, manufacturing companies have a high ranking in mobile, artificial intelligence (AI), big data, and robots, while service companies are in big data and robots, artificial intelligence (AI), and smart healthcare are ranked high, and in all companies, it is in the order of big data, artificial intelligence (AI), robot, and mobile. Through this study, it was clearly identified which technologies should be applied first in order to respond to the 4th industrial revolution and change to a smart company.

Fault diagnosis of linear transfer robot using XAI

  • Taekyung Kim;Arum Park
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.121-138
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    • 2024
  • Artificial intelligence is crucial to manufacturing productivity. Understanding the difficulties in producing disruptions, especially in linear feed robot systems, is essential for efficient operations. These mechanical tools, essential for linear movements within systems, are prone to damage and degradation, especially in the LM guide, due to repetitive motions. We examine how explainable artificial intelligence (XAI) may diagnose wafer linear robot linear rail clearance and ball screw clearance anomalies. XAI helps diagnose problems and explain anomalies, enriching management and operational strategies. By interpreting the reasons for anomaly detection through visualizations such as Class Activation Maps (CAMs) using technologies like Grad-CAM, FG-CAM, and FFT-CAM, and comparing 1D-CNN with 2D-CNN, we illustrates the potential of XAI in enhancing diagnostic accuracy. The use of datasets from accelerometer and torque sensors in our experiments validates the high accuracy of the proposed method in binary and ternary classifications. This study exemplifies how XAI can elucidate deep learning models trained on industrial signals, offering a practical approach to understanding and applying AI in maintaining the integrity of critical components such as LM guides in linear feed robots.

Learning Method using RDS for Creative Problem Solving (RDS를 이용한 창의적 문제해결 학습방법)

  • Hong, Seong-Yong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1126-1130
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    • 2010
  • Research on intelligent robot is in active progress as the next generation IT education area. Since intelligent robots are closely related to the real human world, they should provide human behaviors or judging ability as their functions. For this reason, research is recently done not only on diverse hardware of robot education but also on service component architecture which includes various functions. In this paper we propose a study on learning to creative solve problems using RDS(Robotics Developer Studio). RDS is a software tool to control or program intelligence robot as a software module. Using service component framework which considers standardization of the integrated development of intelligent robot, we expect to provide 3-dimensional visual simulation environment, and save time and costs in education the environment for the intelligence robot experiment.

Information Structured Space and Ambient Intelligent Systems for a Librarian Robot (사서로봇을 위한 정보구조화 공간과 환경지능 시스템)

  • Kim, Bong-Keun;Ohba, Kohtaro
    • The Journal of Korea Robotics Society
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    • v.4 no.2
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    • pp.147-154
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    • 2009
  • Visions of ubiquitous robotics and ambient intelligence involve distributing information, knowledge, computation over a wide range of servers and data storage devices located all over the world, and integrating tiny microprocessors, actuators, and sensors into everyday objects as well in order to make them smart. In this paper, we introduce our ongoing research effort aimed at realizing ubiquitous robots in an information structured space. For this, a ubiquitous space and ambient intelligent systems for a librarian robot are introduced and the RFID technology based approach for these systems is described.

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The robot for education in fields including structure, sensory and brain function

  • Yamaji, Koki;Mizuno, Takeshi;Ishil, Naohiro
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10b
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    • pp.224-229
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    • 1993
  • The robot has spread remarkably, is used not only in manufacturing but also in various other fields, and is becoming more popular in everyday life. At the same time, the functional demands for all manner of robots have been diversified. Education regarding robots has been developing in the computer, mechanism, sensor and artificial intelligence fields. Technical education which integrates all of the above is necessary and in great demand. We have developed an educational robot so that it can be used in education in fields including structure, sensory and brain function and can also organically integrate those.

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PEIS-Ecology in multi-robot environments

  • Seo, Beom-Su;Roh, Myung-Chan
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.765-766
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    • 2006
  • The ecology of Physically Embedded Intelligent Systems (PEIS) is a new multi robotic framework conceived by integrating insights from the fields of autonomous robotics and ambient intelligence. A PEIS-Ecology is a network of intelligent robotic devices that can provide the user with assistance, information, communication, and entertainment services. In this paper we introduce the concept of PEIS Ecology, and illustrate a concrete realization of a PEIS-Ecology.

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Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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