• Title/Summary/Keyword: Robot Intelligence

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Design and Development of Modular Replaceable AI Server for Image Deep Learning in Social Robots on Edge Devices (엣지 디바이스인 소셜 로봇에서의 영상 딥러닝을 위한 모듈 교체형 인공지능 서버 설계 및 개발)

  • Kang, A-Reum;Oh, Hyun-Jeong;Kim, Do-Yun;Jeong, Gu-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.470-476
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    • 2020
  • In this paper, we present the design of modular replaceable AI server for image deep learning that separates the server from the Edge Device so as to drive the AI block and the method of data transmission and reception. The modular replaceable AI server for image deep learning can reduce the dependency between social robots and edge devices where the robot's platform will be operated to improve drive stability. When a user requests a function from an AI server for interaction with a social robot, modular functions can be used to return only the results. Modular functions in AI servers can be easily maintained and changed by each module by the server manager. Compared to existing server systems, modular replaceable AI servers produce more efficient performance in terms of server maintenance and scale differences in the programs performed. Through this, more diverse image deep learning can be included in robot scenarios that allow human-robot interaction, and more efficient performance can be achieved when applied to AI servers for image deep learning in addition to robot platforms.

A Study on the Development of Digital Yut Playing System Based on Physical Computing (피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템 개발에 관한 연구)

  • Koh, Byoungoh
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.335-342
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    • 2017
  • The artificial intelligence, robot technology, Internet of things, and life sciences that create added value while dramatically transforming human life have been highlighted in the fourth industrial revolution, the next industrial revolution. In order to adapt to the 4th industry, it is necessary to educate students to develop fusion thinking and computing thinking ability. Therefore, in this study, we developed a digital Yut Playing system based on physical computing, reflecting STEAM and decomposition, pattern recognition, abstraction, and algorithm design, which are components of computing thinking. By experiencing the developed system and applying it to education, it raised interest and interest in programming education and improved programming lesson for fusion thinking and computing thinking ability.

4th Industrial Revolution and Magnetics (1) (4차 산업혁명과 자기학(1) - 4차 산업혁명의 개황 -)

  • Kim, Hi-Jung
    • Journal of the Korean Magnetics Society
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    • v.27 no.3
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    • pp.104-113
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    • 2017
  • K. Suwab, a chairman of the World Economic Forum (WEF), reported the emerging of the $4^{th}$ industrial revolution by the convergence of artificial intelligence and robot as well as the fusion of true and virtual reality in the WEF 2016. He suggested the $4^{th}$ industrial revolution would change greatly the paradigm of industry and society in the future, and damage the security and quality of the human job severely. In this review the argument of terminology, the impacts on economics, industry technologies and jobs by the $4^{th}$ industrial revolution have been discussed. And the role of magnetics on the 2-4th industrial revolutions was reviewed briefly.

A Case Study on Smart Concentrations Using ICT Convergence Technology

  • Kim, Gokmi
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.159-165
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    • 2019
  • '4th Industrial Revolution' is accelerating as a core part of creating new growth engines and enhancing competitiveness of businesses. The fourth industrial revolution means the transformation of society and industries that are brought by IoT (Internet of Things), big data analysis, AI (Artificial Intelligence), and robot technology. Information and Communication Technology (ICT), which is a major factor, is affecting production and manufacturing systems and as ICT technologies become more advanced, intelligent information technology is generally utilized in all areas of society, leading to hyper-connected society where new values are created and developed. ICT technology is not just about connecting devices and systems and making smart, it is about constantly converging and harmonizing new technologies in a number of fields and driving innovation and change. It is no exception to the agro-fisheries trade. In particular, ICT technology is applied to the agricultural sector, reducing labor, providing optimal environment for crops, and increasing productivity. Due to the nature of agriculture, which is a labor-intensive industry, it is predicted that the ripple effects of ICT technologies will become bigger. We are expected to use the Smart Concentration using ICT convergence technology as a useful resource for changing smart farms, and to help develop new service markets.

Development of the Poker Game Achievement Engine for Artificial Intelligence (인공지능 포커게임수행엔진 개발)

  • Park, Jong-Beom
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.41-52
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    • 2009
  • This thesis proposed the poker game achievement engine that makes it possible to execute a game against a gamer and embodied an engine clone that can perform a game on behalf of a gamer by cloning a gamer's game capability, disposition and habits by using the proposed engine. It could be a factor in making a game more intriguing if there would be a game achievement engine that is equipped with the game capability and disposition similar to a gamer. In addition, if a gamer's achievement robot were to be created by a gamer's game achievement capability, disposition for a game and habits, etc. through such a game achievement engine, it could be possible to use it for several sorts of game in a variety of forms.

Considerations on Standardization in Smart Hospitals

  • Sun-Ju Ahn;Sungin Lee;Chi Hye Park;Da Yeon Kwon;Sooyeon Jeon;Han Byeol Lee;Sang Rok Oh
    • Health Policy and Management
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    • v.34 no.1
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    • pp.4-16
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    • 2024
  • Smart hospitals involve the use of recent ICT (information and communications technology) technologies to improve healthcare access, efficiency, and effectiveness. Standardization in smart hospital technologies is crucial for interoperability, scalability, policy formulation, quality control, and maintenance. This study reviewed relevant international standards for smart hospitals and the organizations that develop them. Specific attention was paid to robotics in smart hospitals and the potential for standardization in this area. The study used online resources and existing standards to analyze technologies, standards, and practices in smart hospitals. Key technologies of smart hospitals were identified. Relevant standards from ISO (International Organization for Standardization) and IEC (International Electrotechnical Commission) were mapped to each core technology. Korea's leadership in smart hospital technology were highlighted. Approaches for standardizing smart hospitals were proposed. Finally, potential new international standard items for robotics in smart hospitals were identified and categorized by function: sampling, remote operation, delivery, disinfection, and movement tracking/contact tracing. Standardization in smart hospital technologies is crucial for ensuring interoperability, scalability, ethical use of artificial intelligence, and quality control. Implementing international standards in smart hospitals is expected to benefit individuals, healthcare institutions, nations, and industry by improving healthcare access, quality, and competitiveness.

Seamless Routing and Cooperative Localization of Multiple Mobile Robots for Search and Rescue Application

  • Lee, Chang-Eun;Im, Hyun-Ja;Lim, Jeong-Min;Cho, Young-Jo;Sung, Tae-Kyung
    • ETRI Journal
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    • v.37 no.2
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    • pp.262-272
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    • 2015
  • In particular, for a practical mobile robot team to perform such a task as that of carrying out a search and rescue mission in a disaster area, the network connectivity and localization have to be guaranteed even in an environment where the network infrastructure is destroyed or a Global Positioning System is unavailable. This paper proposes the new collective intelligence network management architecture of multiple mobile robots supporting seamless network connectivity and cooperative localization. The proposed architecture includes a resource manager that makes the robots move around and not disconnect from the network link by considering the strength of the network signal and link quality. The location manager in the architecture supports localizing robots seamlessly by finding the relative locations of the robots as they move from a global outdoor environment to a local indoor position. The proposed schemes assuring network connectivity and localization were validated through numerical simulations and applied to a search and rescue robot team.

Application of Intelligent Wearable Computing (지능형 웨어러블 컴퓨팅의 응용)

  • Kim, Seong-Joo;Jung, Sung-Ho;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.3
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    • pp.304-309
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    • 2004
  • This work proposes the wearable and intelligent system to control mobile vehicle instead of user. The system having the ability of assistance as well as portable can be applied to various controller. It is possible to observe the state of mobile vehicle and have a good command of robot instead of human. In this paper, the wearable system operating the mobile vehicle by deciding the velocity and rotation angle that are demanded for collision avoidance with the obtained driving information from mobile vehicle is implemented. To make the proposed wearable system have an intelligence, the hierarchical fuzzy logic and neural network are used.

Toward a Possibility of the Unified Model of Cognition (통합적 인지 모형의 가능성)

  • Rhee Young-Eui
    • Journal of Science and Technology Studies
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    • v.1 no.2 s.2
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    • pp.399-422
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    • 2001
  • Models for human cognition currently discussed in cognitive science cannot be appropriate ones. The symbolic model of the traditional artificial intelligence works for reasoning and problem-solving tasks, but doesn't fit for pattern recognition such as letter/sound cognition. Connectionism shows the contrary phenomena to those of the traditional artificial intelligence. Connectionist systems has been shown to be very strong in the tasks of pattern recognition but weak in most of logical tasks. Brooks' situated action theory denies the. notion of representation which is presupposed in both the traditional artificial intelligence and connectionism and suggests a subsumption model which is based on perceptions coming from real world. However, situated action theory hasn't also been well applied to human cognition so far. In emphasizing those characteristics of models I refer those models 'left-brain model', 'right-brain model', and 'robot model' respectively. After I examine those models in terms of substantial items of cognitions- mental state, mental procedure, basic element of cognition, rule of cognition, appropriate level of analysis, architecture of cognition, I draw three arguments of embodiment. I suggest a way of unifying those existing models by examining their theoretical compatability which is found in those arguments.

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A Study on Major Issues of Artificial Intelligence Using Keyword Analysis of Papers: Focusing on KCI Journals in the Field of Social Science (논문 키워드 분석을 통한 인공지능의 주요 이슈에 관한 고찰 : 사회과학 분야의 KCI 등재학술지를 중심으로)

  • Chung, Do-Bum;You, Hwasun;Mun, Hee Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.1-9
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    • 2022
  • Today, artificial intelligence (AI) has emerged as a key driver of national competitiveness, but it is also causing unexpected side effects in society. This study intends to examine major social issues by collecting papers on AI targeting KCI journals in the field of social science. Therefore, we conducted keyword analysis of papers from 2016 to 2020. As a result of the analysis, the keywords for 'robot' and 'education' appeared the most, and the top six clusters (issues) were derived through the keyword network. The main issues are as follows: the background and/or basic concept of AI, AI education, side effects of AI, legal issues of AI-based creations, intention to use AI products/services, and AI ethics. The results of this study can be used to expand the discussion on the social aspects of AI and to find policy directions at the national level.