• 제목/요약/키워드: Rewards system

검색결과 117건 처리시간 0.026초

ATTITUDES TOWARDS KNOWLEDGE SHARING AMONG QUANTITY SURVEYORS

  • Kherun Nita Ali;Md Asrul Nasid Masrom;Pow Yih Wen
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.567-574
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    • 2011
  • The purpose of this paper is to identify factors that influence knowledge sharing and determine the attitudes of quantity surveyors towards knowledge sharing based on the factors. The analysis was based on an online questionnaire survey of Registered Quantity Surveyors from Selangor and Kuala Lumpur. Individualism and collectivism were identified as two major factors that influence attitude towards knowledge sharing. Indicators of individualism include individual attitude, competitiveness, care, incentives and rewards; while the indicators of collectivism are trust, social behaviors and motivation. The findings show that the level of attitudes towards knowledge sharing among quantity surveyors is generally high under enabling organizational environment. However, this is a cautious conclusion as the valid sample on which the analysis is based is relatively small. Willingness to share was found to be highest when incentives and rewards are involved as well as when there is a knowledge management system to promote continuous learning and sharing of knowledge.

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마케팅 부서의 조절초점과 신제품 개발 창의성: 창의성 증진수단의 조절효과 (Marketing Organization's Regulatory Focus and NPD Creativity: The Moderating Role of Creativity Enhancement Tools)

  • 강성호;손정민
    • 유통과학연구
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    • 제14권7호
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    • pp.71-81
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    • 2016
  • Purpose - Because creativity, which is an intangible resource embedded within the company, can offer a competitive advantage, most companies have an interest in promoting creativity among their employees and division(e.g., marketing organization). Creativity renders a sustainable competitive advantage to a firm because it is a strategic resource that is valuable, flexible, rare, and imperfectly imitable or substitutable. Although most companies broadly recognize the importance of creativity, the methods for developing creativity remain elusive. Therefore, the present study investigates how to structure incentives to motivate employees to be more creative and how to develop tools to facilitate creativity. In detail, the present study aimed to examine the relationship between the regulatory focus of marketing organizations(e.g., promotion focus vs prevention focus) and creativity of marketing organizations. In addition, the present study set out to examine the moderating role of interaction of financial reward and creative training in addition to investigating the direct relationship between creativity and regulatory focus in New Product Development(NPD) context. Research design, data, and methodology - The data used to test the hypotheses are drawn from a survey of full time NPD project members(including project manager, designer, engineer, and marketer). The present study utilized data obtained mainly from a database compiled by the Korea Investors Service-Financial Analysis System which provides comprehensive corporate and financial information on firms listed on the Korea Stock Exchange. A study population comprising 1,000 South Korean firms was obtained from this database. We selected 864 firms from the database, and the firms have experiences of new product development project. We collected a total of 162 responses, for a 18.8% response rate. After we excluded 14 questionnaire because of incomplete responses, a total of 148 questionnaire remained(final response rate: 17.1%). Working with a sample of 148 responses in South Korea, hierarchical moderated regression is employed to test research hypotheses(

    The relationship between promotion focus and creativity of marketing organization,

    The relationship between prevention focus and creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between promotion focus creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between prevention focus creativity of marketing organization). SPSS 18.0 and AMOS software were used in the data analysis. Results - The empirical study confirmed that promotion focus of marketing organization is positively related to creativity of marketing organization. Also, prevention focus of marketing organization is positively affected to creativity of marketing organization. In addition, the interaction between financial rewards and creativity training moderated the relationship between regularity focus(e.g.), promotion focus vs prevention focus) and creativity of marketing organization. These results suggest that managers can improve the performances of their creative efforts by providing the use of financial rewards and creativity training in combination. Conclusion - Based on results of this study that examine the effects of regulatory focused creative efforts on creativity of marketing organization, promotion focus is helpful with marketing organizations to enhance their service innovation and performance. Prevention focused organization should allow monetary rewards and creativity training to increase their creativity for innovation of new products.

팀 혁신활동을 위한 지식공유 활동 영향요인에 관한 연구 (Exploring Antecedents of Knowledge Sharing in Team-based Innovation Activities)

  • 박준기;이혜정;이정우
    • 한국IT서비스학회지
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    • 제12권3호
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    • pp.253-271
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    • 2013
  • Innovation becomes norm rather than exception in today's business, and accordingly firms are working on how to make their employees to work smarter using information systems and technologies. Smart work demands virtual collaboration and cooperation among team members in different places and different time. Sharing of knowledge among team members in these innovative activities are critical in every sense for the successful performance. This study explores the antecedents of knowledge sharing among team members in team-based innovation activities. Five factors (pleasure of knowledge sharing, self-efficacy, management support, rewards, and system usage) are identified through extant review of literature and an instrument is adopted and validated from previous studies. The instrument is adminitered against 138 individuals in and across 54 teams in a telecommunication firm. Except self efficacy, all the paths in the proposed research model is confirmed with different levels of relational coefficients towards the levels of knowledge sharing and innovation activities in teams. Surprisingly, findings indicate that intrinsic pleasure of sharing is most critical than management support, organizational rewards or system usage. This study fills the research gap in team management. Findings provide important implications for managing teams in coming virtual and smart environment.

R&D 활동에서 연구자의 성과보상을 위한 시스템설계모형 (A Model of System Design for Rewarding Researchers' Performance on R&D Activities)

  • 박준호;김점복;권철신
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 1998년도 추계학술대회 논문집
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    • pp.111-113
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    • 1998
  • In this paper, we deal with the model to reward researchers' performance. The rewards which disregarded the preference of researchers don't satisfy researchers, but cause, only conflicts. In order to increase the researchitivity by resolving these researchers' conflicts, we design a new model on the performance rewarding system. For this purpose, we investigate preference structure on the reward of researchers by the$\ulcorner$conjoint analysis$\lrcorner$. And we propose some reasonable and practical programs to reward performance on the basis of the investigation..

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연구부문의 연봉제 도입에 관한 탐색적 연구

  • 이원영;임윤철
    • 기술혁신연구
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    • 제4권1호
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    • pp.83-128
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    • 1996
  • This paper explores desirable features of annual salary system a corporation can adopt to design it for R&D personnel or staff. This research, in particular, purports to examine how effective the money compensation is used to motivate R&D personnel and some differences with respect to their research areas, educational backgroudns and professional positions. In addition, the paper analyzes the motivational effectiveness of non-money compensation by comparing the preference level of the money and non-money rewards such as recognition, autonomy and responsibilities, etc. The response of R&D personnel as analyzed in this paper would provide a helpful reference for designing an annual salary system in R&D group.

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A Study on the Combination of Deductible System with Bonus-Malus System

  • Kang, Jung-Chul;Young, Jeong-Jung
    • Journal of the Korean Data and Information Science Society
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    • 제18권4호
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    • pp.1093-1101
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    • 2007
  • Bonus-Malus system in automobile insurance rewards claim-free policyholders by premium discounts and penalizes policyholders with claims by premium surcharges. The purpose of adopting bonus-malus system is to alleviate differences in risk propensity. A well-known side-effect of bonus-malus system is the tendency of policyholders to pay small claims themselves and not report them to their, in order to avoid future premium increases. This phenomenon is called hunger for bonus. In this paper, we introduces an alternative approach to the Bonus-Malus system in automobile insurance - the approach is based on a deductible theory; and then search for a proper way combining both of them. Also, we construct a new algorithm to determine the optimal strategy of the policyholder based on the proposed model.

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범죄증거자료 제보시 범죄신고보상금 지급방안에 관한 연구 (A Study on The Measures of Monetary Rewards When Providing The Evidences)

  • 박형식
    • 융합보안논문지
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    • 제15권3_2호
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    • pp.43-51
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    • 2015
  • 범죄사건의 해결에 있어서 국민의 제보가 결정적인 역할을 하는 경우는 헤아릴 수없이 많다. 따라서 국가에서는 범죄 신고자에게 보상금을 지급하는 등의 방법으로 이를 적극적으로 유도하고 있다. 그러나 현재의 보상금지급 체계는 범죄사실의 신고와 범인검거에 초점이 맞추어져 있어서 증거제보에는 아무런 보상을 하지 않고 있다. 반면에 현재의 사법제도는 증거재판주의를 채택하고 있기 때문에 모든 사실의 인정은 증거에 의해서 이루어지도록 하고 있다. 그러나 수사기관의 수사능력만으로는 모든 증거를 확보하는 것이 불가능하다고 할 수 있다. 따라서 범죄사실의 입증을 위한 국민들의 적극적인 증거제보가 절실하다고 하겠다. 증거확보를 위한 수단으로서 스마트폰, 차량용 블랙박스, cctv 등을 적극적으로 활용할 필요가 있다. 스마트폰이나 블랙박스, cctv에 녹화된 범죄증거를 수사기관에 제보하기 위해서는 제보자에게 범죄신고 보상금의 지급 등 다양한 유인책이 필요할 것이다. 국민들의 증거제보를 강화하기 위해서는 신고 보상금의 법제화, 스마트폰 앱 개발, 증거제보시 각종 인센티브의 제공 등이 필요할 것이다.

건설프로젝트의 품질경영활동에서 조직구성원의 만족과 참여에 미치는 영향요인 분석 (Analysis of Factors Influencing Satisfaction and Engagement of Organization Employees in Quality Management Activities of Construction Projects)

  • 조진호;김병수
    • 한국건설관리학회논문집
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    • 제20권4호
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    • pp.94-103
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    • 2019
  • 건설프로젝트의 품질경영활동에서 조직구성원의 적극적인 참여는 성공적인 경영성과 달성을 촉진한다. 본 연구는 참여를 촉진하는 메커니즘을 발견하고자 한다. 선행연구에서 참여를 촉진하는 선행요인은 보상시스템과 만족이다. 제안된 연구모델의 검증을 위해 232명을 대상으로 샘플데이터를 수집했다. 구조방정식 모델을 이용한 실증분석을 했다. 연구 결과, 제안된 모든 변수가 직원참여에 유의한 정(+)의 영향을 미쳤다. 직급 및 근로계약 유형에 따른 조절효과가 발휘되었다. 본 연구의 결과는 품질경영활동의 촉진을 위한 보다 폭넓은 관점에서 참여를 촉진할 방안을 모색하는 연구자 및 관리자에게 유용한 이론 및 실무적 시사점을 제공할 것으로 기대한다.

Solving Continuous Action/State Problem in Q-Learning Using Extended Rule Based Fuzzy Inference System

  • Kim, Min-Soeng;Lee, Ju-Jang
    • Transactions on Control, Automation and Systems Engineering
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    • 제3권3호
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    • pp.170-175
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    • 2001
  • Q-learning is a kind of reinforcement learning where the agent solves the given task based on rewards received from the environment. Most research done in the field of Q-learning has focused on discrete domains, although the environment with which the agent must interact is generally continuous. Thus we need to devise some methods that enable Q-learning to be applicable to the continuous problem domain. In this paper, an extended fuzzy rule is proposed so that it can incorporate Q-learning. The interpolation technique, which is widely used in memory-based learning, is adopted to represent the appropriate Q value for current state and action pair in each extended fuzzy rule. The resulting structure based on the fuzzy inference system has the capability of solving the continuous state about the environment. The effectiveness of the proposed structure is shown through simulation on the cart-pole system.

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Concord: A Proactive Lightweight Middleware to Enable Seamless Connectivity in a Pervasive Environment

  • Hsu Sam;Mutha Mahesh;Pandya A.S.;Lho Young-Uhg
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권3호
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    • pp.189-195
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    • 2005
  • One of the major components of any pervasive system is its proactive behavior. Various models have been developed to provide system wide changes which would enable proactive behavior. A major drawback of these approaches is that they do not address the need to make use of existing applications without modifying the applications. To overcome this drawback, a middleware architecture called 'Concord' is proposed. Concord is based on a simple model which consists of Lookup Server and Database. The rewards for this simple model are many. First, Concord uses the existing computing infrastructure. Second, Concord standardizes the interfaces for all services and platforms. Third, new services can be added dynamically without any need for reconfiguration. Finally, Concord consists of Database that can maintain and publish the active set of available resources. Thus Concord provides a solid system for integration of various entities to provide seamless connectivity and enable proactive behavior.