• 제목/요약/키워드: Reward

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크라우드 펀딩에 나타난 리워드 한복의 현황과 특성 연구 (A Study on the Current Status and Characteristics of Reward Hanbok in Crowdfunding)

  • 심준영
    • 패션비즈니스
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    • 제26권3호
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    • pp.155-167
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    • 2022
  • Hanbok, a traditional Korean clothing, became a hip culture for young people in the late 2010s. As hanbok brands for young people appeared and distribution channels changed for them, hanbok appeared on the crowdfunding platform. This study summarized characteristics of hanbok provided as rewards by funding projects in Wadiz, the largest crowdfunding platform in Korea. Results of this study are as follows. First, since the first successful crowdfunding in 2015, it has shown rapidly growth. Second, as a result of examining the name of reward hanbok, 167 reward hanbok appeared. They could be divided into three periods: women's hanbok, unisex hanbok and trendy hanbok period. Third, looking at characteristics of reward hanbok from each period, feminine Chollic onepiece during the women's Hanbok period adopted the feminine interpretation of the original men's Hanbok. Characteristics of reward hanbok during the Unisex Hanbok period are in the direction of the closure. By adopting the direction of the closure of hanbok that both men and women can use, unisex hanbok is appeared. Finally, reward hanbok during the trendy hanbok period reflected trends such as genderless and hip. Hanbok reflected various trends from home culture to COVID-19 that occurred around the world at that time.

Hi Herzberg ? : The Role of Compensation Factors and Suggestions for Performance Compensation System

  • Kim, Yoo-Gue;Yang, Woo-Ryeong;Kim, Ha-Ryong;Yang, Hoe-Chang
    • 융합경영연구
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    • 제5권1호
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    • pp.21-26
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    • 2017
  • Purpose - This study extracts performance-reward factors based on the previous studies related to Herzberg's two-factor theory and performance-reward and proposes a research method to identify how these factors have an influence on task performance directly related to production performance and contextual performance that has an indirect influence. Research Design, Data, and Methodology - This study draws performance-reward factors through Focus Group Interview(FGI), classifies them into economic/uneconomic and direct/indirect factors, draws maintenance/improvement factors and unnecessary ones through IPA, and maximizes the effectiveness of performance-reward factors. Results - It also identifies how performance-reward factors have an influence on internal and external motives based on previous studies, classifies performance-reward factors into task performance and contextual performance and identifies the influence relationship between these, and proposes a research model to identify the roles of equity sensitivity based on equity theory. Conclusion - The findings from this study are expected to lay the groundwork for drawing various methods to reduce the turnover rate of employees and be important resources for reinforcing the competitiveness of businesses by classifying the performance -reward factors that may cause internal and external motives from the small and medium-sized manufacturing perspective and presenting methods to identify if these have an influence on task performance and contextual performance.

A Note on Renewal Reward Process with Fuzzy Rewards

  • Hong, Dug-Hun;Kim, Jeong-Jin;Do, Hae-Young
    • Journal of the Korean Data and Information Science Society
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    • 제16권1호
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    • pp.165-172
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    • 2005
  • In recently, Popova and Wu(1999) proved a theorem which presents the long-run average fuzzy reward per unit time. In this note, we improve this result. Indeed we will show uniform convergence of a renewal reward processes with respect to the level ${\alpha}$ modeled as a fuzzy random variables.

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보상프로그램과 고객만족간의 관계에 있어 고객유형의 조절효과에 관한 연구(제2보) (A Study on the Moderating Effect of Customer Type in Reward Programs and Customer Satisfaction Relations)

  • 강용수
    • 경영과정보연구
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    • 제30권3호
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    • pp.133-151
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    • 2011
  • 본 연구는 이동통신사의 멤버십카드를 소지한 고객을 대상으로 이동통신사가 제공하는 보상이 통신사만족에 영향을 미치는데 있어 고객유형의 조절효과를 확인하는 연구로서, AMOS의 개별모수 차이검증을 통해 보상프로그램 가치와 통신사 만족간의 관계에서 고객유형별(거래지향형/촉진둔감형) 차이가 있는 지를 밝히고 보상프로그램 가치들 간의 상대적 영향력의 차이를 비교하였다. 분석결과 먼저, 보상 실용성과 통신사 만족, 보상 쾌락성과 통신사 만족 간의 경로계수값이 유의한 차이를 보이지 않아 고객유형이 조절효과를 가지고 있다라고 보기는 어려웠다. 그러나 보상프로그램 가치들 간의 상대적 영향력에서 있어서 거래지향형 고객과 촉진둔감형 고객 둘 다 보상 실용성이 보상 쾌락성보다 더 크게 영향을 미쳤고, 보상 실용성의 경우 촉진둔감형 고객이 거래지향형 고객보다 더 큰 영향을 미침을 확인하였다.

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병원간호사의 노력-보상 불균형과 직무만족도가 이직의도에 미치는 영향 (Effect of the Effort-Reward Imbalance and Job Satisfaction on Turnover Intention of Hospital Nurses)

  • 김은영;정세영;김선희
    • 한국직업건강간호학회지
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    • 제31권2호
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    • pp.77-85
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    • 2022
  • Purpose: This study aimed to identify the influence of effort-reward imbalance and job satisfaction on turnover intention among hospital nurses. Methods: Data were collected from January 28 to February 10, 2022, from 237 nurses from five hospitals including clinics, general hospitals, and tertiary care hospitals located in B city. The collected data were analyzed using descriptive statistics, t-test, ANOVA, the Scheffe test, Pearson's correlation coefficients, and multiple linear regression analysis, using SPSS/WIN 26.0. Results: The average of the effort-reward ratio, an indicator of effort-reward imbalance, was 1.67±0.66, and 86.5% of the participants had a value of 1 or more. The mean job satisfaction and turnover intention were 3.32±0.48 and 3.69±0.89 on a 5-point scale, respectively. Multiple regression revealed that factors affecting turnover intention among hospital nurses included effort-reward imbalance (β=.30, p<.001) and job satisfaction (β=-.32, p<.001), and these variables explained 29.0% of turnover intention. Conclusion: These findings indicate that effort-reward imbalance and job satisfaction are associated with turnover intention. Therefore, to decrease the turnover intention of hospital nurses, interventions and policies should be prepared to resolve the nurse's effort-reward imbalance and increase job satisfaction at regional or national level hospitals.

Cooperative Multi-agent Reinforcement Learning on Sparse Reward Battlefield Environment using QMIX and RND in Ray RLlib

  • Minkyoung Kim
    • 한국컴퓨터정보학회논문지
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    • 제29권1호
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    • pp.11-19
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    • 2024
  • 멀티에이전트는 전장 교전 상황, 무인 운송 차량 등 다양한 실제 협동 환경에 사용될 수 있다. 전장 교전 상황에서는 도메인 정보의 제한으로 즉각적인 보상(Dense Reward) 설계의 어려움이 있어 명백한 희소 보상(Sparse Reward)으로 학습되는 상황을 고려해야 한다. 본 논문에서는 전장 교전 상황에서의 아군 에이전트 간 협업 가능성을 확인하며, 희소 보상 환경인 Multi-Robot Warehouse Environment(RWARE)를 활용하여 유사한 문제와 평가 기준을 정의하고, 강화학습 라이브러리인 Ray RLlib의 QMIX 알고리즘을 사용하여 학습 환경을 구성한다. 정의한 문제에 대해 QMIX의 Agent Network를 개선하고 Random Network Distillation(RND)을 적용한다. 이를 통해 에이전트의 부분 관측값에 대한 패턴과 시간 특징을 추출하고, 에이전트의 내적 보상(Intrinsic Reward)을 통해 희소 보상 경험 획득 개선이 가능함을 실험을 통해 확인한다.

항공사 마일리지 적립의도에 따른 FFPs 보상서비스 선호가치 분석 (Analysis on Preference Values for Reward Services of FFPs by Intention of Mileage Accumulation)

  • 박광식;윤문길
    • 경영과학
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    • 제27권3호
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    • pp.149-160
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    • 2010
  • This paper focuses on frequent flyer programs (FFPs), which have long been used by most airlines as a powerful marketing tool. Since the preference for FFPs reward services and the customer perceived values of mileage points differ among FFPs members, airlines should design a customer-oriented reward service based on customer preference to motivate the use of mileage points. The intention for using mileage points is affected by various kinds of attributes such as reword items, consuming mileage points for rewards and time of usage. In this paper, we focus on evaluating customer perceived values of attributes of FFPs reward services. A conjoint analysis model is applied to get the preference value of each attribute. Some empirical experiments are conducted in relation to Korean customers. From the empirical survey, the preference values of attributes are evaluated for different scenarios with respect to the number of mileage points. With the preference values of attributes, we can find several implications for airlines regarding the development of various FFPs strategies.

Brain Reward Circuits in Morphine Addiction

  • Kim, Juhwan;Ham, Suji;Hong, Heeok;Moon, Changjong;Im, Heh-In
    • Molecules and Cells
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    • 제39권9호
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    • pp.645-653
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    • 2016
  • Morphine is the most potent analgesic for chronic pain, but its clinical use has been limited by the opiate's innate tendency to produce tolerance, severe withdrawal symptoms and rewarding properties with a high risk of relapse. To understand the addictive properties of morphine, past studies have focused on relevant molecular and cellular changes in the brain, highlighting the functional roles of reward-related brain regions. Given the accumulated findings, a recent, emerging trend in morphine research is that of examining the dynamics of neuronal interactions in brain reward circuits under the influence of morphine action. In this review, we highlight recent findings on the roles of several reward circuits involved in morphine addiction based on pharmacological, molecular and physiological evidences.

종방향 주행성능향상을 위한 Latent SAC 강화학습 보상함수 설계 (On the Reward Function of Latent SAC Reinforcement Learning to Improve Longitudinal Driving Performance)

  • 조성빈;정한유
    • 전기전자학회논문지
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    • 제25권4호
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    • pp.728-734
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    • 2021
  • 최근 심층강화학습을 활용한 종단간 자율주행에 대한 관심이 크게 증가하고 있다. 본 논문에서는 차량의 종방향 주행 성능을 개선하는 잠재 SAC 기반 심층강화학습의 보상함수를 제시한다. 기존 강화학습 보상함수는 주행 안전성과 효율성이 크게 저하되는 반면 제시하는 보상함수는 전방 차량과의 충돌위험을 회피하면서 적절한 차간거리를 유지할 수 있음을 보인다.

How Desirable is the Medium? Effect of Point Accumulation Scheme on Consumer Loyalty Toward Reward Program

  • Eujin Park
    • Asia Marketing Journal
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    • 제24권4호
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    • pp.190-205
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    • 2023
  • An accruable point scenario study was applied to examine the effect of the point-accumulation trend (diminishing vs. increasing) and the nominal value (small vs. large) of a medium for repeated consumption on program loyalty. The results showed that both factors affect consumer loyalty toward a reward program. Consumers who received a medium with an increasing accumulation trend and a large nominal value perceived a reward to be more valuable than those who received a diminishing trend and a small nominal value. The results confirmed that a large nominal value or an increasing accumulation trend increased the perception of reward and program loyalty. However, when the desirability of the medium was controlled, the effect of trend was reduced to almost negligible whereas that of the nominal value remained the same. These findings suggest how consumer perceptions of loyalty programs can be practically managed through point accumulation processes.