• Title/Summary/Keyword: Requirement Analysis

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UAV Network Resource Allocation Algorithm according to the Network Environment and Data Requirement (네트워크 환경 및 데이터 요구사항에 따른 무인기 네트워크 자원할당 알고리즘)

  • Cheon, Hye-Rim;Hwang, Chan-Ho;Lee, Woosin;Yoo, Indeok;Kim, Jae-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.7
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    • pp.3-11
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    • 2017
  • UAV system has the limitation to allocate enough spectrum bandwidth for the operation of multiple UAVs due to the market expansion. In addition, the communication environment of UAV network varies dynamically due to the UAV's mobility. Thus, to operate the stable UAV system and maximize the transmission data rate, it needs to allocate the resource effectively in the limited bandwidth considering the given network environment. In this paper, we propose the resource allocation algorithm which can maximize the network throughput as well as satisfy the minimum data requirement for the UAV system operation in the given network environment based on TDMA(Time Division Multiple Access). By performance analysis, we show that the proposed algorithm can allocate the resource to satisfy the high network throughput as well as the minimum data requirement in the given network environment.

Modelling Pasture-based Automatic Milking System Herds: Grazeable Forage Options

  • Islam, M.R.;Garcia, S.C.;Clark, C.E.F.;Kerrisk, K.L.
    • Asian-Australasian Journal of Animal Sciences
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    • v.28 no.5
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    • pp.703-715
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    • 2015
  • One of the challenges to increase milk production in a large pasture-based herd with an automatic milking system (AMS) is to grow forages within a 1- km radius, as increases in walking distance increases milking interval and reduces yield. The main objective of this study was to explore sustainable forage option technologies that can supply high amount of grazeable forages for AMS herds using the Agricultural Production Systems Simulator (APSIM) model. Three different basic simulation scenarios (with irrigation) were carried out using forage crops (namely maize, soybean and sorghum) for the spring-summer period. Subsequent crops in the three scenarios were forage rape over-sown with ryegrass. Each individual simulation was run using actual climatic records for the period from 1900 to 2010. Simulated highest forage yields in maize, soybean and sorghum- (each followed by forage rape-ryegrass) based rotations were 28.2, 22.9, and 19.3 t dry matter/ha, respectively. The simulations suggested that the irrigation requirement could increase by up to 18%, 16%, and 17% respectively in those rotations in El-Nino years compared to neutral years. On the other hand, irrigation requirement could increase by up to 25%, 23%, and 32% in maize, soybean and sorghum based rotations in El-Nino years compared to La-Nina years. However, irrigation requirement could decrease by up to 8%, 7%, and 13% in maize, soybean and sorghum based rotations in La-Nina years compared to neutral years. The major implication of this study is that APSIM models have potentials in devising preferred forage options to maximise grazeable forage yield which may create the opportunity to grow more forage in small areas around the AMS which in turn will minimise walking distance and milking interval and thus increase milk production. Our analyses also suggest that simulation analysis may provide decision support during climatic uncertainty.

Feasibility Study of Wastewater Reuse for the Vegetable Farming in Jejudo (제주도 밭작물의 농업용수 재이용 타당성 평가)

  • Seong, Choung-Hyun;Kang, Moon-Seong;Jang, Tae-Il;Park, Seung-Woo;Lee, Kwang-Ya;Kim, Hae-Do
    • Journal of The Korean Society of Agricultural Engineers
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    • v.51 no.1
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    • pp.27-32
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    • 2009
  • The objective of this study is to assess the feasibility of wastewater reuse for the vegetable farming. The study region, about 250 ha in size, is located on the west coast of Jejudo, Korea. Major agricultural products of the study area are the cabbage, broccoli, garlic and onion. To confirm the feasibility of wastewater reuse, the drought duration and the water requirement analysis were conducted respectively. The average annual precipitation of the study region (1,121 mm) was smaller than that of Jeju island (1,975 mm). The drought duration for a ten-year return period in October through November was more than 20 days. The water requirement for irrigation was calculated by the FAQ Penman-Monteith method which took into account the cultivated crops, planting system, and meteorological conditions of the study region. The water requirement for a ten-year return period was estimated 4.7 mm/day and the water demand for irrigation was $4,584\;m^3/day$. As a result, the irrigation water for the crops was insufficient during their breeding season, especially in October through November. Thus, the result indicated that the study region required the alternative water supply such as wastewater reuse during the non-rainy season. As drought continues to place considerable stress on the availability of fresh water supplies in the study region, irrigation with reclaimed wastewater will play an important role in helping to meet future water demands.

A Study on the Curriculum Development for the Agricultural Engineering Technology of Junior College (전문대학 농업토목과 교육과정 개선에 관한 연구)

  • 유범식
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.25 no.4
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    • pp.38-49
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    • 1983
  • This study was intended to develop a curriculum for the agricultural engineering technology, and that on confidence with junior college characteristics. In order to per- formance with this study, job cluster was analyzed on 28 parts in respect to the agricultural engineering field and questionnaire was investigated to the field including in alumni 181, students 537, professional workers 174 and professors 54. The results from the above analysis and investigation can be summarized as follows. 1. According to the investigation on degree of important subjects from the questionnaire, it is presented at mathematics 43%, physics 36% in students and 32%, 12% in professional workers. Considering from this results, it is desirable that primary subjects should be forced. 2. In comparing with fundamental major subjects and applied it, it is presented at that 41%, this 34%, in the total investigations. It can be found that in the degree of requirement, this is lower than that among the major subjects. 3. In investigation to the degree of requirement in the experiment and practice, it is presented at surveying 63%. Soil mechanics 14%, materials 13%, hydraulics 9% in order, in total inspection. 4. From investigation to the degree of requirement on the subjects of established newly, it is presented at majoring and living English 64%, E.D.P.S 30%, in the total questionnaire. Judging from the results, it seems that the foreign language is necessary to technician more and more, for advance to abroad. Also, it is no wonder that make good use of the E.D.P.S. 5 The table 5 is represented the model curriculum from the above results in anaized data on the questionnaire and the job cluster of table 2.

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A Study on A Dynamic Reliability Analysis Model (동적신뢰도 평가모델의 연구)

  • 제무성
    • Proceedings of the Korean Reliability Society Conference
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    • 2000.04a
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    • pp.239-246
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    • 2000
  • This paper presents a new dynamic approach for assessing feasibility associated with the implementation of accident management strategies by the operators. This approach includes the combined use of both the concept of reliability physics and a dynamic event tree generation scheme. The reliability physics is based on the concept of a comparison between two competing variables, i.e., the requirement and the achievement parameter, while the dynamic event tree generation scheme on the continuous generation of the possible event sequences at every branch point up to the desired solution. This approach is applied to a cavity flooding strategy in a reference plant, which is to supply water into the reactor cavity using emergency fire systems in the station blackout sequence. The MAAP code and Latin Hypercube sampling technique are used to determine the uncertainty of the requirement parameter. It has been demonstrated that this combined methodology may contribute to assessing the success likelihood of the operator actions required during accidents and therefore to developing the accident management procedures.

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Empirical Capability Assessment Methodology of Quick Look using Weapon Score of Joint Integrated Contingency Model (전구급 워게임 모형의 무기점수를 활용한 Quick Look의 실증적 능력평가 방법론)

  • Kim, Hyungkwon;Kim, Youngho
    • Journal of the Korea Society for Simulation
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    • v.26 no.1
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    • pp.55-67
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    • 2017
  • The requirement planning system of Korea military has used top down planning approach after introducing Joint Combat Development System since 2007. But this new system has not been propelled harmoniously because it does not have any connection with the current planning system. Due to current time-exhaustive analysis and assessment process in requirement planning system, it not only delays proper decision making, but also hinders understanding on the problem in a whole perspectiveand finding a reasonable solution to our problem. In this study, we present a methodology which can analyze and assess capability utilizing the weapon score of JICM(Joint Integrated Contingency Model). The process identifies capability gap from a mission-oriented perspective in the requirement planning phase and suggests an appropriate solution to our problem. A Quick Look tool which has been developed using Python Script to implement the methodology is also introduced in this study.

Reduction Method of Network Bandwidth Requirement for the Scalability of Multiplayer Game Server Systems (멀티플레이어 게임 서버 시스템의 규모조정을 위한 통신 대역폭 요건 감소 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.29-37
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    • 2013
  • Multiplayer games typically organized based on a client-server(CS) or peer-to-peer(PP) architecture. The CS architecture is not scalable with the number of players due to a large bandwidth requirement at the server. The PP architecture, on the other hand, introduces significant overhead for the players, as each player needs to check the consistency between its local state and the state of all other players. We then propose a method that combines the merits of CS and PP. In this method, players exchange updates with lower priority in a peer-to-peer manner but communicate directly with a central server for the other updates. As a result, the proposed method has a lower network bandwidth requirement than the server of a CS architecture and the server bandwidth bottleneck is removed. For another important issue about multiplayer games, this method always maintains state consistency among players correctly. The performance of this method is evaluated through extensive simulation experiments and analysis.

Design of Scenario-based Requirements Extraction Tool (시나리오 기반 요구사항 추출 도구의 설계)

  • Kim, Chi-Su;Kim, Young-Tae;Kong, Heon-Tag;Lim, Jae-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.7
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    • pp.1568-1574
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    • 2009
  • One of the most difficult problems in user requirement engineering is the communication gap that exists between different end-users, stakeholders, and software engineers. Since scenarios allow different stakeholders to describe and review the problem in their own language instead of some abstract model, they are also a solution to the problem. We propose a progressive, iterative and interleaved process of using scenario at different requirement engineering stages including elicitation, analysis and validation. This process model has been applied to our TRES System. In our proposed system, we combine prototype, scenarios and use cases in a single and comprehensive framework to avoid most of the shortcomings in other tools. Our system is an XML-based system for scenario-driven requirement engineering. Within the TRES system, scenarios are stories capture information about users and their tasks, including the context of use. In our TRES system, scenarios are stored in XML-based database and described using XML notation.

Evaluation of nutritional adequacy after investigating amino acid and mineral content in pet food distributed in South Korea

  • Ju-Hyeon Choi;Eunhee Chang;Hyung-Ju Seo;Yeong Gil Lee;Jihyun Kim;Guk-Tak Han;Seung Hwa Lee;Tae Woong Na
    • Analytical Science and Technology
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    • v.37 no.2
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    • pp.79-86
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    • 2024
  • Among the nutrients in feed, amino acids and minerals are important for the growth and development of pets. In particular, interest in nutritional components related to the health of pets is increasing as pet-raising households and pet food markets have recently grown. Therefore, in this study, 55 pet food products distributed in South Korea were purchased, and the content of 3 essential and conditionally essential amino acids (taurine, lysine, arginine) and 4 minerals (Ca, P, Na, K) was investigated. Among the three amino acids, arginine was found to have the highest content, and the average content was 1.79 and 1.37 % in cat and dog foods, respectively. On the other hand, the taurine content was the lowest, but it was found to be higher than the minimum requirement of 0.10 % for cats set by the American Association for Feed Control (AAFCO) and the European Federation of Pet Food Industries (FEDIAF). As a result of the four-component analysis of minerals, the content of Ca was found to be the highest, and the average content was confirmed to be 1.64 and 1.25 % in cat and dog food, respectively. On the other hand, Na was the lowest, but it was higher than the AAFCO minimum requirement and FEDIAF minimum requirement for young cat and dog food. Among all 55 samples examined, the content of the three amino acids and the four inorganic components was confirmed to be suitable for the recommended minimum intake and maximum allowable intake presented by AAFCO and FEDIAF.

3D Object Extraction Mechanism from Informal Natural Language Based Requirement Specifications (비정형 자연어 요구사항으로부터 3D 객체 추출 메커니즘)

  • Hyuntae Kim;Janghwan Kim;Jihoon Kong;Kidu Kim;R. Young Chul Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.9
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    • pp.453-459
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    • 2024
  • Recent advances in generative AI technologies using natural language processing have critically impacted text, image, and video production. Despite these innovations, we still need to improve the consistency and reusability of AI-generated outputs. These issues are critical in cartoon creation, where the inability to consistently replicate characters and specific objects can degrade the work's quality. We propose an integrated adaption of language analysis-based requirement engineering and cartoon engineering to solve this. The proposed method applies the linguistic frameworks of Chomsky and Fillmore to analyze natural language and utilizes UML sequence models for generating consistent 3D representations of object interactions. It systematically interprets the creator's intentions from textual inputs, ensuring that each character or object, once conceptualized, is accurately replicated across various panels and episodes to preserve visual and contextual integrity. This technique enhances the accuracy and consistency of character portrayals in animated contexts, aligning closely with the initial specifications. Consequently, this method holds potential applicability in other domains requiring the translation of complex textual descriptions into visual representations.