• Title/Summary/Keyword: Replication Object

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The Remote Access Algorithm by Object Replication (객체 복제 기법에 의한 원격 접근 알고리즘)

  • Yun, Dong-Sik;Lee, Byeong-Gwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.799-807
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    • 2000
  • In this paper, object replication Client/server under distributed computing system is design and implementation. Today many end-users have a computer communication by using internet in the distributed system of client/server. If many users request services to a specific remote server, the server should have got a overhead for hat service processing, delayed the speed for replay, and bring a bottleneck in communication network. Therefore object replication method was proposed to solve this problems. The growth of internet works and distributed applications has increased the need for large scale replicated systems. However, existing replication protocols do not address scale and autonomy issues adequately. Further, current application protocol require consistency of different levels, and therefore should be the selection function of consistency in them, in order to have particular semantics of each level. In this paper, server overhead and bottleneck happening in remote procedure call be using server object replication. Therefore access transparency can be improved by sharing object duplicately. So it will Keep up with the consistency within the replicated objects.

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Supporting CORBA Object Group based on Active Replication (능동 복제 기반 CORBA 객체 그룹 지원)

  • Son, Deok-Ju;Sin, Beom-Ju;Nam, Gung-Han;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3340-3349
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    • 1999
  • Supporting object group on distributed object system give merits such as load balancing, fault tolerance and high availability. In this paper, we describe a CORBA ORB that has been designed to support object group based on active replication. The ORB supports the operational model in which it uses the IIOP for communication between client and server and total ordered multicast protocol for consistency control among group members. And through extension of ORB, it provides functions required for support of object group. Since it provides transparency of object replication, the ORB is interoperable with the existing CORBA products. It make possible for existing server application to be easily extended to application supporting object group as adding interface functions which should be used for building applications is minimized. A prototype is implemented, and performance of the replicated object group is tested and compared with a single object invocation.

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An ORB Extension for support of Fault-Tolerant CORBA (고장감내 CORBA를 지원하기 위한 객체중개자의 확장)

  • Shin, Bum-Joo;Son, Duk-Joo;Kim, Myung-Joon
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.121-131
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    • 2001
  • The failure of network and/or node on which server object is executed is a single point of system failure in the CORBA application. One of the possible ways to overcome such problem is to replicate server objects to several independent nodes. The replicated objects executing same tasks are called object group. In order to provide fault tolerance of server object, this paper proposes and implements new CORBA model that supports the object group based on active replication. The proposed model not only provides interoperability with existing CORBA application but also minimizes additional application interface required to support object group because it uses nop to exchange messages between client and server. And this paper extends IDL structure. Depending to application logic, it makes possible to prevent performance degradation caused by consistency maintenance. At present, this paper supports only active replication. But it can be easily extended to provide warm ancVor cold passive replication without modification of architecture required for active replication.

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The Study of the Object Replication Management using Adaptive Duplication Object Algorithm (적응적 중복 객체 알고리즘을 이용한 객체 복제본 관리 연구)

  • 박종선;장용철;오수열
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.1
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    • pp.51-59
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    • 2003
  • It is effective to be located in the double nodes in the distributed object replication systems, then object which nodes share is the same contents. The nodes store an access information on their local cache as it access to the system. and then the nodes fetch and use it, when it needed. But with time the coherence Problems will happen because a data carl be updated by other nodes. So keeping the coherence of the system we need a mechanism that we managed the to improve to improve the performance and availability of the system effectively. In this paper to keep coherence in the shared memory condition, we can set the limited parallel performance without the additional cost except the coherence cost using it to keep the object at the proposed adaptive duplication object(ADO) algorithms. Also to minimize the coherence maintenance cost which is the bi99est overhead in the duplication method, we must manage the object effectively for the number of replication and location of the object replica which is the most important points, and then it determines the cos. And that we must study the adaptive duplication object management mechanism which will improve the entire run time.

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An Efficient Data Nigration/Replication Scheme in a Large Scale Multimedia Server (대규모 멀티미디어 서버에서 효율적인 데이터 이동/중복 기법)

  • Kim, Eun-Sam
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.37-44
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    • 2009
  • Recently, as the quality of multimedia data gets higher, multimedia servers require larger storage capacity and higher I/O bandwidth. In these large scale multimedia servers, the load-unbalance problem among disks due to the difference in access frequencies to multimedia objects according to their popularities significantly affects the system performance. To address this problem, many data replication schemes have been proposed. In this paper, we propose a novel data migration/replication scheme to provide better storage efficiency and performance than the dynamic data replication scheme which is typical data replication scheme employed in multimedia servers. This scheme can reduce the additional storage space required for replication, which is a major defect of replication schemes, by decreasing the number of copies per object. The scheme can also increase the number of concurrent users by increasing the caching effect due to the reduced lengths of the intervals among requests for each object.

Object Replication Methods for High Availability in DHT based P2P Computing System (분산 해쉬 테이블 기반 피어 투 피어 컴퓨팅 시스템에서 가용성 향상 객체 복제 기법)

  • Son, Young-Sung;Jung, Il-Dong;Kim, Kyong-Sok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1535-1543
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    • 2007
  • Recently, there are many researches for P2P network. P2P network technologies are a good solution about making a wide spread distributed computing in the internet environment. The recent algorithms developed by several research groups for the lookup problem present a simple and general interface, a distributed hash table (DHT). In this paper, we also introduce new schemes that enhance the available rate of an object in the MagicSquare network. Replication scheme is to replicate an object with many replicas and save them to several nodes. Fragmentation scheme is to divide an object into several fragments and save them to several nodes. Replicated Fragmentation scheme is to mix replication scheme and fragmentation scheme. We will show result of simulation for our the proposed scheme.

Intelligent Multi-Agent Distributed Platform based on Dynamic Object Group Management using Fk-means (Fk means를 이용한 동적객체그룹관리기반 지능형 멀티 에이전트 분산플랫폼)

  • Lee, Jae-wan;Na, Hye-Young;Mateo, Romeo Mark A.
    • Journal of Internet Computing and Services
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    • v.10 no.1
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    • pp.101-110
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    • 2009
  • Multi-agent systems are mostly used to integrate the intelligent and distributed approaches to various systems for effective sharing of resources and dynamic system reconfigurations. Object replication is usually used to implement fault tolerance and solve the problem of unexpected failures to the system. This paper presents the intelligent multi-agent distributed platform based on the dynamic object group management and proposes an object search technique based on the proposed filtered k-means (Fk-means). We propose Fk-means for the search mechanism to find alternative objects in the event of object failures and transparently reconnect client to the object. The filtering range of Fk-means value is set only to include relevant objects within the group to perform the search method efficiently. The simulation result shows that the proposed mechanism provides fast and accurate search for the distributed object groups.

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An Effective Push Fault Management Algorithm for Distributed Object Replica based on Standard Middleware (표준 미들웨어 기반 분산 객체 리플리카를 위한 효과적 푸쉬 결함 관리 알고리즘)

  • Kim Boon-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.37-46
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    • 2005
  • In Processing many operations based on distributed environment, it is very important to support the reliability of resources. Providers of resources generally adapt the structure of server-replication to support the reliability of services. Tn server side, it maintains replicas. duplicated server objects. In the structure of this replication, service of stable replica is very important. Therefore the structure to diagnosis the fault of such replica is required. In this Paper, we suggested an effective PUSH fault management algorithm based on PUSH monitoring style of CORBAto overcome weak points of the PULL monitoring style of the replication management system in the distributed object system. Outcomes of the suggested PUSH fault monitoring style were better than other system. We confirmed valuable result in the workloads and timeout-rates.

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Channel Expansion Technology in MPEG Audio (MPEG 오디오의 채널 확장 기술)

  • Pang, Hee-Suk
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.714-721
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    • 2011
  • MPEG audio uses the masking effect, high frequency component synthesis based on spectral band replication, and channel expansion based on parametric stereo for efficient compression of audio signals. In this paper, we present an overview of the state-of-the-art channel expansion technology in MPEG audio. We also present technical overviews and application examples to broadcasting services for HE-AAC v.2, MPEG Surround, spatial audio object coding (SAOC), and unified speech and audio coding (USAC) which are MPEG audio codecs based on the channel expansion technology.

Replication and Consistency Control in Hybrid Architectures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 하이브리드 구조의 복제와 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.73-80
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    • 2016
  • Multiplayer Online Games(MOG) using the Internet are typically organized based on a CS(client-server) or P2P(peer-to-peer) architecture. We then propose a method that combines a P2P architecture with a CS architecture in order to utilize their advantages. Most MOGs use a primary-copy replication approach that provides strong consistency control over an object. For each object and character there exists an authoritative copy, called primary copy and all other copies are secondary copies or replicas. Any update to the object has to be first performed on the primary copy. In the proposed hybrid architecture, primary copies may reside on the server or be held by clients. In this architecture, load balancing between a server and clients can be achieved by reducing the number of objects maintained by the server. Games consist of various types of actions with different consistency requirements. A multi-level approach to game consistency is sensible as it provides the best trade-off between consistency and performance. The performance for the hybrid game architecture with the primary-copy model is evaluated through simulation experiments and analysis in this paper.