• Title/Summary/Keyword: Reorganize

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Design and Implementation of Mobile Device Description Repository System (모바일 단말정보 저장소 시스템 설계 및 구현)

  • Lee, Young-Il;In, Min-Kyo;Lee, Kang-Chan;Lee, Seung-Yun;Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.320-323
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    • 2008
  • Due to the improvement of mobile device capabilities, a demand for various contents service is increasing. But the differences from heterogeneous mobile devices force to develop contents which is dependent on a mobile. To solve this problem, adaptation course that reorganize contents by the device capability is needed. In this course, device description is described using device description language but there are some problems that is absence of device description repository and the way to get device description data. In this paper, I suggest device description acquisition module and define the interfaces to access device description repository that I designed and implemented.

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Transfiguration in Fashion Design - Focused on Stationary Space Isolated from the Body - (탈(脫)신체적 패션 디자인에 관한 고찰 - 몸과 유리된 고정 공간의 형성을 중심으로 -)

  • Yim, Eun-Hyuk
    • Journal of the Korean Society of Costume
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    • v.57 no.4 s.113
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    • pp.70-80
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    • 2007
  • Clothes and human body are inseparably related. Aesthetic consciousness of the body determines the form of clothing, reflecting the time and culture as well as the individual and society. Clothes can even reorganize the meaning of the body, while transcending their instrumental functions of protecting, expanding and deforming the body. Using 'body' to analyze the clothing form, my study develops a framework by which to classify transfiguration in fashion design. In order to inquire tile formative style and aesthetic values expressed in transfiguration in fashion, my study examines subjects from the discourse on the body to the fashion collections of the late 20th and 21st century. The results of the study are as follows. Transfiguration signifies absence of body which questions the three dimensional construction of the body in more conventional clothing system. Transfiguration is expressed in non-figural forms which implies metaphorical plasticity and abstract extensity. Transfiguration in fashion stresses a will-to-form rather than mere bodily proportion and structure, which explores trans-extensity that goes beyond the boundary of the body. Ultimately, this phase also betrays the correspondence between signifiant and $signifi\acute{e}$ in sartorial convention. Aesthetic ideal of the body is visualized in the form of a dress. Some clothes prioritize the body, particularly the feminine bodily curves, while others focus on the clothing itself as abstract and sculptural forms. Fashion continues to explore forms and images that transcend the traditional representations of the clothed body. As a type of intimate architecture, fashion always mediates the dialogue between clothes and body, or fashion and figure. My study suggests a framework to analyze bodily representation in transfiguration in fashion, focusing on the relationship between the clothes and body.

Development and Application of App for Promotion of the Specialized Liberal Arts of the students in an Engineering College (공과대학 학생들의 전문교양 지식 함양을 위한 앱의 개발 및 적용)

  • Ku, Jin-Hui;Park, Duk-Kyu
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.68-73
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    • 2010
  • For engineers in the knowledge-based society of the 21st century, not only the specialty in their major field, but also the capabilities of creative thinking/reading/writing, of communication and of understanding society/business/economy, and the knowledge of specialized liberal arts, like ethics, are required. For the specialized liberal arts knowledge, it is important to have interest in a field, read the relevant literature, and summarize and express thoughts, but in reality, it is difficult to accomplish a higher level of learning outcome within the limited regular curriculum. In this study, an application for smart phones that purports to cultivate the specialized liberal arts knowledge of the students enrolled in the college of engineering was developed and applied to classes. Under this environment, a teacher can interact with teacher's students through the structured knowledge on a real-time basis in any place at any time, and the students can reorganize the knowledge by themselves. In this way, this paper proposed a way of improving the level of specialized liberal arts knowledge in daily life.

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Zoning Suitability Analysis to Reduce First-flush Runoff Contamination in a Separated Sewer System (분류식 하수지역의 초기 유출수 오염저감을 위한 용도지구별 적지 분석)

  • Park, In-Hyeok;Ha, Sung-Ryong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.2
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    • pp.13-27
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    • 2008
  • This paper aim to reorganize zoning areas for decreasing first-flush runoff contamination in a separated sewer system via suitability analysis, and to simulate the discharge pollution loads of first-flush runoff using SWMM. For these purposes, diffuse pollution, which is accumulated on a surface and first-flush runoff flow were investigated. Suitability conditions for zoning were defined using the results of these investigation and suitable zoning areas were analyzed for the each condition. AHP analysis was conducted to establish weights of the suitability conditions. The most suitable zoning areas were analyzed via overlaying weights and suitability conditions. From the result, it was noted that the most suitable zones for detached houses & apartments are location they already occupied. Some school areas analyzed were found to be suitable as commercial centers. Some zones within the area analyzed were found to be suitable for commercial zones. From results obtained from simulation, the zone re-organization showed BOD and SS concentration to reduce from 91.2% to 0.09% ans 72.74% to 0.31% respectively.

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A Study of the Changes in University Library Space and their Assessment Strategies (대학도서관 공간구성 변화 및 평가방안 연구)

  • Chang, Yunkeum
    • Journal of the Korean Society for information Management
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    • v.31 no.4
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    • pp.229-248
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    • 2014
  • University libraries have been attempting to reorganize their space through new building construction and remodeling to cope with the rapid changes in information and communication technologies and university environment. These changes seem to reflect the need for the shift of the university library functions toward the facilitator role of enabling continuous learning and research through space reorganization beyond the traditional supporter role of preserving and supplying library materials and providing learning space and services to university members. Despite all these changes of university library space functions, however, their assessment has been still limited to the library users' satisfaction and usage changes before and after library building renovation or new construction, calling for the need to develop proper measurement tools for evaluating the library functions as learning commons that reflect university vision and goals. Therefore, this study intends to analyze the trend of space reorganization practices in university libraries and the studies of evaluating its effect, in order to develop tools to evaluate the effectiveness of space reorganization and to provide basic data for future space reorganization and assessment strategies.

Visual Tactility in Web-based Digital Contents (웹기반 디지털 콘텐츠에서의 시각적 촉각성 연구)

  • Kim, Hyo-Joong;Park, Soo-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.121-131
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    • 2011
  • Visual tactility implies feelings of touch through sight. To be exact, the eyes are doing the touch rather than the body and the subject concerned will experience the sensation of touch by looking at an object similar to that of physical touch. This is quasi tactility to put it simply and it can be defined as to touch with the eyes. This can not only provide opportunities to experience something close to reality but also another completely different form of modern experience. Experiencing visual tactility through the use of the web permits lavish communication between the user and the designer. This paper has reorganize the concept of visual tactility, characteristic and way to use in digital contents. Visual tactility stimulates the users' emotion as such. If it was to be utilized to develop edutainment contents or web sites will foster children's capability to develope problem solving skills and raise efficiency in creative learning, and prolong the period of concentration in order to encourage revisits to the place and extend the time of stay.

A Study on the Convergence Education Process for the Fourth Industrial Revolution - Healing Bio Sciences Consortium Convergence Healing Major Focus - (4차 산업혁명을 대비하는 융합교육과정에 관한 연구 : 힐링바이오공유대학 융합치유전공 중심으로)

  • Lee, Jin-Hong;Song, Deok-Geon;Kwon, Hyuk
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.28-39
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    • 2019
  • In order to improve this, Korean universities should reorganize their curriculum such as job system research and job - based program development according to the demand of industry in order to improve their working ability due to the decrease of the school - age population and the youth unemployment rate. In this study, first, conceptualization of friendly education and definition of industry - university cooperation and analysis of cases related to friendly - educational cooperation between industry and academia, second, analysis of fusion healing majors in Healing Bio - I want to conduct research. Konkuk University Healing Bioresource College conducted a survey based on demand such as experts and industry for the development of industry - academic cooperation - friendly curriculum. As a result of this process, I developed a curriculum development committee to study the internal and external environment through the literature survey, focus group interviews, and Delphi research. The purpose of this study is to develop competitiveness curriculum reflecting competitiveness of human resource development in Korea, to develop competitiveness curriculum that reflects customized opinions of societal demand, to organize systematic curriculum to have practical ability, to strengthen the employment link through development of curriculum in accordance with the direction of human resources development, We will make contribution to build the system of operation from the center to the consumer center, evaluation of the practical ability through the curriculum and the feedback system.

Using Simulation for a Didactic Transposition of Probability (시뮬레이션을 활용한 확률 지식의 교수학적 변환)

  • Shin, Bo-Mi;Lee, Kyung-Hwa
    • Journal of Educational Research in Mathematics
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    • v.18 no.1
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    • pp.25-50
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    • 2008
  • Several previous studies suggested that simulation could be a main didactic instrument in overcoming misconception and probability modeling. However, they have not described enough how to reorganize probability knowledge as knowledge to be taught in a curriculum using simulation. The purpose of this study is to identify the theoretical knowledge needed in developing a didactic transposition method of probability knowledge using simulation. The theoretical knowledge needed to develop this method was specified as follows : pseudo-contextualization/pseudo-personalization, and pseudo-decontextualization/pseudo-deper-sonalization according to the introductory purposes of simulation. As a result, this study developed a local instruction theory and an hypothetical learning trajectory for overcoming misconceptions and modeling situations respectively. This study summed up educational intention, which was designed to transform probability knowledge into didactic according to the introductory purposes of simulation, into curriculum, lesson plans, and experimental teaching materials to present didactic ideas for new probability education programs in the high school probability curriculum.

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A Topography of Design in Cyber Age (사이버 시대의 디자인 지형)

  • 오창섭
    • Archives of design research
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    • v.12 no.1
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    • pp.39-48
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    • 1999
  • Industrial design, as a traditional meaning, is based on the method of production by machine beginning with the Industrial Revolution. At present, the identity of design is in confusion with the development of computer and related medium technology. The new wave called 'cyber' has doubts about the hypothesis in the method of production by machine as the production method by machine had doubts about the hypothesis of the production method by handicraft long before. This thesis is a study on how computers and new media, such as virtual reality, change our environments and susceptibilities of life and design culture. The thesis is going to dismantle and reorganize the material-oriented classification based on the production method by machine through the discussion on cyberspace and culture, image. and text, virtual image and reality, and so on. Eventually this study finds out a topography and identity of the design in this changing age.

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Role of Rho A and F-actin for uropod formation in T lymphocytes (T 세포의 Uropod 형성에 있어 Rho A와 F-actin의 역할)

  • Lee, Jong-Hwan
    • Journal of Life Science
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    • v.17 no.2 s.82
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    • pp.192-197
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    • 2007
  • Two distinct morphological features, leading edge and uropod, in mobile T lymphocyte are crucial for efficient directional movement. The uropod is a unique rear protrusion in migrating lymphocytes, in which several proteins, including CD44, ERM (ezrin/radixin/moesin), and F-actin cytoskeleton are concentrated and concerted. F-actin cytoskeleton is a basic mold for the shape maintenance. Rho A small GTPase acts as cytoskeleton organizer, So far, various pathways potentially can induce the Rho activation. PDZ domain is able to increase active Rho A form (Rho-GTP) level, reorganize F-actin cytoskeleton, disrupts the uropod structure and cell migration was diminished, suggesting that signaling pathways between Rho and F-artin cytoskeleton are related to uropod formation.