• Title/Summary/Keyword: Rendering quality

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HYBRID DATA SET GENERATION METHOD FOR COMPUTER VISION-BASED DEFECT DETECTION IN BUILDING CONSTRUCTION

  • Seung-mo Choi;Heesung Cha;Bo-sik, Son
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.311-318
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    • 2024
  • Quality control in construction projects necessitates the detection of defects during construction. Currently, this task is performed manually by site supervisors. This manual process is inefficient, labor-intensive, and prone to human error, potentially leading to decreased productivity. To address this issue, research has been conducted to automate defect detection using computer vision-based object detection technologies. However, these studies often suffer from a lack of data for training deep learning models, resulting in inadequate accuracy. This study proposes a method to improve the accuracy of deep learning models through the use of virtual image data. The target building is created as a 3D model and finished with materials similar to actual components. Subsequently, a virtual defect texture is produced by layering three types of images: defect information, area information, and material information images, to fabricate materials with defects. Images are generated by rendering the 3D model and the defect, and annotations are created for segmentation. This approach creates a hybrid dataset by combining virtual data with actual site image data, which is then used to train the deep learning model. This research was conducted on the tile process of finishing construction projects, focusing on cracks and falls as the target defects. The training results of the deep learning model show that the F1-Score increased by 12.08% for falls and cracks when using the hybrid dataset compared to the real image dataset alone, validating the hybrid data approach. This study contributes not only to unmanned and automated smart construction management but also to enhancing safety on construction sites. To establish an integrated smart quality management system, it is necessary to detect various defects simultaneously with high accuracy. Utilizing this method for automatic defect detection in other types of construction can potentially expand the possibilities for implementing an integrated smart quality management system.

High-quality Texture Extraction for Point Clouds Reconstructed from RGB-D Images (RGB-D 영상으로 복원한 점 집합을 위한 고화질 텍스쳐 추출)

  • Seo, Woong;Park, Sang Uk;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.61-71
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    • 2018
  • When triangular meshes are generated from the point clouds in global space reconstructed through camera pose estimation against captured RGB-D streams, the quality of the resulting meshes improves as more triangles are hired. However, for 3D reconstructed models beyond some size threshold, they become to suffer from the ugly-looking artefacts due to the insufficient precision of RGB-D sensors as well as significant burdens in memory requirement and rendering cost. In this paper, for the generation of 3D models appropriate for real-time applications, we propose an effective technique that extracts high-quality textures for moderate-sized meshes from the captured colors associated with the reconstructed point sets. In particular, we show that via a simple method based on the mapping between the 3D global space resulting from the camera pose estimation and the 2D texture space, textures can be generated effectively for the 3D models reconstructed from captured RGB-D image streams.

Numerical Reconstruction of Holographic Stereogram with Radial Distortion (방사 왜곡을 포함하는 홀로그래픽 스테레오그램의 수학적 복원)

  • Park, Jiyong;Kang, Hoonjong;Hong, Sunghee;Jung, Kwangmo;Lee, Seunghyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.911-919
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    • 2013
  • Evaluation of the effect of radial distortion for a holographic stereogram demands conducting an experiment which comprises rendering of a 3D obejc, acquisition of perspective images, rearrangement of the acquired images for hogel images and quality assessment of the observing image reconstructed from the holographic stereogram. We propose numerical implementation of this evaluation by a specially developed algorithm for modeling of all required steps. The modeling is done by using a numerical model of an optical engine for generation of radially distorted hogel images at various degrees of distortion. The distorted images are used to form the holographic stereogram and to make the numerically reconstructed images from the holographic stereogram which are observed by an observer at desired location. The reconstructed images are compared by using PSNR.

Treatment of residues of excavated carcasses burials (가축매몰지 소멸시 잔존물 처리방안)

  • Kim, Geonha
    • Journal of Korean Society of Water and Wastewater
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    • v.32 no.3
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    • pp.269-277
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    • 2018
  • Burials for the rapid disposal of carcasses have diverse and profound effects on the rural living condition, natural environment, and local economy throughout construction, management and final destruction of burials. In this study, possible residue excavated from standard burials, storage using FRP (Fiberglass Reinforced Plastic) tanks, and microbial-treated burials are characterized as carcasses, contaminated soil by leachate, and wasted plastic film. Treatment technologies for volume reduction of the residue including composting, rendering, and thermal hydrolysis were investigated. If the solid and liquid residues generated during volume reduction treatment are directly transferred to the environmental facilities, it may cause disorder due to high concentrations of organics, antibiotics, and lipid. Benefits and drawbacks of composting as a volume reduction techniques are extensively investigated. We also discussed that proper treatment of excavated soils and the reusing the treated soil as agricultural purpose. For the protection of public health and worker's hygiene, treatment criteria including produced residue qualities, and quality standards for the treated soil as agricultural use are required. In addition, Scientific manual for the proper treatment of residues is required. It is necessary to consider the establishment of a pretreatment facility to the occurrence of large-scale residue treatment.

Boundary Artifacts Reduction in View Synthesis of 3D Video System (3차원 비디오의 합성영상 경계 잡음 제거)

  • Lee, Dohoon;Yang, Yoonmo;Oh, Byung Tae
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.878-888
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    • 2016
  • This paper proposes an efficient method to remove the boundary artifacts of rendered views caused by damaged depth maps in the 3D video system. First, characteristics of boundary artifacts with the compression noise in depth maps are carefully studied. Then, the artifacts suppression method is proposed by the iterative projection onto convex sets (POCS) algorithm with setting the convex set in pixel and frequency domain. The proposed method is applied to both texture and depth maps separately during view rendering. The simulation results show the boundary artifacts are greatly reduced with improving the quality of synthesized views.

Development of design mix roller compacted concrete dam at Middle Vaitarana

  • Ashtankar, V.B.;Chore, H.S.
    • Advances in concrete construction
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    • v.2 no.2
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    • pp.125-144
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    • 2014
  • The development in roller compacted concrete (RCC) is replacing the conventionally vibrated concrete (CVC) for faster construction of dam during last three-four decades. Notwithstanding, there have been relatively less works reported on the utilization of RCC in dam constructions, especially the dams having considerable height. Further, the Ghatgar dam was the only dam in the tropical country like India constructed using the technology of RCC until two years back. However, with the completion of 102.4 m high Middle Vaitarana Dam (MVD), owned by Muncipal Corporation of Greater Mumbai (MCGM), India, has become the first largest roller compacted concrete dam. The paper traces step by step aspects of the mix design of RCC in respect of the afore-mentioned project besides the construction aspects; and also, demonstrates as to how 12.15 lacs cubic meter of roller compacted concrete was placed within the record duration of 15.2 months, thus, rendering the MVD as the ninth fastest RCC dam in the world. The paper also discusses the various mix proportioning, quality control, constructional features and instrumentation with respect to the high RCC dam such as Middle Vaitarana.

An Efficient Navigation of Volume Dataset Using z-Buffer (z-버퍼를 이용한 효율적인 볼륨 데이터 항행기법)

  • Kim, Hwa-Jin;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.1
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    • pp.29-35
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    • 2002
  • In virtual endoscopy, it is important to produce high quality perspective images in real-time. However, it is more significant to devise a navigation method that can make a virtual camera move through in human cavities such as colon and bronchus without collision and let the user control the camera intuitively. We propose an efficient navigation method, which generates 2D depth map during rendering the current frame, then determines position and direction of camera using the depth information. It offers collision-free navigation and allows us to control the camera as we want. Also it does not require preprocessing step and additional data structures.

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Essential Computer Vision Methods for Maximal Visual Quality of Experience on Augmented Reality

  • Heo, Suwoong;Song, Hyewon;Kim, Jinwoo;Nguyen, Anh-Duc;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.3 no.2
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    • pp.39-45
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    • 2016
  • The augmented reality is the environment which consists of real-world view and information drawn by computer. Since the image which user can see through augmented reality device is a synthetic image composed by real-view and virtual image, it is important to make the virtual image generated by computer well harmonized with real-view image. In this paper, we present reviews of several works about computer vision and graphics methods which give user realistic augmented reality experience. To generate visually harmonized synthetic image which consists of a real and a virtual image, 3D geometry and environmental information such as lighting or material surface reflectivity should be known by the computer. There are lots of computer vision methods which aim to estimate those. We introduce some of the approaches related to acquiring geometric information, lighting environment and material surface properties using monocular or multi-view images. We expect that this paper gives reader's intuition of the computer vision methods for providing a realistic augmented reality experience.

Image Processing Technique of the 3D Animation on Smartphone (스마트폰 상에서의 3D 애니메이션 영상처리 기법)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.183-185
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    • 2013
  • As mobile devices have developed, flash animations suitable for the existing web have solved part of the weakness caused by the image quality deterioration and the transmission capacity, but it is difficult to express 3D stereo-scopic images. Also, for the real time-randering of visual expressions for animation and the device technique for smartphone to accord with commercial demands, it is required to develop the 3D image processing technique. This paper studied on the image processing method for 3D animation capable of 3D graphic rendering with view system of android and OpenGL M3G in an embedded system device and OpenGL ES 2.0 library.

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A Study on the Status of 3Dimension Character Animation Industry (3차원 캐릭터 애니메이션 산업현황에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.14 no.2
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    • pp.87-94
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    • 2001
  • 3D character animation grow rapidly with the development of computer graphic technology and software. Nowadays 3D character animation holds a important position in the various industry fields including movie, advertisement, animation, and game. With the rapid growth of computer graphic, real time animation of complex characters as well as high quality rendering, which was impossible before, are now prevailing. What is remarkable in this growth is the appearance of virtual idol. The virtual idol plays a leading role in 3D character animation and has a synergy effect in the field of fancy and theme park industry. The aim of this inquiry is to examine the status of computer graphic skill and media related to the 3D character animation to search out the problems in the fields and to propose the solution of the problems

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