• Title/Summary/Keyword: Remote User

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Web-based Geovisualization System of Oceanographic Information using Dynamic Particles and HTML5 (동적 파티클과 HTML5를 이용한 웹기반 해양정보 가시화시스템)

  • Kim, Jinah;Kim, Sukjin
    • KIISE Transactions on Computing Practices
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    • v.23 no.12
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    • pp.660-669
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    • 2017
  • In order to improve user accessibility and interactivity, system scalability, service speed, and a non-standard internet web environment, we developed a Web-based geovisualization system of oceanographic information using HTML5 and dynamic particles. In particular, oceanographic and meteorological data generated from a satellite remote sensing and radar measurement and a 3-dimensioanl numerical model, has the characteristics of a heterogeneous large-capacity multi-dimensional continuous spatial and temporal variability, based on geographic information. Considering those attributes, we applied dynamic particles represent the spatial and temporal variations of vector type oceanographic data. HTML5, WebGL, Canvas, D3, and Leaflet map libraries were also applied to handle various multimedia data, graphics, map services, and location-based service as well as to implement multidimensional spatial and statistical analyses such as a UV chart.

Data Resource Management under Distributed Computing Environment (분산 컴퓨팅 환경하에서의 데이타 자원 관리)

  • 조희경;안중호
    • Proceedings of the Korea Database Society Conference
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    • 1994.09a
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    • pp.105-129
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    • 1994
  • The information system of corporations are facing a new environment expressed by miniaturization, decentralization and Open System. It is therefore of utmost importance for corporations to adapt flexibly th such new environment by providing for corresponding changes to their existing information systems. The objectives of this study are to identify this new environment faced by today′s information system and develop effective methods for data resource management under this new environment. In this study, it is assumed that the new environment faced by information systems can be specified as Distributed Computing Environment, and in order to achieve such system, presents Client/server architecture as its representative computing structure, This study defines Client/server architecture as a computing architecture which specialize the fuctionality of the client system and the server system in order to have an application distribute and perform cooperative processing at the best platform. Furthermore, from among the five structures utilized in Client/server architecture for distribution and cooperative processing of application between server and client this study presents two different data management methods under the Client/server environment; one is "Remote Data Management Method" which uses file server or database server and. the other is "Distributed Data Management Method" using distributed database management system. The result of this study leads to the conclusion that in the client/server environment although distributed application is assumed, the data could become centralized (in the case of file server or database server) or decentralized (in the case of distributed database system) and the data management method through a distributed database system where complete responsibility and powers with respect to control of data used by the user are given not only is it more adaptable to modern flexible corporate environment, but in terms of system operation, it presents a more efficient data management alternative compared to existing data management methods in terms of cutting costs.

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An Implementation of Base System for Web-based Cyber Engineering Laboratories (공학용 가상 실험실을 위한 Web용 기반 시스템의 구축)

  • Han Sang-Hoon;You Sung-Hyun;Cho Hyung-Je
    • Journal of Engineering Education Research
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    • v.3 no.1
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    • pp.27-41
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    • 2000
  • Recently there have been many Internet-based studies to provide personal users an efficient educational tool making use of multimedia data. The typical examples are remote education and virtual university where many educational trials on theory-based contents have been performed more frequently than those on experiment-based contents for engineering area. This paper describes about a base system implemented as an example of Internet-based experiment-oriented educations to establish cyber engineering laboratories for mechanics, electronics and chemistry. For the first time as a model of cyber engineering laboratories we herein Introduce in detail a server-and-client-based simulative method in which the result may be displayed on computer monitor of client PC while a simulator program is executed on the server. Secondly we introduce an interactive method in which the user of client PC may not only communicate directly with experiment server after initial connection with management server but also he can confirm the status of experiment being performed by way of video as well as experimental result.

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Context-aware based U-health Environment Information Service (상황인식 기반의 유헬스 환경정보 서비스)

  • Ryu, Joong-Kyung;Kim, Jong-Hun;Kim, Jae-Kwon;Lee, Jung-Hyun;Chung, Kyung-Yong
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.21-29
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    • 2011
  • U-health care services have been attracted to effectively solve some problems in promoting health and preparing aging society. Although the recent U-health care services have been developed to treat diseases, it requires environment information related to health for preventing fundamental diseases and for promoting health. In this study, a U-health environment service that reflects context recognition information is proposed. The proposed service draws environment information using local weather and healthcare information in users' residential areas. In the context recognition based U-health environment services, various services are provided to users not only health, living weather based menu, and exercise services but user location based warning messages for dangerous regions and remote emergency services. That is, based on such context recognition, some events that are to be occurred to users are detected and then it will provide proper services. Thus, it improves the satisfaction of U-health services and its service qualities.

An Interactive Image Transmission For Mobile Devices (모바일 시스템을 위한 인터랙터브 이미지 전송)

  • Lim, Nak-Won;Kim, Dae-Young;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.2
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    • pp.17-26
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    • 2011
  • This paper presents an interactive progressive image transmission method, which enables a remote user to interactively select and transmit preferred regions from an index image. Our enhanced quadtree decomposition using PSNR-based rules and new implicit quadtree coding provide better rate-distortion performance than previous quadtree coders as well as leading bit plane methods. An adaptive traversal of child nodes is introduced for better visual display of restored images. Depth-first traversal combined with breadth-first traversal of the quadtree to accomplish interactive transmission as presented, results in a method that provides competitive performance at a low level of computational complexity. Moreover, our decoding requires only simple arithmetic which is enabling our method to be used for real-time mobile applications.

Implementation of IPv6 based Virtual Storage System for Mobile Devices and Its Application (IPv6 기반의 모바일용 가상 저장장치 드라이버 구현 및 응용)

  • Lim, Hyo-Taek;Choi, Sae-Bom;Singh, Vinay;Cha, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.74-82
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    • 2007
  • IPv6 is the internet protocol for next generation which can solve the problem of IPv4 protocol. Mobile IPv6 efficiently provides the mobility for mobile devices holding the properties of IPv6. iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard Ethernet switch and router for this kind of access, it can not only be applized to Ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the IPv6 iSCSI initiator driver which was originally designed for wired networks. Also, this paper describes about the implementation and performance analysis of mobile education service system using virtual storage devices in IPv6 wireless networks.

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Privacy Preserving Source Based Deduplication In Cloud Storage (클라우드 스토리지 상에서의 프라이버시 보존형 소스기반 중복데이터 제거기술)

  • Park, Cheolhee;Hong, Dowon;Seo, Changho;Chang, Ku-Young
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.1
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    • pp.123-132
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    • 2015
  • In cloud storage, processing the duplicated data, namely deduplication, is necessary technology to save storage space. Users who store sensitive data in remote storage want data be encrypted. However Cloud storage server do not detect duplication of conventionally encrypted data. To solve this problem, Convergent Encryption has been proposed. But it inherently have weakness due to brute-force attack. On the other hand, to save storage space as well as save bandwidths, client-side deduplication have been applied. Recently, various client-side deduplication technology has been proposed. However, this propositions still cannot solve the security problem. In this paper, we suggest a secure source-based deduplication technology, which encrypt data to ensure the confidentiality of sensitive data and apply proofs of ownership protocol to control access to the data, from curious cloud server and malicious user.

Finger-Gesture Recognition Using Concentric-Circle Tracing Algorithm (동심원 추적 알고리즘을 사용한 손가락 동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2956-2962
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    • 2015
  • In this paper, we propose a novel algorithm, Concentric-Circle Tracing algorithm, which recognizes finger's shape and counts the number of fingers of hand using low-cost web-camera. We improve algorithm's usability by using low-price web-camera and also enhance user's comfortability by not using a additional marker or sensor. As well as counting the number of fingers, it is possible to extract finger's shape information whether finger is straight or folded, efficiently. The experimental result shows that the finger gesture can be recognized with an average accuracy of 95.48%. It is confirmed that the hand-gesture is an useful method for HCI input and remote control command.

Toward Mobile Cloud Computing-Cloudlet for implementing Mobile APP based android platform (안드로이드 기반의 모바일 APP 개발을 위한 모바일 클라우드 컴퓨팅)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1449-1454
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    • 2015
  • Virtualization lacks capabilities for enabling the application to scale efficiently because of new applications components which are raised to be configured on demand. In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing-cloudlet architecture but also a dedicated platform that relies on using virtual private mobile networks to provide reliable connectivity through LTE(Long Term Evolution) wireless communication. The design architecture lies with how the cloudlet host discovers service and sends out the cloudlet IP and port while locating the user mobile device. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smartphone interface approach that considers the smartphone to act as a remote users which passes driver inputs and delivers outputs from external applications.

A New Experimental Environment for International High Bandwidth Data Transfer (국제간 고대역 데이터 전송을 위한 새로운 실험 환경)

  • Seok, Woojin;Kwon, Yoonjoo;Lee, Minsun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.1
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    • pp.54-62
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    • 2013
  • In this paper, we propose an experimental environment which can be accessed by remote users, where they can select their preferred operating system, and they can use the Power Controllable systems with full permission to access them. The goal of the proposed systems is to provide an experimental environment for the users to join the international experiment that needs high bandwidth network. In order to do that, we provide high performance systems that is directly connected to back-bone network, and we also provide the ability of users to install any application on various operating system. In addition, we provide the ability to keep continuing the system environment of users in shared system environment. We will show how the proposed systems are useful for the users in terms of the user-efficiency to utilize the environment and the response time for the set-up time. This new proposed environments will provide a new experimental method for the scientists who works for international collaborative experimental researches.