• Title/Summary/Keyword: Remote Display

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Water Quality Management System at Mok-hyun Stream Watershed Using RS and GIS

  • Lee, In-Soo;Lee, Kyoo-seock
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.63-69
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    • 1999
  • The purpose of this study is to develop Water Quality Management System(WQMS), which performs calculating pollutant discharge and forecasting water quality with water pollution model. Operational water quality management requires not only controlling pollutants but acquiring and managing exact information. A GIS software, ArcView was used to enter or edit geographic data and attribute data, and MapObject was used to customize the user interface. PCI, a remote sensing software, was used for deriving land cover classification from 20 m resolution SPOT data by image processing. WQMS has two subsystems, Database Subsystem and Modelling subsystem. Database subsystem consisted of watershed data from digital map, remote sensing data, government reports, census data and so on. Modelling subsystem consisted of NSPLM(NonStorm Pollutant Load Model)-SPLM(Storm Pollutant Load Model). It calculates the amount of pollutant and predicts water quality. This two subsystem was connected through graphic display module. This system has been calibrated and verified by applying to Mokhyun stream watershed.

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A Study on the Implementation of the Management System for Mini-MAP Network (Mini-MAP 네트워크를 위한 관리 시스템 구현에 관한 연구)

  • Jung Gyu Kim
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.12
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    • pp.1-9
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    • 1993
  • In this paper, to realize the network management function in automated manufacturing network Mini-MAP, the network management requirements are analyzed and the network management system is implemented on the basis of this analysis. The implemented management system which has both local management and remote management mechanism is considered as a single domain on the Mini-MAP network. Here, the remote management functions consist of network status, monitoring and remote operations and the local management functions have parameter display and network self testing. The MAP network controller is designed according to the MAP version 3.0 specifications and IEEE 802 standards. the operations of network management system are certified througth the test environments which consists of the implemented network adaptor and softwares for Mini-MAP.

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On Design of A Remote Partitioned Rendering System Using A Game Engine (게임엔진 기반 원격 분할 렌더링 시스템의 설계)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.19 no.5
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    • pp.5-14
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    • 2019
  • This paper proposes a remote partitioned rendering method for displaying 3D applications on large tiled displays, which were developed using the Unity game engine. With the proposed method, one can represent them without additional development or any modifications to the applications. The paper verifies its feasibility by applying to a sample Unity-based application.

LOSSLESS DATA COMPRESSION ON SAR DISPLAY IMAGES (SAR 디스플레이 영상을 위한 무손실 압축)

  • Lee, Tae-hee;Song, Woo-jin;Do, Dae-won;Kwon, Jun-chan;Yoon, Byung-woo
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.117-120
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    • 2001
  • Synthetic aperture radar (SAR) is a promising active remote sensing technique to obtain large terrain information of the earth in all-weather conditions. SAR is useful in many applications, including terrain mapping and geographic information system (GIS), which use SAR display images. Usually, these applications need the enormous data storage because they deal with wide terrain images with high resolution. So, compression technique is a useful approach to deal with SAR display images with limited storage. Because there is some indispensable data loss through the conversion of a complex SAR image to a display image, some applications, which need high-resolution images, cannot tolerate more data loss during compression. Therefore, lossless compression is appropriate to these applications. In this paper, we propose a novel lossless compression technique for a SAR display image using one-step predictor and block arithmetic coding.

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A Proposal of the Olfactory Information Presentation Method and Its Application for Scent Generator Using Web Service

  • Kim, Jeong-Do;Byun, Hyung-Gi
    • Journal of Sensor Science and Technology
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    • v.21 no.4
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    • pp.249-255
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    • 2012
  • Among the human senses, olfactory information still does not have a proper data presentation method unlike that regarding vision and auditory information. It makes presenting the sense of smell into multimedia information impossible, which may be an exploratory field in human computer interaction. In this paper, we propose an olfactory information presentation method, which is a way to use smell as multimedia information, and show an application for scent generation and odor display using a web service. The olfactory information can present smell characteristics such as intensity, persistence, hedonic tone, and odor description. The structure of data format based on olfactory information can also be organized according to data types such as integer, float, char, string, and bitmap. Furthermore, it can be used for data transmitting via a web service and for odor display using a scent generator. The scent generator, which can display information of smell, is developed to generate 6 odors using 6 aroma solutions and a diluted solution with 14 micro-valves and a micropump. Throughout the experiment, we confirm that the remote user can grasp information of smell transmitted by messenger service and request odor display to the computer controlled scent generator. It contributes to enlarge existing virtual reality and to be proposed as a standard reference method regarding olfactory information presentation for future multimedia technology.

Development of Frame Buffer Structure for Automatic Dynamic Resolution Switching on Android Mobile Platform (안드로이드 모바일 플랫폼에서의 동적 해상도 자동전환을 위한 프레임버퍼 구조 개발)

  • Kim, Ju-Sung;Kwon, Oh-Chul;Lee, Chang-Gun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1209-1213
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    • 2010
  • This paper presents a technique for an Android mobile device to best utilize its surrounding external display device such as high-definition TV, in order to overcome the size and resolution limitation of the small LCD in the mobile device. Unlike current techniques that simply expand the LCD screen image to an external large display, our technique dynamically changes the resolution adapting to capability of the external display. And, the original screen become a remote controller.

Human Sensibility Ergonomics Evaluation of the Car Navigation System Digital Map (자동차 항법장치 도로지도의 감성공학적 평가에 관한 연구)

  • Cha, Doo-Won;Paek, Seung-Reu;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.48
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    • pp.101-111
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    • 1998
  • CNS (Car Navigation System) is the most compatible candidate among various in-vehicle information systems as a provider of ITS (Intelligence Transport Systems) information. It generally consists of remote controller, display, CD-changer, GPS receiver and so on. Among them, display is the most important and critical element of the HMI (Human-Machine Interface) suggesting the digital map to the driver. Therefore, it is certain that the display gives cognitive, physical, mental and visual workloads to the driver which are directly related with the driver's and road safety with the success of ITS. Until now, various human factors techniques have been developed and applied to estimate the driver's workload and to collect the driver's requirements of the CNS digital map, for example, mental workload assessment, visual activity analysis, cognitive analysis and so on. In addition to these kinds of techniques, this research performed the human sensibility ergonomics approach to directly investigate and evaluate the driver's requirements and sensibilities of the real products.

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Immersive user interfaces for visual telepresence in human-robot interaction (사람과 로봇간 원격작동을 위한 몰입형 사용자 인터페이스)

  • Jang, Su-Hyeong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.406-410
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    • 2009
  • As studies on more realistic human-robot interface are being actively carried out, people's interests about telepresence which remotely controls robot and obtains environmental information through video display are increasing. In order to provide natural telepresence services by moving a remote robot, it is required to recognize user's behaviors. The recognition of user movements used in previous telepresence system was difficult and costly to be implemented, limited in its applications to human-robot interaction. In this paper, using the Nintendo's Wii controller getting a lot of attention in these days and infrared LEDs, we propose an immersive user interface that easily recognizes user's position and gaze direction and provides remote video information through HMD.

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Development of the Interface Module for an Effective Application of a Digital Mockup

  • Song, Tai-Gil;Kim, Sung-Hyun;Lim, Gwang-Mook;Yoon, Ji-Sup;Lee, Sang-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2407-2409
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    • 2005
  • As the cumulative amount of spent fuel increases, the reliable and effective management of the spent fuel has become a world-wide mission. For this mission, KAERI is developing the Advanced Spent Fuel Conditioning Process (ACP) as a pre-disposal treatment process for spent fuel. Conventional approach to the development of the process and the remote operation technology is to fabricate the process equipment on the same scale as the real environment and demonstrate the remote handling operation using simulated fuel called a mock-up test. But this mock-up test is expensive and time consuming, since the design may need to be modified and the equipment fabricated again to account for the problems found during a testing. To deal with this problem, we developed a digital mockup for the ACP. Also, for an effective utilization of the digital mockup, we developed user interface modules such as the data acquisition and display module and the external input device interface module. The result of this implementation shows that a continuous motion of the manipulator using the external device interface can be represented easily and the information display screens responded well to the simulation situation.

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User Interfaces for Visual Telepresence in Human-Robot Interaction Using Wii Controller (WII 컨트롤러를 이용한 사람과 로봇간 원격작동 사용자 인터페이스)

  • Jang, Su-Hyung;Yoon, Jong-Won;Cho, Sung-Bae
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.27-32
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    • 2008
  • As studies on more realistic human-robot interface are being actively carried out, people's interests about telepresence which remotely controls robot and obtains environmental information through video display are increasing. In order to provide natural telepresence services by moving a remote robot, it is required to recognize user's behaviors. The recognition of user movements used in previous telepresence system was difficult and costly to be implemented, limited in its applications to human-robot interaction. In this paper, using the Nintendo's Wii controller getting a lot of attention in these days and infrared LEDs, we propose an immersive user interface that easily recognizes user's position and gaze direction and provides remote video information through HMD.

  • PDF