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http://dx.doi.org/10.7583/JKGS.2019.19.5.5

On Design of A Remote Partitioned Rendering System Using A Game Engine  

Lim, Choong-Gyoo (Dept. of Computer Science and Engineering, SungKongHoe University)
Abstract
This paper proposes a remote partitioned rendering method for displaying 3D applications on large tiled displays, which were developed using the Unity game engine. With the proposed method, one can represent them without additional development or any modifications to the applications. The paper verifies its feasibility by applying to a sample Unity-based application.
Keywords
Large Tiled Display; Cluster Rendering; Distributed Rendering; Remote Partitioned Rendering;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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