• Title/Summary/Keyword: Reliable Broadcast

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Implement of Realtime Character Recognition System for Numeric Region of Sportscast (스포츠 중계 화면 내 숫자영역에 대한 실시간 문자인식 시스템 구현)

  • 성시훈;전우성
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.5-8
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    • 2001
  • We propose a realtime numeric caption recognition algorithm that automatically recognizes the numeric caption generated by computer graphics (CG) and displays the modified caption using the recognized resource only when a valuable numeric caption appears in the aimed specific region of the live sportscast scene produced by other broadcasting stations. We extract the mesh feature from the enhanced binary image as a feature vector after acquiring the sports broadcast scenes using a frame grabber in realtime and then recover the valuable resource from just a numeric image by perceiving the character using the neural network. Finally, the result is verified by the knowledge-based rule set designed for more stable and reliable output and is displayed on a screen as the converted CC caption serving our purpose. At present, we have actually provided the realtime automatic mile-to-kilometer caption conversion system taking up our algorithm f3r the regular Major League Baseball (MLB) program being broadcasted live throughout Korea over our nationwide network. This caption conversion system is able to automatically convert the caption in mile universally used in the United States into that in kilometer in realtime, which is familiar to almost Koreans, and makes us get a favorable criticism from the TV audience.

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RCDP: Raptor-Based Content Delivery Protocol for Unicast Communication in Wireless Networks for ITS

  • Baguena, Miguel;Toh, C.K.;Calafate, Carlos T.;Cano, Juan-Carlos;Manzoni, Pietro
    • Journal of Communications and Networks
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    • v.15 no.2
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    • pp.198-206
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    • 2013
  • Recent advances in forward error correction (FEC) coding techniques were focused on addressing the challenges of multicast and broadcast delivery. However, FEC approaches can also be used for unicast content delivery in order to solve transmission control protocol issues found in wireless networks. In this paper, we exploit the error resilient properties of Raptor codes by proposing Raptor-based content delivery protocol (RCDP) - a novel solution for reliable and bidirectional unicast communication in lossy links that can improve content delivery in situations where the wireless network is the bottleneck. RCDP has been designed, validated, optimized, and its performance has been analyzed in terms of throughput and resource efficiency. Experimental results show that RCDP is a highly efficient solution for environments characterized by high delays and packet losses making it very suitable for intelligent transport system oriented applications since it achieves significant performance improvements when compared to traditional transport layer protocols.

Study on the Real-Time Precise Orbit Biases Correction Technique for the GPS/VRS Network

  • Li, Cheng-Gang;Huang, Ding-Fa;Zhou, Dong-Wei;Zhou, Le-Tao;Xiong, Yong-Liang;Xu, Rui
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.251-254
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    • 2006
  • A precise real-time method of using the IGS ultra rapid products (IGU) and the GPS broadcast ephemeris to calculate the VRS orbit corrections was presented here which was suited for GPS/VRS reference station network based positioning. Test data acquired from both the SGRSN (Sichuan GPS Reference Station Network) and SCIGN (Southern California integrated GPS network) were used to evaluate the performance of the modeling techniques. The new method was proven to be more precise and reliable compared with the existing conventional network-based orbit error interpolation method. It was shown that 0.004ppm relative accuracy was reached, namely the influence from the orbit bias for the RTK positioning within 100km area can be of sub-millimeter level.

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Retransmission Mechanisms for Reliable Broadcast in WLAN (무선랜에서의 신뢰성 있는 브로드캐스트를 위한 재전송 기법)

  • Jeong, A-Jeong;Kim, Dong-Hyun;Kim, Jong-Doek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.666-668
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    • 2011
  • IEEE 802.11 무선랜에서 패킷 전송 방법으로는 유니캐스트와 브로드캐스트가 있다. 유니캐스트의 경우는 재전송을 통해 신뢰성을 보장하지만 브로드캐스트 환경에서는 신뢰성을 보장하지 않는다. 브로드캐스트의 신뢰성을 높이기 위한 방법으로 FEC(Forward Error Correction) 등의 기법을 적용할 수 있다. 그러나 이러한 방법만으로는 100%의 패킷 수신율을 보장하지 못한다. 따라서 본 논문에서는 FEC 를 적용하여 패킷 수신율을 높이고, 궁극적으로 재전송을 통하여 거의 100%에 가까운 패킷 수신율에 도달하고자 한다. 손실된 패킷을 재전송 할 때의 패킷 전송 방법으로 유니캐스트, 멀티캐스트, 브로드캐스트를 생각해 볼 수 있다. 이에 따라 재전송 기법을 나누고 각각에 대해 논의해 본다. 그리고 유니캐스트 재전송 기법의 경우, 실제 구현을 통해 성능을 도출하였다. 그 결과 실내 환경에서 브로드캐스트만 했을 경우는 패킷 수신율이 평균 64.6%에 그쳤으나, FEC 를 통해 패킷 손실율을 줄였을 경우 평균 89.7%, 유니캐스트 재전송을 하였을 경우 100% 의 패킷 수신율을 보여주었다.

A Real-time Dual-mode Temporal Synchronization and Compensation based on Reliability Measure in Stereoscopic Video (3D 입체 영상 시스템에서 신뢰도를 활용한 듀얼 모드 실시간 동기 에러 검출 및 보상 방법)

  • Kim, Giseok;Cho, Jae-Soo;Lee, Gwangsoon;Lee, Eung-Don
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.896-906
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    • 2014
  • In this paper, a real-time dual-mode temporal synchronization and compensation method based on a new reliability measure in stereoscopic video is proposed. The goal of temporal alignment is to detect the temporal asynchrony and recover synchronization of the two video streams. The accuracy of the temporal synchronization algorithm depends on the 3DTV contents. In order to compensate the temporal synchronization error, it is necessary to judge whether the result of the temporal synchronization is reliable or not. Based on our recently developed temporal synchronization method[1], we define a new reliability measure for the result of the temporal synchronization method. Furthermore, we developed a dual-mode temporal synchronization method, which uses a usual texture matching method and the temporal spatiogram method[1]. The new reliability measure is based on two distinctive features, a dynamic feature for scene change and a matching distinction feature. Various experimental results show the effectiveness of the proposed method. The proposed algorithms are evaluated and verified through an experimental system implemented for 3DTV.

Network-Adaptive Transport Error Control for Reliable Wireless Media Transmission (신뢰성 있는 무선 미디어 전송을 위한 네트워크 적응형 전송오류 제어)

  • Lee Chul-Ho;Choi Jeong-Yong;Kwon Young-Woo;Kim Jongwon;Shin Jitae;Jeon Dong-San;Kim Jae-Gon
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.548-556
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    • 2005
  • In wireless network environments, wireless channels are characterized by time-varying fading and interference conditions, which may lead to burst packet corruptions and delay variation. This can cause severe quality degradation of streaming media. To guarantee successful transmission of media over the hostile wireless networks, where channel conditions are highly fluctuating, a flexible and network-adaptive transport method is required. Thus, we propose a network-adaptive transport error control consisting of packet-level interleaved FEC and delay-constrained ARQ, which acts as an application-level transport method of streaming media to alleviate burst packet losses while adapting to the changing channel condition in wireless networks. The performances of the proposed network-adaptive transport error control, general error control schemes, and hybrid schemes are evaluated by a developed simulator at the transport-level and video quality of streaming media. Simulation results show that the proposed mechanism provides the best overall performance among compared other schemes in terms of the transport-level performance of error control and the performance of video quality for streaming media.

Power Reduction of Multi-Carrier Transmission System by Using Multi-Dimensional Constellation Mappings (효율적 다차원 성상도를 이용한 다중 반송파 전송 시스템의 전력 감소법)

  • Lee, Kyoung-Won;Kim, Jang-Hyun;Kim, Dae-Jin
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.733-741
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    • 2009
  • The design rule of digital communication systems is the reliable data transmission with high spectral efficiency and minimum allowable power. This paper suggests the method that saves the average power by implementing a multi-dimensional constellation in case of multi-carrier communication system. By using multi-dimensional constellations we can relocate constellation points in the form of a sphere. If we simply convert the two-dimensional QAM modulation into multi-dimensional QAM, constellation points of 2 N dimensional cube form are made up. Relocating outermost constellation points of 2 N dimensional cube form into low energy constellation points, the constellation of the 2 N-dimensional sphere form is made up which decreases power consumption. In this paper, the multi-dimensional constellations of 2 N-dimensional sphere form are designed from 16-QAM to 2,048-QAM, and power reductions are obtained by comparing constellations of 2-dimensional QAMs and multi-dimensional constellations of 2 N-dimensional sphere form. The result shows that the average power consumption of higher dimensional constellations increases, because the more a dimension elevates, the more the relocatable constellation points increase. But, the increment of the average power savings decreases as the a dimension elevates. The transmission of the data by using multi-dimensional constellations of the sphere form is effective to save the average power consumption with little hardware complexity.

The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study (3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.901-911
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    • 2015
  • Many studies tried to develop a 3D display based stereo test as a substitute for the conventional stereo test. Although many 3D monitor based stereo tests have various advantages over the conventional stereo tests with printed stimuli, they have a crucial limitation in manipulating disparity. The least value for disparity manipulation is one pixel, which is too big to screen the normal stereo acuity in pc environment with a short viewing distance. In this explorative study, a Gabor image was employed as a test stimulus, because its position can be manipulated by changing its phase information, which allows sub-pixel manipulation for disparity. Instead of employing the methods of the conventional stereo tests where measurement was made only once for each of a wide range of disparity values, 10 replications were administrated for each of 6 disparity levels. The results from the test using Gabor images were compared with those using random dot stimulus because the latter stimulus was exactly the same as that of the conventional stereo test. The correlation coefficient between two tests was found to be moderate. After one month later, the whole test was repeated in the same settings. The correlation coefficient between test and retest results from Gabor images was found to be as high as that from a random dot stimulus, implying high test-retest reliability. These results suggest that a Gabor stimulus could be used as a test stimulus for the valid and reliable stereo test, even in the limited condition, such as 3D environment with a short viewing distance and a condition for evaluating the stereo acuity very precisely.

Histogram Equalization Based Color Space Quantization for the Enhancement of Mean-Shift Tracking Algorithm (실시간 평균 이동 추적 알고리즘의 성능 개선을 위한 히스토그램 평활화 기반 색-공간 양자화 기법)

  • Choi, Jangwon;Choe, Yoonsik;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.329-341
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    • 2014
  • Kernel-based mean-shift object tracking has gained more interests nowadays, with the aid of its feasibility of reliable real-time implementation of object tracking. This algorithm calculates the best mean-shift vector based on the color histogram similarity between target model and target candidate models, where the color histograms are usually produced after uniform color-space quantization for the implementation of real-time tracker. However, when the image of target model has a reduced contrast, such uniform quantization produces the histogram model having large values only for a few histogram bins, resulting in a reduced accuracy of similarity comparison. To solve this problem, a non-uniform quantization algorithm has been proposed, but it is hard to apply to real-time tracking applications due to its high complexity. Therefore, this paper proposes a fast non-uniform color-space quantization method using the histogram equalization, providing an adjusted histogram distribution such that the bins of target model histogram have as many meaningful values as possible. Using the proposed method, the number of bins involved in similarity comparison has been increased, resulting in an enhanced accuracy of the proposed mean-shift tracker. Simulations with various test videos demonstrate the proposed algorithm provides similar or better tracking results to the previous non-uniform quantization scheme with significantly reduced computation complexity.

A Study on Improvement of the Human Posture Estimation Method for Performing Robots (공연로봇을 위한 인간자세 추정방법 개선에 관한 연구)

  • Park, Cheonyu;Park, Jaehun;Han, Jeakweon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.750-757
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    • 2020
  • One of the basic tasks for robots to interact with humans is to quickly and accurately grasp human behavior. Therefore, it is necessary to increase the accuracy of human pose recognition when the robot is estimating the human pose and to recognize it as quickly as possible. However, when the human pose is estimated using deep learning, which is a representative method of artificial intelligence technology, recognition accuracy and speed are not satisfied at the same time. Therefore, it is common to select one of a top-down method that has high inference accuracy or a bottom-up method that has high processing speed. In this paper, we propose two methods that complement the disadvantages while including both the advantages of the two methods mentioned above. The first is to perform parallel inference on the server using multi GPU, and the second is to mix bottom-up and One-class Classification. As a result of the experiment, both of the methods presented in this paper showed improvement in speed. If these two methods are applied to the entertainment robot, it is expected that a highly reliable interaction with the audience can be performed.