• Title/Summary/Keyword: Rectangular markers

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Tangible AR interaction based on fingertip touch using small-sized non-square markers

  • Park, Hyungjun;Jung, Ho-Kyun;Park, Sang-Jin
    • Journal of Computational Design and Engineering
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    • v.1 no.4
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    • pp.289-297
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    • 2014
  • Although big-sized markers are good for accurate marker recognition and tracking, they are easily occluded by other objects and deteriorate natural visualization and level of immersion during user interaction in AR environments. In this paper, we propose an approach to exploiting the use of rectangular markers to support tangible AR interaction based on fingertip touch using small-sized markers. It basically adjusts the length, width, and interior area of rectangular markers to make them more suitably fit to longish objects like fingers. It also utilizes convex polygons to resolve the partial occlusion of a marker and properly enlarges the pattern area of a marker while adjusting its size without deteriorating the quality of marker detection. We obtained encouraging results from users that the approach can provide better natural visualization and higher level of immersion, and be accurate and tangible enough to support a pseudo feeling of touching virtual products with human hands or fingertips during design evaluation of digital handheld products.

Development of a Detection and Recognition System for Rectangular Marker (사각형 마커 검출 및 인식 시스템 개발)

  • Kang Sun-Kyung;Lee Sang-Seol;Jung Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.97-107
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    • 2006
  • In this paper, we present a method for the detection and recognition of rectangular markers from a camera image. It converts the camera image to a binary image and extracts contours of objects in the binary image. After that. it approximates the contours to a list of line segments. It finds rectangular markers by using geometrical features which are extracted from the approximated line segments. It normalizes the shape of extracted markers into exact squares by using the warping technique. It extracts feature vectors from marker image by using principal component analysis. It then calculates the distance between feature vector of input marker image and those of standard markers. Finally, it recognizes the marker by using minimum distance method. Experimental results show that the Proposed method achieves 98% recognition rate at maximum for 50 markers and execution speed of 11.1 frames/sec for images which contains eleven markers.

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Rectangular Marker Recognition using Embedded Context Information (맥락 정보를 이용한 장방형 마커 인식 및 증강현실 응용)

  • Lee, Won-Woo;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.74-79
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    • 2009
  • Fiducial markers have been used frequently in augmented reality applications. However, they represent only ID information to identify a marker, and thus they have limitations when we have multiple types of markers. In this paper, we propose a new marker design for augmented reality applications. We embed a marker’s context, such as type, size, orientation, and ID, in the barcode that has been used just for storing an ID. BY embedding the context information, it is possible to recognize multiple types of markers at once and to render corresponding contents with proper scale. Our marker design can be used in a mobile augmented reality environment where many unknown types of markers may exist.

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Marker Recognition System for the User Interface of a Serious Case (중증환자 인터페이스를 위한 마커 인식 시스템)

  • So, In-Mi;Kang, Sun-Kyung;Kim, Young-Un;Jung, Sung-Tae
    • The KIPS Transactions:PartB
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    • v.14B no.3 s.113
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    • pp.191-198
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    • 2007
  • In this paper, we present a marker detection and recognition method from camera image for a disabled person to interact with a server system which can control appliance of surrounding environment. It converts the camera image to a binary image by using multi-threshold and extracts contours of objects in the binary image. After that, it approximates the contours to a list of line segments. It finds rectangular markers by using geometrical features which are extracted from the approximated line segments. It normalizes the shape of extracted markers into exact squares by using the warping technique. It extracts feature vectors from marker image by using principal component analysis and then recognizes the marker. The proposed marker recognition system is robust for light change by using multi-threshold. Also, it is robust for angular variation of camera by using warping technique and principal component analysis. Experimental results show that the proposed method achieves 100% recognition rate at maximum for 21 markers and execution speed of 12 frames/sec.

Comparison of Numerical Methods for Two-dimensional Wave Breaker on a Plane Beach of Constant Slope (2차원 Beach에서 쇄파의 시뮬레이션을 위한 수치계산기법의 비교)

  • Jeong K. L.;Lee Y.-G.
    • 한국전산유체공학회:학술대회논문집
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    • 2004.03a
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    • pp.119-125
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    • 2004
  • Unsteady nonlinear wave motions on the free surface over a plane beach of constant slope are numerically simulated using a finite difference method in rectangular grid system. Two-dimensional Navier-Stokes equations and the continuity equation are used for the computations. Irregular leg lengths and stars are employed near the boundaries of body and free surface to satisfy the boundary conditions. Also, the free surface which consists of markers or segments is determined every time step with the satisfaction of kinematic and dynamic free surface conditions. Moreover, marker-density method is also adopted to allow plunging jets impinging on the free surface. The second-order Stokes wave theory and solitary wave theory are employed for the generation of waves on the inflow boundary. For the simulation of wave breaking phenomena, the computations are carried out with the plane beach of constant slope in surf zone. The results are compared with each other. The marker-density method is better then the hybrid method. Also they are compared with other existing experimental results. The Agreement between the experimental data and the computation results is good.

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A Numerical Solution. Method for Two-dimensional Nonlinear Water Waves on a Plane Beach of Constant Slope

  • Lee, Young-Gill;Heo, Jae-Kyung;Jeong, Kwang-Leol;Kim, Kang-Sin
    • Journal of Ship and Ocean Technology
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    • v.8 no.2
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    • pp.61-69
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    • 2004
  • Unsteady nonlinear wave motions on the free surface over a plane beach of constant slope are numerically simulated using a finite difference method in rectangular grid system. Two-dimensional Navier-Stokes equations and the continuity equation are used for the computations. Irregular leg lengths and stars are employed near the boundaries of body and free surface to satisfy the boundary conditions. Also, the free surface which consists of markers or segments is determined every time step with the satisfaction of kinematic and dynamic free surface conditions. Moreover, marker-density method is also adopted to allow plunging jets impinging on the free surface. The second-order Stokes wave theory is employed for the generation of waves on the inflow boundary. For the simulation of wave breaking phenomena, the computations are carried out with the plane beach of constant slope in surf zone. The results are compared with other existing experimental results. Agreement between the experimental data and the computation results is good.

Automatic Control of an Electrophoretic Deposition Robot using a Color Mono Camera (컬러 모노 카메라를 이용한 전착 로봇의 자동 제어)

  • Park, Jae-Byung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.3
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    • pp.1-7
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    • 2009
  • This paper suggests an automatic electrophoretic deposition (EPD) robot system using a color mono camera. The EPD robot system consists of a 2 DOF rectangular robot to practically carry out EPD tasks, and a color mono camera to automatically control the robot. The screws are used to actuate the robot with low speed of 10mm/s for EPD tasks. The color mono camera detects the color marks attached to the robot and beakers, and obtains their positions. The obtained positions are used for automatic robot control. Also, the camera recognizes the combinations of the markers attached to the beakers, and determines the selected EPD task among various predetermined EPD tasks with different working parameters. Finally, experimental results are shown for verifying the effectiveness of the suggested EPD robot system.