• Title/Summary/Keyword: Realtime Task

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An Automated Planning Method for Autonomous Behaviors of Computer Generated Forces in War games (워게임에서 가상군의 자율적 행위를 위한 자동계획 기법)

  • Choi, Dae-Hoe;Cho, Jun-Ho;Kim, Ik-Hyun;Park, Jung-Chan;Jung, Sung-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.11-18
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    • 2011
  • This paper proposes a novel planning method for computer generated forces (CGFs) in war games that plans the behaviors of CGFs according to a given mission and situations. CGFs which are received their missions first plan their tasks for accomplishing the mission and then plan their behaviors for accomplishing each task. After that, they execute their planned behaviors considering the conditions of environments (in other words situations). The tasks and behaviors are hierarchically composed and include start conditions for beginning those and termination conditions for stopping those. CGFs first check whether the start condition of the planned behavior for accomplishing a task is satisfied or not in some degree and perform the behavior if satisfied continuously until the termination condition of the behavior will be met. If the termination condition is satisfied, then they check the start condition of the next planned behavior. This process will be repeated for accomplishing the mission. If the situations of CGFs are different by changing the environments from those of planning time, it may cause the start condition of the planned behavior to be dissatisfied. In this case, CGFs can decide a new behavior using fuzzy rule base. We realized our planning system and tested CGFs with a scenario. Experimental results showed that our system worked well and actively coped with situation changes. It will be possible to make CGFs that can do more autonomous behaviors if we continually develop our method.

A Laxity Based On-line Real-Time Scheduling Algorithm for Multiprocessor Systems (다중프로세서 시스템을 위한 여유시간 기반의 온라인 실시간 스케줄링 알고리즘)

  • Cho, Kyu-Eok;Kim, Yong-Seok
    • The KIPS Transactions:PartA
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    • v.16A no.6
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    • pp.437-442
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    • 2009
  • For multiprocessor systems, Earliest Deadline First (EDF) based on deadline and Least Laxity First (LLF) based on laxity are not suitable for practical environment since EDF has low schedulability and LLF has high context switching overhead. As a combining of EDF and LLF to improve the performance, Earliest Deadline Zero Laxity (EDZL) was proposed. EDZL is basically the same as EDF. But if the laxity of a task becomes zero, its priority is promoted to the highest level. In this paper, we propose Least Laxity Zero Laxity (LLZL) which is based on LLF. But context switching is allowed only if the laxity of a task on rady queue becomes zero. Simulation results show that LLZL has high schedulability approaching to LLF and low context switching overhead similar to EDF. In comparison with EDZL, LLZL has better performance in both of schedulability and context switching overhead.

L-RE Coordinates Algorithm for Task Scheduling in Real-time Multiprocessor System (실시간 멀티프로세서 시스템에서의 태스크 스케줄을 위한 L-RE 좌표 알고리즘)

  • Huang, Yue;Kim, Yong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.147-153
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    • 2007
  • Task scheduling is an essential part of any computer system for allocating tasks to a processor of the system among various competitors. As we know, in real-time system, the failure of scheduling a hard real-time task my lead to disastrous consequence. Besides efficiency, resource and speed, real-time system has to take time constraint in serious consideration. This paper proposes a priority-driven scheduling algorithm for real-time multiprocessor system. which is called L-RE coordinates algorithm. L-RE coordinates is a new way of describing the task scheduling problem. In the algorithm, we take both deadline and laxity into consideration for allocating the priority. The simulation result shows that the new algorithm is viable and performance better than EDF and LLF algorithm on schedulability and context switch respectively.

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Motion Control of 3D Human Character Using Motion Database (운동관절 데이터베이스를 이용한 3차원 인체모형의 동작제어)

  • 김시중;국태용
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.262-267
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    • 1998
  • A hierarchical motion control system for animation of 3D human character is implemented using the motion database in realtime. The proposed motion control system consists of coordination controller for gait timing and balancing of walking motion, joint servo controller for realistic limb movement, and motion database for goal-directed character animation which makes time-consuming animation relatively easy task. As one example among the various applications of the proposed motion control system. We present a simple virtual reality system in which the motion control system plays a central role in generating realistic motion of virtual human character.

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A Study on the Analysis Method of Artificial Intelligence for Real-Time Data Prediction. (실시간 데이터 예측을 위한 인공지능 분석 방법 연구)

  • Hong, Phil-Doo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.547-549
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    • 2021
  • In Artificial Intelligence analysis, the process of creating a model and verifying it is a task that requires computational processing time because it is Batch Processing performed with already generated data. We need to model, validate, and predict real-time data, such as stocks and defense information, with data generated directly in front of us. As a solution to this, we solve it by applying techniques to segment the data required for artificial intelligence modeling tasks in order of time processing and distribute the data across multiple processes.

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Integrated Automatic Salinity Monitoring System for the Reclaimed Land of Estuary With WCDMA (WCDMA를 이용한 간척지 하구의 염분 통합모니터링 시스템)

  • Jeong, Da-Woon;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.310-313
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    • 2012
  • Recently, Land reclamation created agricultural land which is farming. Agricultural land which is farming have accident with frequency it is damage to crop of from brine. So, desalinization is the first priority prerequisite task in using the in reclaimed farm land. Vibrant research and technical development is working for reclaimed of desaliaization. But, Current technology is impossible desalinization of reclaimed land. As fast almost of people don't worry about concentration of salt in using the land reclamation of agricultural land irrigation water and river mouth of fountainhead of efforting from freshwater lake also ebb and flow of the tide land reclamation of agricultural land influnce from an increase of salt concentration by weather conditions and a malfunction of sea dike sluice In this paper, current is increased salt concentration in real time graphs were implemented to utilize external servers in using the WCDMA module. Inaddition it have to operate alarm in increase of salt concentration. besides, this program have implemented realtime concentration of salt monitoring system which save date in realtime the user can check again.

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Multiple Path-planning of Unmanned Autonomous Forklift using Modified Genetic Algorithm and Fuzzy Inference system (수정된 유전자 알고리즘과 퍼지 추론 시스템을 이용한 무인 자율주행 이송장치의 다중경로계획)

  • Kim, Jung-Min;Heo, Jung-Min;Kim, Sung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1483-1490
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    • 2009
  • This parer is presented multiple path-planning of unmanned autonomous forklift using modified genetic algorithm and fuzzy inference system. There are a task-level feedback method and a method that path is dynamically replaned in realtime while the autonomous vehicles are moving by means of an optimal algorithm for existing multiple path-planning. However, such methods cause malfunctions and inefficiency in the sense of time and energy, and path-planning should be dynamically replanned in realtime. To solve these problems, we propose multiple path-planning using modified genetic algorithm and fuzzy inference system and show the performance with autonomous vehicles. For experiment, we designed and built two autonomous mobile vehicles that equipped with the same driving control part used in actual autonomous forklift, and test the proposed multiple path-planning algorithm. Experimental result that actual autonomous mobile vehicle, we verified that fast optimized path-planning and efficient collision avoidance are possible.

Performance Enhancement of a DBS receiver using Hybrid Approaches in a Real-Time OS Environment (실시간처리 운영체계 환경에서 Hybrid 방식을 이용한 디지털 DBS 위성수신기 성능개선)

  • Kim, Sung-Hoon;Kim, Ki-Doo
    • Journal of Broadcast Engineering
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    • v.12 no.1 s.34
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    • pp.53-60
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    • 2007
  • A Digital Broadcasting Satellite (DBS) receiver converts digital A/V streams received from a satellite to analog NTSC A/V signals in real-time. Multi-tasking is an efficient way to improve the utilization of the processor core in real-time applications. In this paper, we propose a hybrid approach with a balanced trade-off between hardware kernel and multi-tasking programming to increase a system throughput. First, the schedulability of the critical hard real-time tasks in the DBS receiver is verified by using a simple feasibility test. Then, several soft real-time tasks are thoughtfully programmed to satisfy functional requirements of the system.

3D Feature Based Tracking using SVM

  • Kim, Se-Hoon;Choi, Seung-Joon;Kim, Sung-Jin;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1458-1463
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    • 2004
  • Tracking is one of the most important pre-required task for many application such as human-computer interaction through gesture and face recognition, motion analysis, visual servoing, augment reality, industrial assembly and robot obstacle avoidance. Recently, 3D information of object is required in realtime for many aforementioned applications. 3D tracking is difficult problem to solve because during the image formation process of the camera, explicit 3D information about objects in the scene is lost. Recently, many vision system use stereo camera especially for 3D tracking. The 3D feature based tracking(3DFBT) which is on of the 3D tracking system using stereo vision have many advantage compare to other tracking methods. If we assumed the correspondence problem which is one of the subproblem of 3DFBT is solved, the accuracy of tracking depends on the accuracy of camera calibration. However, The existing calibration method based on accurate camera model so that modelling error and weakness to lens distortion are embedded. Therefore, this thesis proposes 3D feature based tracking method using SVM which is used to solve reconstruction problem.

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Multi-level Scheduler for Supporting Multimedia Task (멀티미디어 태스크 지원을 위한 다단계 스케줄러)

  • Ko Young-Woong
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.375-384
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    • 2005
  • General purpose operating systems are Increasingly being used for serving time-sensitive applications. These applications require soft real-time characteristics from the kernel and from other system-level services. In this paper, we explore various operating systems techniques needed to support time-sensitive applications and describe the design of MUSMA(Multi-level Scheduler for Multimedia Application). MUSMA is a framework that combination of user-level top scheduler and kernel-level bottom scheduler. We develope MUSMA in linux environment and it's performance is evaluated. Experiment result shows that it is possible to satisfy the constraints of multimedia in a general purpose operating system without significantly compromising the performance of non-realtime applications.