• Title/Summary/Keyword: Realtime Dynamic Simulation

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A Systolic Parallel Simulation System for Dynamic Traffic Assignment : SPSS-DTA

  • Park, Kwang-Ho;Kim, Won-Kyu
    • Journal of Intelligence and Information Systems
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    • v.6 no.1
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    • pp.113-128
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    • 2000
  • This paper presents a first year report of an ongoing multi-year project to develop a systolic parallel simulation system for dynamic traffic assignment. The fundamental approach to the simulation is systolic parallel processing based on autonomous agent modeling. Agents continuously act on their own initiatives and access to database to get the status of the simulation world. Various agents are defined in order to populate the simulation world. In particular existing modls and algorithm were incorporated in designing the behavior of relevant agents such as car-following model headway distribution Frank-Wolf algorithm and so on. Simulation is based on predetermined routes between centroids that are computed off-line by a conventional optimal path-finding algorithm. Iterating the cycles of optimization-then-simulation the proposed system will provide a realistic and valuable traffic assignment. Gangnum-Gu district in Seoul is selected for the target are for the modeling. It is expected that realtime traffic assignment services can be provided on the internet within 3 years.

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Performance Comparison of Three Different Types of Attitude Control Systems of the Quad-Rotor UAV to Perform Flip Maneuver

  • Lee, Byung-Yoon;Yoo, Dong-Wan;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
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    • v.14 no.1
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    • pp.58-66
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    • 2013
  • This paper addresses the performance of three different types of attitude control systems for the Quad-rotor UAV to perform the flip maneuver. For this purpose, Quad-rotor UAV's 6-DOF dynamic model is derived, and it was used for designing an attitude controller of the Quad-rotor UAV. Attitude controllers are designed by three different methods. One is the open-loop control system design, another is the PD control system design, and the last method is the sliding mode control system design. Performances of all controllers are tested by 6-DOF simulation. In case of the open-loop control system, control inputs are calculated by the quad-rotor dynamic model and thrust system model that are identified by the thrust test. The 6-DOF realtime simulation environment was constructed in order to verify the performances of attitude controllers.

Fundamental Study of Unit Proton Exchange Membrane Electrolysis for Realtime Detection of Tritium (실시간 삼중수소 검출을 위한 단위 양성자 교환 막 전기분해 기초연구)

  • CHAE, JONGMIN;YU, SANGSEOK
    • Transactions of the Korean hydrogen and new energy society
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    • v.29 no.2
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    • pp.226-234
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    • 2018
  • Even though the nuclear power plants has many advantages, safety issues of nuclear power plants are crucial factors of reliable operation. A tritium detector is a useful sensor to analyze amount of exposed radiation from the nuclear power plants. Currently, concentration of underwater tritium is measured precisely but it takes very long time. Since electrolysis is extracted hydrogen from the coolant of nuclear power plant, it can motivate to develop new type of real-time sensor. In this study, Proton Exchange Membrane (PEM) electrolyzer is studied for candidate as preprocessor of real-time tritium detector. Characteristics of the unit PEM electrolyzer were experimentally investigated. A simulation model is developed to understand physical behavior of unit PEM electrolyzer under dynamic operation.

Subsystem Synthesis Methods with Independent Coordinates for Real-Time Multibody Dynamics

  • Kim Sung-Soo;Wang Ji-Hyeun
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.312-319
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    • 2005
  • For real time dynamic simulation, two different subsystem synthesis methods with independent generalized coordinates have been developed and compared. In each formulation, the subsystem equations of motion are generated in terms of independent generalized coordinates. The first formulation is based on the relative Cartesian coordinates with respect to moving subsystem base body. The second formulation is based on the relative joint coordinates using recursive formulation. Computational efficiency of the formulations has been compared theoretically by the arithmetic operational counts. In order to verify real-time capability of the formulations, bump run simulations of a quarter car model with SLA suspension subsystem have been carried out to measure the actual CPU time.

이송물체의 질량 측정 속도 및 정밀도 향상 모사 연구

  • 이우갑;정진완;김광표
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.10a
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    • pp.161-165
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    • 1992
  • The important properties of industrial scale or weighing machine operated in production lines are quickness and precision. This paper presents an algorithm which meets the importance. The algorithm of Recursive Least Squares Regression is described for the weighing system simulated as a dynamic model of the second order. Using the model and the algorithm, model parameters and then the mass being weighed can be determined from the step input. The performance of the algorithm is illustrated in digital simulation. Discussions have been extended to the development of fast converging algorithm. It turns out that the algorithm shows several desirable features suitable for microcomputer assisted realtime signal processing.

Dynamic Frequency Allocation in OFDMA Cellular Networks (OFDMA 셀룰러 망에서 동적 주파수 할당 방법)

  • Lee, Jong-Chan;Lee, Gi-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.6
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    • pp.2992-2998
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    • 2013
  • The future mobile communication system can support not only voice but also multimedia applications such as data, image and video. It requires greater resources than the voice-oriented mobile system. We propose user and sub-channel priority based resource allocation for mobile multimedia services in the OFDMA systems. Our method is able to guarantee QoS continuity of realtime services and carry the maximum number of non-realtime subscriber. Simulation is focused on total throughput and blocking rate. The simulation results show that our proposed method provides a better performance than the conventional method.

A Simulation Technique of the Shipboard INS Transfer Alignment Environments using Hardware-In-the-Loop Simulation (HILS를 이용한 함정의 관성항법장치 전달정렬 환경 모의 기법)

  • Kim, Woon-Sik;Yang, Tae-Soo;Kim, Sang-Ha
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.2
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    • pp.181-188
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    • 2011
  • A simulation technique, which simulate dynamic motion and communication environments of ship in the lab, is needed in order to reduce the testing cost when we evaluate the transfer alignment performance of shipboard INS. Hardware-In-the-Loop Simulation(HILS) can be used as an effective test method for those system because it can provide flexible and realistic simulation environments, various test scenario, and repeated test environment in the lab without additional cost and person. This paper presents the methods for implementing the real time HILS environment for testing transfer alignment performance of shipboard INS. It includes real time executive for controlling realtime simulation and calculating the ship motion, communication method for interfacing between the systems, and coordinate transformation method for converting real ship coordinate attitude data to lab coordinate attitude data.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

Water Quality Simulation in a Dam Regulated River using an Unsteady Model (댐 하류 수질예측을 위한 비정상상태 하천수질모형의 적용)

  • Chung, Se-Woong;Ko, Ick-Hwan
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2003.10a
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    • pp.515-518
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    • 2003
  • Mathematical models can be used to evaluate the effects of operational alternatives of dam on the downstream aquatic environment. An unsteady, one-dimensional water quality model, CE-QUAL-RIVI was calibrated and validated in Geum river as a sub model for the realtime water management system in the basin. The main usage of the model within the system is to predict the effects of flow regulation by Daecheong Dam on the downstream water quality. The validated model was then used to simulate dynamic water quality changes at several key stations responding to different scenarios of reservoir releases under a hypothetical spill condition. The model showed fairly good performance in the simulation of hydrodynamic and mass transport processes under highly unsteady conditions.

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A Dynamic Neural Networks for Nonlinear Control at Complicated Road Situations (복잡한 도로 상태의 동적 비선형 제어를 위한 학습 신경망)

  • Kim, Jong-Man;Sin, Dong-Yong;Kim, Won-Sop;Kim, Sung-Joong
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2949-2952
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    • 2000
  • A new neural networks and learning algorithm are proposed in order to measure nonlinear heights of complexed road environments in realtime without pre-information. This new neural networks is Error Self Recurrent Neural Networks(ESRN), The structure of it is similar to recurrent neural networks: a delayed output as the input and a delayed error between the output of plant and neural networks as a bias input. In addition, we compute the desired value of hidden layer by an optimal method instead of transfering desired values by back-propagation and each weights are updated by RLS(Recursive Least Square). Consequently. this neural networks are not sensitive to initial weights and a learning rate, and have a faster convergence rate than conventional neural networks. We can estimate nonlinear models in realtime by ESRN and learning algorithm and control nonlinear models. To show the performance of this one. we control 7 degree of freedom full car model with several control method. From this simulation. this estimation and controller were proved to be effective to the measurements of nonlinear road environment systems.

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