• Title/Summary/Keyword: Realistic display

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On the Virtual Clay Modeling Using a Force Reflecting Haptic Manipulator (반발력을 생성하는 햅틱장비를 이용한 가상의 점토 모델링에 관한 연구)

  • 채영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.1
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    • pp.12-18
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    • 1999
  • A deformable non-Uniform Rational B-Spline (NURBS) based volume is programed for the force reflecting exoskeleton haptic device. In this work, a direct free form deformation (DFFD) technique is applied for the realistic manipulation. In order to implement the real-time deformation, a nodal mapping technique is used to connect points on the virtual object with the NURBS volume. This geometric modeling technique is ideally incorporated with the force reflecting haptic device as a virtual interface. The results in this work introduce details for the complete set-up for the realistic virtual clay modeling task with force feedback. The force reflecting exoskeleton haptic manipulator, coupled with a supporting PUMA 560 manipulator and the virtual clay model are integrated with the graphics display, and results show that the force feedback from the realistic physically based virtual environment can greately enhance the sense of immersion.

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2D/3D conversion algorithm on broadcast and mobile environment and the platform (방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼)

  • Song, Hyok;Bae, Jin-Woo;Yoo, Ji-Sang;Choi, Byeoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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Angle of view measurements of reflective displays

  • Bignon, Thibault;Leroux, Thierry;Boher, Pierre
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.625-630
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    • 2006
  • A new method to get reliable viewing angle measurements on LCD reflective display is presented. This method is based on the use of commercial Fourier optics viewing angle instruments already proposed by ELDIM for more than 15 years. This apparatus is capable to measure simultaneously quasi all the incidence and azimuth angles and to control very precisely the illumination of the sample. We show that, in contrast to other instruments, a clever illumination procedure with two different conditions allows separation of the intrinsic reflective contribution of the display and of the parasitic front end reflection. In this way, intrinsic performances of the display can be obtained at any incidence and azimuth angles and realistic observer conditions can be simulated.

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A technology of realistic multi-media display and odor recognition using olfactory sensors (후각 센서를 이용한 냄새 인식 및 실감형 멀티미디어 표현 기술)

  • Lee, Hyeon Gu;Rho, Yong Wan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.33-43
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    • 2010
  • In this paper, we propose a floral scent recognition using odor sensors and a odor display using odor distribution system. Proposed odor recognition has method of correlation coefficient between sensors that select optimal sensors in floral scent recognition system of selective multi-sensors. Proposed floral scent recognition system consists of four module such as floral scent acquisition module, optimal sensor decision module, entropy-based floral scent detection module, and floral scent recognition module. Odor distribution system consists of generation module of distribution information, control module of distribution, output module of distribution. We applied to floral scent recognition for performance evaluation of proposed sensors decision method. As a result, application of proposed method with floral scent recognition obtained recognition rate of 95.67% case of using 16 sensors while applied floral scent recognition system of proposed sensor decision method confirmed recognition rate of 96% using only 8 sensors. Also, we applied to odor display of proposed method and obtained 3.18 thorough MOS experimentation.

Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games (대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현)

  • Han, Ngoc-Son;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

Development of Chameleonic Multi-Surface Display with Dynamic Projection Mapping (동적 실물영상투사 카멜레온(다변) 멀티 서피스 콘텐츠 연구)

  • Hong, Sung-Dae
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.123-132
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    • 2017
  • The physical display technology is the ultimate display technology that human beings aspire, and the world makes use of laser, plasma and reflector plate. Besides, technology development of binocular stereoscopic display has been actively progressed, but there is a limitation to the intact physical representation such as influence of optical ambient light and brightness. In this paper, the display technology using physical deformation different from the existing optical display is approached as a cultural and emotional perspective. The purpose of this paper is to develop the multivariate display technology that can create 3D realistic stereoscopic images through projecting dynamic images on physically diversified screen by overcoming the limitations of 2D planar digital signage and study how to apply them to video, exhibition and performance.

Realistic Skin Rendering for 3D Facial Makeup (3차원 얼굴 메이크업을 위한 사실적인 피부 렌더링)

  • Lee, Sang-Hoon;Kim, Hyeon-Joong;Choi, Soo-Mi
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.520-528
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    • 2013
  • Makeup simulation is a tool that tests various makeup methods on a virtual digital face using input and display devices. Although several simulation systems supporting various makeup styles have been recently developed, most systems have many limitations on realistic skin representations because they use 2D facial images. We develope a realistic makeup simulation method which can control skin reflectance and roughness parameters. The method allows a user to simulate makeup applications while changing skin parameters using high-resolution facial data acquired by 3D scanners. Besides we use a point-based shape representation which enables simple and flexible 3D rendering, and provide a more realistic makeup simulation by applying different skin parameters on each part of the face.

Efficient mesh-based realistic computer-generated hologram synthesis with polygon resolution adjustment

  • Yeom, Han-Ju;Cheon, Sanghoon;Choi, Kyunghee;Park, Joongki
    • ETRI Journal
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    • v.44 no.1
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    • pp.85-93
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    • 2022
  • We propose an efficient method for synthesizing mesh-based realistic computer-generated hologram (CGH). In a previous nonanalytic mesh-based CGH synthesis, the angular spectrum of the two-dimensional (2D) plane is calculated using the fast Fourier transform (FFT) with the same size as the resolution of the final hologram. Because FFT increases the computation time as the size of the input matrix increases, the previous method has a problem: The higher the resolution of the hologram, the greater the computational load, thereby delaying synthesis time. In this study, when calculating the angular spectrum of the 2D plane in mesh-based CGH synthesis, we propose a method to calculate the angular spectrum by defining the 2D plane with an arbitrary size smaller than the resolution of the final hologram. The resolution adjustment method reduces the computation time and can be applied to occlusion culling and texturing for the realistic effect of mesh-based CGH. We describe the principle, error analysis, application of realistic effect, and experimental results of the proposed method.

CRT competitive strategies towards flat panel displays

  • Sluyterman, A.A.S.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.137-141
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    • 2003
  • CRTs can survive in the long run for TV applications, because of their realistic reproduction of live images. CRT technology development has to be directed towards form factor, but also attention has to be paid to the form design of sets. The CRT is the only technology allowing a doubly curved screen surface.

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Accuracy of Paper-pencil Test used in Investigation of Control-display Stereotype - Focused on Stereotype for Control-burner Relationship of Four-stove Range - (조종장치-표시장치 스테레오타이프 조사를 위한 설문조사법의 정확성 - 4구 가스렌지 조종장치-버너 연결에 대한 스테레오타이프를 중심으로 -)

  • Kee, Dohyung
    • Journal of the Korean Society of Safety
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    • v.28 no.3
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    • pp.114-117
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    • 2013
  • The purpose of this study is to empirically investigate accuracy of paper-pencil test used in surveying control-display stereotype. For doing this, three paper-pencil tests dealing with stereotype for control-burner relationship of four-stove gas range, in which three different gas range images were provided, were performed and the results were compared with those of existing studies. The result of the paper-pencil test using simple image composed of line and circle was different from that of the real model simulation, while the results of the other two tests and a previous study providing more realistic images were the same as that of the real model simulation. Furthermore, the proportion of responses coinciding with the real model simulation increased as images used became closer to real range. It is concluded that the paper-pencil tests well designed using realistic images may produce the same stereotype as the real model simulation.