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H. Pfister, M. Zwicker, J.V. Baar, and M. Gross, "Surfels: Surface Elements as Rendering Primitives," Proc. ACM SIGGRAPH 2000, Computer Graphics Proceedings, Annual Conference Series, pp. 335-342, 2000.
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M. Botsch, A. Hornung, M. Zwicker, and L. Kobbelt, "High-quality Surface Splatting on Today's GPUs," Proc. Eurographics Symposium on Point-Based Graphics, pp. 17-24, 2005.
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E. d'Eon and D. Luebke, GPU Gems 3, Addison Wesley, Boston, United States, pp. 293-305, 2007.
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김효숙, 강인애, "Make-up Coordination의 Simulation 개발에 관한 연구," 대한가정학회, 제39권, 제12호, pp. 65-77, 2001.
과학기술학회마을
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최수미, 김현중, 최진호, 조태훈, 이송우, 권순 영, 김진서, "모바일 플랫폼에서의 사실적인 3 차원 얼굴 메이크업 시뮬레이션," 정보과학회지, 제30권, 제11호, pp. 53-61, 2012.
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윤승욱, 황본우, "다시점 영상을 이용한 3D 복원 기술," 방송과 기술, 제27권, 제3호, pp. 136- 145, 2012.
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강동수, 신병석, "포인트 프리미티브를 이용한 실시간 볼륨 렌더링 기법," 멀티미디어학회논문지, 제14권, 제10호, pp. 1229-1237, 2011.
과학기술학회마을
DOI
ScienceOn
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박성용, 오경수, "위치별 산란특성을 반영한 측정기반 얼굴 렌더링," 한국게임학회지, 제9권, 제5호, pp. 137- 144, 2009.
과학기술학회마을
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H.J. Kim, B. Bickel, M. Gross, and S.M. Choi, "Subsurface Scattering using Splat-Based Diffusion in Point-Based Rendering," Science China Information Sciences, Vol. 53, No. 5, pp. 911-919, 2010.
DOI
ScienceOn
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T. Weyrich, W. Matusik, H. Pfister, B. Bickel, C. Donner, C. Tu, J. Mcandless, J. Lee, A. Ngan, H. W. Jensen, and M. Gross, "Analysis of Human Faces using a Measurement-Based Skin Reflectance Model," ACM Transactions on Graphics, Vol. 25, No. 3, pp. 1013-1024, 2006.
DOI
ScienceOn
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H.W. Jensen, S.R. Marschner, M. Levoy, and P. Hanrahan, "A Practical Model for Subsurface Light Transport," Proc. ACM SIGGRAPH 2001, Annual Conference Series, pp. 511-518, 2001.
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C. Donner and H. W. Jensen, "A Spectral Bssrdf for Shading Human Skin," Rendering Techniques 2006: 17th Eurographics Workshop on Rendering, pp. 409-418, 2006.
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E. d'Eon, D. Luebke, and E. Enderton, "Efficient Rendering of Human Skin," Rendering Techniques 2007: 18th Eurographics Workshop on Rendering, pp. 147- 158, 2007.
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S. Green, GPU Gems, 7th ed. Addison Wesley, Boston, United States, pp. 263-278, 2004.
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C. Dachsbacher and M. Stamminger, "Translucent Shadow Maps," Eurographics Symposium on Rendering: 14 th Eurographics Workshop on Rendering, pp. 197-201, 2003.
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J.S. Kim and S.M. Choi, "Interactive Cosmetic Makeup of a 3D Point-based Face Model," IEICE Transactions on Information and Systems, Vol. E91-D, No. 6, pp. 1673-1680, 2008.
DOI
ScienceOn
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M. Zwicker, M. Pauly, O. Knoll, and M. Gross, "Pointshop 3D: An Interactive System for Point-Based Surface Editing," ACM Transactions on Graphics, Vol. 1, No. 3, pp. 322- 329, 2002.
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