• Title/Summary/Keyword: Real-time processing

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A Small-area Hardware Implementation of EGML-based Moving Object Detection Processor (EGML 기반 이동객체 검출 프로세서의 저면적 하드웨어 구현)

  • Sung, Mi-ji;Shin, Kyung-wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2213-2220
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    • 2017
  • This paper proposes an efficient approach for hardware implementation of moving object detection (MOD) processor using effective Gaussian mixture learning (EGML)-based background subtraction method. Arithmetic units used in background generation were implemented using LUT-based approximation to reduce hardware complexity. Hardware resources used for both background subtraction and Gaussian probability density calculation were shared. The MOD processor was verified by FPGA-in-the-loop simulation using MATLAB/Simulink. The MOD performance was evaluated by using six types of video defined in IEEE CDW-2014 dataset, which resulted the average of recall value of 0.7700, the average of precision value of 0.7170, and the average of F-measure value of 0.7293. The MOD processor was implemented with 882 slices and block RAM of $146{\times}36kbits$ on Virtex5 FPGA, resulting in 60% hardware reduction compared to conventional design based on EGML. It was estimated that the MOD processor could operate with 75 MHz clock, resulting in real-time processing of $800{\times}600$ video with a frame rate of 39 fps.

A System with Efficient Managing and Monitoring for Guidance Device (보행안내 기기의 효과적인 관리 및 모니터링을 위한 시스템)

  • Lee, Jin-Hee;Lee, Eun-Seok;Shin, Byeong-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.4
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    • pp.187-194
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    • 2016
  • When performing experiments in indoor and outdoor environment, we need a system that monitors a volunteer to prevent dangerous situations and efficiently manages the data in real time. We developed a guidance device for visually impaired person that guides the user to walk safely to the destination in the previous study. We set a POI (Point of Interest) of a specific location indoors and outdoors and tracks the user's position and navigate the walking path using artificial markers and ZigBee modules as landmark. In addition, we develop path finding algorithm to be used for navigation in the guidance device. In the test bed, the volunteers are exposed to dangerous situations and can be an accident due to malfunction of the device since they are visually impaired person or normal person wearing a eye patch. Therefore the device requires a system that remotely monitors the volunteer wearing guidance device and manages indoor or outdoor a lot of map data. In this paper, we introduce a managing system that monitors the volunteers remotely and handles map data efficiently. We implement a management system which can monitor the volunteer in order to prevent a hazardous situation and effectively manage large amounts of data. In addition, we verified the effectiveness of the proposed system through various experiments.

DDS-Based BLE Adaptor for Standard Profile Data Interoperation in Internet of Things (사물인터넷 환경에서 표준 Profile 데이터 상호운용을 위한 DDS 기반 BLE 어댑터)

  • Oh, Jung-Hoon;Back, Moon-Ki;Oh, Gil-Tak;Lee, Kyu-Chul
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.11
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    • pp.403-410
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    • 2016
  • IoT(Internet of Things) has purpose for providing new kind of service though interaction with everything. With development of IoT, computer model which is based on internet is changed to distributed connection model between heterogeneous things. There is a problem that it is impossible to connect between each other different protocols. To solve this problem, we should abstract each of things of data through using adaptor of middleware structure in order to make consistent data unit. In this paper, we propose BLE(Bluetooth Low Energy) adaptor, which is interaction with things, based on DDS(Data Distribution Service) that is real-time standard middleware. It is possible to data interaction between BLE Devices as well as two-way data interaction with different protocol devices. Also existing BLE Devices and study have a problem that Data exchange without using a standard data format of a profile defined by the Bluetooth SIG. Using the data formats defined independently by a problem that should not exchange data according to the type and manufacturer of the device BLE. The BLE adapter to solve this problem, the classification and analysis of the 12 stand profile was applied to create a profile based on the standard data format. It is possible to get wide interoperability of not affected on the BLE devices type and manufacturer of the device because it is applied a profile that standard data format.

DEVELOPMENT OF AN AMPHIBIOUS ROBOT FOR VISUAL INSPECTION OF APR1400 NPP IRWST STRAINER ASSEMBLY

  • Jang, You Hyun;Kim, Jong Seog
    • Nuclear Engineering and Technology
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    • v.46 no.3
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    • pp.439-446
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    • 2014
  • An amphibious inspection robot system (hereafter AIROS) is being developed to visually inspect the in-containment refueling storage water tank (hereafter IRWST) strainer in APR1400 instead of a human diver. Four IRWST strainers are located in the IRWST, which is filled with boric acid water. Each strainer has 108 sub-assembly strainer fin modules that should be inspected with the VT-3 method according to Reg. guide 1.82 and the operation manual. AIROS has 6 thrusters for submarine voyage and 4 legs for walking on the top of the strainer. An inverse kinematic algorithm was implemented in the robot controller for exact walking on the top of the IRWST strainer. The IRWST strainer has several top cross braces that are extruded on the top of the strainer, which can be obstacles of walking on the strainer, to maintain the frame of the strainer. Therefore, a robot leg should arrive at the position beside the top cross brace. For this reason, we used an image processing technique to find the top cross brace in the sole camera image. The sole camera image is processed to find the existence of the top cross brace using the cross edge detection algorithm in real time. A 5-DOF robot arm that has multiple camera modules for simultaneous inspection of both sides can penetrate narrow gaps. For intuitive presentation of inspection results and for management of inspection data, inspection images are stored in the control PC with camera angles and positions to synthesize and merge the images. The synthesized images are then mapped in a 3D CAD model of the IRWST strainer with the location information. An IRWST strainer mock-up was fabricated to teach the robot arm scanning and gaiting. It is important to arrive at the designated position for inserting the robot arm into all of the gaps. Exact position control without anchor under the water is not easy. Therefore, we designed the multi leg robot for the role of anchoring and positioning. Quadruped robot design of installing sole cameras was a new approach for the exact and stable position control on the IRWST strainer, unlike a traditional robot for underwater facility inspection. The developed robot will be practically used to enhance the efficiency and reliability of the inspection of nuclear power plant components.

Development of a Raster-based Two-dimensional Flood Inundation Model (래스터 기반의 2차원 홍수범람 모형의 개발)

  • Lee, Gi-Ha;Lee, Seung-Soo;Jung, Kwan-Sue
    • Journal of the Korean Society of Hazard Mitigation
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    • v.10 no.6
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    • pp.155-163
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    • 2010
  • The past researches on flood inundation simulation mainly focused on development of numerical models based on unstructured mesh networks to improve model performances. However, despite the accurate simulation results, such models are not suitable for real-time flood inundation forecasting due to a huge computational burden in terms of geographic data processing. In addition, even though various types of vector and raster data are available to be compatible with flood inundation models for post-processes such as flood hazard mapping and flood inundation risk analysis, the unstructured mesh-based models are not effective to fully use such information due to data incommensurability. Therefore, this study aims to develop a raster-based two-dimensional inundation model; it guarantees computational efficiency because of direct application of DEM for flood inundation modeling and also has a good compatibility with various types of raster data, compared to a commercial model such as FLUMEN. We applied the model to simulate the BaekSan levee break in the Nam river during a flood period from August 10 to 13, 2002. The simulation results showed a good agreement with the field-surveyed inundation area and were also very similar with results from the FLUMEN. Moreover, the model provided physically-acceptable velocity vectors with respect to inundating and returning flows due to the difference of water level between channel and lowland.

The Effects of Design Thinking-based Collaborative Workshop on Creative Problem Solving: Focused on the development case of SAP Smart Bulk Bin Monitoring System (디자인 사고 기반의 협력적 워크숍이 창의적 문제해결에 미치는 영향 : SAP 스마트 벌크빈 모니터링 시스템 개발 사례를 중심으로)

  • Jeon, Young-Ok;Choi, Hye-Jeong
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.429-436
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    • 2017
  • A design thinking-based collaborative workshop in which various stakeholders in the milk processing industry circulation ecosystem participated shows a new problem innovation paradigm that encourages the spread of practical prototyping culture. in the expression of empathy and collective intelligence among members on facing issues, the conversion of collaboration and communication methods, the business handling of the organization based on the design work method as 'creativity mechanism'. In this workshop, which was promoted in three stages of 'approach to problems', 're-definition of problems', and 'experience-based future vision design', participants themselves redefine real problems in terms of the accuracy of feed orders between feed suppliers and livestock farmers, ordering of feeds on time, cost reduction of feed supply and present new alternatives and expanded business areas. The results suggested in this workshop suggest the usefulness of design thinking in business innovation in that they presented how to approach the problem and a creative thinking system to find its solution to direct and indirect stakeholders of the industry as well as the improvement of supply and demand rate of livestock feed and quality.

Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.25-33
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    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.

A Mathematics Tutoring Model That Supports Interactive Learning of Problem Solving Based on Domain Principles (공식원리에 기반한 대화식 문제해결 학습을 지원하는 수학교수 모형)

  • Kook, Hyung-Joon
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.429-440
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    • 2001
  • To achieve a computer tutor framework with high learning effects as well as practicality, the goal of this research has been set to developing an intelligent tutor for problem-solving in mathematics domain. The maine feature of the CyberTutor, a computer tutor developed in this research, is the facilitation of a learning environment interacting in accordance with the learners differing inferential capabilities and needs. The pedagogical information, the driving force of such an interactive learning, comprises of tutoring strategies used commonly in various domains such as phvsics and mathematics, in which the main contents of learning is the comprehension and the application of principles. These tutoring strategies are those of testing learners hypotheses test, providing hints, and generating explanations. We illustrate the feasibility and the behavior of our propose framework with a sample problem-solving learning in geometry. The proposed tutorial framework is an advancement from previous works in several aspects. Firstly, it is more practical since it supports handing of a wide range of problem types, including not only proof types but also finding-unkown tpes. Secondly, it is aimed at facilitating a personal tutor environment by adapting to learners of varying capabilities. Finally, learning effects are maximized by its tutorial dialogues which are derived from real-time problem-solving inference instead of from built-in procedures.

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Aesthetical Expression Of Contourline Using Real-Time Camera (실시간 카메라를 이용한 등고선의 미학적 표현 연구 - 라인드로잉으로서의 등고선 표현 방법 연구)

  • Kang, Chang-Koo;Kim, Dong-Jo;Kim, Hyung-Gi
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.470-474
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    • 2008
  • The image as a media has changed consistently since it was first introduced. According to these changes, the image has been reproduced in different fields and contexts. Thus, the paradigm on the production and the consumption of the image has been changed and recycled rapidly. The relation between the production and the consumption of the image also has changed accordingly, allowing quite ambiguous distinction between the producer and the consumer. The transformation through the transfer of the image among different fields opens up a new potential that these reproduced images could be used as an aesthetically expressive tool, rather than merely leaving images to remain royal to its original function as a sign. The thesis is to explore the potential that the topographical lines have beyond its function as a sign age. During the reproduction of the image, the process actively invites the spectator or the consumer to participate in the formation of the image, which promotes a new relation between the producer and the consumer. Instead, the process encourages the consumers to be active producers as well. As a result, the topographical lines do not merely remain as a sign that demarcates the height of the topography, and new images are constantly reproduced from the active participants. This project questions the fixed idea on the sign as a communicative tool, and suggests a new potential for the sign, especially, the topographical lines.

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MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.