• 제목/요약/키워드: Real-time driving

검색결과 684건 처리시간 0.026초

LTE 기반 차량용 V2X 통신단말에 대한 신호 교차로 C-ITS 메시지의 타이밍 데이터 최적화 기법 (Timing Data Optimize of Traffic Intersection C-ITS Message Set for LTE-based V2X in-vehicle Devices)

  • 박수인;서우창;양은주;서대화
    • 자동차안전학회지
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    • 제14권1호
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    • pp.45-54
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    • 2022
  • Recently, the introduction of Cooperative Intelligent Transport Systems (C-ITS) has been attempted to solve the limitation of only the sensor of the vehicle itself. For example, vehicles traveling at intersections can drive more safely through C-ITS. By using V2X communication of WAVE and LTE, the driver can receive the status and time of traffic lights. However, LTE has a larger transmission delay time than WAVE, so timimg data may not match in real time. In this paper, using the SPaT message, it was confirmed that LTE has a larger C-ITS service transmission delay time than WAVE. Finally, it was confirmed that the timing data of SPaT provided by LTE corrected by the algorithm is similar to SPaT provided by WAVE. It was confirmed that safer intersection driving is possible based on real-time.

운전자 인지반응 연구를 위한 VR 시뮬레이션 시스템 개발 (Development of the VR Simulation System for the Study of Driver's Perceptive Response)

  • 장석;권성진;전지훈;조기용;서명원
    • 한국자동차공학회논문집
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    • 제13권2호
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    • pp.149-156
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    • 2005
  • In this paper, the VR(Virtual Reality) simulation system is developed to analyze driver's perceptive response on the ASV(Advanced Safety Vehicle). The ASV is the vehicle of next generation equipped with various warning systems. For the purpose, the VR simulation system consists of VR database, vehicle dynamic model, graphic/sound system, and driving system. The VR database which generates 3D graphic and sound information is organized for the driving reality. Mathematical models of vehicle dynamic analysis are constructed to represent the dynamic behavior of a vehicle. The driving system and the graphic/sound system provide a driver with the operation of a vehicle and the feedback of a driving situation. Also, the real-time simulation algorithm synchronizes the vehicle dynamic model with the VR database. To check the validity of the developed system, a simple scenario is applied to investigate driver's perceptive response time and vehicle acceleration on an emergency situation. It is confirmed that the proposed system is useful and helpful to design the FVCWS(Forward Vehicle Collision Warning System).

전동차용 종합제어장치 소프트웨어 개발 (A Development on the software of Train Control and Monitoring System(TCMS) for Subway Train)

  • 최병욱;박종헌
    • 조명전기설비학회논문지
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    • 제25권12호
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    • pp.94-100
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    • 2011
  • TCMS is the most important controller in the subway train for reliable train control and service oriented flexibility. TCMS software charges communications and control of train and maintains control devices so we use QNX for real-time control. This paper introduces overall software development of TCMS using various diagrams. Software implementation details in TC and CC are explained using deployment diagram through train configuration. Driving control process among many processes is focused to present implement details which controls train by driver or automatic train operation and handles commands to control deriving devices in cars. Reliable operation of train and easy maintenance process is achieved through the same hardware in train control computer and car control computer.

3축 자이로스코프 센서를 이용한 자동차 주행 시뮬레이션 (Car Driving Simulation Game using 3-axis Gyroscope Sensor)

  • 한광배;고광만
    • 한국멀티미디어학회논문지
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    • 제19권6호
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    • pp.1089-1094
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    • 2016
  • A simulation game represented the real world and situation as a video games, In the first time, this simulation game primarily applied to military practice areas and then it's applied areas were extended to strategy, flighting, racing, life areas. In this paper, we developed the driving simulator that operate the 3-axis sensor attached driver's handle which could forward/backward moving, control of direction, and transmit of gear in the virtual space. For more the realities of the situation and accuracy of the location and speed, we adopted the 3-axis sensing informations, Unreal engine4' and Blueprint.

궤도차량의 동적 궤도장력 조절시스템의 실험적 평가 (A Experimental Evaluation of Dynamic Track Tensioning System in Tracked Vehicle)

  • 허건수;서문석;김재용;정순규;정정주;김일민
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.780-785
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    • 2003
  • Maintaining track tension in tracked vehicles minimizes the excessive load on the tracks and prevents the peal-off of tracks from the road-wheel, and adequately guarantees the stable and improved driving of the tracked vehicles. However, the track tension cannot be easily measured due to the limitation in the sensor technology, harsh environment, etc. In this study, the track tension is estimated in real-time from the measurable signals of tracked vehicles and controlled based on a fuzzy logic controller. The proposed control system is implemented on tracked vehicles and its performance is evaluated under various driving conditions.

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Design of Position Estimator for Propulsion Inverter Driving Long Stator LSM in High Speed Maglev

  • Jo, Jeong-Min;Lee, Jin-Ho;Han, Young-Jae;Lee, Chang-Young
    • Journal of international Conference on Electrical Machines and Systems
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    • 제3권3호
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    • pp.252-255
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    • 2014
  • In the case of long-stator linear drives, unlike rotative drives for which speed or position sensors are a single unit attached to the shaft, these sensors extend along the guideway. The position signal transmitted from maglev vehicle can't meet the need of the real-time propulsion control. In this paper the position estimator for propulsion inverter driving long stator linear synchronous motor (LSLSM) in high speed maglev train is proposed. In order to get the higher resolution of the position information transmitted from vehicle, Full order state observer is proposed for position estimator.

Voltage Doubler를 이용한 4-스위치 3상 BLDC 전동기 구동 알고리즘 (Driving Algorithm on Three Phase BLDC Motor Applied 4-Switch using Voltage Doubler)

  • 윤용호;이정석;원충연
    • 전기학회논문지P
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    • 제60권1호
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    • pp.48-52
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    • 2011
  • Over the years, traditionally, six-switch three-phase inverters have been widely utilized for variable speed alternating current motor drives. Recently, some efforts have been made on the application of four-switch three phase inverter for uninterruptible power supply and variable speed drives. This is due to some advantages of the four-switch three phase inverter over the conventional six-switch three-phase inverters such as reduced price due to reduction in number of switches, reduced switching losses, reduced number of interface circuits to supply logic signals for the switches, simpler control algorithms to generate logic signals, less chances of destroying the switches due to lesser interaction among switches, and less real-time computational burden. However such as slow di/dt and speed limitation, are the inherent characteristics and main drawbacks of the four-switch configuration. Those problems can be overcome in conjugation with Voltage-doublers which has additional advantage, such as unity power factor correction.

원격주행을 위한 무인 자동차에 관한 기본설계와 성능분석에 관한 연구 (THE BASIC DESIGN AND ANALYSIS OF UNMANNED VEHICLE FOR TH TELE-OPERATION CONTROL)

  • 심재흥;윤득선;김민석;김정하
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.139-139
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    • 2000
  • The subject of this paper is the tole operation for unmanned vehicle. The aim is studied in context of motor control system and algorithms for the mid to low level control of tele operation unmanned vehicle described. Modern, vehicle related researches have been implemented about control, chassis, body and safe쇼 but now is to driving comfort, I.T.S. and human factor, etc. As a result of this fact, unmanned vehicle is main research topic over the world but it is still very expensive and unreasonable. A hierarchical approach is studied in context of motor control system and algorithms for the mid to low level control of tele operation unmanned vehicle described. The real time control and monitoring of longitudinal, lateral, Pitching motion is to be solved by system integration and optimization technique. We show the experimental result about fixed brake range test and acceleration test. And all system is to integrated for driving simulator and unmanned vehicle.

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모션 라이더를 위한 시각 시뮬레이션 시스템의 개발 (Development of a Visual Simulation System for the Motion Rider)

  • 권정훈;권영웅
    • 한국공작기계학회논문집
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    • 제14권5호
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

Vision을 이용한 자율주행 로봇의 라인 인식 및 주행방향 결정에 관한 연구 (A Study of Line Recognition and Driving Direction Control On Vision based AGV)

  • 김영숙;김태완;이창구
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 하계학술대회 논문집 D
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    • pp.2341-2343
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    • 2002
  • This paper describes a vision-based line recognition and control of driving direction for an AGV(autonomous guided vehicle). As navigation guide, black stripe attached on the corridor is used. Binary image of guide stripe captured by a CCD camera is used. For detect the guideline quickly and extractly, we use for variable thresholding algorithm. this low-cost line-tracking system is efficiently using pc-based real time vision processing. steering control is studied through controller with guide-line angle error. This method is tested via a typical agv with a single camera in laboratory environment.

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