• Title/Summary/Keyword: Real-time compression

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Surface Crack Detection in Compression of Pre Heat-Treated Steel (ESW90) Using an Acoustic Emission Sensor (음향방출센서를 이용한 선조질강(ESW90)의 압축실험에서의 표면 균열 발생 검출)

  • Lee, J.E.;Lee, J.M.;Joo, H.S.;Seo, Y.H.;Kim, J.H.;Kim, S.W.
    • Transactions of Materials Processing
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    • v.29 no.1
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    • pp.20-26
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    • 2020
  • In the design of the metal forming processes, various types of ductile fracture criteria are used to predict crack initiation and to fabricate metallic products without any defects. However, the quantitative measurement method for determination of crack initiation is insufficient. It is very difficult to detect crack initiation in ductile metals with excellent deformability because no significant load drop is observed due to crack generation. In this study, the applicability of acoustic emission sensors, which are commonly used in facility diagnostics, to measure crack initiation during the metal forming process was analyzed. Cylindrical notch specimens were designed using the finite element method to induce a premature crack on the surface of pre heat-treated steel (ESW90) material. In addition, specimens with various notch angles and heights were prepared and compression tests were carried out. During the compression tests, acoustic emission signal on the dies and images of the surface of the notch specimen were recorded using an optical camera in real time. The experimental results revealed that the acoustic emission sensor can be used to detect crack initiation in ductile metals due to severe plastic deformation.

Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
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    • v.4 no.3
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    • pp.207-224
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    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.

Basis Function Truncation Effect of the Gabor Cosine and Sine Transform (Gabor 코사인과 사인 변환의 기저함수 절단 효과)

  • Lee, Juck-Sik
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.303-308
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    • 2004
  • The Gabor cosine and sine transform can be applied to image and video compression algorithm by representing image frequency components locally The computational complexity of forward and inverse matrix transforms used in the compression and decompression requires O($N^3$)operations. In this paper, the length of basis functions is truncated to produce a sparse basis matrix, and the computational burden of transforms reduces to deal with image compression and reconstruction in a real-time processing. As the length of basis functions is decreased, the truncation effects to the energy of basis functions are examined and the change in various Qualify measures is evaluated. Experiment results show that 11 times fewer multiplication/addition operations are achieved with less than 1% performance change.

Complexity Analysis of Internet Video Coding (IVC) Decoding

  • Park, Sang-hyo;Dong, Tianyu;Jang, Euee S.
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.179-188
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    • 2017
  • The Internet Video Coding (IVC) standard is due to be published by Moving Picture Experts Group (MPEG) for various Internet applications such as internet broadcast streaming. IVC aims at three things fundamentally: 1) forming IVC patents under a free of charge license, 2) reaching comparable compression performance to AVC/H.264 constrained Baseline Profile (cBP), and 3) maintaining computational complexity for feasible implementation of real-time encoding and decoding. MPEG experts have worked diligently on the intellectual property rights issues for IVC, and they reported that IVC already achieved the second goal (compression performance) and even showed comparable performance to even AVC/H.264 High Profile (HP). For the complexity issue, however, there has not been thorough analysis on IVC decoder. In this paper, we analyze the IVC decoder in view of the time complexity by evaluating running time. Through the experimental results, IVC is 3.6 times and 3.1 times more complex than AVC/H.264 cBP under constrained set (CS) 1 and CS2, respectively. Compared to AVC/H.264 HP, IVC is 2.8 times and 2.9 times slower in decoding time under CS1 and CS2, respectively. The most critical tool to be improved for lightweight IVC decoder is motion compensation process containing a resolution-adaptive interpolation filtering process.

Two-dimensional DCT arcitecture for imprecise computation model (중간 결과값 연산 모델을 위한 2차원 DCT 구조)

  • 임강빈;정진군;신준호;최경희;정기현
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.9
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    • pp.22-32
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    • 1997
  • This paper proposes an imprecise compuitation model for DCT considering QOS of images and a two dimensional DCT architecture for imprecise computations. In case that many processes are scheduling in a hard real time system, the system resources are shared among them. Thus all processes can not be allocated enough system resources (such as processing power and communication bandwidth). The imprecise computtion model can be used to provide scheduling flexibility and various QOS(quality of service)levels, to enhance fault tolerance, and to ensure service continuity in rela time systems. The DCT(discrete cosine transform) is known as one of popular image data compression techniques and adopted in JPEG and MPEG algorithms since the DCT can remove the spatial redundancy of 2-D image data efficiently. Even though many commercial data compression VLSI chips include the DCST hardware, the DCT computation is still a very time-consuming process and a lot of hardware resources are required for the DCT implementation. In this paper the DCT procedure is re-analyzed to fit to imprecise computation model. The test image is simulated on teh base of this model, and the computation time and the quality of restored image are studied. The row-column algorithm is used ot fit the proposed imprecise computation DCT which supports pipeline operatiions by pixel unit, various QOS levels and low speed stroage devices. The architecture has reduced I/O bandwidth which could make its implementation feasible in VLSI. The architecture is proved using a VHDL simulator in architecture level.

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An Efficient MBR Compression Technique for Main Memory Multi-dimensional Indexes (메인 메모리 다차원 인덱스를 위한 효율적인 MBR 압축 기법)

  • Kim, Joung-Joon;Kang, Hong-Koo;Kim, Dong-Oh;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.9 no.2
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    • pp.13-23
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    • 2007
  • Recently there is growing Interest in LBS(Location Based Service) requiring real-time services and the spatial main memory DBMS for efficient Telematics services. In order to optimize existing disk-based multi-dimensional Indexes of the spatial main memory DBMS in the main memory, multi-dimensional index structures have been proposed, which minimize failures in cache access by reducing the entry size. However, because the reduction of entry size requires compression based on the MBR of the parent node or the removal of redundant MBR, the cost of MBR reconstruction increases in index update and the efficiency of search is lowered in index search. Thus, to reduce the cost of MBR reconstruction, this paper proposed the RSMBR(Relative-Sized MBR) compression technique, which applies the base point of compression differently in case of broad distribution and narrow distribution. In case of broad distribution, compression is made based on the left-bottom point of the extended MBR of the parent node, and in case of narrow distribution, the whole MBR is divided into cells of the same size and compression is made based on the left-bottom point of each cell. In addition, MBR was compressed using a relative coordinate and size to reduce the cost of search in index search. Lastly, we evaluated the performance of the proposed RSMBR compression technique using real data, and proved its superiority.

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Adaptive Intra Fast Algorithm of H.264 for Video Surveillance (보안 영상 시스템에 적합한 H.264의 적응적 인트라 고속 알고리즘)

  • Jang, Ki-Young;Kim, Eung-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12C
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    • pp.1055-1061
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    • 2008
  • H.264 is the prominent video coding standard in various applications such as real-time streaming and digital multimedia broadcasting, since it provides enhanced compression performance, error resilience tools, and network adaptation. Compression efficiency of H.264 has been improved, however, it requires more computing and memory access than traditional methods. In this paper we proposed adaptive intra fast algorithm for real-time video surveillance system reducing the encoding complexity of H264/A VC. For this aim, temporal interrelationship between macroblock in the previous and the current frame is used to decide the encoding mode of macroblock fast. As a result, though video quality was deteriorated a little, less than 0.04dB, and bit rate was somewhat increased in suggested method, however, proposed method improved encoding time significantly and, in particular, encoding time of an image with little changes of neighboring background such as surveillance video was more shortened than traditional methods.

Implementation of A Real Time Watermark Embedding System for Copyright Protection of Digital Broadcasting Contents (디지털 방송 콘텐츠 저작권 보호를 위한 실시간 워터마크 삽입 시스템 구현)

  • Jeong, Yong-Jae;Park, Sung-Mo;Kim, Jong-Nam;Moon, Kwang-Seok
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.2
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    • pp.100-105
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    • 2009
  • A watermarking for copyright protection of digital contents for broadcasting have to be made for a real-time system. In this paper, we propose a real-time video watermarking chip and system which is hardware based watermark embedding system of SD/HD video. Our chip is implemented by FPGA which is STRATIX device from ALTERA, and our system is implemented by GS1560A and GS1532 devices from GENNUM for HD/SD video signal processing. There was little visual artifact due to watermarking in subjective quality evaluation between the original video and the watermarked one. Embedded watermark was all extracted after a robustness test called natural video attacks such as A/D conversion and MPEG compression. Our implemented watermarking hardware system can be useful in movie production and broadcasting companies that requires real-time based copyright protection system.

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An Implementation of Real time Video Multicasting Sever (실시간 영상 다중 전송을 위한 서버의 구현)

  • Kim, Cheol-U;Lee, Wan-Jik;Lee, Seon-U;Lee, Gyeong-Ho;Han, Gi-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.288-297
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    • 1997
  • Real-time video multicast using a single computer system is a difficult task because capturing, compressing and delivering video causes a long delay in internetworking environments. This paper describes an implementation of the real time video multicasting server which processes video capture, compression and multicasting in parallel. This paper also presents a flow control mechanism to solve a problem caused by difference between the three tasks.

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Implementation of MPEG-4 Encoder for PC-Based Real-time Multi-channel DVR Systems (PC 기반의 실시간 다채널 DVR 시스템을 위한 MPEG-4 인코더 구현)

  • Jang, Kyung-Hyun;Park, Ki-Tae;Kim, Chan-Gyu;Hong, In-Hwa;Kim, Jin-Kook;Yeo, Hun-Gu;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.565-568
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    • 2005
  • Even though there has been a great deal of research and development for the compression techniques such as H.263, MPEG-1, and MPEG-2 in DVR systems, an efficient scheme for storing, accessing, and managing the huge amount of video data from multi-channel cameras needs to be developed. In this paper, we describe an implementation of MPEG-4 encoder for PC-based real-time multi-channel DVR systems.

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