• Title/Summary/Keyword: Real-time broadcasting

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A Real-time H.264 to MPEG-2 Transcoding for Ship to Shore Communication (선박-육지간 통신을 위한 실시간 H.264 to MPEG-2 트랜스코딩)

  • Son, Nam-Rye;Jeong, Min-A;Lee, Seong-Ro
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.1
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    • pp.90-102
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    • 2011
  • Recently, the grade of users using wireless communication services which transmits and re-transmits to the signal via the broadcasting satellite have a variety. However the ships not preparing of H.264 standard devices should not received the realtime data because the broadcasting stations have transmitted the compressed video data through the satellite communication. Therefore this paper proposes H.264 to MPEG-2 transcoding for the ships using MPEG-2 devices. Proposed method improves a speed and object quality in H.264 to MPEG-2 transcoding by analysis features of macroblock modes in H.264. In the Intra mode of P-frame, it proposes new method by computing coincidence proportion after comparing of Intra mode methods of H.264 and MPEG-2. In the Inter mode, it proposes a PMV(predictive motion vector) considering movement of motion vectors in H.264 decoder. we reuses a PMV directly as like the final MV in MPEG-2 encoder and refinements the MV after coincidence ratio comparing of variable motion vectors of H.264 and these of MPEG-2. The experimental results from proposed method show a considerable reduction in processing time, as much as 70% and 67% respectively, with a small objective quality reduction in PSNR.

Development of a Signal Acquisition Device to Verify the Applicability of Millimeter Wave Tracking Radar Transmission and Receiving Components (밀리미터파 추적레이더 송·수신 구성품의 적용성 검증을 위한 신호획득장치 개발)

  • Jinkyu Choi;Youngcheol Shin;Soonil Hong;Han-Chun Ryu;Hongrak Kim;Jihan Joo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.185-190
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    • 2023
  • Recently, tracking radar requires the development of millimeter wave tracking radar to acquire target information with high resolution in various environments. The development of millimeter wave tracking radar requires the development of transmission and receiving components that can be applied to the millimeter wave tracking radar, as well as verification of the applicability of the tracking radar. In order to verify the applicability of the developed transmitting and receiving components, it is necessary to develop a signal acquisition device that can control the transmitting and receiving components using the operating concept of a tracking radar and check the status of the received signal. In this paper, we implemented a signal acquisition device that can confirm the applicability of components developed for millimeter wave tracking radar. The signal acquisition device was designed to process in real time the OOOMHz center frequency and OOMHz bandwidth signals input from 4 channels to verify the received signal. In addition, component control applying the tracking radar operation concept was designed to be controlled by communication such as RS422, RS232, and SPI and generation of control signals for the transmission and receiving time. Lastly, the implemented signal acquisition device was verified through a signal acquisition device performance test.

A Study on QoS Improvement for Overlay Multicast Using Modified Dijkstra Algorithm (변형된 Dijkstra 알고리즘을 활용한 오버레이 멀티캐스트 QoS 향상 기법 연구)

  • Lee, Hyung-Ok;Nam, Ji-Seung;Park, Jun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.7
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    • pp.3468-3473
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    • 2013
  • Conditions that overlay multicast tree must satisfy for the real-time application system of a video-conference, an internet broadcasting is two things. First, the degree of nodes in a tree must be proper value. Second, the diameter of the multicast tree, distance between longest two users should be short. If the path between two users in the tree is long, the delay time in data transmission between two users great. So, it is not suitable to the application system such as video-conferences. In this paper, the cost of the dijkstra algorithm calculate with proposed score-function through checking the extra bandwidth, the delay and the requested bandwidth. It is composed the tree through the dijkstra algorithm.

A Study on the Classification of Podcasting Users in the Smartphone Era - Podcasting of Terrestrial Radio Programs (스마트폰 시대의 팟캐스팅 이용자 유형화 연구 - 지상파 프로그램의 팟캐스팅을 중심으로)

  • Kim, Cheol-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.628-643
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    • 2014
  • The idea to conduct this study stemmed from the following question: What is the appropriate interpretation of the recent change in the user behavior of radio listeners? For some terrestrial radio programs, traditional listeners who mainly listen to them real-time through terrestrial radio broadcasting has been outnumbered by those who access them on smartphones and other mobile devices in a nonlinear way outside the pre-scheduled time slots of the programs. In the research, how terrestrial radio listeners use the new service called podcasting to access and consume audio content were examined by using Q methodology. As a result, three different types of user behavior and perception were modeled. This shows a prominent change in radio content use, which is moving away from the conventional user behavior pattern of radio content, one of the key media for mass communication in the 20th century. Such a development opens up new opportunities to create the same or even a greater user base compared to the existing one for terrestrial radio programs with the users' newly gained mobile access and to replace current radio content by using podcasting as a new service.

Modeling and Simulation Study of Multipath Ghosts (다중 경로 고스트의 모델링 및 시뮬레이션 연구)

  • Kwon, Sung-Jae
    • Journal of the Korea Computer Industry Society
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    • v.6 no.5
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    • pp.675-686
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    • 2005
  • This paper proposes a new method of mathematically modeling and computer simulating television ghosts wherein television signals that have undergone multipath fading are generated without using approximations by considering the attenuation, time delay, phase, and timing jitter between consecutive frames. Conventional methods used polynomial interpolation or complex arithmetic to take into account the ghost phase, but our method uses only real arithmetic by employing the Hilbert transform and also reduces the computation time using the FFT (fast Fourier transform) algorithm. Furthermore, it is also possible to observe the transmit waveforms in both RF and IF ranges. Various ghost patterns generated in software provide for essential data required for the development of ghost canceling algorithms, and are deemed to be very useful in analyzing the constituent blocks of the transmitter and receiver chain in television broadcasting. The development of ghost cancelers needs to be preceded by the task of mathematically modeling ghosts and their extensive computer simulations.

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Depth Scaling Method of DirectX-based Stereoscopic Game Image (DirectX 기반 입체 게임 영상의 깊이감 조절 기법)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.135-146
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    • 2010
  • The development of image technologies in such area as broadcasting and movies has recently increased our attention to 3D stereoscopic images. In addition, the development of stereoscopic image representation technologies in 3D contents becomes more active over time due to the representational limitations of 2D images. Without limitation to the above-mentioned area, stereoscopic image technologies have been developed and studied so that they can be widely accessed in diverse areas including medical services and education. Due to the refined production, however, required to represent a three dimensional effects and the fatigue caused by the perception of a three dimensional effects, the stereoscopic image technologies are not combined into real time systems such as games where environments change unforeseeably. In this study we design a technique to adjust the depth scaling that will enable efficient management of a three dimensional effects and to relieve fatigue through automatic view point interval adjustment in accordance with situations based on the geometrical structure of the DirectX SDK graphic pipeline. Through this, we would like to suggest a new alternative idea to activate the production of games combined with stereoscopic image technologies.

Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.

A Study on Development of Indoor Object Tracking System Using N-to-N Broadcasting System (N-to-N 브로드캐스팅 시스템을 활용한 실내 객체 위치추적 시스템 개발에 관한 연구)

  • Song, In seo;Choi, Min seok;Han, Hyun jeong;Jeong, Hyeon gi;Park, Tae hyeon;Joeng, Sang won;Kwon, Jang woo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.19 no.6
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    • pp.192-207
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    • 2020
  • In industrial fields like big factories, efficient management of resources is critical in terms of time and expense. So, inefficient management of resources leads to additional costs. Nevertheless, in many cases, there is no proper system to manage resources. This study proposes a system to manage and track large-scale resources efficiently. We attached Bluetooth 5.0-based beacons to our target resources to track them in real time, and by saving their transportation data we can understand flows of resources. Also, we applied a diagonal survey method to estimate the location of beacons so we are able to build an efficient and accurate system. As a result, We achieve 47% more accurate results than traditional trilateration method.

A Study on the Operation Plans for Seongnam Public Library Programs in the Post-COVID-19 Era (포스트 코로나 시대 성남시 도서관의 문화프로그램 운영 방안 연구)

  • Song, Min Sun
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.177-186
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    • 2022
  • The purpose of this study is to suggest operation plans for library programs in preparation for the post-COVID-19 by analyzing the current status of library programs before and after the outbreak of COVID-19 based on the data of the Seongnam public libraries on the Public Data Portal. So, based on 1,317 data collected through the data purification process for duplicates and errors in the files uploaded by Seongnam City, ①programs' subject & type, ②program target users, ③program operation types(online or offline), ④program operating time & number of days, ⑤characteristics of programs preferred by users etc. were analyzed. As results of the analysis, online programs were not operated at all before COVID-19, but online programs started to be operated in earnest after August 2020. Also, there were many experiential activity lectures for infants and elementary school students in 2019, but reading activity lectures for adults and elementary school students increased in 2020. There were many types of online lectures, such as real-time lectures using online video conferencing programs, YouTube video viewing & live broadcasting, and the use of Naver Band & Cafe.

A Study on the Effect of Characteristics of Online Streaming Course on Learning Satisfaction and Recommendation Intention (온라인 스트리밍 수업의 특성이 학습 만족도와 추천의도에 미치는 영향 분석 연구)

  • Zhu, LiuCun;Yang, HuiJun;Jiang, Xuejin;Hwang, HaSung
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.59-68
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    • 2022
  • As real-time live streaming broadcasting and non-face-to-face classes are spreading in the Corona era, it is time to take academic interest in online streaming classes. In particular, it is important to clarify why users use online streaming classes. Therefore, this study proposes social presence, interest, convenience of use, and interactivity as characteristics of online streaming classes, and aims to verify how these characteristics affect learning satisfaction and furthermore, recommendation intention. As a result of conducting a survey on 338 Chinese collegestudents, it was found that interactivity, social presence, and interest had a positive effect on learning satisfaction, but the effect of ease did not appear. On the other hand, it was confirmed that learning satisfaction had a positive effect on the online streaming class recommendation intention.