• Title/Summary/Keyword: Real-time applications

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Development of Real Time Vehicle Dynamics Models for Intelligent Vehicle HILS (지능형 차량 HILS를 위한 실시간 차량 동역학 모델 개발)

  • Lee, Chang-Ho;Kim, Sung-Soo;Jeong, Wan-Hee;Lee, Sun-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.14 no.4
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    • pp.199-206
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    • 2006
  • Real time vehicle dynamics models have been developed with the subsystem synthesis method for intelligent vehicle HILS system. Three different models for solving subsystem equations are compared in order to find out the best suitable model for HILS applications. The first model is based on the generalized coordinate partitioning technique, and the second one is on the approximate function approach, and the last one is on the constraint stabilization method. To investigate the theoretical efficiency of three proposed methods, arithmetic operators used in the formulations of three models are counted. Bump run simulations with half-sine bump have also carried out with three different models to measure the actual CPU time to validate theoretical investigation.

Development of a Body Network System with GSEK/VDX Standards and CAN Protocol (OSEK/VDX 표준과 CAN 프로토콜을 사용한 차체 네트웍 시스템 개발)

  • 신민석;이우택;선우명호;한석영
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.4
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    • pp.175-180
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    • 2002
  • In order to satisfy the requirements of time reduction and cost saving for development of electronic control systems(ECU) in automotive industry, the applications of a standardized real-time operating system(RTOS) and a communication protocol to ECUs are increased. In this study, a body control module(BCM) that employs OSEK/VDX(open system and corresponding interfaces for automotive electronics/vehicle distributed executive) OS tour the RTOS and a controller area network(CAN) fur the communication protocol is designed, and the performances of the system are evaluated. The BCM controls doors, mirrors, and windows of the vehicle through the in-vehicle network. To identify all the transmitted and received control messages, a PC connected with the CAN communication protocol behaves as a CAN bus emulator. The control system based upon in-vehicle network improves the system stability and reduces the number of wiring harness. Furthermore it is easy to maintain and simple to add new features because the system is designed based on the standards of RTOS and communication protocol.

Real-time Spray Painting using Rays and Texture Map (레이와 텍스처 기법을 이용한 실시간 스프레이 페인팅)

  • Kim, Dae-Seok;Park, Jin-Ah
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.8
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    • pp.818-822
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    • 2008
  • The purpose of this study is to develop realistic painting simulation in real-time as well as to represent the thickness of the deposited paint on the surface. The Gaussian model is used for a painting deposition model to calculate the thickness of paints. For a painting simulation, rather than implementing particle systems, we propose a new heuristic algorithm for painting process based on a few number of rays. After we find the collision points of the rays with an environment, we compute the painted area using flood-fill searching method on the texture map and visualize paint effects. We analyzed time complexity of our method to verify that our system is suitable for real-time VR applications.

Analysis and implementation of fast discrete coisne transform on TMS320C80 (TMS320C80 시스템에서의 고속 이산 여현 변환의 해석 및 구현)

  • 유현범;박현욱
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.1
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    • pp.124-131
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    • 1997
  • There have been many demands for th ereal-time image compression. The image compression systems have a wide range of applications. However, real-time encoding is hard to implement because it needs a large amount of computations. In particular, the discrete cosine transform (DCT) and motion estimatio require a large number of arithmetic oeprations compared to other algorithms in MPEG-2. The conventional fasdt DCT algorithms have focused on the reduction of the number of additions more cycles and more expense in realization. Because TMS320C80 has special structure, new approach for implementation of DCT is suggested. The selection of adaptive algorithm and optimization is requried TMS320C80 are analyzed an dsome adaptive DCT algorithms are selected. The DCT algorithms are optimized and implemented. Chens and lees DCT algorithms among various fast algorithms are selected because 1-D approach is effective in the view of th einternal structure of TMS320C80. According to the simulation result, Lees algorithm is more effective in speed and has little difference in precision. On the basis of the result, the possibility of DCT implementation for real-time MPEG-2 system is verified and the required number of the processor, called advanced DSP, is decided for real-time MPEG-2 encoding and decoding.

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Study of Bidirectional DC-DC Converter Interfacing Energy Storage for Vehicle Power Management Using Real Time Digital Simulator (RTDS)

  • Deng, Yuhang;Foo, Simon Y.;Li, Hui
    • Journal of Power Electronics
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    • v.11 no.4
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    • pp.479-489
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    • 2011
  • The bidirectional dc-dc converter, being the interface between Energy Storage Element (ESE) and DC bus, is an essential component of the power management system for vehicle applications including electric vehicle (EV), hybrid electric vehicle (HEV), and fuel cell vehicle (FCV). In this paper, a novel multiphase bidirectional dc-dc converter interfacing with battery to supply and absorb the electric energy in the FCV system was studied with the help of real time digital simulator (RTDS). The mathematical models of fuel cell, battery and dc-dc converter were derived. A power management strategy was developed and first simulated in RTDS. A Power Hardware-In-the-Loop (PHIL) simulation using RTDS is then presented. The main challenge of this PHIL is the requirement for a highly dynamic bidirectional Simulation-Stimulation (Sim-Stim) interface. This paper describes three different interface algorithms. The closed-loop stability of the resulting PHIL system is analyzed in terms of time delay and sampling rate. A prototype bidirectional Sim-Stim interface is designed to implement the PHIL simulation.

A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.148-156
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    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

An Efficient Hardware-Based Simulation Method for Artificial Winds (하드웨어를 이용한 효율적인 인공풍 시뮬레이션 방법)

  • Lee, Nam-Kyung;Ryu, Kwan-Woo;Baek, Nak-Hoon
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.633-638
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    • 2006
  • In this paper, we present a simulation model for artificially generated winds which affect relatively restricted regions in comparison with natural winds. We first propose an artificial wind propagation model, and then propose an efficient way of calculating the effect of this wind model in the simulation environment. Through showing that our wind force calculation equation is similar to the typical intensity equation for illumination models, we can calculate the wind force indirectly by using the intensity equations for spotlights, and hence we can reduce the simulation time. Our method shows real-time capabilities, and thus can be used various real-time applications including computer games, virtual environments, etc.

Design and Implement a Gateway Based on Mobile Device and a Web Monitoring System for u-Healthcare Service (u-Healthcare 서비스를 위한 모바일 장치 기반 게이트웨이 및 웹 모니터링 시스템 설계 및 구현)

  • Kim, Ji-Hoon;Lee, Chae-Woo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.3
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    • pp.126-133
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    • 2009
  • There are already many researches providing u-Healthcare service, but they have left problems to be improved. First of all, the transmission range between sensor nodes and the gateway are restricted. Hence, patients feel uncomfortable because of they need to possess or locate closed to a gateway all the time when they aggregates their medical data. Also, the existing systems have not considered life environment that is important to analyze patient's diseases. Moreover, a guardian need to located close to patient or possess a mobile device that monitors a patients' status in real time when they are in outdoor. In this research, we present multi-hop packet transfer algorithm and compilation of life environment which help improve the problem of the existing researches. Likewise, we designed and implemented a medical information database and a real-time web monitoring system that manage patients' personal history and monitor a patients' status in real time. In this paper, we design and implement the u-Healthcare system based on mobile environment and we present a result when we tested our u-Healthcare system in scenario environment.

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CR-SeMMS: Cost-Reduced Secure Mobility Management Scheme Based on SIP in NEMO Environments (CR-SeMMS : NEMO환경에서 SIP에 기반한 비용절감의 안전한 이동성관리 기법)

  • Cho, Chul-Hee;Jong, Jong-Pil
    • Journal of Internet Computing and Services
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    • v.13 no.3
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    • pp.31-47
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    • 2012
  • The mobile Virtual Private Network (MVPN) of Internet Engineering Task Force (IETF) is not designed to support NEwork MObility (NEMO) and is not suitable for real-time applications. Therefore, an architecture and protocol which supports VPN in NEMO are needed. In this paper, we proposed the cost-reduced secure mobility management scheme (CR-SeMMS) which is designed for real-time applications in conjunction with VPN and also which is based on the session initiation protocol (SIP). Our scheme is to support MVPN in NEMO, so that the session is well maintained while the entire network is moved. Further, in order to reduce the authentication delay time which considers as a delaying factor in hands-off operations, the signaling time which occurs to maintain the session is shortened through proposing the hands-off scheme adopting an authentication method based on HMAC based One Time Password (HOTP). Finally, our simulation results show the improvement of the average hands-off performance time between our proposed scheme and the existing schemes.

A Hybrid Generation Method of Visual Effects for Mobile Entertainment Applications (모바일 엔터테인먼트 애플리케이션을 위한 혼합적 시각 효과 생성 방법)

  • Kim, Byung-Cheol
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.367-380
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    • 2015
  • This paper proposes a hybrid rendering method which combines pre-computed global illumination results and interactive local illumination techniques and thus could interactively produce photo-realistic visual effects for mobile entertainment applications. The proposed method uses the programmable shading capability of OpenGL, a de facto standard for computer graphics library so that it can be deployed in a real-world development environment. Also, it increases the rendering time by a negligible amount compared to normal rendering time since the pre-computed results are used as operands of plain arithmetic operations. Therefore it is expected to be applicable in practice for mobiles games which require real-time responsiveness to users.