• Title/Summary/Keyword: Real-time applications

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Comparing Separate and Statically-Partitioned Caches for Time-Predictable Multicore Processors

  • Wu, Lan;Ding, Yiqiang;Zhang, Wei
    • Journal of Computing Science and Engineering
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    • v.8 no.1
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    • pp.25-33
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    • 2014
  • In this paper, we quantitatively compare two different time-predictable multicore cache architectures, separate and statically-partitioned caches, through extensive simulation. Current research trends primarily focus on partitioned-cache architectures in order to achieve time predictability for hard real-time multicore based systems, and our experiments reveal that separate caches actually lead to much better performance and energy efficiency when compared to statically-partitioned caches, and both of them are adequate for timing analysis for real-time multicore applications.

Testing System for Automotive Software Using a General Purpose Development Board (범용 개발 보드를 이용한 차량용 소프트웨어 테스트 시스템 개발)

  • Kum, DaeHyun;Hong, JaeSeung;Jin, SungHo;Cho, JeongHun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.17-24
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    • 2012
  • Recently automotive software has been more complex and needs to be reduced its development time. Software testing of its functionalities and performance should be conducted in an early development phase to reduce time to market and the development cost. Software functional testing can be performed through simulating the hardware, but it is not guaranteed that evaluation of real-time performance using simulation has enough accuracy. Real-time performance can be precisely evaluated with hardware-in-the-loop simulation, but it costs time and effort to set up hardware for testing. In this paper, we suggest a testing system that can evaluate functional requirements and real time properties with a general-purpose development board in the early development phase. In addition, we improve reusability of the testing system through modularized and layered architecture. With the proposed testing system we can contribute to building reliable testing system at low cost without difficulty.

Real-Time Task Scheduling Algorithm for Automotive Electronic System (자동차 전장용 실시간 태스크 스케줄링 알고리즘)

  • Kwon, Kyu-Ho;Lee, Jung-Wook;Kim, Ki-Seok;Kim, Jae-Young;Kim, Joo-Man
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.2
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    • pp.103-110
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    • 2010
  • Due to the increasing amount of electronic control system in a vehicle, the automotive software is increasingly sophisticated and complicated. Therefore it may be faced a time critical problem caused by its complexity. In order to solve such problems, the automotive electronic system can use a real-time scheduling mechanism based on predictability. We first consider the standard specification of the AUTOSAR OS and uC/OS-II such as its scheduling theory with time determinism. In this paper, we propose the scheduling algorithm to be conformable to a conformance class of OSEK/VDX specification. Algorithm analysis shows that our scheduling algorithm outperforms an existing Trampoline OS by intuition.

Deterministic Multi-dimensional Task Scheduling Algorithms for Wearable Sensor Devices

  • Won, Jong-Jin;Kang, Cheol-Oh;Kim, Moon-Hyun;Cho, Moon-Haeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.10
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    • pp.3423-3438
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    • 2014
  • In recent years, wearable sensor devices are reshaping the way people live, work, and play. A wearable sensor device is a computer that is subsumed into the personal space of the user, and is always on, and always accessible. Therefore, among the most salient aspects of a wearable sensor device should be a small form factor, long battery lifetime, and real-time characteristics. Thereby, sophisticated applications of a wearable sensor device use real-time operating systems to guarantee real-time deadlines. The deterministic multi-dimensional task scheduling algorithms are implemented on ARC (Actual Remote Control) with relatively limited hardware resources. ARC is a wearable wristwatch-type remote controller; it can also serve as a universal remote control, for various wearable sensor devices. In the proposed algorithms, there is no limit on the maximum number of task priorities, and the memory requirement can be dramatically reduced. Furthermore, regardless of the number of tasks, the complexity of the time and space of the proposed algorithms is O(1). A valuable contribution of this work is to guarantee real-time deadlines for wearable sensor devices.

Phase Switching Mechanism for WiFi-based Long Distance Networks in Industrial Real-Time Applications

  • Wang, Jintao;Jin, Xi;Zeng, Peng;Wang, Zhaowei;Wan, Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.1
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    • pp.78-101
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    • 2017
  • High-quality industrial control is critical to ensuring production quality, reducing production costs, improving management levels and stabilizing equipment and long-term operations. WiFi-based Long Distance (WiLD) networks have been used as remote industrial control networks. Real-time performance is essential to industrial control. However, the original mechanism of WiLD networks does not minimize end-to-end delay and restricts improvement of real-time performance. In this paper, we propose two algorithms to obtain the transmitting/receiving phase cycle length for each node such that real time constraints can be satisfied and phase switching overhead can be minimized. The first algorithm is based on the branch and bound method, which identifies an optimal solution. The second is a fast heuristic algorithm. The experimental results show that the execution time of the algorithm based on branch and bound is less than that of the heuristic algorithm when the network is complex and that the performance of the heuristic algorithm is close to the optimal solution.

The Extension of SNMP for Real-Time Network Management (실시간 네트워크 관리를 위한 SNMP의 확장에 관한 연구)

  • Kim, Dong-Su;Jeong, Tae-Myeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.449-458
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    • 1999
  • In real-time systems, the accurate response time and minimal communication delay is highly desired. However, a conventional SNMP uses network resources inefficiently and introduces too much network traffic for periodic requests in particular. This paper presents an extended SNMP called Real-Time SNMP. It is designed to support real-time applications with time constraints to provide more accurate response time and less network traffic for periodic SNMP request PDU which is sent from a management station to agents. In addition, the module of the Real-Time SNMP agent works between management station and each SNMP agent to periodically generate requests for the associated agent. In this paper we have implemented the proposed Real-Time SNMP agent module and extended SNMP PDU. We also show the experimental results that indicated more punctual response time and reduced communication delay using the proposed Real-Time SNMP.

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The Design and Implementation of Intranet Administrator and User Application (인트라넷 관리자 및 사용자 응용의 설계 및 구현)

  • Shin, Myung-Ki;Hahm, Jin-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.4
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    • pp.1005-1013
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    • 1998
  • In this paper, we describe technologies of Intranet administrator and user application used in the PEC(Protocol Engineering Center) Office Intranet system which provides platform independent application framework using Internet/Intranet standard technologies for distribution of Web documents and real-time multimedia information. The PEC Office is composed of administrator applications to support environments for administration of all applications including group/user add, update, and delete facilities and construction of user directory and user applications to support schedule sharing, virtual library, job report, output management, budget management, and real-time audio/video broadcasting services. These applications allow differentiation and customization services according to department and title employed per users.

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Inverted RTK system and its applications in Japan

  • Kanzaki, Masayuki
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.455-458
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    • 2006
  • The Real Time Kinematic (RTK) technique is the most productive and accurate GPS positioning method today, as it can be determinate position within few centimeters instantly. This method is widely used for applications such as surveying, structure monitoring and machine guidance etc. In order to perform RTK processing for large scale systems (i.e. precise vehicle monitoring with many rovers), many expensive RTK receivers and same number of bidirectional communication units have to be installed to collect observation data communicate with the reference site and monitor its RTK solutions. Moreover, if applications require remote control or apply sensing instruments, we have to install computers at each rover. To limit expense and complexity of system management with a large number of rovers, we have developed server based RTK processing platform to share RTK function for all rovers. The system can be process many GPS stations with a single personal computer. we have also developed a specialized dual frequency GPS receiver unit without on-board RTK processing capability to reduce receiver cost in order to demonstrate the advantage of our server based RTK platform. This paper describes the concept of our server based RTK platform and specialized GPS receiver unit with existing applications in Japan.

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End-to-End Resource Management Techniques for Supporting Real-time Tasks in Mobile Devices (모바일 기기의 실시간 작업 지원을 위한 종단간 자원 관리 기술)

  • Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.43-48
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    • 2022
  • With the recent performance improvement of mobile devices as well as the emergence of various applications, not only interactive tasks but also real-time tasks are rapidly increasing. As real-time tasks have deadline requirements, resource management policies used in the conventional time-sharing systems have limitations in satisfying real-time constraints. In this paper, we examine how to efficiently manage resources while satisfying the constraints of real-time tasks through end-to-end resource management of CPU, memory, and storage when interactive and real-time tasks are executed concurrently on a mobile device. Instead of suggesting complicated resource management policies, we focus on examining the basic concepts necessary for each resource management. Specifically, we first look at basic policies such as assigning dedicated CPU cores for real-time tasks, allocating a certain working set of real-time tasks in memory, and using fast storage without context switch in I/O. We then consider how these basic policies can be adopted efficiently.

Study on Real-time Gesture Recognition based on Convolutional Neural Network for Game Applications (게임 어플리케이션을 위한 컨볼루션 신경망 기반의 실시간 제스처 인식 연구)

  • Chae, Ji Hun;Lim, Jong Heon;Kim, Hae Sung;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.835-843
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    • 2017
  • Humans have often been used gesture to communicate with each other. The communication between computer and person was also not different. To interact with a computer, we command with gesture, keyboard, mouse and extra devices. Especially, the gesture is very useful in many environments such as gaming and VR(Virtual Reality), which requires high specification and rendering time. In this paper, we propose a gesture recognition method based on CNN model to apply to gaming and real-time applications. Deep learning for gesture recognition is processed in a separated server and the preprocessing for data acquisition is done a client PC. The experimental results show that the proposed method is in accuracy higher than the conventional method in game environment.