• Title/Summary/Keyword: Real-time Web Service

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The Design and Implementation of Internet Broadcasting Move Picture Solution apply to FlashVideo (FlashVideo를 적용한 인터넷 방송 동영상 솔루션의 설계 및 구현)

  • Kwon, O-Byung;Kim, Kyeong-Su
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.241-246
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    • 2012
  • In this paper, we apply the next generation Internet Broadcasting Move Picture solution, FlashVideo has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and customizing is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video contents and course management contents in real time via the Android phone and iPhone streaming service is available.

The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

Performance Testing of Composite Web-Service with Aspect-Based WS-BPEL Extension

  • Kim, Jong-Phil;Sung, Dong-Hyuk;Hong, Jang-Eui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1841-1861
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    • 2011
  • The advance in Service-Oriented Architecture (SOA) and web services has led to the development of new types of a system in which heterogeneous service components can connect and compose to solve a complex business problem. In the SOA, even though these service components are valid in their functionality, there is a need to test their behaviors when those services are composited. In recent years, WS-BPEL has received a wide acceptance as a means of integrating distributed service components. To test the composite service, the existing testing techniques have been focused on the functional features based on the WS-BPEL process. However as SOA approach is applying to real-time software development, the performance of composite service becomes one of important issues. This paper proposes a technique to the performance testing of a composite service with WS-BPEL extension which combined with the concept of aspect. Our WS-BPEL extension has been made towards annotating aspect component which is measuring the response time of the composite service. This paper also explains the procedure of performance testing with on-line transaction system. Our technique can apply to choose an adequate component in service composition with considering the performance among several candidate web service components.

A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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A Study on the Application of Engineering Design Problem using Web Service (웹 서비스를 이용한 공학설계 적용에 관한 연구)

  • Park, Chang-Kyu
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.6
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    • pp.831-835
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    • 2010
  • Currently, engineering design is carried out in a distributed manner geographically or physically. This imposes new requirements on the computational environments, such as efficient integration and collaboration in the Internet and network environments. Meanwhile, Web-based distributed design has led new paradigms in design and manufacturing fields. For example, Web-based technologies have reduced the product development time and to ensure a competitive product in order to exchange and interact of real-time design information that integrates the distributed design environment between departments as well as companies via Internet and Web. Hence, efficient data communication for design information sharing is the basis for collaborative systems in the distributed environments. Design data communication techniques such as CORBA, DCOM, and JAVA RMI have been considered in the existing research, but these techniques have some disadvantages such as limitations of interoperability and firewall problems. This paper presents the application of engineering design problems in which distributed design information resources are integrated and exchanged using Web Service for supporting XML and HTTP without interoperability and firewall problems.

IoT-based Guerrilla Sensor with Mobile Web for Risk Reduction

  • Chang, Ki Tae;Lee, Jin Duk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.3
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    • pp.177-184
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    • 2018
  • In case that limited resources can be mobilized, non-structural countermeasures such as 'monitoring using Information and Communication Technology might be one of solutions to mitigate disaster risks. Having established the monitoring system, operational and maintenance costs to maximize the effectiveness might trouble the authority concerned or duty attendant who is in charge. In this respect, "Guerrilla Sensor" would be very cost effective because of the inherent mobility characteristic. The sensor device with the IRIS camera and GPS (Global Positioning System) equipped, is basically battery-operated and communicates with WCDMA (Wideband Code Division Multiple Access). It has a strong advantage of capabilities for 'Disaster Response' with immediate and prompt action on the spot, making the best use of IoT (Internet of Things), especially with the mobile web. This paper will explain how the sensor system works in real-time GIS (Geographic Information System) pinpointing the exact location of the abnormal movement/ground displacement and notifying the registered users via SMS (Short Message Service). Real time monitoring with early warning and evaluation of current situations with LBS (Location Based Service), live image and data information can help to reduce the disaster impact. Installation of Guerrilla sensor for a real site application at Gimcheon, South Korea is also reported.

Distributed Control Algorithms for QoS in Wireless Networks Using Wireless Token Ring Protocol (무선토큰링 프로토콜을 사용한 무선 네트워크에서 QoS를 지원하는 분산 제어 알고리즘)

  • 김성철
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.187-193
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    • 2004
  • Wireless networks play a very important role in communications today. For example, wireless networks today provide from the basic services like e-mail and FTP to the multimedia applications like Web service. It is obvious that QoS requirements to these diverse applications over wireless networks will continue as in wired networks. Much research has been done to develop QoS supporting algorithms on Internet. But due to the limited bandwidth and varying channel states of the wireless networks, it is difficult to support differentiated service over wireless networks. In this paper we propose the modified wireless token ring protocol supporting QoS to the real-time traffic service node over Internet environments in which non-real-time and real-time traffic service nodes coexist. In the proposed algorithm, the real-time traffic service node gets the priority to take token over the non-real-time traffic service node. So the proposed algorithm support quick transmission of the real-time traffic service node. And this advantage can be obtained with minor modification of the legacy wireless token ing protocol to support QoS. We also consider the lost token recovery mechanism.

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Improving Performance of Internet by Using Hierarchical Proxy Cache (계층적 프록시 캐쉬를 이용한 인터넷 성능 향상 기법)

  • 이효일;김종현
    • Journal of the Korea Society for Simulation
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    • v.9 no.2
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    • pp.1-14
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    • 2000
  • Recently, as construction of information infra including high-speed communication networks remarkably expands, more various information services have been provided. Thus the number of internet users rapidly increases, and it results in heavy load on Web server and higher traffics on networks. The phenomena cause longer response time that means worse quality of service. To solve such problems, much effort has been attempted to loosen bottleneck on Web server, reduce traffic on networks and shorten response times by caching informations being accessed more frequently at the proxy server that is located near to clients. And it is also possible to improve internet performance further by allowing clients to share informations stored in proxy caches. In this paper, we perform simulations of hierarchical proxy caches with the 3-level 4-ary tree structure by using real web traces, and analyze cache hit ratio for various cache replacement policies and cache sizes when the delayed-store scheme is applied. According to simulation results, the delayed-store scheme increases the remote cache hit ratio, that improves quality of service by shortening the service response time.

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Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

Service Execution Time Estimation in Real-time SOA (실시간 SOA에서 서비스의 실행시간 예측)

  • Kim, Yeo-Ja;Byun, Jeong-Yong
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.7
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    • pp.510-514
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    • 2009
  • If the existing real-time systems are integrated based on SOA, real-time SOA should be developed. Generally, in real-time SOA a service can be divided into several small services and their estimated execution time is given by provider systems. However, an estimation, which analyzes time elements related to transmit and receive messages among requesters and providers, is needed. In order to enhance QoS of Web service, this paper proposes enhanced worst-case execution time estimation by considering WS-transaction and common use of multi-processors system.